Demi-Human Queen Margot
3,971 HP at Mt. Gelmir · Volcano Cave, with the area's scaling applied. It takes the most damage from Fire and the least from Standard.
- HP (NG)
- 3,971
- HP in NG+7
- 8,123
- Stance
- 80
- Weakest to
- Fire -20%
- Resists most
- Standard 0%
- Nearest grace
- Volcano Cave
Where you fight it
Its stats where it stands, with that area's scaling (first playthrough, offline).
Mt. Gelmir
Volcano Cave
- HP
- 3,971
- NG+7 HP
- 8,123
- Stance
- 80
- Weakest to
- Fire −20%
- Resists most
- Standard, Strike, Pierce, Magic, Lightning and Holy 0%
Negation, defense and status buildup
Damage negation
Flat defense
Physical 111 · Magic 111 · Fire 111 · Lightning 111 · Holy 111
Status buildup to proc
| Status | 1st proc | 2nd | 3rd | 4th |
|---|---|---|---|---|
| Poison | 181 | 209 | 251 | 349 |
| Scarlet Rot | 181 | 209 | 251 | 349 |
| Bleed | 242 | 284 | 382 | 672 |
| Frost | 242 | 284 | 382 | 672 |
| Sleep | 242 | 284 | 382 | 672 |
| Madness | Immune | |||
| Death Blight | Immune | |||
HP in each journey
- NG3,971
- +15,802
- +26,382
- +36,672
- +46,962
- +57,543
- +67,833
- +78,123
Other bosses in Mt. Gelmir
- Demi-Human Chief 1,735 HP
- Cemetery Shade 991 HP
- Omenkiller 1,153 HP
- Bloodhound Knight 1,423 HP
- Wormface 1,669 HP
- Mad Pumpkin Head 1,891 HP
How Demi-Human Queen Margot fights
At Mt. Gelmir · Volcano Cave, its toughest placement: 3,971 HP.
Phases by HP exact
- It checks its HP at 90% when it chooses what to do.
Attacks the game's own
The attacks it picks on its own, most used first. Damage is the attack power of its strongest hit at this placement, before your defense and negation.
| Attack | Parry | Block | Damage |
|---|---|---|---|
| Projectile (1)1 hit · first hit after 1.5 s | No | Yes | 364magic |
| 2-hit strike combo (1)2 hits · first hit after 0.6 s | No | Yes | 478strike |
| Strike + projectile (1)2 hits · first hit after 1.0 s | No | Yes | 478strike |
| 6-hit combo6 hits · first hit after 0.6 s | No | Yes | 410strike |
| Strike + projectile (2)2 hits · first hit after 1.3 s | No | Yes | 615strike |
| Strike + projectile (3)2 hits · first hit after 0.9 s | No | Yes | 615strike |
| 2-hit strike combo (2)2 hits · first hit after 1.1 s | No | Yes | 638strike |
| Grab4 hits · first hit after 2.6 s | No | No | 2,005physical, if it catches you |
| 2-hit strike combo (3)2 hits · first hit after 0.5 s | No | Yes | 455strike |
| Single hit + 2 projectiles3 hits · first hit after 1.5 s | No | Yes | 638physical |
| 11-hit strike combo + 3 projectiles14 hits · first hit after 1.1 s | No | Yes | 546strike |
| 2-hit strike combo + projectile (1)3 hits · first hit after 1.9 s | No | Yes | 638strike |
| Single hit (1)1 hit · first hit after 0.7 s | No | Yes | 455physical |
| Strike + projectile (4)2 hits · first hit after 2.8 s | No | Yes | 569strike |
5 more attacks it chains after another one
| Attack | Parry | Block | Damage |
|---|---|---|---|
| Strike + projectile (5)2 hits · first hit after 1.0 s | No | Yes | 638strike |
| Projectile (2)1 hit · first hit after 1.8 s | No | Yes | 319magic |
| 2-hit strike combo + projectile (2)3 hits · first hit after 0.3 s | No | Yes | 455strike |
| Single hit (2)1 hit · first hit after 0.5 s | No | Yes | 501physical |
| Single hit (3)1 hit · first hit after 0.3 s | No | Yes | 455physical |
Parry: whether a parry works on it (for combos, which hits). Block: whether a shield stops it; grabs go through.
Attack choice by distance the boss's own
How often it opens with each attack at each range, from its main weight tables (it switches between 17 sets of tables by state; the main one is shown).
- Projectile (1)
- 2-hit strike combo (1)
- Strike + projectile (1)
- 6-hit combo
- Strike + projectile (2)
- Other attacks and moves
Show as a table
| Distance | Most likely picks |
|---|---|
| under 1.5 m | Strike + projectile (1) 50% · 2-hit strike combo (1) 30% · Moving or other actions 20% |
| under 1.5 m | Strike + projectile (1) 50% · 2-hit strike combo (1) 30% · Moving or other actions 20% |
| 1.5–5 m | 2-hit strike combo (1) 60% · Moving or other actions 40% |
| 1.5–5 m | 2-hit strike combo (1) 60% · Moving or other actions 40% |
| 5–7.5 m | Moving or other actions 100% |
| 5–7.5 m | Moving or other actions 50% · Strike + projectile (3) 50% |
| 7.5–10 m | Moving or other actions 70% · Projectile (1) 30% |
| 7.5–10 m | 6-hit combo 50% · Moving or other actions 15% · Strike + projectile (2) 15% |
| 10–15 m | Moving or other actions 70% · Projectile (1) 30% |
| 10–15 m | 6-hit combo 50% · Projectile (1) 25% · Strike + projectile (2) 15% |
| 15–20 m | Moving or other actions 100% |
| 15–20 m | Projectile (1) 50% · Strike + projectile (2) 30% · Moving or other actions 20% |
| 20 m + | Moving or other actions 100% |
| 20 m + | Projectile (1) 50% · Strike + projectile (2) 30% · Moving or other actions 20% |
- Attacks
- 19
- With a cooldown
- 21 1–20 s
What hurts it most
- Fire-20% +20%
- Slash-10% +10%
- Standard0%
- Strike0% ±0
- Pierce0% ±0
- Magic0% ±0
- Lightning0% ±0
- Holy0% ±0
Negation (lower lets more through), and how much more or less damage that type deals than Standard does.
Status procs to kill it
| Status | 1st proc | HP per proc | Procs to kill |
|---|---|---|---|
| Bleed | 242 | 696 | 63,838 buildup |
| Frost | 242 | 427 | 108,354 buildup |
| Poison | 181 | 880 | 51,629 buildup |
| Scarlet Rot | 181 | 1,993 | 2390 buildup |
From full HP with that status alone; thresholds grow after each proc. Frostbite's extra 20% damage taken isn't counted.
Weapons that hit it hardest
Attack rating that gets through its negations at max upgrade with every stat at 50, best affinity per weapon (flat defense left out). Try your own build in the build planner →
Attacks, their hits, parry and block, grabs and damage are the boss's own; so is when it picks them. Attack names follow the names players commonly use; the rest are described from their hits.
Patch history 2
Every patch that changed its numbers, version by version.
- 1.02.1from 1.00
- Slash negation0%→-10%
Every changed value (3)
Value Before to After Change Key changes 1 Slash negation 0% -10% −10 pts Linked data 1 SpEffect ID [31] -1 4,301 changed 1 technical value (sorting, effects, display)
Value Before to After Change Network Warp Display 16 60 changed - 1.12.1from 1.10
Every changed value (4)
Value Before to After Change Damage 1 HP Burn Damage % 0 100 +100 Linked data 3 SpEffect ID [19] -1 102,304 changed SpEffect ID [20] -1 102,309 changed DLC Completion SpEffect ID 0 -1 changed