Almanauts
Elden Ring
BossWeeping PeninsulaAltus PlateauChanged in 2 patchesVerified for build 25827938

Ancient Hero of Zamor

Fought in 4 places, from 2,570 HP to 6,868 HP at Flame Peak · Giant-Conquering Hero's Grave: each place carries its own area scaling. It takes the most damage from Fire and the least from Standard.

HP (NG)
2,570–6,868
HP in NG+7
12,155
Stance
80
Weakest to
Fire -20%
Resists most
Standard 10%
Places
4

Appears in 4 places · HP 2,570–6,868

Each place uses its own copy with that area's scaling. First playthrough, offline; jump to a place for its full stats, rewards and map marker.

PlaceHPHP in NG+7StanceRunesPhys. defense
Weeping Peninsula · Tombsward Cave2,570 lowest7,72380—105 (differs from most places)
Altus Plateau · Sainted Hero's Grave3,8117,89280—110 (differs from most places)
Forbidden Lands · Grand Lift of Rold×7 · ordinary enemy · no marker4,1227,294 lowest805,039115
Flame Peak · Giant-Conquering Hero's Grave×26,868 highest12,155 highest80—115

Marked values differ from most of the other places.

Each place

Weeping Peninsula

Place 1 of 4: Tombsward Cave

Boss fightNearest Site of Grace: Tombsward CaveScaling ×1.813

Show on map
HP · lowest
2,570
NG+7 HP
7,723
Stance
80
Weakest to
Fire and Lightning −20%
Resists most
Standard, Slash and Strike 10%
Negation, defense and status buildup
Damage negation
Standard10%
Slash10%
Strike10%
Pierce0%
Magic0%
Fire-20%
Lightning-20%
Holy0%
Flat defense

Physical 105 · Magic 105 · Fire 105 · Lightning 105 · Holy 105

Status buildup to proc
Status1st proc2nd3rd4th
Poison3194177071,164
Scarlet Rot3194177071,164
Bleed5228121,2691,269
Frost1,1221,5791,5791,579
Sleep232274372662
MadnessImmune
Death BlightImmune
HP in each journey
  1. NG2,570
  2. +15,517
  3. +26,068
  4. +36,344
  5. +46,620
  6. +57,172
  7. +67,447
  8. +77,723

Rewards

Once per playthrough, on its defeat.

Other bosses in Weeping Peninsula

Altus Plateau

Place 2 of 4: Sainted Hero's Grave

Boss fightNearest Site of Grace: Sainted Hero's GraveScaling ×2.688

Show on map
HP
3,811
NG+7 HP
7,892
Stance
80
Weakest to
Fire and Lightning −20%
Resists most
Standard, Slash and Strike 10%
Negation, defense and status buildup
Damage negation
Standard10%
Slash10%
Strike10%
Pierce0%
Magic0%
Fire-20%
Lightning-20%
Holy0%
Flat defense

Physical 110 · Magic 110 · Fire 110 · Lightning 110 · Holy 110

Status buildup to proc
Status1st proc2nd3rd4th
Poison3304287181,175
Scarlet Rot3304287181,175
Bleed5398291,2861,286
Frost1,1601,6171,6171,617
Sleep240282380670
MadnessImmune
Death BlightImmune
HP in each journey
  1. NG3,811
  2. +15,637
  3. +26,201
  4. +36,482
  5. +46,764
  6. +57,328
  7. +67,610
  8. +77,892

Rewards

Once per playthrough, on its defeat.

Other bosses in Altus Plateau

Forbidden Lands

Place 3 of 4: Grand Lift of Rold

Ordinary enemy hereNearest Site of Grace: Grand Lift of Rold×7 hereScaling ×4.844

Not on the map: fought as an ordinary enemy here
HP
4,122
NG+7 HP · lowest
7,294
Stance
80
Runes
5,039
Weakest to
Fire and Lightning −20%
Resists most
Standard, Slash and Strike 10%
Negation, defense and status buildup
Damage negation
Standard10%
Slash10%
Strike10%
Pierce0%
Magic0%
Fire-20%
Lightning-20%
Holy0%
Flat defense

Physical 115 · Magic 115 · Fire 115 · Lightning 115 · Holy 115

Status buildup to proc
Status1st proc2nd3rd4th
Poison3404387281,185
Scarlet Rot3404387281,185
Bleed5578471,3041,304
Frost1,1981,6551,6551,655
Sleep248290388678
MadnessImmune
Death BlightImmune
HP in each journey
  1. NG4,122
  2. +15,210
  3. +25,731
  4. +35,992
  5. +46,252
  6. +56,773
  7. +67,034
  8. +77,294

Other bosses in Forbidden Lands

Flame Peak

Place 4 of 4: Giant-Conquering Hero's Grave

Boss fightNearest Site of Grace: Giant-Conquering Hero's Grave×2 hereScaling ×4.844

Show on map

Ancient Hero of Zamor · 4,122 HP

HP
4,122
NG+7 HP
7,294
Stance
80
Runes
5,039
Weakest to
Fire and Lightning −20%
Resists most
Standard, Slash and Strike 10%
Negation, defense and status buildup
Damage negation
Standard10%
Slash10%
Strike10%
Pierce0%
Magic0%
Fire-20%
Lightning-20%
Holy0%
Flat defense

Physical 115 · Magic 115 · Fire 115 · Lightning 115 · Holy 115

Status buildup to proc
Status1st proc2nd3rd4th
Poison3404387281,185
Scarlet Rot3404387281,185
Bleed5578471,3041,304
Frost1,1981,6551,6551,655
Sleep248290388678
MadnessImmune
Death BlightImmune
HP in each journey
  1. NG4,122
  2. +15,210
  3. +25,731
  4. +35,992
  5. +46,252
  6. +56,773
  7. +67,034
  8. +77,294

Ancient Hero of Zamor · 6,868 HP

HP · highest
6,868
NG+7 HP · highest
12,155
Stance
80
Weakest to
Fire and Lightning −20%
Resists most
Standard, Slash and Strike 10%
Negation, defense and status buildup
Damage negation
Standard10%
Slash10%
Strike10%
Pierce0%
Magic0%
Fire-20%
Lightning-20%
Holy0%
Flat defense

Physical 115 · Magic 115 · Fire 115 · Lightning 115 · Holy 115

Status buildup to proc
Status1st proc2nd3rd4th
Poison3404387281,185
Scarlet Rot3404387281,185
Bleed5578471,3041,304
Frost1,1981,6551,6551,655
Sleep248290388678
MadnessImmune
Death BlightImmune
HP in each journey
  1. NG6,868
  2. +18,682
  3. +29,550
  4. +39,984
  5. +410,418
  6. +511,286
  7. +611,720
  8. +712,155

Other bosses in Flame Peak

How Ancient Hero of Zamor fights

At Flame Peak · Giant-Conquering Hero's Grave, its toughest placement: 6,868 HP.

Phases by HP exact

60%
  • It checks its HP at 60% when it chooses what to do.

Attacks the game's own

The attacks it picks on its own, most used first. Damage is the attack power of its strongest hit at this placement, before your defense and negation.

AttackParryBlockDamage
Floor Ice Linger1 hit · first hit after 1.8 sNoNo648magic
Slash (1)1 hit · first hit after 0.9 sYesYes681slash
Slash (2)1 hit · first hit after 1.5 sNoYes681slash
Slash (3)1 hit · first hit after 1.9 sNoYes875slash
2-hit slash combo (1)2 hits · first hit after 1.3 sYesYes551slash
Slash (4)1 hit · first hit after 0.6 sNoYes616slash
Ice Storm AoE1 hit · first hit after 2.7 sNoNo1,005magic
2-hit combo2 hits · first hit after 1.2 sYesYes875pierce
2-hit slash combo (2)2 hits · first hit after 0.6 sNoYes810slash
Emit Force Ice1 hit · first hit after 0.6 sNoYes291magic
2-hit slash combo (3)2 hits · first hit after 0.8 sYesYes551slash
3-hit slash combo3 hits · first hit after 0.9 sHits 2 and 3Yes616slash
Slash (5)1 hit · first hit after 0.7 sNoYes616slash
Slash (6)1 hit · first hit after 0.9 sYesYes583slash
5 more attacks it chains after another one
AttackParryBlockDamage
Slash (7)1 hit · first hit after 0.7 sYesYes648slash
Slash (8)1 hit · first hit after 0.7 sYesYes648slash
Slash (9)1 hit · first hit after 0.3 sYesYes810slash
Pullup Ice2 hits · first hit after 0.8 sHit 1Yes810magic
2-hit slash combo (4)2 hits · first hit after 0.5 sYesYes583slash

Parry: whether a parry works on it (for combos, which hits). Block: whether a shield stops it; grabs go through.

Attack choice by distance the boss's own

How often it opens with each attack at each range, from its main weight tables (it switches between 21 sets of tables by state; the main one is shown).

  • Floor Ice Linger
  • Slash (1)
  • Slash (2)
  • Slash (3)
  • 2-hit slash combo (1)
  • Other attacks and moves
Show as a table
DistanceMost likely picks
under 2 mEmit Force Ice 30% · Moving or other actions 20% · 2-hit slash combo (3) 20%
under 2 mIce Storm AoE 26% · 2-hit combo 26% · Slash (4) 26%
2–5 mSlash (1) 80% · Moving or other actions 20%
2–5 mMoving or other actions 18% · Ice Storm AoE 18% · 2-hit combo 18%
5–10 m2-hit slash combo (1) 40% · Floor Ice Linger 40% · Moving or other actions 20%
5–10 mMoving or other actions 40% · Slash (2) 24% · 2-hit slash combo (2) 24%
10 m +Slash (3) 30% · Floor Ice Linger 30% · Moving or other actions 20%
10–15 mMoving or other actions 48% · Slash (2) 32% · Slash (3) 10%
15–20 mMoving or other actions 48% · Slash (2) 32% · Slash (3) 10%
20–25 mMoving or other actions 63% · Slash (3) 19% · Floor Ice Linger 19%
25 m +Moving or other actions 67% · Floor Ice Linger 20% · Slash (3) 13%
Attacks
19
With a cooldown
21 1–120 s

What hurts it most

  1. Fire-20% +33%
  2. Lightning-20% +33%
  3. Pierce0% +11%
  4. Magic0% +11%
  5. Holy0% +11%
  6. Standard10%
  7. Slash10% ±0
  8. Strike10% ±0

Negation (lower lets more through), and how much more or less damage that type deals than Standard does.

Status procs to kill it

Status1st procHP per procProcs to kill
Bleed5571,13077,924 buildup
Frost1,1987171016,093 buildup
Poison3401,06376,246 buildup
Scarlet Rot3402,46331,506 buildup

From full HP with that status alone; thresholds grow after each proc. Frostbite's extra 20% damage taken isn't counted.

Attacks, their hits, parry and block, grabs and damage are the boss's own; so is when it picks them. Attack names follow the names players commonly use; the rest are described from their hits.

Kill-speed simulator New

How many hits Ancient Hero of Zamor takes with your weapon and stats, in any journey: damage per hit through its defense and negations, stance, and status procs as its thresholds grow.

Simulate Ancient Hero of Zamor

Patch history 2

Every patch that changed its numbers, version by version.

  1. 1.02.1from 1.00
    • HP1,261→1,418
    • Standard negation20%→10%
    • Slash negation20%→10%
    • Strike negation20%→10%
    • Bleed resistance154→252
    • HP756→851
    • Runes3,639→5,039
    Every changed value (10)
    ValueBeforetoAfterChange
    Key changes 7
    HP×3 variants1,2611,418+157+12%
    Standard negation×4 variants20%10%−10 pts
    Slash negation×4 variants20%10%−10 pts
    Strike negation×4 variants20%10%−10 pts
    Bleed resistance×4 variants154252+98+64%
    HP756851+95+13%
    Runes3,6395,039+1,400+38%
    Status effects 1
    Resist Correction - Blood Loss×4 variants3,0033,004+1+0%
    Linked data 1
    SpEffect ID [31]×3 variants-14,301changed
    1 technical value (sorting, effects, display)
    ValueBeforetoAfterChange
    Network Warp Display×4 variants1650changed
  2. 1.12.1from 1.10
      Every changed value (2)
      ValueBeforetoAfterChange
      Damage 1
      HP Burn Damage %×4 variants0100+100
      Linked data 1
      DLC Completion SpEffect ID×4 variants0-1changed