Romina, Saint of the Bud
35,798 HP at Ancient Ruins of Rauh · Church of the Bud, with the area's scaling applied. It takes the most damage from Fire and the least from Slash.
- HP (NG)
- 35,798
- HP in NG+7
- 54,074
- Stance
- 80
- Weakest to
- Fire 0%
- Resists most
- Slash 40%
- Nearest grace
- Church of the Bud
Where you fight it
Its stats where it stands, with that area's scaling (first playthrough, offline).
Ancient Ruins of Rauh
Church of the Bud
- HP
- 35,798
- NG+7 HP
- 54,074
- Stance
- 80
- Weakest to
- Fire 0%
- Resists most
- Slash 40%
Negation, defense and status buildup
Damage negation
Flat defense
Physical 124 · Magic 124 · Fire 124 · Lightning 124 · Holy 124
Status buildup to proc
| Status | 1st proc | 2nd | 3rd | 4th |
|---|---|---|---|---|
| Poison | Immune | |||
| Scarlet Rot | Immune | |||
| Bleed | 444 | 542 | 832 | 1,289 |
| Frost | 323 | 365 | 463 | 753 |
| Sleep | Immune | |||
| Madness | Immune | |||
| Death Blight | Immune | |||
HP in each journey
- NG35,798
- +138,624
- +242,486
- +344,417
- +446,349
- +550,211
- +652,142
- +754,074
Other bosses in Ancient Ruins of Rauh
- Kindred of Rot 4,117 HP
- Red Bear 8,959 HP
- Chief Bloodfiend 11,760 HP
- Golden Hippopotamus 18,524 HP
- Hornsent 21,859 HP
- Dryleaf Dane 54,963 HP
How Romina, Saint of the Bud fights
At Ancient Ruins of Rauh · Church of the Bud, its toughest placement: 35,798 HP.
Phases by HP exact
- It checks its HP at 60% when it chooses what to do.
Attacks partly traced
The attacks it picks on its own, most used first. Damage is the attack power of its strongest hit at this placement, before your defense and negation.
| Attack | Parry | Block | Damage |
|---|---|---|---|
| 3-hit slash combo + 4 projectiles7 hits · first hit after 3.1 s | No | Yes | 994slash |
| 2 projectiles2 hits · first hit after 0.0 s | No | Yes | 688physical |
| Slash (1)1 hit · first hit after 1.0 s | No | Yes | 688slash |
| 3-hit strike combo3 hits · first hit after 2.0 s | No | Yes | 918strike |
| Strike (1)1 hit · first hit after 1.1 s | No | Yes | 765strike |
| Slash (2)1 hit · first hit after 1.8 s | No | Yes | 650slash |
| Thrust + projectile (1)2 hits · first hit after 1.5 s | No | Yes | 994pierce |
| Thrust + projectile (2)2 hits · first hit after 2.7 s | No | Yes | 1,071pierce |
| 3-hit slash combo3 hits · first hit after 1.2 s | No | Yes | 879slash |
| 5 projectiles5 hits · first hit after 0.3 s | No | Yes | 688physical |
| Strike (2)1 hit · first hit after 1.2 s | No | Yes | 765strike |
| 8-hit combo8 hits · first hit after 1.4 s | No | Yes | 803strike |
| Strike (3)1 hit · first hit after 1.1 s | No | Yes | 879strike |
| Grab1 hit · first hit after 1.2 s | No | No | 2,180physical, if it catches you |
| Slash (3)1 hit · first hit after 0.6 s | No | Yes | 573slash |
| Slash (4)1 hit · first hit after 1.1 s | No | Yes | 612slash |
| 2-hit slash combo (1)2 hits · first hit after 0.8 s | No | Yes | 612slash |
| Projectile1 hit · first hit after 1.4 s | No | Yes | 459physical |
7 more attacks it chains after another one
| Attack | Parry | Block | Damage |
|---|---|---|---|
| 2-hit slash combo (2)2 hits · first hit after 0.6 s · after Slash (3) and Slash (7) | No | Yes | 650slash |
| Slash (5)1 hit · first hit after 1.2 s · after Slash (1) | No | Yes | 765slash |
| Slash (6)1 hit · first hit after 1.7 s · after Slash (5) | No | Yes | 879slash |
| Strike (4)1 hit · first hit after 1.3 s · after Strike (3) and Strike (1) | No | Yes | 841strike |
| 2-hit slash combo (3)2 hits · first hit after 0.6 s · after Strike (2) | No | Yes | 707slash |
| 2-hit combo2 hits · first hit after 0.8 s · after 2-hit slash combo (3) | No | Yes | 937slash |
| Slash (7)1 hit · first hit after 0.6 s · after Slash (2) | No | Yes | 535slash |
Parry: whether a parry works on it (for combos, which hits). Block: whether a shield stops it; grabs go through. Its moveset also names 1 animation its model doesn't have; it isn't listed.
Attack choice by distance the boss's own
How often it opens with each attack at each range, from its main weight tables (it switches between 14 sets of tables by state; the main one is shown).
- 3-hit slash combo + 4 projectiles
- 2 projectiles
- Slash (1)
- 3-hit strike combo
- Strike (1)
- Other attacks and moves
Show as a table
| Distance | Most likely picks |
|---|---|
| under 2.5 m | Slash (1) 22% · 3-hit strike combo 22% · 3-hit slash combo + 4 projectiles 22% |
| 2.5–5 m | Slash (1) 19% · 3-hit strike combo 19% · Thrust + projectile (1) 9% |
| 5–10 m | Strike (1) 29% · Thrust + projectile (1) 15% · 3-hit slash combo + 4 projectiles 15% |
| 10–15 m | 2 projectiles 50% · Slash (2) 30% · Strike (1) 10% |
- Attacks
- 25
- With a cooldown
- 19 1–40 s
- Walk in before attacking
- 8 from up to 20 m
What hurts it most
- Fire0% +25%
- Standard20%
- Strike20% ±0
- Pierce20% ±0
- Magic20% ±0
- Lightning20% ±0
- Holy20% ±0
- Slash40% −25%
Negation (lower lets more through), and how much more or less damage that type deals than Standard does.
Status procs to kill it
| Status | 1st proc | HP per proc | Procs to kill |
|---|---|---|---|
| Bleed | 444 | 5,470 | 76,974 buildup |
| Frost | 323 | 3,610 | 109,164 buildup |
| Poison | Immune | ||
| Scarlet Rot | Immune | ||
From full HP with that status alone; thresholds grow after each proc. Frostbite's extra 20% damage taken isn't counted.
Weapons that hit it hardest
Attack rating that gets through its negations at max upgrade with every stat at 50, best affinity per weapon (flat defense left out). Try your own build in the build planner →
Attacks, their hits, parry and block, grabs and damage are the boss's own; so is when it picks them. Attack names follow the names players commonly use; the rest are described from their hits.