Beastman of Farum Azula
Fought in 2 places, from 1,417 HP to 8,306 HP at Greyoll's Dragonbarrow · Dragonbarrow Cave: each place carries its own area scaling. It takes the most damage from Fire and the least from Lightning.
- HP (NG)
- 1,417–8,306
- HP in NG+7
- 11,640
- Stance
- 65
- Weakest to
- Fire -20%
- Resists most
- Lightning 20%
- Places
- 2
Appears in 2 places · HP 1,417–8,306
Each place uses its own copy with that area's scaling. First playthrough, offline; jump to a place for its full stats, rewards and map marker.
| Place | HP | HP in NG+7 | Stance | Phys. defense |
|---|---|---|---|---|
| Limgrave · Groveside Cave | 1,417 | 6,193 | 65 | 101 |
| Greyoll's Dragonbarrow · Dragonbarrow Cavefight of 2 | 8,306 (differs from most places) | 11,640 (differs from most places) | 65 | 120 (differs from most places) |
Marked values differ from most of the other places.
Each place
Limgrave
Place 1 of 2: Groveside Cave
- HP
- 1,417
- NG+7 HP
- 6,193
- Stance
- 65
- Weakest to
- Fire −20%
- Resists most
- Lightning 20%
Negation, defense and status buildup
Damage negation
Flat defense
Physical 101 · Magic 101 · Fire 101 · Lightning 101 · Holy 101
Status buildup to proc
| Status | 1st proc | 2nd | 3rd | 4th |
|---|---|---|---|---|
| Poison | 226 | 268 | 366 | 656 |
| Scarlet Rot | 226 | 268 | 366 | 656 |
| Bleed | 311 | 409 | 699 | 1,156 |
| Frost | 311 | 409 | 699 | 1,156 |
| Sleep | 170 | 198 | 240 | 338 |
| Madness | Immune | |||
| Death Blight | Immune | |||
HP in each journey
- NG1,417
- +14,424
- +24,866
- +35,087
- +45,309
- +55,751
- +65,972
- +76,193
Other bosses in Limgrave
- Erdtree Burial Watchdog 1,200 HP
- Demi-Human Chief 1,218 HP
- Stonedigger Troll 1,295 HP
- Mad Pumpkin Head 1,328 HP
- Night's Cavalry 1,665 HP
- Grave Warden Duelist 2,190 HP
Greyoll's Dragonbarrow
Place 2 of 2: Dragonbarrow Cave
The fight 2 to defeat
- Beastman of Farum Azula8,306 HP
- Unnamed enemy3,344 HP
Unnamed enemy · 3,344 HP
- HP
- 3,344
- NG+7 HP
- 4,686
- Stance
- 30
- Weakest to
- Fire −20%
- Resists most
- Lightning 20%
Negation, defense and status buildup
Damage negation
Flat defense
Physical 120 · Magic 120 · Fire 120 · Lightning 120 · Holy 120
Status buildup to proc
| Status | 1st proc | 2nd | 3rd | 4th |
|---|---|---|---|---|
| Poison | 255 | 297 | 395 | 685 |
| Scarlet Rot | 255 | 297 | 395 | 685 |
| Bleed | 351 | 449 | 739 | 1,196 |
| Frost | 351 | 449 | 739 | 1,196 |
| Sleep | 192 | 220 | 262 | 360 |
| Madness | Immune | |||
| Death Blight | Immune | |||
HP in each journey
- NG3,344
- +13,347
- +23,682
- +33,849
- +44,016
- +54,351
- +64,518
- +74,686
Beastman of Farum Azula · 8,306 HP
- HP · differs
- 8,306
- NG+7 HP · differs
- 11,640
- Stance
- 65
- Weakest to
- Fire −20%
- Resists most
- Lightning 20%
Negation, defense and status buildup
Damage negation
Flat defense
Physical 120 · Magic 120 · Fire 120 · Lightning 120 · Holy 120
Status buildup to proc
| Status | 1st proc | 2nd | 3rd | 4th |
|---|---|---|---|---|
| Poison | 255 | 297 | 395 | 685 |
| Scarlet Rot | 255 | 297 | 395 | 685 |
| Bleed | 351 | 449 | 739 | 1,196 |
| Frost | 351 | 449 | 739 | 1,196 |
| Sleep | 192 | 220 | 262 | 360 |
| Madness | Immune | |||
| Death Blight | Immune | |||
HP in each journey
- NG8,306
- +18,314
- +29,146
- +39,562
- +49,977
- +510,809
- +611,224
- +711,640
Other bosses in Greyoll's Dragonbarrow
- Runebear 17,288 HP
- Royal Revenant 1,633 HP
- Putrid Crystalian (Ringblade) 3,358 HP
- Putrid Crystalian (Spear) 3,358 HP
- Putrid Crystalian (Staff) 3,358 HP
- Night's Cavalry 7,089 HP
How Beastman of Farum Azula fights
At Greyoll's Dragonbarrow · Dragonbarrow Cave, its toughest placement: 8,306 HP.
Attacks partly traced
The attacks it picks on its own, most used first. Damage is the attack power of its strongest hit at this placement, before your defense and negation.
| Attack | Parry | Block | Damage |
|---|---|---|---|
| 2 projectiles2 hits · first hit after 1.2 s | No | Yes | 483physical |
| Projectile (1)1 hit · first hit after 1.2 s | No | Yes | 483physical |
| Projectile (2)1 hit · first hit after 0.9 s | No | Yes | 483physical |
| Single hit (1)1 hit · first hit after 0.7 s | Yes | Yes | 430physical |
| Strike1 hit · first hit after 0.8 s | Yes | Yes | 573strike |
| Single hit (2)1 hit · first hit after 1.0 s | Yes | Yes | 430physical |
7 more attacks it chains after another one
| Attack | Parry | Block | Damage |
|---|---|---|---|
| Single hit (3)1 hit · first hit after 1.1 s | Yes | Yes | 537physical |
| Single hit (4)1 hit · first hit after 1.1 s | Yes | Yes | 645physical |
| Single hit (5)1 hit · first hit after 0.6 s | Yes | Yes | 537physical |
| Single hit (6)1 hit · first hit after 1.3 s | Yes | Yes | 645physical |
| 2-hit combo2 hits · first hit after 0.2 s · after Single hit (1) | Yes | Yes | 430physical |
| Single hit (7)1 hit · first hit after 1.1 s | Yes | Yes | 466physical |
| Single hit (8)1 hit · first hit after 0.5 s | Yes | Yes | 466physical |
Parry: whether a parry works on it (for combos, which hits). Block: whether a shield stops it; grabs go through. Its moveset also names 1 animation its model doesn't have; it isn't listed.
Attack choice by distance the boss's own
How often it opens with each attack at each range, from its main weight tables (it switches between 4 sets of tables by state; the main one is shown).
- 2 projectiles
- Projectile (1)
- Projectile (2)
- Single hit (1)
- Strike
- Other attacks and moves
Show as a table
| Distance | Most likely picks |
|---|---|
| under 4 m | Single hit (1) 40% · Moving or other actions 30% · Projectile (2) 20% |
| 4–8 m | Projectile (2) 50% · Moving or other actions 20% · 2 projectiles 20% |
| 8–14 m | Projectile (1) 50% · Moving or other actions 30% · 2 projectiles 20% |
| 14 m + | 2 projectiles 50% · Moving or other actions 30% · Projectile (1) 20% |
- Attacks
- 13
What hurts it most
- Fire-20% +20%
- Slash-10% +10%
- Standard0%
- Strike0% ±0
- Pierce0% ±0
- Magic0% ±0
- Holy0% ±0
- Lightning20% −20%
Negation (lower lets more through), and how much more or less damage that type deals than Standard does.
Status procs to kill it
| Status | 1st proc | HP per proc | Procs to kill |
|---|---|---|---|
| Bleed | 351 | 1,346 | 76,323 buildup |
| Frost | 351 | 861 | 109,911 buildup |
| Poison | 255 | 1,153 | 86,200 buildup |
| Scarlet Rot | 255 | 2,696 | 41,632 buildup |
From full HP with that status alone; thresholds grow after each proc. Frostbite's extra 20% damage taken isn't counted.
Weapons that hit it hardest
Attack rating that gets through its negations at max upgrade with every stat at 50, best affinity per weapon (flat defense left out). Try your own build in the build planner →
Attacks, their hits, parry and block, grabs and damage are the boss's own; so is when it picks them. Attack names follow the names players commonly use; the rest are described from their hits.
Patch history 2
Every patch that changed its numbers, version by version.
- 1.02.1from 1.00
- Slash negation0%→-10%
Every changed value (6)
Value Before to After Change Key changes 1 Slash negation 0% -10% −10 pts Linked data 4 SpEffect ID [14] 90,200 0 changed SpEffect ID [19] -1 14,671 changed SpEffect ID [30] 461 -1 changed SpEffect ID [31] -1 4,301 changed 1 technical value (sorting, effects, display)
Value Before to After Change Network Warp Display 20 35 changed - 1.12.1from 1.10
Every changed value (3)
Value Before to After Change Damage 1 HP Burn Damage % 0 100 +100 Linked data 2 SpEffect ID [17] -1 102,304 changed DLC Completion SpEffect ID 0 -1 changed