Bloodhound Knight Darriwil
1,450 HP at Weeping Peninsula · Bridge of Sacrifice, with the area's scaling applied. It takes the most damage from Lightning and the least from Standard.
- HP (NG)
- 1,450
- HP in NG+7
- 4,782
- Stance
- 65
- Weakest to
- Lightning -20%
- Resists most
- Standard 10%
- Nearest grace
- Bridge of Sacrifice
Where you fight it
Its stats where it stands, with that area's scaling (first playthrough, offline).
Weeping Peninsula
Bridge of Sacrifice
- HP
- 1,450
- NG+7 HP
- 4,782
- Stance
- 65
- Weakest to
- Lightning −20%
- Resists most
- Standard, Slash and Strike 10%
Negation, defense and status buildup
Damage negation
Flat defense
Physical 103 · Magic 103 · Fire 103 · Lightning 103 · Holy 103
Status buildup to proc
| Status | 1st proc | 2nd | 3rd | 4th |
|---|---|---|---|---|
| Poison | 316 | 414 | 704 | 1,161 |
| Scarlet Rot | 316 | 414 | 704 | 1,161 |
| Bleed | 316 | 414 | 704 | 1,161 |
| Frost | 316 | 414 | 704 | 1,161 |
| Sleep | 230 | 272 | 370 | 660 |
| Madness | Immune | |||
| Death Blight | Immune | |||
HP in each journey
- NG1,450
- +13,416
- +23,757
- +33,928
- +44,099
- +54,441
- +64,611
- +74,782
Other bosses in Weeping Peninsula
- Demi-Human Chief 684 HP
- Cemetery Shade 781 HP
- Mad Pumpkin Head 963 HP
- Erdtree Burial Watchdog 1,347 HP
- Scaly Misbegotten 1,360 HP
- Night's Cavalry 1,823 HP
How Bloodhound Knight Darriwil fights
At Weeping Peninsula · Bridge of Sacrifice, its toughest placement: 1,450 HP.
Attacks the game's own
The attacks it picks on its own, most used first. Damage is the attack power of its strongest hit at this placement, before your defense and negation.
| Attack | Parry | Block | Damage |
|---|---|---|---|
| Single hit (1)1 hit · first hit after 0.6 s | No | Yes | 328physical |
| Single hit (2)1 hit · first hit after 1.5 s | Yes | Yes | 328physical |
| Single hit (3)1 hit · first hit after 1.9 s | Yes | Yes | 418physical |
| Single hit (4)1 hit · first hit after 1.3 s | Yes | Yes | 328physical |
| Single hit (5)1 hit · first hit after 1.6 s | Yes | Yes | 418physical |
| Single hit (6)1 hit · first hit after 0.8 s | Yes | Yes | 224physical |
| Slash (claw)1 hit · first hit after 1.0 s | Yes | Yes | 194slash |
| Single hit (7)1 hit · first hit after 1.1 s | Yes | Yes | 283physical |
| 2-hit combo (claw)2 hits · first hit after 2.1 s | Yes | Yes | 418physical |
| Single hit (8)1 hit · first hit after 0.8 s | Yes | Yes | 224physical |
5 more attacks it chains after another one
| Attack | Parry | Block | Damage |
|---|---|---|---|
| Single hit (9)1 hit · first hit after 0.8 s · after 2-hit combo | Yes | Yes | 224physical |
| 2-hit combo2 hits · first hit after 0.3 s · after Single hit (4) and Single hit (1) or 1 more | Yes | Yes | 328physical |
| Single hit (10)1 hit · first hit after 0.7 s · after Single hit (4) | Yes | Yes | 283physical |
| Single hit (11)1 hit · first hit after 1.4 s · after 2-hit combo | Yes | Yes | 283physical |
| Single hit (12)1 hit · first hit after 1.5 s · after 2-hit combo and Single hit (10) or 1 more | No | Yes | 328physical |
Parry: whether a parry works on it (for combos, which hits). Block: whether a shield stops it; grabs go through.
Attack choice by distance the boss's own
How often it opens with each attack at each range, from its main weight tables (it switches between 2 sets of tables by state; the main one is shown).
- Single hit (1)
- Single hit (2)
- Single hit (3)
- Single hit (4)
- Single hit (5)
- Other attacks and moves
Show as a table
| Distance | Most likely picks |
|---|---|
| under 3 m | Single hit (1) 50% · Single hit (2) 30% · Single hit (6) 20% |
| 3–5 m | Single hit (1) 27% · Single hit (3) 27% · Single hit (7) 18% |
| 5–8 m | Moving or other actions 60% · Single hit (4) 10% · Slash (claw) 10% |
| 8 m + | Moving or other actions 60% · Single hit (5) 20% · Single hit (4) 20% |
- Attacks
- 15
- With a cooldown
- 6 5–15 s
- Walk in before attacking
- 9 from up to 12.5 m
What hurts it most
- Lightning-20% +33%
- Pierce0% +11%
- Magic0% +11%
- Fire0% +11%
- Holy0% +11%
- Standard10%
- Slash10% ±0
- Strike10% ±0
Negation (lower lets more through), and how much more or less damage that type deals than Standard does.
Status procs to kill it
| Status | 1st proc | HP per proc | Procs to kill |
|---|---|---|---|
| Bleed | 316 | 318 | 53,756 buildup |
| Frost | 316 | 175 | 98,400 buildup |
| Poison | 316 | 721 | 31,434 buildup |
| Scarlet Rot | 316 | 1,585 | 1316 buildup |
From full HP with that status alone; thresholds grow after each proc. Frostbite's extra 20% damage taken isn't counted.
Weapons that hit it hardest
Attack rating that gets through its negations at max upgrade with every stat at 50, best affinity per weapon (flat defense left out). Try your own build in the build planner →
Attacks, their hits, parry and block, grabs and damage are the boss's own; so is when it picks them. Attack names follow the names players commonly use; the rest are described from their hits.
Patch history 2
Every patch that changed its numbers, version by version.
- 1.02.1from 1.00
- HP390→438
- Standard negation20%→10%
- Slash negation20%→10%
- Strike negation20%→10%
Every changed value (8)
Value Before to After Change Key changes 4 HP 390 438 +48+12% Standard negation 20% 10% −10 pts Slash negation 20% 10% −10 pts Strike negation 20% 10% −10 pts Linked data 4 Game Clear - SpEffect ID 7,410 7,430 changed SpEffect ID [14] 90,200 0 changed SpEffect ID [18] 4,301 -1 changed SpEffect ID [31] -1 4,301 changed - 1.12.1from 1.10
Every changed value (2)
Value Before to After Change Damage 1 HP Burn Damage % 0 100 +100 Linked data 1 DLC Completion SpEffect ID 0 -1 changed