Almanauts
Elden Ring
BossWeeping PeninsulaChanged in 2 patchesVerified for build 25827938

Bloodhound Knight Darriwil

1,450 HP at Weeping Peninsula · Bridge of Sacrifice, with the area's scaling applied. It takes the most damage from Lightning and the least from Standard.

HP (NG)
1,450
HP in NG+7
4,782
Stance
65
Weakest to
Lightning -20%
Resists most
Standard 10%
Nearest grace
Bridge of Sacrifice

Where you fight it

Its stats where it stands, with that area's scaling (first playthrough, offline).

Weeping Peninsula

Bridge of Sacrifice

Boss fightNearest Site of Grace: Bridge of SacrificeScaling ×3.312

Show on map
HP
1,450
NG+7 HP
4,782
Stance
65
Weakest to
Lightning −20%
Resists most
Standard, Slash and Strike 10%
Negation, defense and status buildup
Damage negation
Standard10%
Slash10%
Strike10%
Pierce0%
Magic0%
Fire0%
Lightning-20%
Holy0%
Flat defense

Physical 103 · Magic 103 · Fire 103 · Lightning 103 · Holy 103

Status buildup to proc
Status1st proc2nd3rd4th
Poison3164147041,161
Scarlet Rot3164147041,161
Bleed3164147041,161
Frost3164147041,161
Sleep230272370660
MadnessImmune
Death BlightImmune
HP in each journey
  1. NG1,450
  2. +13,416
  3. +23,757
  4. +33,928
  5. +44,099
  6. +54,441
  7. +64,611
  8. +74,782

Rewards

Once per playthrough, on its defeat.

Other bosses in Weeping Peninsula

How Bloodhound Knight Darriwil fights

At Weeping Peninsula · Bridge of Sacrifice, its toughest placement: 1,450 HP.

Attacks the game's own

The attacks it picks on its own, most used first. Damage is the attack power of its strongest hit at this placement, before your defense and negation.

AttackParryBlockDamage
Single hit (1)1 hit · first hit after 0.6 sNoYes328physical
Single hit (2)1 hit · first hit after 1.5 sYesYes328physical
Single hit (3)1 hit · first hit after 1.9 sYesYes418physical
Single hit (4)1 hit · first hit after 1.3 sYesYes328physical
Single hit (5)1 hit · first hit after 1.6 sYesYes418physical
Single hit (6)1 hit · first hit after 0.8 sYesYes224physical
Slash (claw)1 hit · first hit after 1.0 sYesYes194slash
Single hit (7)1 hit · first hit after 1.1 sYesYes283physical
2-hit combo (claw)2 hits · first hit after 2.1 sYesYes418physical
Single hit (8)1 hit · first hit after 0.8 sYesYes224physical
5 more attacks it chains after another one
AttackParryBlockDamage
Single hit (9)1 hit · first hit after 0.8 s · after 2-hit comboYesYes224physical
2-hit combo2 hits · first hit after 0.3 s · after Single hit (4) and Single hit (1) or 1 moreYesYes328physical
Single hit (10)1 hit · first hit after 0.7 s · after Single hit (4)YesYes283physical
Single hit (11)1 hit · first hit after 1.4 s · after 2-hit comboYesYes283physical
Single hit (12)1 hit · first hit after 1.5 s · after 2-hit combo and Single hit (10) or 1 moreNoYes328physical

Parry: whether a parry works on it (for combos, which hits). Block: whether a shield stops it; grabs go through.

Attack choice by distance the boss's own

How often it opens with each attack at each range, from its main weight tables (it switches between 2 sets of tables by state; the main one is shown).

  • Single hit (1)
  • Single hit (2)
  • Single hit (3)
  • Single hit (4)
  • Single hit (5)
  • Other attacks and moves
Show as a table
DistanceMost likely picks
under 3 mSingle hit (1) 50% · Single hit (2) 30% · Single hit (6) 20%
3–5 mSingle hit (1) 27% · Single hit (3) 27% · Single hit (7) 18%
5–8 mMoving or other actions 60% · Single hit (4) 10% · Slash (claw) 10%
8 m +Moving or other actions 60% · Single hit (5) 20% · Single hit (4) 20%
Attacks
15
With a cooldown
6 5–15 s
Walk in before attacking
9 from up to 12.5 m

What hurts it most

  1. Lightning-20% +33%
  2. Pierce0% +11%
  3. Magic0% +11%
  4. Fire0% +11%
  5. Holy0% +11%
  6. Standard10%
  7. Slash10% ±0
  8. Strike10% ±0

Negation (lower lets more through), and how much more or less damage that type deals than Standard does.

Status procs to kill it

Status1st procHP per procProcs to kill
Bleed31631853,756 buildup
Frost31617598,400 buildup
Poison31672131,434 buildup
Scarlet Rot3161,5851316 buildup

From full HP with that status alone; thresholds grow after each proc. Frostbite's extra 20% damage taken isn't counted.

Attacks, their hits, parry and block, grabs and damage are the boss's own; so is when it picks them. Attack names follow the names players commonly use; the rest are described from their hits.

Kill-speed simulator New

How many hits Bloodhound Knight Darriwil takes with your weapon and stats, in any journey: damage per hit through its defense and negations, stance, and status procs as its thresholds grow.

Simulate Bloodhound Knight Darriwil

Patch history 2

Every patch that changed its numbers, version by version.

  1. 1.02.1from 1.00
    • HP390→438
    • Standard negation20%→10%
    • Slash negation20%→10%
    • Strike negation20%→10%
    Every changed value (8)
    ValueBeforetoAfterChange
    Key changes 4
    HP390438+48+12%
    Standard negation20%10%−10 pts
    Slash negation20%10%−10 pts
    Strike negation20%10%−10 pts
    Linked data 4
    Game Clear - SpEffect ID7,4107,430changed
    SpEffect ID [14]90,2000changed
    SpEffect ID [18]4,301-1changed
    SpEffect ID [31]-14,301changed
  2. 1.12.1from 1.10
      Every changed value (2)
      ValueBeforetoAfterChange
      Damage 1
      HP Burn Damage %0100+100
      Linked data 1
      DLC Completion SpEffect ID0-1changed