Almanauts
Elden Ring
BossLimgraveGreyoll's DragonbarrowChanged in 2 patchesVerified for build 25827938

Beastman of Farum Azula

Fought in 2 places, from 1,417 HP to 8,306 HP at Greyoll's Dragonbarrow · Dragonbarrow Cave: each place carries its own area scaling. It takes the most damage from Fire and the least from Lightning.

HP (NG)
1,417–8,306
HP in NG+7
11,640
Stance
65
Weakest to
Fire -20%
Resists most
Lightning 20%
Places
2

Appears in 2 places · HP 1,417–8,306

Each place uses its own copy with that area's scaling. First playthrough, offline; jump to a place for its full stats, rewards and map marker.

PlaceHPHP in NG+7StancePhys. defense
Limgrave · Groveside Cave1,4176,19365101
Greyoll's Dragonbarrow · Dragonbarrow Cavefight of 28,306 (differs from most places)11,640 (differs from most places)65120 (differs from most places)

Marked values differ from most of the other places.

Each place

Limgrave

Place 1 of 2: Groveside Cave

Boss fightNearest Site of Grace: Groveside CaveScaling ×2.282

Show on map
HP
1,417
NG+7 HP
6,193
Stance
65
Weakest to
Fire −20%
Resists most
Lightning 20%
Negation, defense and status buildup
Damage negation
Standard0%
Slash-10%
Strike0%
Pierce0%
Magic0%
Fire-20%
Lightning20%
Holy0%
Flat defense

Physical 101 · Magic 101 · Fire 101 · Lightning 101 · Holy 101

Status buildup to proc
Status1st proc2nd3rd4th
Poison226268366656
Scarlet Rot226268366656
Bleed3114096991,156
Frost3114096991,156
Sleep170198240338
MadnessImmune
Death BlightImmune
HP in each journey
  1. NG1,417
  2. +14,424
  3. +24,866
  4. +35,087
  5. +45,309
  6. +55,751
  7. +65,972
  8. +76,193

Rewards

Once per playthrough, on its defeat.

Other bosses in Limgrave

Greyoll's Dragonbarrow

Place 2 of 2: Dragonbarrow Cave

Boss fightNearest Site of Grace: Dragonbarrow CaveScaling ×13.376

Show on map

The fight 2 to defeat

  1. Beastman of Farum Azula8,306 HP
  2. Unnamed enemy3,344 HP

Unnamed enemy · 3,344 HP

HP
3,344
NG+7 HP
4,686
Stance
30
Weakest to
Fire −20%
Resists most
Lightning 20%
Negation, defense and status buildup
Damage negation
Standard0%
Slash-10%
Strike0%
Pierce0%
Magic0%
Fire-20%
Lightning20%
Holy0%
Flat defense

Physical 120 · Magic 120 · Fire 120 · Lightning 120 · Holy 120

Status buildup to proc
Status1st proc2nd3rd4th
Poison255297395685
Scarlet Rot255297395685
Bleed3514497391,196
Frost3514497391,196
Sleep192220262360
MadnessImmune
Death BlightImmune
HP in each journey
  1. NG3,344
  2. +13,347
  3. +23,682
  4. +33,849
  5. +44,016
  6. +54,351
  7. +64,518
  8. +74,686

Beastman of Farum Azula · 8,306 HP

HP · differs
8,306
NG+7 HP · differs
11,640
Stance
65
Weakest to
Fire −20%
Resists most
Lightning 20%
Negation, defense and status buildup
Damage negation
Standard0%
Slash-10%
Strike0%
Pierce0%
Magic0%
Fire-20%
Lightning20%
Holy0%
Flat defense

Physical 120 · Magic 120 · Fire 120 · Lightning 120 · Holy 120

Status buildup to proc
Status1st proc2nd3rd4th
Poison255297395685
Scarlet Rot255297395685
Bleed3514497391,196
Frost3514497391,196
Sleep192220262360
MadnessImmune
Death BlightImmune
HP in each journey
  1. NG8,306
  2. +18,314
  3. +29,146
  4. +39,562
  5. +49,977
  6. +510,809
  7. +611,224
  8. +711,640

Rewards

Once per playthrough, when every enemy of the fight is dead.

Other bosses in Greyoll's Dragonbarrow

How Beastman of Farum Azula fights

At Greyoll's Dragonbarrow · Dragonbarrow Cave, its toughest placement: 8,306 HP.

Attacks partly traced

The attacks it picks on its own, most used first. Damage is the attack power of its strongest hit at this placement, before your defense and negation.

AttackParryBlockDamage
2 projectiles2 hits · first hit after 1.2 sNoYes483physical
Projectile (1)1 hit · first hit after 1.2 sNoYes483physical
Projectile (2)1 hit · first hit after 0.9 sNoYes483physical
Single hit (1)1 hit · first hit after 0.7 sYesYes430physical
Strike1 hit · first hit after 0.8 sYesYes573strike
Single hit (2)1 hit · first hit after 1.0 sYesYes430physical
7 more attacks it chains after another one
AttackParryBlockDamage
Single hit (3)1 hit · first hit after 1.1 sYesYes537physical
Single hit (4)1 hit · first hit after 1.1 sYesYes645physical
Single hit (5)1 hit · first hit after 0.6 sYesYes537physical
Single hit (6)1 hit · first hit after 1.3 sYesYes645physical
2-hit combo2 hits · first hit after 0.2 s · after Single hit (1)YesYes430physical
Single hit (7)1 hit · first hit after 1.1 sYesYes466physical
Single hit (8)1 hit · first hit after 0.5 sYesYes466physical

Parry: whether a parry works on it (for combos, which hits). Block: whether a shield stops it; grabs go through. Its moveset also names 1 animation its model doesn't have; it isn't listed.

Attack choice by distance the boss's own

How often it opens with each attack at each range, from its main weight tables (it switches between 4 sets of tables by state; the main one is shown).

  • 2 projectiles
  • Projectile (1)
  • Projectile (2)
  • Single hit (1)
  • Strike
  • Other attacks and moves
Show as a table
DistanceMost likely picks
under 4 mSingle hit (1) 40% · Moving or other actions 30% · Projectile (2) 20%
4–8 mProjectile (2) 50% · Moving or other actions 20% · 2 projectiles 20%
8–14 mProjectile (1) 50% · Moving or other actions 30% · 2 projectiles 20%
14 m +2 projectiles 50% · Moving or other actions 30% · Projectile (1) 20%
Attacks
13

What hurts it most

  1. Fire-20% +20%
  2. Slash-10% +10%
  3. Standard0%
  4. Strike0% ±0
  5. Pierce0% ±0
  6. Magic0% ±0
  7. Holy0% ±0
  8. Lightning20% −20%

Negation (lower lets more through), and how much more or less damage that type deals than Standard does.

Status procs to kill it

Status1st procHP per procProcs to kill
Bleed3511,34676,323 buildup
Frost351861109,911 buildup
Poison2551,15386,200 buildup
Scarlet Rot2552,69641,632 buildup

From full HP with that status alone; thresholds grow after each proc. Frostbite's extra 20% damage taken isn't counted.

Attacks, their hits, parry and block, grabs and damage are the boss's own; so is when it picks them. Attack names follow the names players commonly use; the rest are described from their hits.

Kill-speed simulator New

How many hits Beastman of Farum Azula takes with your weapon and stats, in any journey: damage per hit through its defense and negations, stance, and status procs as its thresholds grow.

Simulate Beastman of Farum Azula

Patch history 2

Every patch that changed its numbers, version by version.

  1. 1.02.1from 1.00
    • Slash negation0%→-10%
    Every changed value (6)
    ValueBeforetoAfterChange
    Key changes 1
    Slash negation0%-10%−10 pts
    Linked data 4
    SpEffect ID [14]90,2000changed
    SpEffect ID [19]-114,671changed
    SpEffect ID [30]461-1changed
    SpEffect ID [31]-14,301changed
    1 technical value (sorting, effects, display)
    ValueBeforetoAfterChange
    Network Warp Display2035changed
  2. 1.12.1from 1.10
      Every changed value (3)
      ValueBeforetoAfterChange
      Damage 1
      HP Burn Damage %0100+100
      Linked data 2
      SpEffect ID [17]-1102,304changed
      DLC Completion SpEffect ID0-1changed