Warped Axe
With its requirements met (Str 24 · Dex 8), Warped Axe reaches 433 attack rating at +25; the strongest affinity at those stats is Flame Art at 570.
Farm: Omen (4%) · Liurnia of the Lakes, Subterranean Shunning-Grounds, Altus Plateau, Ruin-Strewn Precipice
Also dropped by enemies placed all over (no markers): Drop: Omen (4%) · Subterranean Shunning-Grounds, Liurnia of the Lakes, Altus Plateau and 1 more
- Attack rating (+25)
- 433
- Scaling (+25)
- Str B
- Class
- Axe
- Weight
- 7.5
- Requires
- Str 24 · Dex 8
- Skill
- War Cry · FP 16
- Upgrades with
- Smithing Stones (+25), takes Ashes of War
In-game description
Oversized double-headed axe with a bizarre, almost melted appearance.
Brute strength is the only thing required to wield this weapon, which appears to have taken quite the beating itself.
Attack rating by affinity 13
At Str 24 · Dex 10 · Int 10 · Fai 10 · Arc 10 (each stat at the weapon's requirement, 10 where it has none), one-handed.
| Affinity | +0 | Max | Damage at max | Scaling at max |
|---|---|---|---|---|
| Standard | 159 | 433 +25 | Physical 433 | Str BDex –Int –Fai –Arc – |
| Heavy | 160 | 463 +25 | Physical 463 | Str SDex –Int –Fai –Arc – |
| Keen | 134 | 375 +25 | Physical 375 | Str DDex AInt –Fai –Arc – |
| Quality | 141 | 392 +25 | Physical 392 | Str BDex BInt –Fai –Arc – |
| Fire | 232 | 551 +25 | Physical 266Fire 285 | Str CDex EInt –Fai –Arc – |
| Flame Art | 220 | 570 +25 | Physical 294Fire 276 | Str CDex –Int –Fai CArc – |
| Lightning | 211 | 494 +25 | Physical 251Lightning 243 | Str DDex CInt –Fai –Arc – |
| Sacred | 195 | 565 +25 | Physical 289Holy 276 | Str CDex –Int –Fai CArc – |
| Magic | 196 | 563 +25 | Physical 279Magic 284 | Str DDex –Int BFai –Arc – |
| Cold | 209 | 505 +25 | Physical 320Magic 185 | Str ADex –Int CFai –Arc – |
| Poison | 131 | 395 +25 | Physical 395 | Str ADex –Int –Fai –Arc D |
| Blood | 131 | 395 +25 | Physical 395 | Str ADex –Int –Fai –Arc D |
| Occult | 142 | 429 +25 | Physical 429 | Str BDex –Int –Fai –Arc B |
Try your own stats, two-handing and any upgrade in the AR calculator.
Attack rating by stat (Standard, +25)
Show the numbers
| Stat level | Attack rating |
|---|---|
| 24 | 433 |
| 27 | 449 |
| 30 | 464 |
| 33 | 480 |
| 36 | 495 |
| 39 | 510 |
| 42 | 524 |
| 45 | 538 |
| 48 | 551 |
| 51 | 563 |
| 54 | 575 |
| 57 | 586 |
| 60 | 594 |
| 63 | 603 |
| 66 | 611 |
| 69 | 620 |
| 72 | 629 |
| 75 | 637 |
| 78 | 646 |
| 81 | 653 |
| 84 | 656 |
| 87 | 660 |
| 90 | 663 |
| 93 | 666 |
| 96 | 670 |
| 99 | 673 |
| Stat | Soft caps | AR per point, by stretch | At 99 |
|---|---|---|---|
| Strength | 60, 80 | 24–60: +4.47 · 60–80: +2.9 · 80–99: +1.11 | 673 from 433 |
Soft caps are the breakpoints of the scaling curve the game assigns this weapon; past each one a point adds less (or, for some curves, more).
Attack rating by upgrade, by affinity
- Standard
- Flame Art
- Sacred
- Magic
Show the numbers
| Upgrade level | Standard | Flame Art | Sacred | Magic |
|---|---|---|---|---|
| 0 | 159 | 220 | 195 | 196 |
| 1 | 169 | 234 | 209 | 210 |
| 2 | 179 | 246 | 223 | 224 |
| 3 | 189 | 260 | 237 | 238 |
| 4 | 199 | 273 | 252 | 252 |
| 5 | 209 | 287 | 266 | 266 |
| 6 | 220 | 301 | 280 | 281 |
| 7 | 230 | 315 | 296 | 295 |
| 8 | 241 | 329 | 310 | 311 |
| 9 | 252 | 343 | 325 | 325 |
| 10 | 262 | 357 | 339 | 340 |
| 11 | 273 | 371 | 355 | 355 |
| 12 | 284 | 385 | 369 | 370 |
| 13 | 295 | 400 | 384 | 384 |
| 14 | 306 | 413 | 399 | 399 |
| 15 | 317 | 428 | 414 | 413 |
| 16 | 328 | 442 | 429 | 428 |
| 17 | 340 | 457 | 445 | 443 |
| 18 | 351 | 471 | 459 | 458 |
| 19 | 362 | 486 | 475 | 472 |
| 20 | 374 | 501 | 490 | 488 |
| 21 | 386 | 515 | 505 | 503 |
| 22 | 397 | 528 | 519 | 517 |
| 23 | 409 | 543 | 535 | 533 |
| 24 | 421 | 556 | 550 | 549 |
| 25 | 433 | 570 | 565 | 563 |
Status buildup by upgrade
- Cold · Frost
- Poison · Poison
- Blood · Blood loss
Show the numbers
| Upgrade level | Cold · Frost | Poison · Poison | Blood · Blood loss |
|---|---|---|---|
| 0 | 80 | 80 | 69 |
| 1 | 81 | 81 | 70 |
| 2 | 83 | 82 | 71 |
| 3 | 85 | 85 | 72 |
| 4 | 87 | 86 | 73 |
| 5 | 89 | 88 | 75 |
| 6 | 91 | 89 | 77 |
| 7 | 93 | 90 | 78 |
| 8 | 95 | 92 | 79 |
| 9 | 96 | 93 | 81 |
| 10 | 98 | 95 | 82 |
| 11 | 100 | 96 | 83 |
| 12 | 102 | 97 | 84 |
| 13 | 104 | 99 | 86 |
| 14 | 106 | 100 | 87 |
| 15 | 108 | 102 | 88 |
| 16 | 110 | 103 | 89 |
| 17 | 111 | 104 | 91 |
| 18 | 113 | 106 | 92 |
| 19 | 115 | 107 | 93 |
| 20 | 117 | 109 | 94 |
| 21 | 119 | 110 | 96 |
| 22 | 121 | 111 | 97 |
| 23 | 123 | 113 | 98 |
| 24 | 125 | 114 | 99 |
| 25 | 127 | 116 | 101 |
#4 of 17 axe weapons by attack rating
Moveset the game's own
Damage with Standard +25 at the stats above, before the enemy's defense; two-handed moves include two-handing's Strength bonus. MV (motion value) is the hit's share of attack rating (100 = all of it).
One-handed16players can parry them
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| R1 1Standard | 100 | 433 | 5 | 16 | 0.47 s |
| R1 2Standard | 101 | 437 | 5 | 16 | 0.40 s |
| R1 3Standard | 102 | 442 | 5 | 16 | 0.37 s |
| R1 4Standard | 103 | 446 | 5 | 16 | 0.30 s |
| R1 5Standard | 110 | 476 | 10 | 16 | 0.53 s |
| R2Standard | 130 | 563 | 10 | 24.6 | — |
| Charged R2Standard | 183 | 793 | 30 | 36.9 | 1.40 s |
| R2 2Standard | 130 | 563 | 10 | 30.8 | — |
| Charged R2 2Standard · 2 hits | 82 + 115 | 853 | 30 | 44.3 | 1.03 s |
| Running R1Standard | 105 | 455 | 5 | 18.5 | 0.53 s |
| Running R2Standard | 120 | 520 | 10 | 24.6 | 0.70 s |
| Rolling R1Standard | 90 | 390 | 5 | 18.5 | 0.40 s |
| Backstep R1Standard | 90 | 390 | 5 | 18.5 | 0.57 s |
| Jumping R1Standard | 107 | 463 | 7.5 | 18.5 | 0.47 s |
| Jumping R2Standard | 127 | 550 | 20 | 24.6 | 0.50 s |
| Guard counterStandard | 125 | 541 | 30 | 24.6 | 0.67 s |
Two-handed16players can parry them
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| R1 1Standard | 103 | 510 | 6.5 | 19.7 | 0.50 s |
| R1 2Standard | 106 | 525 | 6.5 | 19.7 | 0.37 s |
| R1 3Standard | 107 | 530 | 6.5 | 19.7 | 0.37 s |
| R1 4Standard | 108 | 534 | 6.5 | 19.7 | 0.30 s |
| R1 5Standard | 113 | 559 | 13 | 19.7 | 0.60 s |
| R2Standard | 135 | 668 | 11 | 30.8 | — |
| Charged R2Standard | 185 | 916 | 33 | 45.5 | 1.43 s |
| R2 2Standard | 135 | 668 | 11 | 38.1 | — |
| Charged R2 2Standard · 2 hits | 87 + 119 | 1,020 | 33 | 54.1 | 1.03 s |
| Running R1Standard | 110 | 544 | 6.5 | 22.1 | 0.53 s |
| Running R2Standard | 125 | 619 | 11 | 30.8 | 0.67 s |
| Rolling R1Standard | 95 | 470 | 6.5 | 22.1 | 0.40 s |
| Backstep R1Standard | 95 | 470 | 6.5 | 22.1 | 0.53 s |
| Jumping R1Standard | 112 | 554 | 9.8 | 22.1 | 0.47 s |
| Jumping R2Standard | 132 | 653 | 22 | 30.8 | 0.50 s |
| Guard counterStandard | 130 | 643 | 33 | 30.8 | 0.67 s |
Criticals2
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| BackstabStandard · 2 hits | 55 + 192 | 1,070 | 0 | 22.1 | 0.53 s |
| RiposteStandard · 2 hits | 55 + 303 | 1,551 | 0 | 22.1 | 0.97 s |
From the player's animation events, BehaviorParam_PC and AtkParam_Pc. First hit: seconds at normal speed from the start of the move's animation (uncharged R2s start from a released charge, so they show —). Criticals include the weapon's critical multiplier. * The elemental motion value differs from the physical one shown; the damage uses each.
By upgrade level (Standard)
| Level | AR | Physical | Cost |
|---|---|---|---|
| +0 | 159 | 159 | — |
| +1 | 169 | 169 | Smithing Stone [1] × 2 |
| +2 | 179 | 179 | Smithing Stone [1] × 4 |
| +3 | 189 | 189 | Smithing Stone [1] × 6 |
| +4 | 199 | 199 | Smithing Stone [2] × 2 |
| +5 | 209 | 209 | Smithing Stone [2] × 4 |
| +6 | 220 | 220 | Smithing Stone [2] × 6 |
| +7 | 230 | 230 | Smithing Stone [3] × 2 |
| +8 | 241 | 241 | Smithing Stone [3] × 4 |
| +9 | 252 | 252 | Smithing Stone [3] × 6 |
| +10 | 262 | 262 | Smithing Stone [4] × 2 |
| +11 | 273 | 273 | Smithing Stone [4] × 4 |
| +12 | 284 | 284 | Smithing Stone [4] × 6 |
| +13 | 295 | 295 | Smithing Stone [5] × 2 |
| +14 | 306 | 306 | Smithing Stone [5] × 4 |
| +15 | 317 | 317 | Smithing Stone [5] × 6 |
| +16 | 328 | 328 | Smithing Stone [6] × 2 |
| +17 | 340 | 340 | Smithing Stone [6] × 4 |
| +18 | 351 | 351 | Smithing Stone [6] × 6 |
| +19 | 362 | 362 | Smithing Stone [7] × 2 |
| +20 | 374 | 374 | Smithing Stone [7] × 4 |
| +21 | 386 | 386 | Smithing Stone [7] × 6 |
| +22 | 397 | 397 | Smithing Stone [8] × 2 |
| +23 | 409 | 409 | Smithing Stone [8] × 4 |
| +24 | 421 | 421 | Smithing Stone [8] × 6 |
| +25 | 433 | 433 | Ancient Dragon Smithing Stone × 1 |
From +0 to +25: 12 Smithing Stone [1], 12 Smithing Stone [2], 12 Smithing Stone [3], 12 Smithing Stone [4], 12 Smithing Stone [5], 12 Smithing Stone [6], 12 Smithing Stone [7], 12 Smithing Stone [8], 1 Ancient Dragon Smithing Stone.
Where to find Warped Axe
Dropped by 1
- Enemies the game gives no name, up to 4% per kill · Altus Plateau, Subterranean Shunning-Grounds, Liurnia of the Lakes
At Discovery 100. "Once" drops stop after the first (the game sets a flag).
Source not yet traced: we don't know yet where or how you get this item in the game.
Attack rating, patch by patch
At max upgrade, Standard affinity, every stat at 40: 485 in 1.02.1 → 514 in 1.17.3, changed by 2 patches.
Rebuilt from the weapon's own patch history; upgrade and scaling-curve tables are taken as they are today.
Patch history 4
Every patch that changed its numbers, version by version.
- 1.03.1from 1.02.1
Every changed value (1)
Value Before to After Change Linked data 1 Level Sync Correction ID 330 310 changed - 1.08from 1.07.1
- Physical attack118→124Standard
- Physical attack114→120HeavyKeenQualityFireFlame ArtLightningSacredMagicColdPoisonBloodOccult
- Fire attack114→120FireFlame Art
- Lightning attack114→120Lightning
- Holy attack114→120Sacred
- Magic attack114→120Magic
- Magic attack86→90Cold
- 1.09from 1.08.1
- Strength scaling83→85Standard
- Strength scaling71→73Heavy
- Strength scaling24→25KeenLightning
- Dexterity scaling49→51Keen
- Strength scaling62→63Quality
- Dexterity scaling62→63Quality
- Strength scaling41→42Fire
- Strength scaling37→38Flame ArtMagic
- Faith scaling34→35Flame ArtSacred
- Dexterity scaling41→42Lightning
- Strength scaling33→34Sacred
- Intelligence scaling41→42Magic
- Strength scaling74→76ColdPoisonBlood
- Intelligence scaling37→38Cold
- Strength scaling66→68Occult
- Arcane scaling70→72Occult
- 1.12.1from 1.10
Every changed value (1)
Value Before to After Change Health, stamina and weight 1 Weapon Regain HP Amount 60 90 +30+50%
Other axes with similar AR
- Stormhawk Axe 443
- Sacrificial Axe 392
- Death Knight's Twin Axes 479
- Messmer Soldier's Axe 385
- Smithscript Axe 385
- Iron Cleaver 383
- Jawbone Axe 382
- Ripple Blade 366
Overview
- Class
- Axe
- Weight
- 7.5
- Requires
- Str 24 · Dex 8
- Affinities
- Standard, Heavy, Keen, Quality, Fire, Flame Art, Lightning, Sacred, Magic, Cold, Poison, Blood, Occult
- Game ID
15010000