Almanauts
Elden Ring
BossAncient Ruins of RauhVerified for build 25827938

Romina, Saint of the Bud

35,798 HP at Ancient Ruins of Rauh · Church of the Bud, with the area's scaling applied. It takes the most damage from Fire and the least from Slash.

HP (NG)
35,798
HP in NG+7
54,074
Stance
80
Weakest to
Fire 0%
Resists most
Slash 40%
Nearest grace
Church of the Bud

Where you fight it

Its stats where it stands, with that area's scaling (first playthrough, offline).

Ancient Ruins of Rauh

Church of the Bud

Boss fightNearest Site of Grace: Church of the BudScaling ×14.094

Show on map
HP
35,798
NG+7 HP
54,074
Stance
80
Weakest to
Fire 0%
Resists most
Slash 40%
Negation, defense and status buildup
Damage negation
Standard20%
Slash40%
Strike20%
Pierce20%
Magic20%
Fire0%
Lightning20%
Holy20%
Flat defense

Physical 124 · Magic 124 · Fire 124 · Lightning 124 · Holy 124

Status buildup to proc
Status1st proc2nd3rd4th
PoisonImmune
Scarlet RotImmune
Bleed4445428321,289
Frost323365463753
SleepImmune
MadnessImmune
Death BlightImmune
HP in each journey
  1. NG35,798
  2. +138,624
  3. +242,486
  4. +344,417
  5. +446,349
  6. +550,211
  7. +652,142
  8. +754,074

Other bosses in Ancient Ruins of Rauh

How Romina, Saint of the Bud fights

At Ancient Ruins of Rauh · Church of the Bud, its toughest placement: 35,798 HP.

Phases by HP exact

60%
  • It checks its HP at 60% when it chooses what to do.

Attacks partly traced

The attacks it picks on its own, most used first. Damage is the attack power of its strongest hit at this placement, before your defense and negation.

AttackParryBlockDamage
3-hit slash combo + 4 projectiles7 hits · first hit after 3.1 sNoYes994slash
2 projectiles2 hits · first hit after 0.0 sNoYes688physical
Slash (1)1 hit · first hit after 1.0 sNoYes688slash
3-hit strike combo3 hits · first hit after 2.0 sNoYes918strike
Strike (1)1 hit · first hit after 1.1 sNoYes765strike
Slash (2)1 hit · first hit after 1.8 sNoYes650slash
Thrust + projectile (1)2 hits · first hit after 1.5 sNoYes994pierce
Thrust + projectile (2)2 hits · first hit after 2.7 sNoYes1,071pierce
3-hit slash combo3 hits · first hit after 1.2 sNoYes879slash
5 projectiles5 hits · first hit after 0.3 sNoYes688physical
Strike (2)1 hit · first hit after 1.2 sNoYes765strike
8-hit combo8 hits · first hit after 1.4 sNoYes803strike
Strike (3)1 hit · first hit after 1.1 sNoYes879strike
Grab1 hit · first hit after 1.2 sNoNo2,180physical, if it catches you
Slash (3)1 hit · first hit after 0.6 sNoYes573slash
Slash (4)1 hit · first hit after 1.1 sNoYes612slash
2-hit slash combo (1)2 hits · first hit after 0.8 sNoYes612slash
Projectile1 hit · first hit after 1.4 sNoYes459physical
7 more attacks it chains after another one
AttackParryBlockDamage
2-hit slash combo (2)2 hits · first hit after 0.6 s · after Slash (3) and Slash (7)NoYes650slash
Slash (5)1 hit · first hit after 1.2 s · after Slash (1)NoYes765slash
Slash (6)1 hit · first hit after 1.7 s · after Slash (5)NoYes879slash
Strike (4)1 hit · first hit after 1.3 s · after Strike (3) and Strike (1)NoYes841strike
2-hit slash combo (3)2 hits · first hit after 0.6 s · after Strike (2)NoYes707slash
2-hit combo2 hits · first hit after 0.8 s · after 2-hit slash combo (3)NoYes937slash
Slash (7)1 hit · first hit after 0.6 s · after Slash (2)NoYes535slash

Parry: whether a parry works on it (for combos, which hits). Block: whether a shield stops it; grabs go through. Its moveset also names 1 animation its model doesn't have; it isn't listed.

Attack choice by distance the boss's own

How often it opens with each attack at each range, from its main weight tables (it switches between 14 sets of tables by state; the main one is shown).

  • 3-hit slash combo + 4 projectiles
  • 2 projectiles
  • Slash (1)
  • 3-hit strike combo
  • Strike (1)
  • Other attacks and moves
Show as a table
DistanceMost likely picks
under 2.5 mSlash (1) 22% · 3-hit strike combo 22% · 3-hit slash combo + 4 projectiles 22%
2.5–5 mSlash (1) 19% · 3-hit strike combo 19% · Thrust + projectile (1) 9%
5–10 mStrike (1) 29% · Thrust + projectile (1) 15% · 3-hit slash combo + 4 projectiles 15%
10–15 m2 projectiles 50% · Slash (2) 30% · Strike (1) 10%
Attacks
25
With a cooldown
19 1–40 s
Walk in before attacking
8 from up to 20 m

What hurts it most

  1. Fire0% +25%
  2. Standard20%
  3. Strike20% ±0
  4. Pierce20% ±0
  5. Magic20% ±0
  6. Lightning20% ±0
  7. Holy20% ±0
  8. Slash40% −25%

Negation (lower lets more through), and how much more or less damage that type deals than Standard does.

Status procs to kill it

Status1st procHP per procProcs to kill
Bleed4445,47076,974 buildup
Frost3233,610109,164 buildup
PoisonImmune
Scarlet RotImmune

From full HP with that status alone; thresholds grow after each proc. Frostbite's extra 20% damage taken isn't counted.

Attacks, their hits, parry and block, grabs and damage are the boss's own; so is when it picks them. Attack names follow the names players commonly use; the rest are described from their hits.

Kill-speed simulator New

How many hits Romina, Saint of the Bud takes with your weapon and stats, in any journey: damage per hit through its defense and negations, stance, and status procs as its thresholds grow.

Simulate Romina, Saint of the Bud