Almanauts
Elden Ring
BossCerulean CoastScadu AltusChanged in 1 patchVerified for build 25827938

Golden Hippopotamus

Fought in 4 places, from 15,136 HP to 33,866 HP at Shadow Keep · Main Gate Plaza: each place carries its own area scaling. It takes the most damage from Fire and the least from Standard.

HP (NG)
15,136–33,866
HP in NG+7
60,748
Stance
80
Weakest to
Fire -20%
Resists most
Standard 0%
Places
4

Appears in 4 places · HP 15,136–33,866

Each place uses its own copy with that area's scaling. First playthrough, offline; jump to a place for its full stats, rewards and map marker.

PlaceHPHP in NG+7StanceRunesPhys. defense
Cerulean Coast · Cerulean Coast Westordinary enemy · no marker15,136 lowest28,960809,576 lowest123
Scadu Altus · Bridge Leading to the Village×2 · ordinary enemy · no marker16,63228,929 lowest8011,270123
Ancient Ruins of Rauh · Rauh Ancient Ruins, Eastordinary enemy · no marker18,52429,5358011,960 highest124 (differs from most places)
Shadow Keep · Main Gate Plaza33,866 highest60,748 highest80—123

Marked values differ from most of the other places.

Each place

Cerulean Coast

Place 1 of 4: Cerulean Coast West

Ordinary enemy hereNearest Site of Grace: Cerulean Coast WestScaling ×10.75

Not on the map: fought as an ordinary enemy here
HP · lowest
15,136
NG+7 HP
28,960
Stance
80
Runes · lowest
9,576
Weakest to
Fire and Lightning −20%
Resists most
Standard, Strike, Pierce, Magic and Holy 0%
Negation, defense and status buildup
Damage negation
Standard0%
Slash-10%
Strike0%
Pierce0%
Magic0%
Fire-20%
Lightning-20%
Holy0%
Flat defense

Physical 123 · Magic 123 · Fire 123 · Lightning 123 · Holy 123

Status buildup to proc
Status1st proc2nd3rd4th
Poison4085067961,253
Scarlet Rot4085067961,253
Bleed6679571,4141,414
Frost6679571,4141,414
SleepImmune
MadnessImmune
Death BlightImmune
HP in each journey
  1. NG15,136
  2. +120,685
  3. +222,754
  4. +323,788
  5. +424,823
  6. +526,891
  7. +627,925
  8. +728,960

Rewards

Once per playthrough, on its defeat.

Other bosses in Cerulean Coast

Scadu Altus

Place 2 of 4: Bridge Leading to the Village

Ordinary enemy hereNearest Site of Grace: Bridge Leading to the Village×2 hereScaling ×11.813

Not on the map: fought as an ordinary enemy here
HP
16,632
NG+7 HP · lowest
28,929
Stance
80
Runes
11,270
Weakest to
Fire and Lightning −20%
Resists most
Standard, Strike, Pierce, Magic and Holy 0%
Negation, defense and status buildup
Damage negation
Standard0%
Slash-10%
Strike0%
Pierce0%
Magic0%
Fire-20%
Lightning-20%
Holy0%
Flat defense

Physical 123 · Magic 123 · Fire 123 · Lightning 123 · Holy 123

Status buildup to proc
Status1st proc2nd3rd4th
Poison4215198091,266
Scarlet Rot4215198091,266
Bleed6899791,4361,436
Frost6899791,4361,436
SleepImmune
MadnessImmune
Death BlightImmune
HP in each journey
  1. NG16,632
  2. +120,663
  3. +222,730
  4. +323,763
  5. +424,796
  6. +526,863
  7. +627,896
  8. +728,929

Rewards

Once per playthrough, on its defeat.

Other bosses in Scadu Altus

Ancient Ruins of Rauh

Place 3 of 4: Rauh Ancient Ruins, East

Ordinary enemy hereNearest Site of Grace: Rauh Ancient Ruins, EastScaling ×13.156

Not on the map: fought as an ordinary enemy here
HP
18,524
NG+7 HP
29,535
Stance
80
Runes · highest
11,960
Weakest to
Fire and Lightning −20%
Resists most
Standard, Strike, Pierce, Magic and Holy 0%
Negation, defense and status buildup
Damage negation
Standard0%
Slash-10%
Strike0%
Pierce0%
Magic0%
Fire-20%
Lightning-20%
Holy0%
Flat defense

Physical 124 · Magic 124 · Fire 124 · Lightning 124 · Holy 124

Status buildup to proc
Status1st proc2nd3rd4th
Poison4355338231,280
Scarlet Rot4355338231,280
Bleed7121,0021,4591,459
Frost7121,0021,4591,459
SleepImmune
MadnessImmune
Death BlightImmune
HP in each journey
  1. NG18,524
  2. +121,096
  3. +223,206
  4. +324,261
  5. +425,316
  6. +527,425
  7. +628,480
  8. +729,535

Rewards

Once per playthrough, on its defeat.

Other bosses in Ancient Ruins of Rauh

Shadow Keep

Place 4 of 4: Main Gate Plaza

Boss fightNearest Site of Grace: Main Gate PlazaScaling ×11.453

Show on map
HP · highest
33,866
NG+7 HP · highest
60,748
Stance
80
Weakest to
Fire and Lightning −20%
Resists most
Standard, Strike, Pierce, Magic and Holy 0%
Negation, defense and status buildup
Damage negation
Standard0%
Slash-10%
Strike0%
Pierce0%
Magic0%
Fire-20%
Lightning-20%
Holy0%
Flat defense

Physical 123 · Magic 123 · Fire 123 · Lightning 123 · Holy 123

Status buildup to proc
Status1st proc2nd3rd4th
Poison4175158051,262
Scarlet Rot4175158051,262
Bleed6829721,4291,429
Frost6829721,4291,429
SleepImmune
MadnessImmune
Death BlightImmune
HP in each journey
  1. NG33,866
  2. +143,391
  3. +247,731
  4. +349,900
  5. +452,070
  6. +556,409
  7. +658,579
  8. +760,748

Rewards

Once per playthrough, on its defeat.

Other bosses in Shadow Keep

How Golden Hippopotamus fights

At Shadow Keep · Main Gate Plaza, its toughest placement: 33,866 HP.

Phases by HP exact

70%
  • It checks its HP at 70% when it chooses what to do.

Attacks the game's own

The attacks it picks on its own, most used first. Damage is the attack power of its strongest hit at this placement, before your defense and negation.

AttackParryBlockDamage
Strike (1)1 hit · first hit after 2.1 sNoYes1,212strike
Strike (2)1 hit · first hit after 2.4 sNoYes1,8941,364 strike · 530 holy
Slash (1)1 hit · first hit after 1.0 sNoYes985slash
Grab1 hit · first hit after 1.5 sNoNo1,818physical, if it catches you
Projectile1 hit · first hit after 3.1 sNoYes681454 pierce · 227 holy
2-hit strike combo2 hits · first hit after 1.4 sNoYes1,023strike
Strike + 5 projectiles6 hits · first hit after 1.9 sNoYes1,136strike
Slash (2)1 hit · first hit after 0.7 sNoYes833slash
Slash (3)1 hit · first hit after 1.0 sNoYes985slash
Strike + projectile2 hits · first hit after 3.7 sNoYes1,288strike
Single hit (1)1 hit · first hit after 1.4 sNoYes833physical
Slash (4)1 hit · first hit after 2.1 sNoYes985slash
6 more attacks it chains after another one
AttackParryBlockDamage
Slash (5)1 hit · first hit after 1.0 s · after Slash (3) and Slash (1) or 1 moreNoYes985slash
Slash (6)1 hit · first hit after 2.2 s · after Slash (1)NoYes1,212slash
Single hit (2)1 hit · first hit after 1.2 s · after Slash (3) and Single hit (1)NoYes1,212physical
Strike (3)1 hit · first hit after 0.9 s · after Slash (3)NoYes1,136strike
Strike (4)1 hit · first hit after 0.9 s · after Slash (5)NoYes1,136strike
Strike (5)1 hit · first hit after 1.8 s · after Strike (1)NoYes1,250strike

Parry: whether a parry works on it (for combos, which hits). Block: whether a shield stops it; grabs go through.

Attack choice by distance the boss's own

How often it opens with each attack at each range, from its main weight tables (it switches between 7 sets of tables by state; the main one is shown).

  • Strike (1)
  • Strike (2)
  • Slash (1)
  • Grab
  • Projectile
  • Other attacks and moves
Show as a table
DistanceMost likely picks
under 7 mSlash (1) 33% · 2-hit strike combo 33% · Strike + 5 projectiles 33%
7–15 mGrab 30% · Projectile 30% · Strike (2) 30%
15–25 mStrike (1) 60% · Strike (2) 20% · Grab 10%
Attacks
18
With a cooldown
13 1–40 s
Walk in before attacking
4 from up to 50 m

What hurts it most

  1. Fire-20% +20%
  2. Lightning-20% +20%
  3. Slash-10% +10%
  4. Standard0%
  5. Strike0% ±0
  6. Pierce0% ±0
  7. Magic0% ±0
  8. Holy0% ±0

Negation (lower lets more through), and how much more or less damage that type deals than Standard does.

Status procs to kill it

Status1st procHP per procProcs to kill
Bleed6825,18078,799 buildup
Frost6823,4171013,086 buildup
Poison4172,7641314,357 buildup
Scarlet Rot4176,83654,261 buildup

From full HP with that status alone; thresholds grow after each proc. Frostbite's extra 20% damage taken isn't counted.

Attacks, their hits, parry and block, grabs and damage are the boss's own; so is when it picks them. Attack names follow the names players commonly use; the rest are described from their hits.

Kill-speed simulator New

How many hits Golden Hippopotamus takes with your weapon and stats, in any journey: damage per hit through its defense and negations, stance, and status procs as its thresholds grow.

Simulate Golden Hippopotamus

Patch history 1

Every patch that changed its numbers, version by version.

  1. 1.13.1from 1.12.4
      Every changed value (1)
      ValueBeforetoAfterChange
      Linked data 1
      SpEffect ID [31]4,301-1changed