Fallingstar Beast
Fought in 3 places, from 4,554 HP to 26,679 HP at Scaduview · Fingerstone Hill: each place carries its own area scaling. It takes the most damage from Magic and the least from Standard.
- HP (NG)
- 4,554–26,679
- HP in NG+7
- 40,300
- Stance
- 100
- Weakest to
- Magic 20%
- Resists most
- Standard 35%
- Places
- 3
Appears in 3 places · HP 4,554–26,679
Each place uses its own copy with that area's scaling. First playthrough, offline; jump to a place for its full stats, rewards and map marker.
| Place | HP | HP in NG+7 | Stance | Phys. defense |
|---|---|---|---|---|
| Caelid · Sellia Crystal Tunnel | 4,554 lowest | 9,711 lowest | 100 | 109 lowest |
| Capital Outskirts · Outer Wall Phantom Tree | 7,009 | 12,718 | 100 | 113 |
| Scaduview · Fingerstone Hill | 26,679 highest | 40,300 highest | 100 | 124 highest |
Each place
Caelid
Place 1 of 3: Sellia Crystal Tunnel
- HP · lowest
- 4,554
- NG+7 HP · lowest
- 9,711
- Stance
- 100
- Weakest to
- Magic, Fire, Lightning and Holy 20%
- Resists most
- Standard, Slash, Strike and Pierce 35%
Negation, defense and status buildup
Damage negation
Flat defense
Physical 109 · Magic 109 · Fire 109 · Lightning 109 · Holy 109
Status buildup to proc
| Status | 1st proc | 2nd | 3rd | 4th |
|---|---|---|---|---|
| Poison | 535 | 825 | 1,282 | 1,282 |
| Scarlet Rot | 535 | 825 | 1,282 | 1,282 |
| Bleed | Immune | |||
| Frost | Immune | |||
| Sleep | Immune | |||
| Madness | Immune | |||
| Death Blight | Immune | |||
HP in each journey
- NG4,554
- +16,936
- +27,630
- +37,977
- +48,323
- +59,017
- +69,364
- +79,711
Rewards
Somber Smithing Stone [6]Always
Smithing Stone [7] ×5Always
Gravity Stone Chunk ×10Always
Somberstone Miner's Bell Bearing [1]Always
Once per playthrough, on its defeat.
Other bosses in Caelid
- Kindred of Rot 753 HP
- Omenkiller 429 HP
- Cemetery Shade 1,467 HP
- Mad Pumpkin Head 1,564 HP
- Nox Monk 1,631 HP
- Nox Swordstress 1,631 HP
Capital Outskirts
Place 2 of 3: Outer Wall Phantom Tree
- HP
- 7,009
- NG+7 HP
- 12,718
- Stance
- 100
- Weakest to
- Magic, Fire, Lightning and Holy 20%
- Resists most
- Standard, Slash, Strike and Pierce 35%
Negation, defense and status buildup
Damage negation
Flat defense
Physical 113 · Magic 113 · Fire 113 · Lightning 113 · Holy 113
Status buildup to proc
| Status | 1st proc | 2nd | 3rd | 4th |
|---|---|---|---|---|
| Poison | 548 | 838 | 1,295 | 1,295 |
| Scarlet Rot | 548 | 838 | 1,295 | 1,295 |
| Bleed | Immune | |||
| Frost | Immune | |||
| Sleep | Immune | |||
| Madness | Immune | |||
| Death Blight | Immune | |||
HP in each journey
- NG7,009
- +19,084
- +29,993
- +310,447
- +410,901
- +511,810
- +612,264
- +712,718
Rewards
Somber Smithing Stone [5]Always
Smithing Stone [6] ×5Always
Gravity Stone Fan ×10Always
Gravity Stone Chunk ×10Always
Once per playthrough, on its defeat.
Other bosses in Capital Outskirts
- Onyx Lord 4,907 HP
- Miranda Blossom 5,212 HP
- Crucible Knight Ordovis 5,460 HP
- Bell Bearing Hunter 6,216 HP
- Grave Warden Duelist 6,240 HP
- Tree Sentinel 6,461 HP
Scaduview
Place 3 of 3: Fingerstone Hill
- HP · highest
- 26,679
- NG+7 HP · highest
- 40,300
- Stance
- 100
- Weakest to
- Magic, Fire, Lightning and Holy 20%
- Resists most
- Standard, Slash, Strike and Pierce 35%
Negation, defense and status buildup
Damage negation
Flat defense
Physical 124 · Magic 124 · Fire 124 · Lightning 124 · Holy 124
Status buildup to proc
| Status | 1st proc | 2nd | 3rd | 4th |
|---|---|---|---|---|
| Poison | 726 | 1,016 | 1,473 | 1,473 |
| Scarlet Rot | 726 | 1,016 | 1,473 | 1,473 |
| Bleed | Immune | |||
| Frost | Immune | |||
| Sleep | Immune | |||
| Madness | Immune | |||
| Death Blight | Immune | |||
HP in each journey
- NG26,679
- +128,785
- +231,664
- +333,103
- +434,542
- +537,421
- +638,860
- +740,300
Other bosses in Scaduview
- Kindred of Rot 6,420 HP
- Red Bear 8,959 HP
- Scadutree Avatar 13,608 HP
- Moore 18,321 HP
- Tree Sentinel 24,593 HP
- Commander Gaius 33,871 HP
How Fallingstar Beast fights
At Scaduview · Fingerstone Hill, its toughest placement: 26,679 HP.
Phases by HP exact
- At 60% HP or less: Grab (2) becomes available.
Attacks the game's own
The attacks it picks on its own, most used first. Damage is the attack power of its strongest hit at this placement, before your defense and negation.
| Attack | Parry | Block | Damage |
|---|---|---|---|
| Strike (1)1 hit · first hit after 1.0 s | No | Yes | 511strike |
| Strike (feet) (1)1 hit · first hit after 1.2 s | No | Yes | 600strike |
| Mouth Rock Shower (1)4 hits · first hit after 1.9 s | No | Yes | 667strike |
| Full Body (1)1 hit · first hit after 2.5 s | No | Yes | 756strike |
| Strike + projectile (feet)2 hits · first hit after 1.3 s | No | Yes | 623strike |
| 2-hit strike combo + projectile (tail) (1)3 hits · first hit after 1.2 s | No | Yes | 623strike |
| 2-hit strike combo + projectile (tail) (2)3 hits · first hit after 1.4 s | No | Yes | 623strike |
| Feet and Body1 hit · first hit after 1.0 s | No | Yes | 689strike |
| Full Body (2)1 hit · first hit after 2.2 s | No | Yes | 667strike |
| Grab (1)1 hit · first hit after 2.0 s | No | No | 1,379physical, if it catches you |
| Grab (2)2 hits · first hit after 5.0 s · from 60% HP | No | No | 1,062568 physical · 494 magic, if it catches you |
| 2 projectiles2 hits · first hit after 1.0 s | No | Some hits | 689strike |
| Strike (tail) (1)1 hit · first hit after 2.2 s | No | Yes | 623strike |
| 2-hit strike combo (feet) (1)2 hits · first hit after 1.3 s | No | Yes | 600strike |
| 2-hit strike combo (1)2 hits · first hit after 1.1 s | No | Yes | 734strike |
20 more attacks it chains after another one
| Attack | Parry | Block | Damage |
|---|---|---|---|
| 2-hit strike combo (feet) (2)2 hits · first hit after 1.3 s · after 2-hit strike combo (feet) (1) | No | Yes | 600strike |
| Strike (feet) (2)1 hit · first hit after 1.5 s · after 2-hit strike combo (feet) (2) and 2-hit strike combo (feet) (1) | No | Yes | 667strike |
| Mouth Rock Shower (2)3 hits · first hit after 0.5 s · after Strike (feet) (2) | No | Yes | 712strike |
| Strike (2)1 hit · first hit after 0.8 s · after Strike (feet) (1) | No | Yes | 600strike |
| Full Body (3)1 hit · first hit after 0.0 s · after Full Body (4) | No | Yes | 667strike |
| Full Body + Head Pullup2 hits · first hit after 0.0 s · after Full Body (3) and Full Body (4) | No | Yes | 734strike |
| Projectile (1)1 hit · first hit after 1.9 s · after Full Body (4) | No | Yes | 989magic |
| Ground Pullup1 hit · first hit after 0.5 s | No | Yes | 311strike |
| Full Body (4)2 hits · first hit after 0.0 s · after Full Body (3) | No | Yes | 667strike |
| Double Mouth2 hits · first hit after 0.8 s · after 2-hit strike combo (feet) (2) and 2-hit strike combo (feet) (1) | No | Yes | 311strike |
| Strike (tail) (2)1 hit · first hit after 1.1 s · after Strike (2) and 2-hit strike combo + projectile (tail) (2) or 2 more | No | Yes | 623strike |
| Strike (tail) (3)1 hit · first hit after 0.5 s | No | Yes | 623strike |
| 3-hit strike combo + projectile4 hits · first hit after 0.7 s · after 2-hit strike combo (feet) (2) and 2-hit strike combo (2) or 1 more | No | Yes | 667strike |
| Projectile (2)1 hit · first hit after 1.0 s · after 2 projectiles | No | Yes | 689strike |
| Strike (3)1 hit · first hit after 0.7 s | No | Yes | 511strike |
| Strike (4)1 hit · first hit after 0.7 s | No | Yes | 511strike |
| 2-hit strike combo (2)2 hits · first hit after 0.8 s · after Strike + projectile (feet) | No | Yes | 600strike |
| Projectile (3)1 hit · first hit after 0.0 s · after Projectile (1) | No | Yes | 989magic |
| Projectile (4)1 hit · first hit after 0.0 s · after Projectile (3) | No | Yes | 989magic |
| Ground Pullup Large1 hit · first hit after 0.1 s · after Ground Pullup | No | Yes | 689strike |
Parry: whether a parry works on it (for combos, which hits). Block: whether a shield stops it; grabs go through.
- Attacks
- 35
- With a cooldown
- 16 4–60 s
What hurts it most
- Magic20% +23%
- Fire20% +23%
- Lightning20% +23%
- Holy20% +23%
- Standard35%
- Slash35% ±0
- Strike35% ±0
- Pierce35% ±0
Negation (lower lets more through), and how much more or less damage that type deals than Standard does.
Status procs to kill it
| Status | 1st proc | HP per proc | Procs to kill |
|---|---|---|---|
| Bleed | Immune | ||
| Frost | Immune | ||
| Poison | 726 | 2,311 | 1216,472 buildup |
| Scarlet Rot | 726 | 5,672 | 56,161 buildup |
From full HP with that status alone; thresholds grow after each proc. Frostbite's extra 20% damage taken isn't counted.
Weapons that hit it hardest
Attack rating that gets through its negations at max upgrade with every stat at 50, best affinity per weapon (flat defense left out). Try your own build in the build planner →
Attacks, their hits, parry and block, grabs and damage are the boss's own; so is when it picks them. Attack names follow the names players commonly use; the rest are described from their hits.
Video: Fallingstar Beast
Patch history 2
Every patch that changed its numbers, version by version.
- 1.02.1from 1.00
- HP1,748→1,893
- Standard negation40%→35%
- Slash negation40%→35%
- Strike negation40%→35%
- Pierce negation40%→35%
Every changed value (8)
Value Before to After Change Key changes 5 HP 1,748 1,893 +145+8.3% Standard negation 40% 35% −5 pts Slash negation 40% 35% −5 pts Strike negation 40% 35% −5 pts Pierce negation 40% 35% −5 pts Linked data 2 SpEffect ID [17] 4,801 -1 changed SpEffect ID [31] -1 4,301 changed 1 technical value (sorting, effects, display)
Value Before to After Change Network Warp Display 16 90 changed - 1.12.1from 1.10
Every changed value (2)
Value Before to After Change Damage 1 HP Burn Damage % 0 100 +100 Linked data 1 DLC Completion SpEffect ID 0 -1 changed