Demi-Human Swordmaster Onze
Fought in 2 places, from 10,230 HP to 14,883 HP at Gravesite Plain · Belurat Gaol: each place carries its own area scaling. It takes the most damage from Slash and the least from Standard.
- HP (NG)
- 10,230–14,883
- HP in NG+7
- 42,714
- Stance
- 65
- Weakest to
- Slash -20%
- Resists most
- Standard 0%
- Places
- 2
Appears in 2 places · HP 10,230–14,883
Each place uses its own copy with that area's scaling. First playthrough, offline; jump to a place for its full stats, rewards and map marker.
| Place | HP | HP in NG+7 | Stance | Runes | Phys. defense |
|---|---|---|---|---|---|
| Cerulean Coastordinary enemy · no marker | 10,230 | 14,322 | 65 | 3,990 | 122 (differs from most places) |
| Gravesite Plain · Belurat Gaol | 14,883 (differs from most places) | 42,714 (differs from most places) | 65 | — | 121 |
Marked values differ from most of the other places.
Each place
Place 1 of 2: Cerulean Coast
- HP
- 10,230
- NG+7 HP
- 14,322
- Stance
- 65
- Runes
- 3,990
- Weakest to
- Slash and Fire −20%
- Resists most
- Standard, Strike, Pierce, Magic, Lightning and Holy 0%
Negation, defense and status buildup
Damage negation
Flat defense
Physical 122 · Magic 122 · Fire 122 · Lightning 122 · Holy 122
Status buildup to proc
| Status | 1st proc | 2nd | 3rd | 4th |
|---|---|---|---|---|
| Poison | 220 | 248 | 290 | 388 |
| Scarlet Rot | 220 | 248 | 290 | 388 |
| Bleed | 293 | 335 | 433 | 723 |
| Frost | 293 | 335 | 433 | 723 |
| Sleep | 293 | 335 | 433 | 723 |
| Madness | Immune | |||
| Death Blight | Immune | |||
HP in each journey
- NG10,230
- +110,230
- +211,253
- +311,764
- +412,276
- +513,299
- +613,810
- +714,322
Drops per kill
String5%
Glass Shard4%
Spiritgrave Stone4%
Polter Stone3%
Starlight Shardsonce100%
Other bosses in Cerulean Coast
- Dancer of Ranah 15,025 HP
- Golden Hippopotamus 15,136 HP
- Miranda Blossom 20,844 HP
- Death Rite Bird 28,905 HP
- Swordhand of Night Jolán 36,496 HP
- Ghostflame Dragon 39,355 HP
Gravesite Plain
Place 2 of 2: Belurat Gaol
- HP · differs
- 14,883
- NG+7 HP · differs
- 42,714
- Stance
- 65
- Weakest to
- Slash and Fire −20%
- Resists most
- Standard, Strike, Pierce, Magic, Lightning and Holy 0%
Negation, defense and status buildup
Damage negation
Flat defense
Physical 121 · Magic 121 · Fire 121 · Lightning 121 · Holy 121
Status buildup to proc
| Status | 1st proc | 2nd | 3rd | 4th |
|---|---|---|---|---|
| Poison | 210 | 238 | 280 | 378 |
| Scarlet Rot | 210 | 238 | 280 | 378 |
| Bleed | 280 | 322 | 420 | 710 |
| Frost | 280 | 322 | 420 | 710 |
| Sleep | 280 | 322 | 420 | 710 |
| Madness | Immune | |||
| Death Blight | Immune | |||
HP in each journey
- NG14,883
- +130,510
- +233,561
- +335,086
- +436,612
- +539,663
- +641,188
- +742,714
Other bosses in Gravesite Plain
- Red Bear 4,798 HP
- Demi-Human Chief 5,173 HP
- Kindred of Rot 6,200 HP
- Demi-Human Queen Marigga 9,793 HP
- Miranda Blossom 16,693 HP
- Death Knight 19,285 HP
How Demi-Human Swordmaster Onze fights
At Gravesite Plain · Belurat Gaol, its toughest placement: 14,883 HP.
Phases by HP exact
- At 70% HP or less: 9-hit slash combo becomes available.
Attacks the game's own
The attacks it picks on its own, most used first. Damage is the attack power of its strongest hit at this placement, before your defense and negation.
| Attack | Parry | Block | Damage |
|---|---|---|---|
| 9-hit slash combo9 hits · first hit after 1.5 s · from 70% HP | No | Yes | 1,048674 slash · 374 magic |
| Slash (1)1 hit · first hit after 1.7 s | No | Yes | 1,049slash |
| Slash (2)1 hit · first hit after 1.4 s | No | Yes | 1,423899 slash · 524 magic |
| Slash (3)1 hit · first hit after 0.8 s | Yes | Yes | 824slash |
| 2-hit slash combo (1)2 hits · first hit after 1.0 s | Yes | Yes | 1,198674 slash · 524 magic |
| Thrust1 hit · first hit after 1.1 s | Yes | Yes | 899pierce |
| Slash (4)1 hit · first hit after 0.6 s | Yes | Yes | 899slash |
| 2-hit slash combo (2)2 hits · first hit after 1.6 s | Yes | Yes | 674slash |
| Slash (5)1 hit · first hit after 0.8 s | Yes | Yes | 674slash |
| Grab1 hit · first hit after 1.0 s | No | No | 1,049physical, if it catches you |
8 more attacks it chains after another one
| Attack | Parry | Block | Damage |
|---|---|---|---|
| 2-hit slash combo (3)2 hits · first hit after 0.5 s · after Slash (3) and 2-hit slash combo (7) | Yes | Yes | 824slash |
| 2-hit slash combo (4)2 hits · first hit after 1.1 s · after 2-hit slash combo (3) | Yes | Yes | 674slash |
| 2-hit slash combo (5)2 hits · first hit after 0.4 s · after 2-hit slash combo (1) | Yes | Yes | 1,198674 slash · 524 magic |
| Slash (6)1 hit · first hit after 1.3 s · after 2-hit slash combo (5) | No | Yes | 1,198674 slash · 524 magic |
| 2-hit slash combo (6)2 hits · first hit after 1.3 s · after 2-hit slash combo (5) | No | Yes | 1,198674 slash · 524 magic |
| Slash (7)1 hit · first hit after 0.9 s · after 2-hit slash combo (3) | Yes | Yes | 824slash |
| 2-hit slash combo (7)2 hits · first hit after 1.5 s · after Thrust | Yes | Yes | 674slash |
| Slash (8)1 hit · first hit after 1.0 s · after Slash (4) and 2-hit slash combo (2) | Yes | Yes | 674slash |
Parry: whether a parry works on it (for combos, which hits). Block: whether a shield stops it; grabs go through.
Attack choice by distance the boss's own
How often it opens with each attack at each range, from its main weight tables.
- 9-hit slash combo
- Slash (1)
- Slash (2)
- Slash (3)
- 2-hit slash combo (1)
- Other attacks and moves
Show as a table
| Distance | Most likely picks |
|---|---|
| under 2 m | Slash (5) 21% · 9-hit slash combo 21% · Slash (4) 14% |
| 2–4 m | Thrust 18% · Slash (3) 18% · 9-hit slash combo 18% |
| 4–8 m | Slash (1) 19% · 9-hit slash combo 19% · Moving or other actions 13% |
| 8–16 m | Slash (1) 31% · Slash (2) 23% · 9-hit slash combo 23% |
| 16 m + | Slash (1) 41% · 9-hit slash combo 41% · Slash (2) 18% |
- Attacks
- 18
- With a cooldown
- 10 8–30 s
- Walk in before attacking
- 4 from up to 8 m
What hurts it most
- Slash-20% +20%
- Fire-20% +20%
- Standard0%
- Strike0% ±0
- Pierce0% ±0
- Magic0% ±0
- Lightning0% ±0
- Holy0% ±0
Negation (lower lets more through), and how much more or less damage that type deals than Standard does.
Status procs to kill it
| Status | 1st proc | HP per proc | Procs to kill |
|---|---|---|---|
| Bleed | 280 | 2,332 | 75,233 buildup |
| Frost | 280 | 1,518 | 108,734 buildup |
| Poison | 210 | 1,568 | 107,399 buildup |
| Scarlet Rot | 210 | 3,761 | 41,106 buildup |
From full HP with that status alone; thresholds grow after each proc. Frostbite's extra 20% damage taken isn't counted.
Weapons that hit it hardest
Attack rating that gets through its negations at max upgrade with every stat at 50, best affinity per weapon (flat defense left out). Try your own build in the build planner →
Attacks, their hits, parry and block, grabs and damage are the boss's own; so is when it picks them. Attack names follow the names players commonly use; the rest are described from their hits.
Drop odds
Chance per kill at 100 Discovery (Arcane and items raise it), and at higher Discovery for the drops it affects.
| Item | Chance | At 200 Discovery | At 300 Discovery | At 400 Discovery | Kills for 90% |
|---|---|---|---|---|---|
| 5% | 9.52% | 13.6% | 17.4% | 45 | |
| 4% | 7.69% | 11.1% | 14.3% | 57 | |
| 4% | 7.69% | 11.1% | 14.3% | 57 | |
| 3% | 5.83% | 8.49% | 11% | 76 | |
| 100% | 100% | 100% | 100% | — |
This enemy rolls 5 drop tables on each kill (its own and the ones that follow it), each on its own.