Chief Bloodfiend
Fought in 3 places, from 11,760 HP to 21,948 HP at Gravesite Plain · Rivermouth Cave: each place carries its own area scaling. It takes the most damage from Slash and the least from Fire.
- HP (NG)
- 11,760–21,948
- HP in NG+7
- 44,994
- Stance
- 80
- Weakest to
- Slash -20%
- Resists most
- Fire 40%
- Places
- 3
Appears in 3 places · HP 11,760–21,948
Each place uses its own copy with that area's scaling. First playthrough, offline; jump to a place for its full stats, rewards and map marker.
| Place | HP | HP in NG+7 | Stance | Runes | Phys. defense |
|---|---|---|---|---|---|
| Ancient Ruins of Rauh · Viaduct Minor Towerordinary enemy · no marker | 11,760 lowest | 22,501 lowest | 80 | 1,718 | 123 |
| Rauh Base · Ravine Northordinary enemy · no marker | 14,392 | 22,948 | 80 | 2,392 (differs from most places) | 124 highest |
| Gravesite Plain · Rivermouth Cave | 21,948 highest | 44,994 highest | 80 | — | 122 lowest |
Marked values differ from most of the other places.
Each place
Ancient Ruins of Rauh
Place 1 of 3: Viaduct Minor Tower
- HP · lowest
- 11,760
- NG+7 HP · lowest
- 22,501
- Stance
- 80
- Runes
- 1,718
- Weakest to
- Slash −20%
- Resists most
- Fire 40%
Negation, defense and status buildup
Damage negation
Flat defense
Physical 123 · Magic 123 · Fire 123 · Lightning 123 · Holy 123
Status buildup to proc
| Status | 1st proc | 2nd | 3rd | 4th |
|---|---|---|---|---|
| Poison | 296 | 338 | 436 | 726 |
| Scarlet Rot | 296 | 338 | 436 | 726 |
| Bleed | 667 | 957 | 1,414 | 1,414 |
| Frost | 296 | 338 | 436 | 726 |
| Sleep | Immune | |||
| Madness | Immune | |||
| Death Blight | Immune | |||
HP in each journey
- NG11,760
- +116,072
- +217,679
- +318,483
- +419,287
- +520,894
- +621,698
- +722,501
Drops per kill
Sacred Bloody Flesh ×5once100%
Other bosses in Ancient Ruins of Rauh
- Kindred of Rot 4,117 HP
- Red Bear 8,959 HP
- Golden Hippopotamus 18,524 HP
- Hornsent 21,859 HP
- Romina, Saint of the Bud 35,798 HP
- Dryleaf Dane 54,963 HP
Rauh Base
Place 2 of 3: Ravine North
- HP
- 14,392
- NG+7 HP
- 22,948
- Stance
- 80
- Runes · differs
- 2,392
- Weakest to
- Slash −20%
- Resists most
- Fire 40%
Negation, defense and status buildup
Damage negation
Flat defense
Physical 124 · Magic 124 · Fire 124 · Lightning 124 · Holy 124
Status buildup to proc
| Status | 1st proc | 2nd | 3rd | 4th |
|---|---|---|---|---|
| Poison | 316 | 358 | 456 | 746 |
| Scarlet Rot | 316 | 358 | 456 | 746 |
| Bleed | 712 | 1,002 | 1,459 | 1,459 |
| Frost | 316 | 358 | 456 | 746 |
| Sleep | Immune | |||
| Madness | Immune | |||
| Death Blight | Immune | |||
HP in each journey
- NG14,392
- +116,391
- +218,031
- +318,850
- +419,670
- +521,309
- +622,129
- +722,948
Drops per kill
Sacred Bloody Flesh ×5once100%
Other bosses in Rauh Base
- Scaly Misbegotten 5,708 HP
- Kindred of Rot 6,420 HP
- Moore 18,321 HP
- Death Knight 24,080 HP
- Miranda Blossom 25,509 HP
- Guardian Golem 26,251 HP
Gravesite Plain
Place 3 of 3: Rivermouth Cave
- HP · highest
- 21,948
- NG+7 HP · highest
- 44,994
- Stance
- 80
- Weakest to
- Slash −20%
- Resists most
- Fire 40%
Negation, defense and status buildup
Damage negation
Flat defense
Physical 122 · Magic 122 · Fire 122 · Lightning 122 · Holy 122
Status buildup to proc
| Status | 1st proc | 2nd | 3rd | 4th |
|---|---|---|---|---|
| Poison | 295 | 337 | 435 | 725 |
| Scarlet Rot | 295 | 337 | 435 | 725 |
| Bleed | 663 | 953 | 1,410 | 1,410 |
| Frost | 295 | 337 | 435 | 725 |
| Sleep | Immune | |||
| Madness | Immune | |||
| Death Blight | Immune | |||
HP in each journey
- NG21,948
- +132,138
- +235,352
- +336,959
- +438,566
- +541,780
- +643,387
- +744,994
Other bosses in Gravesite Plain
- Red Bear 4,798 HP
- Demi-Human Chief 5,173 HP
- Kindred of Rot 6,200 HP
- Demi-Human Queen Marigga 9,793 HP
- Demi-Human Swordmaster Onze 14,883 HP
- Miranda Blossom 16,693 HP
How Chief Bloodfiend fights
At Gravesite Plain · Rivermouth Cave, its toughest placement: 21,948 HP.
Phases by HP exact
- At 60% HP or less: Projectile (2) and Projectile (1) become available.
Attacks partly traced
The attacks it picks on its own, most used first. Damage is the attack power of its strongest hit at this placement, before your defense and negation.
| Attack | Parry | Block | Damage |
|---|---|---|---|
| Single hit (1)1 hit · first hit after 1.4 s | Yes | Yes | 679physical |
| Projectile (1)1 hit · first hit after 1.0 s · from 60% HP | No | Yes | 868fire |
| Projectile (2)1 hit · first hit after 1.5 s · from 60% HP | No | Yes | 264fire |
| Single hit + projectile (1)2 hits · first hit after 1.8 s | No | Yes | 1,170physical |
| Single hit (2)1 hit · first hit after 1.4 s | No | Yes | 754physical |
| Single hit (3)1 hit · first hit after 1.1 s | Yes | Yes | 943physical |
| Single hit + projectile (2)2 hits · first hit after 2.7 s | No | Yes | 1,245physical |
| Projectile (3)1 hit · first hit after 0.9 s | No | Yes | 264fire |
| Single hit (4)1 hit · first hit after 1.4 s | Yes | Yes | 1,094physical |
| Projectile (4)1 hit · first hit after 0.9 s | No | Yes | 264fire |
| 3-hit combo + 3 projectiles6 hits · first hit after 1.2 s | No | Yes | 566physical |
| 2 projectiles2 hits · first hit after 1.2 s | No | Yes | 264fire |
| Single hit (5)1 hit · first hit after 0.6 s | No | Yes | 754physical |
| Thrust1 hit · first hit after 1.7 s | Yes | Yes | 792pierce |
| Single hit (6)1 hit · first hit after 2.2 s | No | Yes | 1,170physical |
| Single hit (7)1 hit · first hit after 2.2 s | Yes | Yes | 1,132physical |
1 more attack it chains after another one
| Attack | Parry | Block | Damage |
|---|---|---|---|
| Single hit (8)1 hit · first hit after 0.9 s | Yes | Yes | 679physical |
Parry: whether a parry works on it (for combos, which hits). Block: whether a shield stops it; grabs go through. Its moveset also names 1 animation its model doesn't have; it isn't listed.
Attack choice by distance the boss's own
How often it opens with each attack at each range, from its main weight tables (it switches between 3 sets of tables by state; the main one is shown).
- Single hit (1)
- Projectile (1)
- Projectile (2)
- Single hit + projectile (1)
- Single hit (2)
- Other attacks and moves
Show as a table
| Distance | Most likely picks |
|---|---|
| under 4.5 m | Projectile (1) 24% · Projectile (4) 12% · Projectile (3) 12% |
| 4.5–6.5 m | Projectile (2) 24% · Single hit (2) 18% · Moving or other actions 12% |
| 6.5–9.5 m | Single hit (1) 40% · Moving or other actions 20% · Single hit (3) 20% |
- Attacks
- 17
- With a cooldown
- 19 5–20 s
- Walk in before attacking
- 18 from up to 3038 m
What hurts it most
- Slash-20% +20%
- Standard0%
- Strike0% ±0
- Pierce0% ±0
- Magic20% −20%
- Lightning20% −20%
- Holy20% −20%
- Fire40% −40%
Negation (lower lets more through), and how much more or less damage that type deals than Standard does.
Status procs to kill it
| Status | 1st proc | HP per proc | Procs to kill |
|---|---|---|---|
| Bleed | 663 | 3,392 | 78,666 buildup |
| Frost | 295 | 2,225 | 108,884 buildup |
| Poison | 295 | 2,013 | 1110,066 buildup |
| Scarlet Rot | 295 | 4,906 | 52,974 buildup |
From full HP with that status alone; thresholds grow after each proc. Frostbite's extra 20% damage taken isn't counted.
Weapons that hit it hardest
Attack rating that gets through its negations at max upgrade with every stat at 50, best affinity per weapon (flat defense left out). Try your own build in the build planner →
Attacks, their hits, parry and block, grabs and damage are the boss's own; so is when it picks them. Attack names follow the names players commonly use; the rest are described from their hits.
Video: Chief Bloodfiend
Drop odds
Chance per kill at 100 Discovery (Arcane and items raise it), and at higher Discovery for the drops it affects.
Ancient Ruins of Rauh · Viaduct Minor Tower
| Item | Chance | Kills for 90% |
|---|---|---|
| 100% | — |
Rauh Base · Ravine North
| Item | Chance | Kills for 90% |
|---|---|---|
| 100% | — |