Almanauts
Elden Ring
EnemyLiurnia of the LakesChanged in 2 patchesVerified for build 25827938

Preceptor Seluvis

3,122 HP at Liurnia of the Lakes · Ranni's Chamber and its 1 other place, with the area's scaling applied. Killing it gives 1,000 runes in NG.

HP (NG)
3,122
HP in NG+7
8,064
Places
2
Runes (NG)
1,000
Nearest grace
Ranni's Chamber
Body
Human, wears armor

Appears in 2 places · HP 3,122

Each place uses its own copy with that area's scaling. First playthrough, offline; jump to a place for its full stats, rewards and map marker.

PlaceHPHP in NG+7StanceRunes
Liurnia of the Lakes · Manor Lower Level×23,1228,0641001,000
Liurnia of the Lakes · Ranni's Chamberno marker3,1228,064100—

Each place

Liurnia of the Lakes

Place 2 of 2: Ranni's Chamber

Nearest Site of Grace: Ranni's ChamberScaling ×2.013

Not on the map: a character the map has no marker for here
HP
3,122
NG+7 HP
8,064
Stance
100

A human character placed with a set of equipment: its armor adds negation and status resistance on top of its body, so those numbers aren't shown here.

Other bosses in Liurnia of the Lakes

What Preceptor Seluvis fights with

The equipment the game gives it where it is placed, slot by slot, as on your own character. What the game has no name for was made for NPCs only.

SlotEquipment
HeadA piece made for NPCs (no name in the game)
BodyA piece made for NPCs (no name in the game)
ArmsA piece made for NPCs (no name in the game)
LegsA piece made for NPCs (no name in the game)

HP in each journey

02,5005,0007,50010,00002467Journey (0 = NG, 1 = NG+ …)
New game plus multiplies HP again on top of the area's scaling: 3,122 HP at Liurnia of the Lakes · Ranni's Chamber becomes 8,064 in NG+7.
Show the numbers
Journey (0 = NG, 1 = NG+ …)HP
03,122
15,760
26,336
36,624
46,912
57,488
67,776
78,064
Runes per kill in each journey
Runes per killNGNG+1NG+2NG+3NG+4NG+5NG+6NG+7
Preceptor Seluvis1,0004,0004,4004,5004,8004,9005,0005,100

Before your own rune bonuses (Gold-Pickled Fowl Foot, Golden Scarab).

Patch history 2

Every patch that changed its numbers, version by version.

  1. 1.02.1from 1.00
    • Runes300→0
    • Runes300→1,000
    Every changed value (4)
    ValueBeforetoAfterChange
    Key changes 2
    Runes3000−300−100%
    Runes×2 variants3001,000+700+233%
    Linked data 1
    Game Clear - SpEffect ID×3 variants019,506changed
    1 technical value (sorting, effects, display)
    ValueBeforetoAfterChange
    Is Wandering Ghost×3 variants10changed
  2. 1.12.1from 1.10
      Every changed value (2)
      ValueBeforetoAfterChange
      Damage 1
      HP Burn Damage %×3 variants0100+100
      Linked data 1
      DLC Completion SpEffect ID×3 variants0-1changed

    Other enemies in Liurnia of the Lakes

    Enemies with similar HP