Ralva the Great Red Bear
29,606 HP at Scadu Altus · Recluses' River Upstream, with the area's scaling applied. It takes the most damage from Fire and the least from Standard.
- HP (NG)
- 29,606
- HP in NG+7
- 53,106
- Stance
- 120
- Weakest to
- Fire -20%
- Resists most
- Standard 0%
- Nearest grace
- Recluses' River Upstream
Where you fight it
Its stats where it stands, with that area's scaling (first playthrough, offline).
Scadu Altus
Recluses' River Upstream
- HP
- 29,606
- NG+7 HP
- 53,106
- Stance
- 120
- Weakest to
- Fire −20%
- Resists most
- Standard, Strike, Pierce, Magic, Lightning and Holy 0%
Negation, defense and status buildup
Damage negation
Flat defense
Physical 123 · Magic 123 · Fire 123 · Lightning 123 · Holy 123
Status buildup to proc
| Status | 1st proc | 2nd | 3rd | 4th |
|---|---|---|---|---|
| Poison | 417 | 515 | 805 | 1,262 |
| Scarlet Rot | 417 | 515 | 805 | 1,262 |
| Bleed | 682 | 972 | 1,429 | 1,429 |
| Frost | 682 | 972 | 1,429 | 1,429 |
| Sleep | 227 | 255 | 297 | 395 |
| Madness | Immune | |||
| Death Blight | Immune | |||
HP in each journey
- NG29,606
- +137,933
- +241,726
- +343,623
- +445,519
- +549,313
- +651,209
- +753,106
Other bosses in Scadu Altus
- Omenkiller 4,303 HP
- Kindred of Rot 6,420 HP
- Curseblade Labirith 8,426 HP
- Hornsent 15,558 HP
- Needle Knight Leda 15,558 HP
- Golden Hippopotamus 16,632 HP
How Ralva the Great Red Bear fights
At Scadu Altus · Recluses' River Upstream, its toughest placement: 29,606 HP.
Phases by HP exact
- It checks its HP at 60% when it chooses what to do.
Attacks the game's own
The attacks it picks on its own, most used first. Damage is the attack power of its strongest hit at this placement, before your defense and negation.
| Attack | Parry | Block | Damage |
|---|---|---|---|
| Slash (1)1 hit · first hit after 1.1 s | No | Yes | 757slash |
| 2-hit combo + projectile3 hits · first hit after 1.8 s | No | Yes | 1,326physical |
| Single hit + projectile2 hits · first hit after 1.3 s | No | Yes | 1,326physical |
| Strike (1)1 hit · first hit after 1.0 s | No | Yes | 1,326strike |
| Strike (2)1 hit · first hit after 1.0 s | No | Yes | 757strike |
| 2-hit strike combo2 hits · first hit after 2.1 s | No | Yes | 1,326strike |
| Slash (2)1 hit · first hit after 1.3 s | No | Yes | 757slash |
| Slash (3)1 hit · first hit after 0.9 s | No | Yes | 757slash |
| 2-hit combo (1)2 hits · first hit after 1.3 s | No | Yes | 757slash |
| 2-hit combo (2)2 hits · first hit after 1.1 s | No | Yes | 1,326strike |
| Slash (4)1 hit · first hit after 1.0 s | No | Yes | 757slash |
| Grab (1)1 hit · first hit after 2.9 s | No | No | 1,515physical, if it catches you |
| Slash (5)1 hit · first hit after 0.8 s | No | Yes | 757slash |
| Slash (6)1 hit · first hit after 0.8 s | No | Yes | 757slash |
| Strike (3)1 hit · first hit after 2.3 s | No | Yes | 1,326strike |
14 more attacks it chains after another one
| Attack | Parry | Block | Damage |
|---|---|---|---|
| Slash (7)1 hit · first hit after 0.8 s | No | Yes | 530slash |
| Slash (8)1 hit · first hit after 0.6 s · after Slash (1) | No | Yes | 757slash |
| Slash (9)1 hit · first hit after 1.1 s · after Slash (3) and 2-hit strike combo or 10 more | No | Yes | 1,326slash |
| Strike (4)1 hit · first hit after 0.7 s | No | Yes | 757strike |
| Slash (10)1 hit · first hit after 0.9 s · after Slash (5) | No | Yes | 757slash |
| Slash (11)1 hit · first hit after 0.7 s · after Slash (3) and Slash (6) or 4 more | No | Yes | 757slash |
| Slash (12)1 hit · first hit after 0.9 s · after Slash (4) and 2-hit strike combo or 5 more | No | Yes | 757slash |
| 4-hit combo (1)4 hits · first hit after 1.7 s · after Slash (3) and Slash (10) or 5 more | No | Yes | 757slash |
| 2-hit slash combo + 2 projectiles4 hits · first hit after 1.4 s · after Slash (3) and Slash (10) or 4 more | No | Yes | 1,326physical |
| Slash (13)1 hit · first hit after 0.5 s · after Slash (3) and Slash (10) or 2 more | No | Yes | 871slash |
| Strike (5)1 hit · first hit after 1.3 s | No | Yes | 757strike |
| 4-hit combo (2)4 hits · first hit after 1.3 s · after 2-hit strike combo and Slash (7) or 3 more | No | Yes | 757strike |
| Grab (2)1 hit · first hit after 2.1 s · after Grab (1) | No | No | 1,515physical, if it catches you |
| Grab (3)1 hit · first hit after 1.1 s · after Grab (1) | No | No | 1,515physical, if it catches you |
Parry: whether a parry works on it (for combos, which hits). Block: whether a shield stops it; grabs go through.
Attack choice by distance the boss's own
How often it opens with each attack at each range, from its main weight tables (it switches between 3 sets of tables by state; the main one is shown).
- Slash (1)
- 2-hit combo + projectile
- Single hit + projectile
- Strike (1)
- Strike (2)
- Other attacks and moves
Show as a table
| Distance | Most likely picks |
|---|---|
| under 2.5 m | 2-hit combo + projectile 50% · Moving or other actions 25% · 2-hit strike combo 25% |
| 2.5–5 m | Slash (1) 61% · 2-hit combo + projectile 12% · Slash (3) 9% |
| 5–8 m | Slash (1) 51% · Single hit + projectile 15% · 2-hit combo (1) 8% |
| 8–12 m | Slash (1) 50% · Strike (1) 10% · Slash (3) 10% |
| 12 m + | Strike (1) 17% · Strike (2) 17% · Single hit + projectile 17% |
- Attacks
- 29
- With a cooldown
- 17 8–25 s
What hurts it most
- Fire-20% +20%
- Slash-10% +10%
- Standard0%
- Strike0% ±0
- Pierce0% ±0
- Magic0% ±0
- Lightning0% ±0
- Holy0% ±0
Negation (lower lets more through), and how much more or less damage that type deals than Standard does.
Status procs to kill it
| Status | 1st proc | HP per proc | Procs to kill |
|---|---|---|---|
| Bleed | 682 | 4,541 | 78,799 buildup |
| Frost | 682 | 2,991 | 1013,086 buildup |
| Poison | 417 | 2,495 | 1213,095 buildup |
| Scarlet Rot | 417 | 6,146 | 54,261 buildup |
From full HP with that status alone; thresholds grow after each proc. Frostbite's extra 20% damage taken isn't counted.
Weapons that hit it hardest
Attack rating that gets through its negations at max upgrade with every stat at 50, best affinity per weapon (flat defense left out). Try your own build in the build planner →
Attacks, their hits, parry and block, grabs and damage are the boss's own; so is when it picks them. Attack names follow the names players commonly use; the rest are described from their hits.