Demi-Human Queen Maggie
7,515 HP at Mt. Gelmir · Primeval Sorcerer Azur, with the area's scaling applied. It takes the most damage from Fire and the least from Standard.
- HP (NG)
- 7,515
- HP in NG+7
- 13,184
- Stance
- 80
- Weakest to
- Fire -20%
- Resists most
- Standard 0%
- Nearest grace
- Primeval Sorcerer Azur
Where you fight it
Its stats where it stands, with that area's scaling (first playthrough, offline).
Mt. Gelmir
Primeval Sorcerer Azur
- HP
- 7,515
- NG+7 HP
- 13,184
- Stance
- 80
- Weakest to
- Fire −20%
- Resists most
- Standard, Strike, Pierce, Magic, Lightning and Holy 0%
Negation, defense and status buildup
Damage negation
Flat defense
Physical 114 · Magic 114 · Fire 114 · Lightning 114 · Holy 114
Status buildup to proc
| Status | 1st proc | 2nd | 3rd | 4th |
|---|---|---|---|---|
| Poison | 184 | 212 | 254 | 352 |
| Scarlet Rot | 184 | 212 | 254 | 352 |
| Bleed | 246 | 288 | 386 | 676 |
| Frost | 246 | 288 | 386 | 676 |
| Sleep | 246 | 288 | 386 | 676 |
| Madness | Immune | |||
| Death Blight | Immune | |||
HP in each journey
- NG7,515
- +19,417
- +210,358
- +310,829
- +411,300
- +512,242
- +612,713
- +713,184
Other bosses in Mt. Gelmir
- Cemetery Shade 991 HP
- Omenkiller 1,153 HP
- Bloodhound Knight 1,423 HP
- Wormface 1,669 HP
- Demi-Human Chief 1,735 HP
- Mad Pumpkin Head 1,891 HP
How Demi-Human Queen Maggie fights
At Mt. Gelmir · Primeval Sorcerer Azur, its toughest placement: 7,515 HP.
Attacks the game's own
The attacks it picks on its own, most used first. Damage is the attack power of its strongest hit at this placement, before your defense and negation.
| Attack | Parry | Block | Damage |
|---|---|---|---|
| Projectile (1)1 hit · first hit after 1.5 s | No | Yes | 427magic |
| 2-hit strike combo2 hits · first hit after 0.6 s | No | Yes | 561strike |
| Strike + projectile (1)2 hits · first hit after 1.0 s | No | Yes | 561strike |
| Projectile (2)1 hit · first hit after 1.8 s | No | Yes | 374magic |
| Strike + projectile (2)2 hits · first hit after 1.3 s | No | Yes | 721strike |
| Strike + projectile (3)2 hits · first hit after 0.9 s | No | Yes | 721strike |
2 more attacks it chains after another one
| Attack | Parry | Block | Damage |
|---|---|---|---|
| Strike + projectile (4)2 hits · first hit after 1.0 s | No | Yes | 748strike |
| Strike + projectile (5)2 hits · first hit after 2.8 s | No | Yes | 668strike |
Parry: whether a parry works on it (for combos, which hits). Block: whether a shield stops it; grabs go through.
Attack choice by distance the boss's own
How often it opens with each attack at each range, from its main weight tables (it switches between 10 sets of tables by state; the main one is shown).
- Projectile (1)
- 2-hit strike combo
- Strike + projectile (1)
- Projectile (2)
- Strike + projectile (2)
- Other attacks and moves
Show as a table
| Distance | Most likely picks |
|---|---|
| under 1.5 m | Strike + projectile (1) 50% · 2-hit strike combo 30% · Moving or other actions 20% |
| under 1.5 m | Strike + projectile (1) 50% · 2-hit strike combo 30% · Moving or other actions 20% |
| 1.5–5 m | 2-hit strike combo 60% · Moving or other actions 40% |
| 1.5–5 m | 2-hit strike combo 60% · Moving or other actions 40% |
| 5–7.5 m | Moving or other actions 100% |
| 5–7.5 m | Moving or other actions 50% · Strike + projectile (3) 50% |
| 7.5–10 m | Moving or other actions 70% · Projectile (1) 30% |
| 7.5–10 m | Projectile (2) 50% · Moving or other actions 15% · Strike + projectile (2) 15% |
| 10–15 m | Moving or other actions 70% · Projectile (1) 30% |
| 10–15 m | Projectile (2) 50% · Projectile (1) 25% · Strike + projectile (2) 15% |
| 15–20 m | Moving or other actions 100% |
| 15–20 m | Projectile (1) 50% · Strike + projectile (2) 30% · Moving or other actions 20% |
| 20 m + | Moving or other actions 100% |
| 20 m + | Projectile (1) 50% · Strike + projectile (2) 30% · Moving or other actions 20% |
- Attacks
- 8
- With a cooldown
- 11 1–15 s
What hurts it most
- Fire-20% +20%
- Slash-10% +10%
- Standard0%
- Strike0% ±0
- Pierce0% ±0
- Magic0% ±0
- Lightning0% ±0
- Holy0% ±0
Negation (lower lets more through), and how much more or less damage that type deals than Standard does.
Status procs to kill it
| Status | 1st proc | HP per proc | Procs to kill |
|---|---|---|---|
| Bleed | 246 | 1,227 | 74,995 buildup |
| Frost | 246 | 782 | 108,394 buildup |
| Poison | 184 | 1,103 | 73,842 buildup |
| Scarlet Rot | 184 | 2,567 | 3650 buildup |
From full HP with that status alone; thresholds grow after each proc. Frostbite's extra 20% damage taken isn't counted.
Weapons that hit it hardest
Attack rating that gets through its negations at max upgrade with every stat at 50, best affinity per weapon (flat defense left out). Try your own build in the build planner →
Attacks, their hits, parry and block, grabs and damage are the boss's own; so is when it picks them. Attack names follow the names players commonly use; the rest are described from their hits.
Patch history 2
Every patch that changed its numbers, version by version.
- 1.02.1from 1.00
- Slash negation0%→-10%
Every changed value (4)
Value Before to After Change Key changes 1 Slash negation 0% -10% −10 pts Other numbers 1 Threat Level 5 16 +11+220% Linked data 1 SpEffect ID [31] -1 4,301 changed 1 technical value (sorting, effects, display)
Value Before to After Change Network Warp Display 16 60 changed - 1.12.1from 1.10
Every changed value (4)
Value Before to After Change Damage 1 HP Burn Damage % 0 100 +100 Linked data 3 SpEffect ID [19] -1 102,304 changed SpEffect ID [20] -1 102,309 changed DLC Completion SpEffect ID 0 -1 changed