Commander Gaius
33,871 HP at Scaduview · Shadow Keep, Back Gate, with the area's scaling applied. It takes the most damage from Holy and the least from Slash.
- HP (NG)
- 33,871
- HP in NG+7
- 57,182
- Stance
- 100
- Weakest to
- Holy -20%
- Resists most
- Slash 40%
- Nearest grace
- Shadow Keep, Back Gate
How Commander Gaius fights
At Scaduview · Shadow Keep, Back Gate, its toughest placement: 33,871 HP.
Phases by HP exact
- It checks its HP at 60% when it chooses what to do.
Attacks the game's own
The attacks it picks on its own, most used first. Damage is the attack power of its strongest hit at this placement, before your defense and negation.
| Attack | Parry | Block | Damage |
|---|---|---|---|
| Thrust (1)1 hit · first hit after 2.1 s | No | Yes | 1,8241,292 pierce · 532 magic |
| Strike + 3 projectiles4 hits · first hit after 0.0 s | No | Yes | 1,064strike |
| Projectile (1)1 hit · first hit after 1.2 s | No | Yes | 1,216608 physical · 608 magic |
| Projectile (2)1 hit · first hit after 2.1 s | No | Yes | 950magic |
| Projectile (3)1 hit · first hit after 1.3 s | No | Yes | 912magic |
| Arrow Bullet (1)2 hits · first hit after 1.4 s | No | Yes | 1,4821,216 pierce · 266 magic |
| 4 projectiles4 hits · first hit after 2.7 s | No | Yes | 1,254684 physical · 570 magic |
| 2 projectiles2 hits · first hit after 0.1 s | No | Yes | 836570 strike · 266 magic |
| 2-hit slash combo2 hits · first hit after 1.0 s | No | Yes | 1,064slash |
| Slash (1)1 hit · first hit after 1.4 s | No | Yes | 1,064slash |
| Strike + projectile (1)2 hits · first hit after 1.1 s | No | Yes | 1,064strike |
| 7-hit combo7 hits · first hit after 1.7 s | No | Yes | 1,292slash |
| Strike + projectile (2)2 hits · first hit after 1.7 s | No | Yes | 1,216strike |
| Slash (2)1 hit · first hit after 1.2 s | No | Yes | 874slash |
| Thrust (2)1 hit · first hit after 0.9 s | No | Yes | 1,064pierce |
| Arrow Bullet (2)2 hits · first hit after 0.8 s | No | Yes | 1,064strike |
| Strike (1)1 hit · first hit after 1.0 s | No | Yes | 1,064strike |
6 more attacks it chains after another one
| Attack | Parry | Block | Damage |
|---|---|---|---|
| Strike + projectile (3)2 hits · first hit after 1.6 s · after Strike + projectile (1) and Strike (4) or 1 more | No | Yes | 1,064strike |
| Strike (2)1 hit · first hit after 0.6 s | No | Yes | 1,064strike |
| Thrust (3)1 hit · first hit after 1.5 s · after 2-hit slash combo and Strike (4) | No | Yes | 1,064pierce |
| Strike (3)1 hit · first hit after 1.0 s · after Strike + 3 projectiles | No | Yes | 912strike |
| Strike + projectile (4)2 hits · first hit after 4.3 s · after Projectile (1) | No | Yes | 2,0521,368 strike · 684 magic |
| Strike (4)1 hit · first hit after 1.2 s · after Thrust (3) and Slash (2) | No | Yes | 1,064strike |
Parry: whether a parry works on it (for combos, which hits). Block: whether a shield stops it; grabs go through.
Attack choice by distance the boss's own
How often it opens with each attack at each range, from its main weight tables (it switches between 8 sets of tables by state; the main one is shown).
- Thrust (1)
- Strike + 3 projectiles
- Projectile (1)
- Projectile (2)
- Projectile (3)
- Other attacks and moves
Show as a table
| Distance | Most likely picks |
|---|---|
| 4–7 m | Projectile (3) 17% · Moving or other actions 11% · Strike + 3 projectiles 11% |
| 7 m + | Strike + 3 projectiles 18% · 4 projectiles 18% · Thrust (1) 18% |
| 8–12 m | Projectile (3) 19% · Arrow Bullet (1) 19% · Moving or other actions 13% |
| 12 m + | Thrust (1) 27% · Projectile (2) 27% · Strike + 3 projectiles 15% |
- Attacks
- 23
- With a cooldown
- 18 10–30 s
- Walk in before attacking
- 5 from up to 3030 m
What hurts it most
- Holy-20% +50%
- Fire0% +25%
- Lightning0% +25%
- Standard20%
- Strike20% ±0
- Pierce20% ±0
- Magic20% ±0
- Slash40% −25%
Negation (lower lets more through), and how much more or less damage that type deals than Standard does.
Status procs to kill it
| Status | 1st proc | HP per proc | Procs to kill |
|---|---|---|---|
| Bleed | 697 | 5,181 | 78,904 buildup |
| Frost | 697 | 3,417 | 1013,236 buildup |
| Poison | 426 | 2,764 | 1314,474 buildup |
| Scarlet Rot | 426 | 6,837 | 54,306 buildup |
From full HP with that status alone; thresholds grow after each proc. Frostbite's extra 20% damage taken isn't counted.
Weapons that hit it hardest
Attack rating that gets through its negations at max upgrade with every stat at 50, best affinity per weapon (flat defense left out). Try your own build in the build planner →
Attacks, their hits, parry and block, grabs and damage are the boss's own; so is when it picks them. Attack names follow the names players commonly use; the rest are described from their hits.
Where you fight it 1
Each place uses its own copy of the boss with that area's scaling. HP and stance as you meet them (first phase, offline, no new game plus).
| Place | HP | Stance | Scaling |
|---|---|---|---|
| Scaduview · Shadow Keep, Back Gate | 33,871 | 100 | ×12.25 |
Damage negation
How much of each damage type it shrugs off. Lower is better for you; the type it takes most is highlighted.
Flat defense
Subtracted from each hit before negation; it matters most for weak hits. Area scaling raises it along with HP.
Status buildup to proc
Buildup needed for the first proc, and how much more each following proc needs (it grows after every proc, up to the fifth).
| Status | 1st proc | 2nd | 3rd | 4th |
|---|---|---|---|---|
| Poison | 426 | 524 | 814 | 1,271 |
| Scarlet Rot | 426 | 524 | 814 | 1,271 |
| Bleed | 697 | 987 | 1,444 | 1,444 |
| Frost | 697 | 987 | 1,444 | 1,444 |
| Sleep | Immune | |||
| Madness | Immune | |||
| Death Blight | Immune | |||
HP in each journey
At Scaduview · Shadow Keep, Back Gate: new game plus multiplies HP, defense and resistances again on top of the area's scaling.
| NG | NG+1 | NG+2 | NG+3 | NG+4 | NG+5 | NG+6 | NG+7 |
|---|---|---|---|---|---|---|---|
| 33,871 | 40,844 | 44,929 | 46,971 | 49,013 | 53,098 | 55,140 | 57,182 |
Patch history 1
Every patch that changed its numbers, version by version.
- 1.12.4from 1.12.2
Every changed value (1)
Value Before to After Change Other numbers 1 Lock Distance 40 60 +20+50%