Almanauts
Elden Ring
BossSubterranean Shunning-GroundsChanged in 2 patchesVerified for build 25827938

Esgar, Priest of Blood

7,682 HP at Subterranean Shunning-Grounds · Leyndell Catacombs, with the area's scaling applied. It takes the most damage from Lightning and the least from Standard.

HP (NG)
7,682
HP in NG+7
12,809
Stance
100
Weakest to
Lightning -25%
Resists most
Standard 0%
Nearest grace
Leyndell Catacombs

Where you fight it

Its stats where it stands, with that area's scaling (first playthrough, offline).

Subterranean Shunning-Grounds

Leyndell Catacombs

Boss fightNearest Site of Grace: Leyndell CatacombsScaling ×4.953

Show on map
HP
7,682
NG+7 HP
12,809
Stance
100
Weakest to
Lightning −25%
Resists most
Standard, Slash, Strike, Pierce, Magic, Fire and Holy 0%
Negation, defense and status buildup
Damage negation
Standard0%
Slash0%
Strike0%
Pierce0%
Magic0%
Fire0%
Lightning-25%
Holy0%
Flat defense

Physical 117 · Magic 117 · Fire 117 · Lightning 117 · Holy 117

Status buildup to proc
Status1st proc2nd3rd4th
Poison113147200276
Scarlet Rot113147200276
Bleed113147200276
Frost113147200276
SleepImmune
MadnessImmune
Death BlightImmune
HP in each journey
  1. NG7,682
  2. +19,149
  3. +210,064
  4. +310,521
  5. +410,979
  6. +511,894
  7. +612,351
  8. +712,809

Rewards

Once per playthrough, on its defeat.

Other bosses in Subterranean Shunning-Grounds

How Esgar, Priest of Blood fights

At Subterranean Shunning-Grounds · Leyndell Catacombs, its toughest placement: 7,682 HP.

What hurts it most

  1. Lightning-25% +25%
  2. Standard0%
  3. Slash0% ±0
  4. Strike0% ±0
  5. Pierce0% ±0
  6. Magic0% ±0
  7. Fire0% ±0
  8. Holy0% ±0

Negation (lower lets more through), and how much more or less damage that type deals than Standard does.

Status procs to kill it

Status1st procHP per procProcs to kill
Bleed1131,25273,132 buildup
Frost113798106,048 buildup
Poison1131,11473,132 buildup
Scarlet Rot1132,5943460 buildup

From full HP with that status alone; thresholds grow after each proc. Frostbite's extra 20% damage taken isn't counted.

AI facts are the boss's own: selection weights, HP checks, distances and cooldowns. Its attacks aren't traced yet, so they aren't listed.

What Esgar, Priest of Blood fights with

The equipment the game gives it where it is placed, slot by slot, as on your own character. What the game has no name for was made for NPCs only.

SlotEquipment
Right handDagger +10 (made for NPCs, no name in the game)
Left handSacred Seal +10 (made for NPCs, no name in the game)
HeadA piece made for NPCs (no name in the game)
BodySanguine Noble Robe
LegsSanguine Noble Waistcloth
Spells2 spells made for NPCs (no name in the game)

Kill-speed simulator New

How many hits Esgar, Priest of Blood takes with your weapon and stats, in any journey: damage per hit through its defense and negations, stance, and status procs as its thresholds grow.

Simulate Esgar, Priest of Blood

Patch history 2

Every patch that changed its numbers, version by version.

  1. 1.02.1from 1.00
      Every changed value (3)
      ValueBeforetoAfterChange
      Linked data 2
      Game Clear - SpEffect ID019,513changed
      Multiplayer Correction Param ID-1300changed
      1 technical value (sorting, effects, display)
      ValueBeforetoAfterChange
      Disable Respawn upon Rest10changed
    • 1.12.1from 1.10
        Every changed value (2)
        ValueBeforetoAfterChange
        Damage 1
        HP Burn Damage %0100+100
        Linked data 1
        DLC Completion SpEffect ID0-1changed

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