Almanauts
Elden Ring
BossLiurnia of the LakesMountaintops of the GiantsChanged in 2 patchesVerified for build 25827938

Spiritcaller Snail

Fought in 2 places, from 1,722 HP to 1,840 HP at Mountaintops of the Giants · Spiritcaller Cave: each place carries its own area scaling. It takes the most damage from Slash and the least from Magic.

HP (NG)
1,722–1,840
HP in NG+7
3,257
Stance
60
Weakest to
Slash -40%
Resists most
Magic 40%
Places
2

Appears in 2 places · HP 1,722–1,840

Each place uses its own copy with that area's scaling. First playthrough, offline; jump to a place for its full stats, rewards and map marker.

PlaceHPHP in NG+7StancePhys. defense
Liurnia of the Lakes · Road's End Catacombsfight of 111,7224,448 (differs from most places)60 (differs from most places)107
Mountaintops of the Giants · Spiritcaller Cavefight of 31,840 (differs from most places)3,25730115 (differs from most places)

Marked values differ from most of the other places.

Each place

Liurnia of the Lakes

Place 1 of 2: Road's End Catacombs

Boss fightNearest Site of Grace: Road's End CatacombsScaling ×4.532

Show on map

The fight 11 to defeat

  1. Spiritcaller Snail1,722 HP
  2. Crucible Knight ×101,423 HP
HP
1,722
NG+7 HP · differs
4,448
Stance · differs
60
Weakest to
Slash −40%
Resists most
Magic 40%
Negation, defense and status buildup
Damage negation
Standard-10%
Slash-40%
Strike-10%
Pierce-10%
Magic40%
Fire0%
Lightning-20%
Holy0%
Flat defense

Physical 107 · Magic 107 · Fire 107 · Lightning 107 · Holy 107

Status buildup to proc
Status1st proc2nd3rd4th
Poison177205247345
Scarlet Rot177205247345
Bleed177205247345
Frost133154182224
Sleep133154182224
MadnessImmune
Death BlightImmune
HP in each journey
  1. NG1,722
  2. +13,177
  3. +23,495
  4. +33,653
  5. +43,812
  6. +54,130
  7. +64,289
  8. +74,448

Rewards

Once per playthrough, on its defeat.

Other bosses in Liurnia of the Lakes

Mountaintops of the Giants

Place 2 of 2: Spiritcaller Cave

Boss fightNearest Site of Grace: Spiritcaller CaveScaling ×9.688

Show on map

The fight 3 to defeat

  1. Spiritcaller Snail1,840 HP
  2. Godskin Apostle9,847 HP
  3. Godskin Noble11,814 HP
HP · differs
1,840
NG+7 HP
3,257
Stance
30
Weakest to
Slash −40%
Resists most
Magic 40%
Negation, defense and status buildup
Damage negation
Standard-10%
Slash-40%
Strike-10%
Pierce-10%
Magic40%
Fire0%
Lightning-20%
Holy0%
Flat defense

Physical 115 · Magic 115 · Fire 115 · Lightning 115 · Holy 115

Status buildup to proc
Status1st proc2nd3rd4th
Poison186214256354
Scarlet Rot186214256354
Bleed186214256354
Frost139160188230
Sleep139160188230
MadnessImmune
Death BlightImmune
HP in each journey
  1. NG1,840
  2. +12,326
  3. +22,559
  4. +32,675
  5. +42,792
  6. +53,024
  7. +63,141
  8. +73,257

Rewards

Once per playthrough, on its defeat.

Other bosses in Mountaintops of the Giants

How Spiritcaller Snail fights

At Mountaintops of the Giants · Spiritcaller Cave, its toughest placement: 1,840 HP.

Attacks the game's own

The attacks it picks on its own, most used first. Damage is the attack power of its strongest hit at this placement, before your defense and negation.

AttackParryBlockDamage
Single hit (1)1 hit · first hit after 1.5 sNoYes324physical
Single hit (2)1 hit · first hit after 1.0 sNoYes324physical
Poison Spit (1)1 hit · first hit after 1.2 sNoYes324physical
Single hit (3)1 hit · first hit after 1.0 sNoYes356physical
Single hit (4)1 hit · first hit after 1.5 sNoYes389physical
Poison Spit (2)1 hit · first hit after 1.2 sNoYes324physical
Single hit (5)1 hit · first hit after 1.1 sNoYes454physical
Crystal Floor8 hits · first hit after 1.9 sNoYes227magic
Icecrag1 hit · first hit after 1.2 sNoYes421magic
Single hit (6)1 hit · first hit after 1.1 sNoYes454physical
2 more attacks it chains after another one
AttackParryBlockDamage
Single hit (7)1 hit · first hit after 0.4 s · after Single hit (2)NoYes324physical
Single hit (8)1 hit · first hit after 0.4 s · after Single hit (3)NoYes356physical

Parry: whether a parry works on it (for combos, which hits). Block: whether a shield stops it; grabs go through.

Attack choice by distance the boss's own

How often it opens with each attack at each range, from its main weight tables (it switches between 12 sets of tables by state; the main one is shown).

  • Single hit (1)
  • Single hit (2)
  • Poison Spit (1)
  • Other attacks and moves
Show as a table
DistanceMost likely picks
under 3 mMoving or other actions 50% · Single hit (2) 50%
3–8 mSingle hit (1) 42% · Moving or other actions 21% · Poison Spit (1) 21%
8–18 mSingle hit (1) 50% · Moving or other actions 36% · Single hit (2) 14%
Attacks
12
With a cooldown
14 5–10 s
Walk in before attacking
12 from up to 25 m

What hurts it most

  1. Slash-40% +27%
  2. Lightning-20% +9%
  3. Standard-10%
  4. Strike-10% ±0
  5. Pierce-10% ±0
  6. Fire0% −9%
  7. Holy0% −9%
  8. Magic40% −45%

Negation (lower lets more through), and how much more or less damage that type deals than Standard does.

Status procs to kill it

Status1st procHP per procProcs to kill
Bleed18637651,654 buildup
Frost13921493,517 buildup
Poison1867463656 buildup
Scarlet Rot1861,6482400 buildup

From full HP with that status alone; thresholds grow after each proc. Frostbite's extra 20% damage taken isn't counted.

Attacks, their hits, parry and block, grabs and damage are the boss's own; so is when it picks them. Attack names follow the names players commonly use; the rest are described from their hits.

Kill-speed simulator New

How many hits Spiritcaller Snail takes with your weapon and stats, in any journey: damage per hit through its defense and negations, stance, and status procs as its thresholds grow.

Simulate Spiritcaller Snail

Patch history 2

Every patch that changed its numbers, version by version.

  1. 1.02.1from 1.00
    • HP415→380
    • Stance30→60
    • Standard negation-20%→-10%
    • Slash negation-20%→-40%
    • Strike negation-20%→-10%
    • Pierce negation-20%→-10%
    • HP207→190
    Every changed value (17)
    ValueBeforetoAfterChange
    Key changes 7
    HP415380−35−8.4%
    Stance3060+30+100%
    Standard negation×2 variants-20%-10%+10 pts
    Slash negation×2 variants-20%-40%−20 pts
    Strike negation×2 variants-20%-10%+10 pts
    Pierce negation×2 variants-20%-10%+10 pts
    HP207190−17−8.2%
    Defence and poise 1
    Poise Recovery Correction-0.538-0.077+0.462
    Linked data 4
    Drop Type×2 variants01changed
    SpEffect ID [14]×2 variants90,2000changed
    SpEffect ID [20]×2 variants5,841-1changed
    SpEffect ID [31]×2 variants-14,301changed
    5 technical values (sorting, effects, display)
    ValueBeforetoAfterChange
    Network Warp Display×2 variants1635changed
    Weak Point - SE Material×2 variants139146changed
    Weak Point - SFX Material×2 variants139146changed
    Damaged - Material SE [1]×2 variants146145changed
    Damaged - Material SFX [1]×2 variants146145changed
  2. 1.12.1from 1.10
      Every changed value (3)
      ValueBeforetoAfterChange
      Damage 1
      HP Burn Damage %×2 variants0100+100
      Linked data 2
      SpEffect ID [19]×2 variants-1102,304changed
      DLC Completion SpEffect ID×2 variants0-1changed