Demi-Human Queen Marigga
9,793 HP at Gravesite Plain, with the area's scaling applied. It takes the most damage from Fire and the least from Standard.
- HP (NG)
- 9,793
- HP in NG+7
- 18,737
- Stance
- 80
- Weakest to
- Fire -20%
- Resists most
- Standard 0%
- Nearest grace
- Gravesite Plain
Where you fight it
Its stats where it stands, with that area's scaling (first playthrough, offline).
Gravesite Plain
- HP
- 9,793
- NG+7 HP
- 18,737
- Stance
- 80
- Weakest to
- Fire −20%
- Resists most
- Standard, Strike, Pierce, Magic, Lightning and Holy 0%
Negation, defense and status buildup
Damage negation
Flat defense
Physical 123 · Magic 123 · Fire 123 · Lightning 123 · Holy 123
Status buildup to proc
| Status | 1st proc | 2nd | 3rd | 4th |
|---|---|---|---|---|
| Poison | 222 | 250 | 292 | 390 |
| Scarlet Rot | 222 | 250 | 292 | 390 |
| Bleed | 296 | 338 | 436 | 726 |
| Frost | 296 | 338 | 436 | 726 |
| Sleep | 296 | 338 | 436 | 726 |
| Madness | Immune | |||
| Death Blight | Immune | |||
HP in each journey
- NG9,793
- +113,384
- +214,722
- +315,391
- +416,060
- +517,399
- +618,068
- +718,737
Other bosses in Gravesite Plain
- Red Bear 4,798 HP
- Demi-Human Chief 5,173 HP
- Kindred of Rot 6,200 HP
- Demi-Human Swordmaster Onze 14,883 HP
- Miranda Blossom 16,693 HP
- Death Knight 19,285 HP
How Demi-Human Queen Marigga fights
At Gravesite Plain · Gravesite Plain, its toughest placement: 9,793 HP.
Attacks the game's own
The attacks it picks on its own, most used first. Damage is the attack power of its strongest hit at this placement, before your defense and negation.
| Attack | Parry | Block | Damage |
|---|---|---|---|
| Projectile (1)1 hit · first hit after 1.5 s | No | Yes | 604magic |
| 2-hit strike combo2 hits · first hit after 0.6 s | No | Yes | 793strike |
| Strike + projectile (1)2 hits · first hit after 1.0 s | No | Yes | 793strike |
| Projectile (2)1 hit · first hit after 1.8 s | No | Yes | 528magic |
| Strike + projectile (2)2 hits · first hit after 1.3 s | No | Yes | 1,019strike |
| Strike + projectile (3)2 hits · first hit after 0.9 s | No | Yes | 1,019strike |
2 more attacks it chains after another one
| Attack | Parry | Block | Damage |
|---|---|---|---|
| Strike + projectile (4)2 hits · first hit after 1.0 s | No | Yes | 1,057strike |
| Strike + projectile (5)2 hits · first hit after 2.8 s | No | Yes | 944strike |
Parry: whether a parry works on it (for combos, which hits). Block: whether a shield stops it; grabs go through.
Attack choice by distance the boss's own
How often it opens with each attack at each range, from its main weight tables (it switches between 10 sets of tables by state; the main one is shown).
- Projectile (1)
- 2-hit strike combo
- Strike + projectile (1)
- Projectile (2)
- Strike + projectile (2)
- Other attacks and moves
Show as a table
| Distance | Most likely picks |
|---|---|
| under 1.5 m | Strike + projectile (1) 50% · 2-hit strike combo 30% · Moving or other actions 20% |
| under 1.5 m | Strike + projectile (1) 50% · 2-hit strike combo 30% · Moving or other actions 20% |
| 1.5–5 m | 2-hit strike combo 60% · Moving or other actions 40% |
| 1.5–5 m | 2-hit strike combo 60% · Moving or other actions 40% |
| 5–7.5 m | Moving or other actions 100% |
| 5–7.5 m | Moving or other actions 50% · Strike + projectile (3) 50% |
| 7.5–10 m | Moving or other actions 70% · Projectile (1) 30% |
| 7.5–10 m | Projectile (2) 50% · Moving or other actions 15% · Strike + projectile (2) 15% |
| 10–15 m | Moving or other actions 70% · Projectile (1) 30% |
| 10–15 m | Projectile (2) 50% · Projectile (1) 25% · Strike + projectile (2) 15% |
| 15–20 m | Moving or other actions 100% |
| 15–20 m | Projectile (1) 50% · Strike + projectile (2) 30% · Moving or other actions 20% |
| 20 m + | Moving or other actions 100% |
| 20 m + | Projectile (1) 50% · Strike + projectile (2) 30% · Moving or other actions 20% |
- Attacks
- 8
- With a cooldown
- 11 1–15 s
What hurts it most
- Fire-20% +20%
- Slash-10% +10%
- Standard0%
- Strike0% ±0
- Pierce0% ±0
- Magic0% ±0
- Lightning0% ±0
- Holy0% ±0
Negation (lower lets more through), and how much more or less damage that type deals than Standard does.
Status procs to kill it
| Status | 1st proc | HP per proc | Procs to kill |
|---|---|---|---|
| Bleed | 296 | 1,569 | 75,345 buildup |
| Frost | 296 | 1,009 | 108,894 buildup |
| Poison | 222 | 1,247 | 85,245 buildup |
| Scarlet Rot | 222 | 2,936 | 41,154 buildup |
From full HP with that status alone; thresholds grow after each proc. Frostbite's extra 20% damage taken isn't counted.
Weapons that hit it hardest
Attack rating that gets through its negations at max upgrade with every stat at 50, best affinity per weapon (flat defense left out). Try your own build in the build planner →
Attacks, their hits, parry and block, grabs and damage are the boss's own; so is when it picks them. Attack names follow the names players commonly use; the rest are described from their hits.