Death Knight
Fought in 2 places, from 19,285 HP to 24,080 HP at Rauh Base · Scorpion River Catacombs: each place carries its own area scaling. It takes the most damage from Holy and the least from Standard.
- HP (NG)
- 19,285–24,080
- HP in NG+7
- 46,073
- Stance
- 80
- Weakest to
- Holy 0%
- Resists most
- Standard 40%
- Places
- 2
Appears in 2 places · HP 19,285–24,080
Each place uses its own copy with that area's scaling. First playthrough, offline; jump to a place for its full stats, rewards and map marker.
| Place | HP | HP in NG+7 | Stance | Phys. defense |
|---|---|---|---|---|
| Gravesite Plain · Fog Rift Catacombs | 19,285 | 46,123 (differs from most places) | 80 | 122 |
| Rauh Base · Scorpion River Catacombs | 24,080 (differs from most places) | 46,073 | 80 | 123 (differs from most places) |
Marked values differ from most of the other places.
Each place
Gravesite Plain
Place 1 of 2: Fog Rift Catacombs
- HP
- 19,285
- NG+7 HP · differs
- 46,123
- Stance
- 80
- Weakest to
- Holy 0%
- Resists most
- Standard, Slash, Strike, Magic and Lightning 40%
Negation, defense and status buildup
Damage negation
Flat defense
Physical 122 · Magic 122 · Fire 122 · Lightning 122 · Holy 122
Status buildup to proc
| Status | 1st proc | 2nd | 3rd | 4th |
|---|---|---|---|---|
| Poison | 649 | 939 | 1,396 | 1,396 |
| Scarlet Rot | 649 | 939 | 1,396 | 1,396 |
| Bleed | Immune | |||
| Frost | 649 | 939 | 1,396 | 1,396 |
| Sleep | 649 | 939 | 1,396 | 1,396 |
| Madness | Immune | |||
| Death Blight | Immune | |||
HP in each journey
- NG19,285
- +132,945
- +236,239
- +337,886
- +439,534
- +542,828
- +644,476
- +746,123
Rewards
Once per playthrough, on its defeat.
Other bosses in Gravesite Plain
- Red Bear 4,798 HP
- Demi-Human Chief 5,173 HP
- Kindred of Rot 6,200 HP
- Demi-Human Queen Marigga 9,793 HP
- Demi-Human Swordmaster Onze 14,883 HP
- Miranda Blossom 16,693 HP
Rauh Base
Place 2 of 2: Scorpion River Catacombs
- HP · differs
- 24,080
- NG+7 HP
- 46,073
- Stance
- 80
- Weakest to
- Holy 0%
- Resists most
- Standard, Slash, Strike, Magic and Lightning 40%
Negation, defense and status buildup
Damage negation
Flat defense
Physical 123 · Magic 123 · Fire 123 · Lightning 123 · Holy 123
Status buildup to proc
| Status | 1st proc | 2nd | 3rd | 4th |
|---|---|---|---|---|
| Poison | 667 | 957 | 1,414 | 1,414 |
| Scarlet Rot | 667 | 957 | 1,414 | 1,414 |
| Bleed | Immune | |||
| Frost | 667 | 957 | 1,414 | 1,414 |
| Sleep | 667 | 957 | 1,414 | 1,414 |
| Madness | Immune | |||
| Death Blight | Immune | |||
HP in each journey
- NG24,080
- +132,909
- +236,200
- +337,845
- +439,491
- +542,782
- +644,427
- +746,073
Rewards
Once per playthrough, on its defeat.
Other bosses in Rauh Base
- Scaly Misbegotten 5,708 HP
- Kindred of Rot 6,420 HP
- Chief Bloodfiend 14,392 HP
- Moore 18,321 HP
- Miranda Blossom 25,509 HP
- Guardian Golem 26,251 HP
How Death Knight fights
At Rauh Base · Scorpion River Catacombs, its toughest placement: 24,080 HP.
Phases by HP exact
- At 70% HP or less: 2-hit slash combo + 2 projectiles becomes available.
Attacks the game's own
The attacks it picks on its own, most used first. Damage is the attack power of its strongest hit at this placement, before your defense and negation.
| Attack | Parry | Block | Damage |
|---|---|---|---|
| 2-hit slash combo (1)2 hits · first hit after 1.0 s | Yes | Yes | 620slash |
| 2-hit combo2 hits · first hit after 0.9 s | No | Yes | 752lightning |
| 2-hit slash combo (2)2 hits · first hit after 1.0 s | Yes | Yes | 601slash |
| 4-hit slash combo4 hits · first hit after 1.2 s | Hits 1 and 3 | Yes | 451slash |
| 2 projectiles2 hits · first hit after 1.1 s | No | Yes | 451physical |
| 2-hit slash combo + 2 projectiles4 hits · first hit after 2.8 s · from 70% HP | Hits 1 and 3 | Yes | 1,241790 slash · 451 lightning |
| 2-hit slash combo (3)2 hits · first hit after 1.2 s | Hit 1 | Yes | 1,3911,053 slash · 338 lightning |
| Grab2 hits · first hit after 0.4 s | No | No | 2,539physical, if it catches you |
6 more attacks it chains after another one
| Attack | Parry | Block | Damage |
|---|---|---|---|
| Slash (1)1 hit · first hit after 0.8 s · after 2-hit slash combo (1) and 2-hit slash combo (5) | Yes | Yes | 677slash |
| 2-hit slash combo (4)2 hits · first hit after 0.6 s · after 2-hit slash combo (2) | Yes | Yes | 601slash |
| Slash (2)1 hit · first hit after 0.9 s · after 4-hit slash combo and 2-hit slash combo (4) or 1 more | Yes | Yes | 677slash |
| 5-hit slash combo + projectile6 hits · first hit after 0.7 s · after 2-hit slash combo (3) | Hit 1 | Yes | 789451 slash · 338 lightning |
| Slash (3)1 hit · first hit after 0.8 s · after 2-hit combo | Yes | Yes | 677slash |
| 2-hit slash combo (5)2 hits · first hit after 1.0 s | Yes | Yes | 620slash |
Parry: whether a parry works on it (for combos, which hits). Block: whether a shield stops it; grabs go through.
Attack choice by distance the boss's own
How often it opens with each attack at each range, from its main weight tables (it switches between 3 sets of tables by state; the main one is shown).
- 2-hit slash combo (1)
- 2-hit combo
- 2-hit slash combo (2)
- 4-hit slash combo
- 2 projectiles
- Other attacks and moves
Show as a table
| Distance | Most likely picks |
|---|---|
| under 1.5 m | 2-hit slash combo (2) 33% · 4-hit slash combo 22% · 2-hit slash combo (1) 22% |
| 1.5–4.5 m | 2-hit slash combo (1) 33% · Moving or other actions 17% · 2-hit combo 17% |
| 4.5–10 m | Moving or other actions 17% · 2-hit combo 17% · 2-hit slash combo (2) 17% |
| 10 m + | 2-hit combo 33% · 2-hit slash combo (1) 33% · 2 projectiles 33% |
- Attacks
- 14
- With a cooldown
- 9 10–50 s
- Walk in before attacking
- 5 from up to 10 m
What hurts it most
- Holy0% +67%
- Pierce20% +33%
- Fire20% +33%
- Standard40%
- Slash40% ±0
- Strike40% ±0
- Magic40% ±0
- Lightning40% ±0
Negation (lower lets more through), and how much more or less damage that type deals than Standard does.
Status procs to kill it
| Status | 1st proc | HP per proc | Procs to kill |
|---|---|---|---|
| Bleed | Immune | ||
| Frost | 667 | 2,438 | 1012,936 buildup |
| Poison | 667 | 2,147 | 1215,764 buildup |
| Scarlet Rot | 667 | 5,251 | 55,866 buildup |
From full HP with that status alone; thresholds grow after each proc. Frostbite's extra 20% damage taken isn't counted.
Weapons that hit it hardest
Attack rating that gets through its negations at max upgrade with every stat at 50, best affinity per weapon (flat defense left out). Try your own build in the build planner →
Attacks, their hits, parry and block, grabs and damage are the boss's own; so is when it picks them. Attack names follow the names players commonly use; the rest are described from their hits.
Patch history 1
Every patch that changed its numbers, version by version.
- 1.13.1from 1.12.4
Every changed value (1)
Value Before to After Change Linked data 1 SpEffect ID [15] 5,262 -1 changed