Death Rite Bird
Fought in 5 places, from 6,577 HP to 28,905 HP at Cerulean Coast: each place carries its own area scaling. It takes the most damage from Strike and the least from Lightning.
- HP (NG)
- 6,577–28,905
- HP in NG+7
- 50,277
- Stance
- 120
- Weakest to
- Strike -40%
- Resists most
- Lightning 40%
- Places
- 5
Appears in 5 places · HP 6,577–28,905
Each place uses its own copy with that area's scaling. First playthrough, offline; jump to a place for its full stats, rewards and map marker.
| Place | HP | HP in NG+7 | Stance | Phys. defense |
|---|---|---|---|---|
| Liurnia of the Lakes · Gate Town North | 6,577 lowest | 13,619 lowest | 120 | 110 lowest |
| Caelid · Southern Aeonia Swamp Bank | 7,952 | 16,266 | 120 | 111 |
| Mountaintops of the Giants · Castle Sol Main Gate | 16,059 | 22,663 | 120 | 118 |
| Consecrated Snowfield · Apostate Derelict | 17,625 | 25,046 | 120 | 122 |
| Cerulean Coast | 28,905 highest | 50,277 highest | 120 | 123 highest |
Each place
Liurnia of the Lakes
Place 1 of 5: Gate Town North
- HP · lowest
- 6,577
- NG+7 HP · lowest
- 13,619
- Stance
- 120
- Weakest to
- Strike and Holy −40%
- Resists most
- Lightning 40%
Negation, defense and status buildup
Damage negation
Flat defense
Physical 110 · Magic 110 · Fire 110 · Lightning 110 · Holy 110
Status buildup to proc
| Status | 1st proc | 2nd | 3rd | 4th |
|---|---|---|---|---|
| Poison | Immune | |||
| Scarlet Rot | 539 | 829 | 1,286 | 1,286 |
| Bleed | Immune | |||
| Frost | Immune | |||
| Sleep | Immune | |||
| Madness | Immune | |||
| Death Blight | Immune | |||
HP in each journey
- NG6,577
- +19,728
- +210,700
- +311,187
- +411,673
- +512,646
- +613,133
- +713,619
Other bosses in Liurnia of the Lakes
- Cemetery Shade 691 HP
- Nox Swordstress 768 HP
- Omenkiller 972 HP
- Scaly Misbegotten 1,203 HP
- Demi-Human Chief 1,210 HP
- Mad Pumpkin Head 1,318 HP
Caelid
Place 2 of 5: Southern Aeonia Swamp Bank
- HP
- 7,952
- NG+7 HP
- 16,266
- Stance
- 120
- Weakest to
- Strike and Holy −40%
- Resists most
- Lightning 40%
Negation, defense and status buildup
Damage negation
Flat defense
Physical 111 · Magic 111 · Fire 111 · Lightning 111 · Holy 111
Status buildup to proc
| Status | 1st proc | 2nd | 3rd | 4th |
|---|---|---|---|---|
| Poison | Immune | |||
| Scarlet Rot | 544 | 834 | 1,291 | 1,291 |
| Bleed | Immune | |||
| Frost | Immune | |||
| Sleep | Immune | |||
| Madness | Immune | |||
| Death Blight | Immune | |||
HP in each journey
- NG7,952
- +111,618
- +212,780
- +313,361
- +413,942
- +515,104
- +615,685
- +716,266
Other bosses in Caelid
- Omenkiller 429 HP
- Kindred of Rot 753 HP
- Cemetery Shade 1,467 HP
- Mad Pumpkin Head 1,564 HP
- Nox Monk 1,631 HP
- Nox Swordstress 1,631 HP
Mountaintops of the Giants
Place 3 of 5: Castle Sol Main Gate
- HP
- 16,059
- NG+7 HP
- 22,663
- Stance
- 120
- Weakest to
- Strike and Holy −40%
- Resists most
- Lightning 40%
Negation, defense and status buildup
Damage negation
Flat defense
Physical 118 · Magic 118 · Fire 118 · Lightning 118 · Holy 118
Status buildup to proc
| Status | 1st proc | 2nd | 3rd | 4th |
|---|---|---|---|---|
| Poison | Immune | |||
| Scarlet Rot | 566 | 856 | 1,313 | 1,313 |
| Bleed | Immune | |||
| Frost | Immune | |||
| Sleep | Immune | |||
| Madness | Immune | |||
| Death Blight | Immune | |||
HP in each journey
- NG16,059
- +116,188
- +217,806
- +318,616
- +419,425
- +521,044
- +621,853
- +722,663
Other bosses in Mountaintops of the Giants
- Spiritcaller Snail 1,840 HP
- Demi-Human Chief 2,586 HP
- Roundtable Knight Vyke 9,146 HP
- Tibia Mariner 9,290 HP
- Godskin Apostle 9,847 HP
- Borealis the Freezing Fog 11,268 HP
Consecrated Snowfield
Place 4 of 5: Apostate Derelict
- HP
- 17,625
- NG+7 HP
- 25,046
- Stance
- 120
- Weakest to
- Strike and Holy −40%
- Resists most
- Lightning 40%
Negation, defense and status buildup
Damage negation
Flat defense
Physical 122 · Magic 122 · Fire 122 · Lightning 122 · Holy 122
Status buildup to proc
| Status | 1st proc | 2nd | 3rd | 4th |
|---|---|---|---|---|
| Poison | Immune | |||
| Scarlet Rot | 654 | 944 | 1,401 | 1,401 |
| Bleed | Immune | |||
| Frost | Immune | |||
| Sleep | Immune | |||
| Madness | Immune | |||
| Death Blight | Immune | |||
HP in each journey
- NG17,625
- +117,890
- +219,679
- +320,573
- +421,468
- +523,257
- +624,151
- +725,046
Other bosses in Consecrated Snowfield
- Cleanrot Knight 3,004 HP
- Scaly Misbegotten 3,650 HP
- Black Knife Assassin 5,025 HP
- Onyx Lord 5,190 HP
- Erdtree Burial Watchdog 7,232 HP
- Night's Cavalry Duo 7,246 HP
Place 5 of 5: Cerulean Coast
- HP · highest
- 28,905
- NG+7 HP · highest
- 50,277
- Stance
- 120
- Weakest to
- Strike and Holy −40%
- Resists most
- Lightning 40%
Negation, defense and status buildup
Damage negation
Flat defense
Physical 123 · Magic 123 · Fire 123 · Lightning 123 · Holy 123
Status buildup to proc
| Status | 1st proc | 2nd | 3rd | 4th |
|---|---|---|---|---|
| Poison | Immune | |||
| Scarlet Rot | 689 | 979 | 1,436 | 1,436 |
| Bleed | Immune | |||
| Frost | Immune | |||
| Sleep | Immune | |||
| Madness | Immune | |||
| Death Blight | Immune | |||
HP in each journey
- NG28,905
- +135,912
- +239,503
- +341,299
- +443,095
- +546,686
- +648,481
- +750,277
Other bosses in Cerulean Coast
- Demi-Human Swordmaster Onze 10,230 HP
- Dancer of Ranah 15,025 HP
- Golden Hippopotamus 15,136 HP
- Miranda Blossom 20,844 HP
- Swordhand of Night Jolán 36,496 HP
- Ghostflame Dragon 39,355 HP
How Death Rite Bird fights
At Cerulean Coast · Cerulean Coast, its toughest placement: 28,905 HP.
Phases by HP exact
- It checks its HP at 80%, 60% when it chooses what to do.
Attacks the game's own
The attacks it picks on its own, most used first. Damage is the attack power of its strongest hit at this placement, before your defense and negation.
| Attack | Parry | Block | Damage |
|---|---|---|---|
| 2 projectiles (1)2 hits · first hit after 4.2 s | No | Yes | 1,707magic |
| 2 projectiles (2)2 hits · first hit after 2.6 s | No | Yes | 759magic |
| Single hit + projectile (1)2 hits · first hit after 1.2 s | No | Yes | 872physical |
| Single hit + 2 projectiles3 hits · first hit after 1.8 s | No | Yes | 872physical |
| 12 projectiles12 hits · first hit after 1.9 s | No | Yes | 910magic |
| 2-hit combo (1)2 hits · first hit after 4.5 s | No | Yes | 1,138835 physical · 303 magic |
| Single hit (1)1 hit · first hit after 1.1 s | No | Yes | 872physical |
| Single hit (2)1 hit · first hit after 1.4 s | No | Yes | 872physical |
| Projectile (1)1 hit · first hit after 0.8 s | No | Yes | 37holy |
| Single hit (3)1 hit · first hit after 0.7 s | No | Yes | 872physical |
| Single hit (4)1 hit · first hit after 2.4 s | No | Yes | 872physical |
| Single hit (5)1 hit · first hit after 2.4 s | No | Yes | 872physical |
| Single hit (6)1 hit · first hit after 2.3 s | No | Yes | 1,024759 physical · 265 magic |
| 2 projectiles (3)2 hits · first hit after 1.4 s | No | Yes | 683physical |
| Projectile (2)1 hit · first hit after 1.0 s | No | Yes | 683physical |
| Single hit + projectile (2)2 hits · first hit after 1.1 s | No | Yes | 872physical |
| Single hit (7)1 hit · first hit after 3.1 s | No | Yes | 1,024759 physical · 265 magic |
| 2-hit combo (2)2 hits · first hit after 2.0 s | No | Yes | 1,062physical |
| Single hit (8)1 hit · first hit after 1.0 s | No | Yes | 872physical |
| Single hit + projectile (3)2 hits · first hit after 2.3 s | No | Yes | 872physical |
| Grab2 hits · first hit after 1.3 s | No | No | 2,429physical, if it catches you |
| Single hit (9)1 hit · first hit after 2.0 s | No | Yes | 872physical |
| Strike + projectile2 hits · first hit after 1.4 s | No | Yes | 1,213948 strike · 265 magic |
| Single hit (10)1 hit · first hit after 1.7 s | No | Yes | 872physical |
7 more attacks it chains after another one
| Attack | Parry | Block | Damage |
|---|---|---|---|
| Single hit + projectile (4)2 hits · first hit after 0.6 s · after Single hit + projectile (1) | No | Yes | 872physical |
| Single hit (11)1 hit · first hit after 1.1 s · after Single hit (9) and Single hit + projectile (4) or 2 more | No | Yes | 872physical |
| 2 projectiles (4)2 hits · first hit after 0.1 s · after Single hit (3) and Single hit (9) or 1 more | No | Yes | 531physical |
| 2-hit combo (3)2 hits · first hit after 1.0 s · after 2-hit combo (1) | No | Yes | 1,138835 physical · 303 magic |
| Projectile (3)1 hit · first hit after 0.8 s · after Projectile (1) | No | Yes | 37holy |
| 2 projectiles (5)2 hits · first hit after 1.0 s · after Projectile (2) | No | Yes | 683physical |
| 3-hit combo + projectile4 hits · first hit after 1.3 s · after Single hit (4) and Single hit (11) | No | Yes | 1,176physical |
Parry: whether a parry works on it (for combos, which hits). Block: whether a shield stops it; grabs go through.
Attack choice by distance the boss's own
How often it opens with each attack at each range, from its main weight tables (it switches between 4 sets of tables by state; the main one is shown).
- 2 projectiles (1)
- 2 projectiles (2)
- Single hit + projectile (1)
- Single hit + 2 projectiles
- 12 projectiles
- Other attacks and moves
Show as a table
| Distance | Most likely picks |
|---|---|
| under 1.8 m | 2 projectiles (1) 29% · 2 projectiles (2) 29% · 2 projectiles (3) 9% |
| 1.8–5 m | 2 projectiles (1) 26% · 2 projectiles (2) 26% · Single hit (1) 7% |
| 5–10 m | 2 projectiles (1) 22% · 2 projectiles (2) 22% · Single hit (1) 9% |
| 10–15 m | Moving or other actions 14% · Single hit + projectile (1) 14% · Single hit + 2 projectiles 14% |
| 15 m + | Single hit + projectile (1) 33% · Single hit + 2 projectiles 33% · 12 projectiles 17% |
- Attacks
- 31
- With a cooldown
- 24 10–60 s
- Walk in before attacking
- 11 from up to 25 m
What hurts it most
- Strike-40% +56%
- Holy-40% +56%
- Standard10%
- Slash10% ±0
- Magic20% −11%
- Fire20% −11%
- Pierce35% −28%
- Lightning40% −33%
Negation (lower lets more through), and how much more or less damage that type deals than Standard does.
Status procs to kill it
| Status | 1st proc | HP per proc | Procs to kill |
|---|---|---|---|
| Bleed | Immune | ||
| Frost | Immune | ||
| Poison | Immune | ||
| Scarlet Rot | 689 | 6,033 | 55,976 buildup |
From full HP with that status alone; thresholds grow after each proc. Frostbite's extra 20% damage taken isn't counted.
Weapons that hit it hardest
Attack rating that gets through its negations at max upgrade with every stat at 50, best affinity per weapon (flat defense left out). Try your own build in the build planner →
Attacks, their hits, parry and block, grabs and damage are the boss's own; so is when it picks them. Attack names follow the names players commonly use; the rest are described from their hits.
Video: Death Rite Bird
Patch history 3
Every patch that changed its numbers, version by version.
- 1.02.1from 1.00
- HP3,103→2,447
- Runes2,640→0
- Standard negation20%→10%
- Slash negation20%→10%
- Strike negation-20%→-40%
- Pierce negation40%→35%
- Runes3,336→0
- Runes8,736→0
Every changed value (24)
Value Before to After Change Key changes 8 HP 3,103 2,447 −656−21% Runes 2,640 0 −2,640−100% Standard negation 20% 10% −10 pts Slash negation 20% 10% −10 pts Strike negation -20% -40% −20 pts Pierce negation 40% 35% −5 pts Runes 3,336 0 −3,336−100% Runes 8,736 0 −8,736−100% Other numbers 2 Threat Level 1 24 +23+2300% Exclude Group Reward Check 0 1 +1 Linked data 10 SpEffect ID [3] 7,060 7,080 changed SpEffect ID [5] 0 90,400 changed Game Clear - SpEffect ID 7,460 7,480 changed SpEffect ID [15] 5,262 -1 changed Multiplayer Correction Param ID 200 400 changed SpEffect ID [17] -1 5,890 changed SpEffect ID [3] 7,070 7,090 changed Game Clear - SpEffect ID 7,470 7,490 changed SpEffect ID [3] 7,160 7,180 changed Game Clear - SpEffect ID 7,560 7,580 changed 4 technical values (sorting, effects, display)
Value Before to After Change Network Warp Display 80 1,000 changed Disable Init Dead 0 1 changed Is Boss Soul Drop 0 1 changed Is Synced with Host World 0 1 changed - 1.03.1from 1.02.1
Every changed value (1)
Value Before to After Change Other numbers 1 Exclude Group Reward Check 1 0 −1−100% - 1.12.1from 1.10
Every changed value (3)
Value Before to After Change Damage 1 HP Burn Damage % 0 100 +100 Linked data 1 DLC Completion SpEffect ID 0 -1 changed 1 technical value (sorting, effects, display)
Value Before to After Change Is Considered Undead 0 1 changed