Divine Beast Dancing Lion
Fought in 2 places, from 22,571 HP to 32,838 HP at Rauh Base · Temple Town Ruins: each place carries its own area scaling. It takes the most damage from Pierce and the least from Magic.
- HP (NG)
- 22,571–32,838
- HP in NG+7
- 49,603
- Stance
- 120
- Weakest to
- Pierce 0%
- Resists most
- Magic 40%
- Places
- 2
Appears in 2 places · HP 22,571–32,838
Each place uses its own copy with that area's scaling. First playthrough, offline; jump to a place for its full stats, rewards and map marker.
| Place | HP | HP in NG+7 | Stance | Phys. defense |
|---|---|---|---|---|
| Belurat, Tower Settlement · Theatre of the Divine Beast | 22,571 | 47,986 | 120 | 122 |
| Rauh Base · Temple Town Ruins | 32,838 (differs from most places) | 49,603 (differs from most places) | 120 | 124 (differs from most places) |
Marked values differ from most of the other places.
Each place
Belurat, Tower Settlement
Place 1 of 2: Theatre of the Divine Beast
- HP
- 22,571
- NG+7 HP
- 47,986
- Stance
- 120
- Weakest to
- Pierce and Fire 0%
- Resists most
- Magic, Lightning and Holy 40%
Negation, defense and status buildup
Damage negation
Flat defense
Physical 122 · Magic 122 · Fire 122 · Lightning 122 · Holy 122
Status buildup to proc
| Status | 1st proc | 2nd | 3rd | 4th |
|---|---|---|---|---|
| Poison | 403 | 501 | 791 | 1,248 |
| Scarlet Rot | 293 | 335 | 433 | 723 |
| Bleed | 293 | 335 | 433 | 723 |
| Frost | 660 | 950 | 1,407 | 1,407 |
| Sleep | Immune | |||
| Madness | Immune | |||
| Death Blight | Immune | |||
HP in each journey
- NG22,571
- +134,275
- +237,703
- +339,417
- +441,130
- +544,558
- +646,272
- +747,986
Other bosses in Belurat, Tower Settlement
- Ulcerated Tree Spirit 21,280 HP
- Redmane Freyja 27,936 HP
Rauh Base
Place 2 of 2: Temple Town Ruins
- HP · differs
- 32,838
- NG+7 HP · differs
- 49,603
- Stance
- 120
- Weakest to
- Pierce and Fire 0%
- Resists most
- Magic, Lightning and Holy 40%
Negation, defense and status buildup
Damage negation
Flat defense
Physical 124 · Magic 124 · Fire 124 · Lightning 124 · Holy 124
Status buildup to proc
| Status | 1st proc | 2nd | 3rd | 4th |
|---|---|---|---|---|
| Poison | 444 | 542 | 832 | 1,289 |
| Scarlet Rot | 323 | 365 | 463 | 753 |
| Bleed | 323 | 365 | 463 | 753 |
| Frost | 726 | 1,016 | 1,473 | 1,473 |
| Sleep | Immune | |||
| Madness | Immune | |||
| Death Blight | Immune | |||
HP in each journey
- NG32,838
- +135,430
- +238,974
- +340,745
- +442,517
- +546,060
- +647,831
- +749,603
Other bosses in Rauh Base
- Scaly Misbegotten 5,708 HP
- Kindred of Rot 6,420 HP
- Chief Bloodfiend 14,392 HP
- Moore 18,321 HP
- Death Knight 24,080 HP
- Miranda Blossom 25,509 HP
How Divine Beast Dancing Lion fights
At Rauh Base · Temple Town Ruins, its toughest placement: 32,838 HP.
Phases by HP exact
- It checks its HP at 70% when it chooses what to do.
Attacks the game's own
The attacks it picks on its own, most used first. Damage is the attack power of its strongest hit at this placement, before your defense and negation.
| Attack | Parry | Block | Damage |
|---|---|---|---|
| Strike + 3 projectiles (1)4 hits · first hit after 0.6 s | No | Yes | 841strike |
| Firebone Bolt Bullet (1)7 hits · first hit after 0.0 s | No | Yes | 1,071strike |
| Firebone Bolt Bullet (2)7 hits · first hit after 0.0 s | No | Yes | 1,071strike |
| Strike + 4 projectiles (1)5 hits · first hit after 0.7 s | No | Yes | 1,071strike |
| Strike + 4 projectiles (2)5 hits · first hit after 1.1 s | No | Yes | 994strike |
| Firebone Bolt Bullet (3)5 hits · first hit after 0.4 s | No | Yes | 1,071strike |
| Strike + 4 projectiles (3)5 hits · first hit after 1.0 s | No | Yes | 918strike |
| 2-hit strike combo + 5 projectiles (1)7 hits · first hit after 0.5 s | No | Yes | 765strike |
| 2-hit strike combo + 5 projectiles (2)7 hits · first hit after 0.5 s | No | Yes | 765strike |
| 2-hit strike combo + 5 projectiles (3)7 hits · first hit after 0.5 s | No | Yes | 765strike |
| 2-hit strike combo + 5 projectiles (4)7 hits · first hit after 0.5 s | No | Yes | 765strike |
| Projectile (1)1 hit · first hit after 1.5 s | No | Yes | 994physical |
| Projectile (2)1 hit · first hit after 2.1 s | No | Yes | 918physical |
| 2-hit strike combo + 8 projectiles10 hits · first hit after 0.8 s | No | Yes | 879strike |
| Grab1 hit · first hit after 1.7 s | No | No | 2,410physical, if it catches you |
| Strike + 5 projectiles6 hits · first hit after 0.2 s | No | Yes | 956strike |
| 3-hit combo + 10 projectiles13 hits · first hit after 0.6 s | No | Yes | 956strike |
| 2 projectiles2 hits · first hit after 0.7 s | No | Yes | 1,147physical |
| 2-hit strike combo + projectile3 hits · first hit after 1.6 s | No | Yes | 1,032573 strike · 459 magic |
| 4-hit combo + 3 projectiles7 hits · first hit after 1.6 s | No | Yes | 1,032573 physical · 459 magic |
| Projectile (3)1 hit · first hit after 1.6 s | No | Yes | 688lightning |
| Projectile (4)1 hit · first hit after 1.6 s | No | Yes | 382physical |
| Projectile (5)1 hit · first hit after 1.6 s | No | Yes | 114magic |
| Projectile (6)1 hit · first hit after 1.6 s | No | Yes | 612physical |
7 more attacks it chains after another one
| Attack | Parry | Block | Damage |
|---|---|---|---|
| Strike + 3 projectiles (2)4 hits · first hit after 0.6 s · after Strike + 3 projectiles (1) and Strike + 4 projectiles (5) | No | Yes | 879strike |
| Strike + 4 projectiles (4)5 hits · first hit after 0.8 s · after Strike + 3 projectiles (2) and Strike + 4 projectiles (2) or 4 more | No | Yes | 1,071strike |
| Firebone Bolt Bullet (4)5 hits · first hit after 0.0 s · after Strike + 4 projectiles (4) | No | Yes | 994strike |
| Strike + 2 projectiles3 hits · first hit after 0.5 s · after Firebone Bolt Bullet (4) and Firebone Bolt Bullet (1) or 1 more | No | Yes | 1,032strike |
| Strike + 4 projectiles (5)5 hits · first hit after 0.5 s · after Strike + 4 projectiles (3) | No | Yes | 918strike |
| 2-hit strike combo + 4 projectiles6 hits · first hit after 0.3 s · after 2-hit strike combo + 8 projectiles | No | Yes | 918strike |
| Strike + 3 projectiles (3)4 hits · first hit after 0.5 s · after 3-hit combo + 10 projectiles | No | Yes | 918physical |
Parry: whether a parry works on it (for combos, which hits). Block: whether a shield stops it; grabs go through.
- Attacks
- 31
- With a cooldown
- 27 5–110 s
What hurts it most
- Pierce0% +43%
- Fire0% +43%
- Slash20% +14%
- Standard30%
- Strike30% ±0
- Magic40% −14%
- Lightning40% −14%
- Holy40% −14%
Negation (lower lets more through), and how much more or less damage that type deals than Standard does.
Status procs to kill it
| Status | 1st proc | HP per proc | Procs to kill |
|---|---|---|---|
| Bleed | 323 | 5,026 | 75,534 buildup |
| Frost | 726 | 3,314 | 1013,526 buildup |
| Poison | 444 | 2,699 | 1314,708 buildup |
| Scarlet Rot | 323 | 6,670 | 53,114 buildup |
From full HP with that status alone; thresholds grow after each proc. Frostbite's extra 20% damage taken isn't counted.
Weapons that hit it hardest
Attack rating that gets through its negations at max upgrade with every stat at 50, best affinity per weapon (flat defense left out). Try your own build in the build planner →
Attacks, their hits, parry and block, grabs and damage are the boss's own; so is when it picks them. Attack names follow the names players commonly use; the rest are described from their hits.