Almanauts
Elden Ring
BossMt. GelmirChanged in 2 patchesVerified for build 25827938

Demi-Human Queen Margot

3,971 HP at Mt. Gelmir · Volcano Cave, with the area's scaling applied. It takes the most damage from Fire and the least from Standard.

HP (NG)
3,971
HP in NG+7
8,123
Stance
80
Weakest to
Fire -20%
Resists most
Standard 0%
Nearest grace
Volcano Cave

Where you fight it

Its stats where it stands, with that area's scaling (first playthrough, offline).

Mt. Gelmir

Volcano Cave

Boss fightNearest Site of Grace: Volcano CaveScaling ×3.25

Show on map
HP
3,971
NG+7 HP
8,123
Stance
80
Weakest to
Fire −20%
Resists most
Standard, Strike, Pierce, Magic, Lightning and Holy 0%
Negation, defense and status buildup
Damage negation
Standard0%
Slash-10%
Strike0%
Pierce0%
Magic0%
Fire-20%
Lightning0%
Holy0%
Flat defense

Physical 111 · Magic 111 · Fire 111 · Lightning 111 · Holy 111

Status buildup to proc
Status1st proc2nd3rd4th
Poison181209251349
Scarlet Rot181209251349
Bleed242284382672
Frost242284382672
Sleep242284382672
MadnessImmune
Death BlightImmune
HP in each journey
  1. NG3,971
  2. +15,802
  3. +26,382
  4. +36,672
  5. +46,962
  6. +57,543
  7. +67,833
  8. +78,123

Rewards

Once per playthrough, on its defeat.

Other bosses in Mt. Gelmir

How Demi-Human Queen Margot fights

At Mt. Gelmir · Volcano Cave, its toughest placement: 3,971 HP.

Phases by HP exact

90%
  • It checks its HP at 90% when it chooses what to do.

Attacks the game's own

The attacks it picks on its own, most used first. Damage is the attack power of its strongest hit at this placement, before your defense and negation.

AttackParryBlockDamage
Projectile (1)1 hit · first hit after 1.5 sNoYes364magic
2-hit strike combo (1)2 hits · first hit after 0.6 sNoYes478strike
Strike + projectile (1)2 hits · first hit after 1.0 sNoYes478strike
6-hit combo6 hits · first hit after 0.6 sNoYes410strike
Strike + projectile (2)2 hits · first hit after 1.3 sNoYes615strike
Strike + projectile (3)2 hits · first hit after 0.9 sNoYes615strike
2-hit strike combo (2)2 hits · first hit after 1.1 sNoYes638strike
Grab4 hits · first hit after 2.6 sNoNo2,005physical, if it catches you
2-hit strike combo (3)2 hits · first hit after 0.5 sNoYes455strike
Single hit + 2 projectiles3 hits · first hit after 1.5 sNoYes638physical
11-hit strike combo + 3 projectiles14 hits · first hit after 1.1 sNoYes546strike
2-hit strike combo + projectile (1)3 hits · first hit after 1.9 sNoYes638strike
Single hit (1)1 hit · first hit after 0.7 sNoYes455physical
Strike + projectile (4)2 hits · first hit after 2.8 sNoYes569strike
5 more attacks it chains after another one
AttackParryBlockDamage
Strike + projectile (5)2 hits · first hit after 1.0 sNoYes638strike
Projectile (2)1 hit · first hit after 1.8 sNoYes319magic
2-hit strike combo + projectile (2)3 hits · first hit after 0.3 sNoYes455strike
Single hit (2)1 hit · first hit after 0.5 sNoYes501physical
Single hit (3)1 hit · first hit after 0.3 sNoYes455physical

Parry: whether a parry works on it (for combos, which hits). Block: whether a shield stops it; grabs go through.

Attack choice by distance the boss's own

How often it opens with each attack at each range, from its main weight tables (it switches between 17 sets of tables by state; the main one is shown).

  • Projectile (1)
  • 2-hit strike combo (1)
  • Strike + projectile (1)
  • 6-hit combo
  • Strike + projectile (2)
  • Other attacks and moves
Show as a table
DistanceMost likely picks
under 1.5 mStrike + projectile (1) 50% · 2-hit strike combo (1) 30% · Moving or other actions 20%
under 1.5 mStrike + projectile (1) 50% · 2-hit strike combo (1) 30% · Moving or other actions 20%
1.5–5 m2-hit strike combo (1) 60% · Moving or other actions 40%
1.5–5 m2-hit strike combo (1) 60% · Moving or other actions 40%
5–7.5 mMoving or other actions 100%
5–7.5 mMoving or other actions 50% · Strike + projectile (3) 50%
7.5–10 mMoving or other actions 70% · Projectile (1) 30%
7.5–10 m6-hit combo 50% · Moving or other actions 15% · Strike + projectile (2) 15%
10–15 mMoving or other actions 70% · Projectile (1) 30%
10–15 m6-hit combo 50% · Projectile (1) 25% · Strike + projectile (2) 15%
15–20 mMoving or other actions 100%
15–20 mProjectile (1) 50% · Strike + projectile (2) 30% · Moving or other actions 20%
20 m +Moving or other actions 100%
20 m +Projectile (1) 50% · Strike + projectile (2) 30% · Moving or other actions 20%
Attacks
19
With a cooldown
21 1–20 s

What hurts it most

  1. Fire-20% +20%
  2. Slash-10% +10%
  3. Standard0%
  4. Strike0% ±0
  5. Pierce0% ±0
  6. Magic0% ±0
  7. Lightning0% ±0
  8. Holy0% ±0

Negation (lower lets more through), and how much more or less damage that type deals than Standard does.

Status procs to kill it

Status1st procHP per procProcs to kill
Bleed24269663,838 buildup
Frost242427108,354 buildup
Poison18188051,629 buildup
Scarlet Rot1811,9932390 buildup

From full HP with that status alone; thresholds grow after each proc. Frostbite's extra 20% damage taken isn't counted.

Attacks, their hits, parry and block, grabs and damage are the boss's own; so is when it picks them. Attack names follow the names players commonly use; the rest are described from their hits.

Kill-speed simulator New

How many hits Demi-Human Queen Margot takes with your weapon and stats, in any journey: damage per hit through its defense and negations, stance, and status procs as its thresholds grow.

Simulate Demi-Human Queen Margot

Patch history 2

Every patch that changed its numbers, version by version.

  1. 1.02.1from 1.00
    • Slash negation0%→-10%
    Every changed value (3)
    ValueBeforetoAfterChange
    Key changes 1
    Slash negation0%-10%−10 pts
    Linked data 1
    SpEffect ID [31]-14,301changed
    1 technical value (sorting, effects, display)
    ValueBeforetoAfterChange
    Network Warp Display1660changed
  2. 1.12.1from 1.10
      Every changed value (4)
      ValueBeforetoAfterChange
      Damage 1
      HP Burn Damage %0100+100
      Linked data 3
      SpEffect ID [19]-1102,304changed
      SpEffect ID [20]-1102,309changed
      DLC Completion SpEffect ID0-1changed