Almanauts
Elden Ring
BossScaduviewChanged in 1 patchVerified for build 25827938

Commander Gaius

33,871 HP at Scaduview · Shadow Keep, Back Gate, with the area's scaling applied. It takes the most damage from Holy and the least from Slash.

HP (NG)
33,871
HP in NG+7
57,182
Stance
100
Weakest to
Holy -20%
Resists most
Slash 40%
Nearest grace
Shadow Keep, Back Gate

How Commander Gaius fights

At Scaduview · Shadow Keep, Back Gate, its toughest placement: 33,871 HP.

Phases by HP exact

60%
  • It checks its HP at 60% when it chooses what to do.

Attacks the game's own

The attacks it picks on its own, most used first. Damage is the attack power of its strongest hit at this placement, before your defense and negation.

AttackParryBlockDamage
Thrust (1)1 hit · first hit after 2.1 sNoYes1,8241,292 pierce · 532 magic
Strike + 3 projectiles4 hits · first hit after 0.0 sNoYes1,064strike
Projectile (1)1 hit · first hit after 1.2 sNoYes1,216608 physical · 608 magic
Projectile (2)1 hit · first hit after 2.1 sNoYes950magic
Projectile (3)1 hit · first hit after 1.3 sNoYes912magic
Arrow Bullet (1)2 hits · first hit after 1.4 sNoYes1,4821,216 pierce · 266 magic
4 projectiles4 hits · first hit after 2.7 sNoYes1,254684 physical · 570 magic
2 projectiles2 hits · first hit after 0.1 sNoYes836570 strike · 266 magic
2-hit slash combo2 hits · first hit after 1.0 sNoYes1,064slash
Slash (1)1 hit · first hit after 1.4 sNoYes1,064slash
Strike + projectile (1)2 hits · first hit after 1.1 sNoYes1,064strike
7-hit combo7 hits · first hit after 1.7 sNoYes1,292slash
Strike + projectile (2)2 hits · first hit after 1.7 sNoYes1,216strike
Slash (2)1 hit · first hit after 1.2 sNoYes874slash
Thrust (2)1 hit · first hit after 0.9 sNoYes1,064pierce
Arrow Bullet (2)2 hits · first hit after 0.8 sNoYes1,064strike
Strike (1)1 hit · first hit after 1.0 sNoYes1,064strike
6 more attacks it chains after another one
AttackParryBlockDamage
Strike + projectile (3)2 hits · first hit after 1.6 s · after Strike + projectile (1) and Strike (4) or 1 moreNoYes1,064strike
Strike (2)1 hit · first hit after 0.6 sNoYes1,064strike
Thrust (3)1 hit · first hit after 1.5 s · after 2-hit slash combo and Strike (4)NoYes1,064pierce
Strike (3)1 hit · first hit after 1.0 s · after Strike + 3 projectilesNoYes912strike
Strike + projectile (4)2 hits · first hit after 4.3 s · after Projectile (1)NoYes2,0521,368 strike · 684 magic
Strike (4)1 hit · first hit after 1.2 s · after Thrust (3) and Slash (2)NoYes1,064strike

Parry: whether a parry works on it (for combos, which hits). Block: whether a shield stops it; grabs go through.

Attack choice by distance the boss's own

How often it opens with each attack at each range, from its main weight tables (it switches between 8 sets of tables by state; the main one is shown).

  • Thrust (1)
  • Strike + 3 projectiles
  • Projectile (1)
  • Projectile (2)
  • Projectile (3)
  • Other attacks and moves
Show as a table
DistanceMost likely picks
4–7 mProjectile (3) 17% · Moving or other actions 11% · Strike + 3 projectiles 11%
7 m +Strike + 3 projectiles 18% · 4 projectiles 18% · Thrust (1) 18%
8–12 mProjectile (3) 19% · Arrow Bullet (1) 19% · Moving or other actions 13%
12 m +Thrust (1) 27% · Projectile (2) 27% · Strike + 3 projectiles 15%
Attacks
23
With a cooldown
18 10–30 s
Walk in before attacking
5 from up to 3030 m

What hurts it most

  1. Holy-20% +50%
  2. Fire0% +25%
  3. Lightning0% +25%
  4. Standard20%
  5. Strike20% ±0
  6. Pierce20% ±0
  7. Magic20% ±0
  8. Slash40% −25%

Negation (lower lets more through), and how much more or less damage that type deals than Standard does.

Status procs to kill it

Status1st procHP per procProcs to kill
Bleed6975,18178,904 buildup
Frost6973,4171013,236 buildup
Poison4262,7641314,474 buildup
Scarlet Rot4266,83754,306 buildup

From full HP with that status alone; thresholds grow after each proc. Frostbite's extra 20% damage taken isn't counted.

Attacks, their hits, parry and block, grabs and damage are the boss's own; so is when it picks them. Attack names follow the names players commonly use; the rest are described from their hits.

Where you fight it 1

Each place uses its own copy of the boss with that area's scaling. HP and stance as you meet them (first phase, offline, no new game plus).

PlaceHPStanceScaling
Scaduview · Shadow Keep, Back Gate33,871100×12.25

Damage negation

How much of each damage type it shrugs off. Lower is better for you; the type it takes most is highlighted.

Standard20%
Slash40%
Strike20%
Pierce20%
Magic20%
Fire0%
Lightning0%
Holy-20%

Flat defense

Subtracted from each hit before negation; it matters most for weak hits. Area scaling raises it along with HP.

Physical123
Magic123
Fire123
Lightning123
Holy123

Status buildup to proc

Buildup needed for the first proc, and how much more each following proc needs (it grows after every proc, up to the fifth).

Status1st proc2nd3rd4th
Poison4265248141,271
Scarlet Rot4265248141,271
Bleed6979871,4441,444
Frost6979871,4441,444
SleepImmune
MadnessImmune
Death BlightImmune

HP in each journey

At Scaduview · Shadow Keep, Back Gate: new game plus multiplies HP, defense and resistances again on top of the area's scaling.

NGNG+1NG+2NG+3NG+4NG+5NG+6NG+7
33,87140,84444,92946,97149,01353,09855,14057,182

Kill-speed simulator New

How many hits Commander Gaius takes with your weapon and stats, in any journey: damage per hit through its defense and negations, stance, and status procs as its thresholds grow.

Simulate Commander Gaius

Patch history 1

Every patch that changed its numbers, version by version.

  1. 1.12.4from 1.12.2
      Every changed value (1)
      ValueBeforetoAfterChange
      Other numbers 1
      Lock Distance4060+20+50%

    Other bosses in Scaduview