Almanauts
Elden Ring
BossBelurat, Tower SettlementRauh BaseVerified for build 25827938

Divine Beast Dancing Lion

Fought in 2 places, from 22,571 HP to 32,838 HP at Rauh Base · Temple Town Ruins: each place carries its own area scaling. It takes the most damage from Pierce and the least from Magic.

HP (NG)
22,571–32,838
HP in NG+7
49,603
Stance
120
Weakest to
Pierce 0%
Resists most
Magic 40%
Places
2

Appears in 2 places · HP 22,571–32,838

Each place uses its own copy with that area's scaling. First playthrough, offline; jump to a place for its full stats, rewards and map marker.

PlaceHPHP in NG+7StancePhys. defense
Belurat, Tower Settlement · Theatre of the Divine Beast22,57147,986120122
Rauh Base · Temple Town Ruins32,838 (differs from most places)49,603 (differs from most places)120124 (differs from most places)

Marked values differ from most of the other places.

Each place

Belurat, Tower Settlement

Place 1 of 2: Theatre of the Divine Beast

Boss fightNearest Site of Grace: Theatre of the Divine BeastScaling ×9.688

Show on map
HP
22,571
NG+7 HP
47,986
Stance
120
Weakest to
Pierce and Fire 0%
Resists most
Magic, Lightning and Holy 40%
Negation, defense and status buildup
Damage negation
Standard30%
Slash20%
Strike30%
Pierce0%
Magic40%
Fire0%
Lightning40%
Holy40%
Flat defense

Physical 122 · Magic 122 · Fire 122 · Lightning 122 · Holy 122

Status buildup to proc
Status1st proc2nd3rd4th
Poison4035017911,248
Scarlet Rot293335433723
Bleed293335433723
Frost6609501,4071,407
SleepImmune
MadnessImmune
Death BlightImmune
HP in each journey
  1. NG22,571
  2. +134,275
  3. +237,703
  4. +339,417
  5. +441,130
  6. +544,558
  7. +646,272
  8. +747,986

Rewards

Once per playthrough, on its defeat.

Other bosses in Belurat, Tower Settlement

Rauh Base

Place 2 of 2: Temple Town Ruins

Boss fightNearest Site of Grace: Temple Town RuinsScaling ×14.094

Show on map
HP · differs
32,838
NG+7 HP · differs
49,603
Stance
120
Weakest to
Pierce and Fire 0%
Resists most
Magic, Lightning and Holy 40%
Negation, defense and status buildup
Damage negation
Standard30%
Slash20%
Strike30%
Pierce0%
Magic40%
Fire0%
Lightning40%
Holy40%
Flat defense

Physical 124 · Magic 124 · Fire 124 · Lightning 124 · Holy 124

Status buildup to proc
Status1st proc2nd3rd4th
Poison4445428321,289
Scarlet Rot323365463753
Bleed323365463753
Frost7261,0161,4731,473
SleepImmune
MadnessImmune
Death BlightImmune
HP in each journey
  1. NG32,838
  2. +135,430
  3. +238,974
  4. +340,745
  5. +442,517
  6. +546,060
  7. +647,831
  8. +749,603

Rewards

Once per playthrough, on its defeat.

Other bosses in Rauh Base

How Divine Beast Dancing Lion fights

At Rauh Base · Temple Town Ruins, its toughest placement: 32,838 HP.

Phases by HP exact

70%
  • It checks its HP at 70% when it chooses what to do.

Attacks the game's own

The attacks it picks on its own, most used first. Damage is the attack power of its strongest hit at this placement, before your defense and negation.

AttackParryBlockDamage
Strike + 3 projectiles (1)4 hits · first hit after 0.6 sNoYes841strike
Firebone Bolt Bullet (1)7 hits · first hit after 0.0 sNoYes1,071strike
Firebone Bolt Bullet (2)7 hits · first hit after 0.0 sNoYes1,071strike
Strike + 4 projectiles (1)5 hits · first hit after 0.7 sNoYes1,071strike
Strike + 4 projectiles (2)5 hits · first hit after 1.1 sNoYes994strike
Firebone Bolt Bullet (3)5 hits · first hit after 0.4 sNoYes1,071strike
Strike + 4 projectiles (3)5 hits · first hit after 1.0 sNoYes918strike
2-hit strike combo + 5 projectiles (1)7 hits · first hit after 0.5 sNoYes765strike
2-hit strike combo + 5 projectiles (2)7 hits · first hit after 0.5 sNoYes765strike
2-hit strike combo + 5 projectiles (3)7 hits · first hit after 0.5 sNoYes765strike
2-hit strike combo + 5 projectiles (4)7 hits · first hit after 0.5 sNoYes765strike
Projectile (1)1 hit · first hit after 1.5 sNoYes994physical
Projectile (2)1 hit · first hit after 2.1 sNoYes918physical
2-hit strike combo + 8 projectiles10 hits · first hit after 0.8 sNoYes879strike
Grab1 hit · first hit after 1.7 sNoNo2,410physical, if it catches you
Strike + 5 projectiles6 hits · first hit after 0.2 sNoYes956strike
3-hit combo + 10 projectiles13 hits · first hit after 0.6 sNoYes956strike
2 projectiles2 hits · first hit after 0.7 sNoYes1,147physical
2-hit strike combo + projectile3 hits · first hit after 1.6 sNoYes1,032573 strike · 459 magic
4-hit combo + 3 projectiles7 hits · first hit after 1.6 sNoYes1,032573 physical · 459 magic
Projectile (3)1 hit · first hit after 1.6 sNoYes688lightning
Projectile (4)1 hit · first hit after 1.6 sNoYes382physical
Projectile (5)1 hit · first hit after 1.6 sNoYes114magic
Projectile (6)1 hit · first hit after 1.6 sNoYes612physical
7 more attacks it chains after another one
AttackParryBlockDamage
Strike + 3 projectiles (2)4 hits · first hit after 0.6 s · after Strike + 3 projectiles (1) and Strike + 4 projectiles (5)NoYes879strike
Strike + 4 projectiles (4)5 hits · first hit after 0.8 s · after Strike + 3 projectiles (2) and Strike + 4 projectiles (2) or 4 moreNoYes1,071strike
Firebone Bolt Bullet (4)5 hits · first hit after 0.0 s · after Strike + 4 projectiles (4)NoYes994strike
Strike + 2 projectiles3 hits · first hit after 0.5 s · after Firebone Bolt Bullet (4) and Firebone Bolt Bullet (1) or 1 moreNoYes1,032strike
Strike + 4 projectiles (5)5 hits · first hit after 0.5 s · after Strike + 4 projectiles (3)NoYes918strike
2-hit strike combo + 4 projectiles6 hits · first hit after 0.3 s · after 2-hit strike combo + 8 projectilesNoYes918strike
Strike + 3 projectiles (3)4 hits · first hit after 0.5 s · after 3-hit combo + 10 projectilesNoYes918physical

Parry: whether a parry works on it (for combos, which hits). Block: whether a shield stops it; grabs go through.

Attacks
31
With a cooldown
27 5–110 s

What hurts it most

  1. Pierce0% +43%
  2. Fire0% +43%
  3. Slash20% +14%
  4. Standard30%
  5. Strike30% ±0
  6. Magic40% −14%
  7. Lightning40% −14%
  8. Holy40% −14%

Negation (lower lets more through), and how much more or less damage that type deals than Standard does.

Status procs to kill it

Status1st procHP per procProcs to kill
Bleed3235,02675,534 buildup
Frost7263,3141013,526 buildup
Poison4442,6991314,708 buildup
Scarlet Rot3236,67053,114 buildup

From full HP with that status alone; thresholds grow after each proc. Frostbite's extra 20% damage taken isn't counted.

Attacks, their hits, parry and block, grabs and damage are the boss's own; so is when it picks them. Attack names follow the names players commonly use; the rest are described from their hits.

Kill-speed simulator New

How many hits Divine Beast Dancing Lion takes with your weapon and stats, in any journey: damage per hit through its defense and negations, stance, and status procs as its thresholds grow.

Simulate Divine Beast Dancing Lion