Crescent Moon Axe
With its requirements met (Str 25 · Dex 15), Crescent Moon Axe reaches 482 attack rating at +25; the strongest affinities at those stats are Flame Art and Sacred at 640.
Drop: Soldier (4%) · Stormveil Castle (10), Mountaintops of the Giants (2)
- Attack rating (+25)
- 482
- Scaling (+25)
- Str D · Dex C
- Class
- Greataxe
- Weight
- 12.5
- Requires
- Str 25 · Dex 15
- Skill
- War Cry · FP 16
- Upgrades with
- Smithing Stones (+25), takes Ashes of War
In-game description
Greataxe with a large, arcing blade and long handle. The "Crescent Moon" of its name is said to have been spurred by nostalgia.
Specializes in sweeping through foes by making use of its long handle.
Attack rating by affinity 13
At Str 25 · Dex 15 · Int 10 · Fai 10 · Arc 10 (each stat at the weapon's requirement, 10 where it has none), one-handed.
| Affinity | +0 | Max | Damage at max | Scaling at max |
|---|---|---|---|---|
| Standard | 179 | 482 +25 | Physical 482 | Str DDex CInt –Fai –Arc – |
| Heavy | 184 | 524 +25 | Physical 524 | Str ADex –Int –Fai –Arc – |
| Keen | 165 | 460 +25 | Physical 460 | Str EDex BInt –Fai –Arc – |
| Quality | 171 | 482 +25 | Physical 482 | Str BDex BInt –Fai –Arc – |
| Fire | 269 | 631 +25 | Physical 307Fire 324 | Str CDex EInt –Fai –Arc – |
| Flame Art | 253 | 640 +25 | Physical 315Fire 325 | Str EDex DInt –Fai CArc – |
| Lightning | 252 | 590 +25 | Physical 290Lightning 300 | Str EDex CInt –Fai –Arc – |
| Sacred | 224 | 640 +25 | Physical 315Holy 325 | Str EDex DInt –Fai CArc – |
| Magic | 224 | 636 +25 | Physical 306Magic 330 | Str EDex EInt BFai –Arc – |
| Cold | 239 | 566 +25 | Physical 354Magic 212 | Str CDex CInt CFai –Arc – |
| Poison | 149 | 438 +25 | Physical 438 | Str CDex CInt –Fai –Arc D |
| Blood | 149 | 438 +25 | Physical 438 | Str CDex CInt –Fai –Arc D |
| Occult | 151 | 428 +25 | Physical 428 | Str EDex DInt –Fai –Arc B |
Try your own stats, two-handing and any upgrade in the AR calculator.
Attack rating by stat (Standard, +25)
- Dexterity
- Strength
Show the numbers
| Stat level | Dexterity | Strength |
|---|---|---|
| 15 | 482 | – |
| 18 | 496 | – |
| 21 | 507 | – |
| 24 | 518 | – |
| 25 | – | 482 |
| 27 | 529 | – |
| 28 | – | 491 |
| 30 | 539 | – |
| 31 | – | 499 |
| 33 | 550 | – |
| 34 | – | 507 |
| 36 | 560 | – |
| 37 | – | 515 |
| 39 | 570 | – |
| 40 | – | 523 |
| 42 | 580 | – |
| 43 | – | 531 |
| 45 | 589 | – |
| 46 | – | 538 |
| 48 | 598 | – |
| 49 | – | 545 |
| 51 | 607 | – |
| 52 | – | 552 |
| 54 | 615 | – |
| 55 | – | 558 |
| 57 | 622 | – |
| 58 | – | 563 |
| 60 | 627 | – |
| 61 | – | 568 |
| 63 | 633 | – |
| 64 | – | 572 |
| 66 | 639 | – |
| 67 | – | 577 |
| 69 | 645 | – |
| 70 | – | 582 |
| 72 | 651 | – |
| 73 | – | 587 |
| 75 | 657 | – |
| 76 | – | 591 |
| 78 | 663 | – |
| 79 | – | 596 |
| 81 | 667 | – |
| 82 | – | 599 |
| 84 | 670 | – |
| 85 | – | 601 |
| 87 | 672 | – |
| 88 | – | 602 |
| 90 | 674 | – |
| 91 | – | 604 |
| 93 | 676 | – |
| 94 | – | 606 |
| 96 | 679 | – |
| 97 | – | 608 |
| 99 | 681 | 609 |
| Stat | Soft caps | AR per point, by stretch | At 99 |
|---|---|---|---|
| Dexterity | 18, 60, 80 | 15–18: +4.67 · 18–60: +3.12 · 60–80: +2 · 80–99: +0.74 | 681 from 482 |
| Strength | 60, 80 | 25–60: +2.4 · 60–80: +1.6 · 80–99: +0.58 | 609 from 482 |
Soft caps are the breakpoints of the scaling curve the game assigns this weapon; past each one a point adds less (or, for some curves, more).
Attack rating by upgrade, by affinity
- Standard
- Flame Art
- Sacred
- Magic
Show the numbers
| Upgrade level | Standard | Flame Art | Sacred | Magic |
|---|---|---|---|---|
| 0 | 179 | 253 | 224 | 224 |
| 1 | 191 | 268 | 240 | 239 |
| 2 | 202 | 282 | 256 | 255 |
| 3 | 213 | 298 | 273 | 272 |
| 4 | 225 | 313 | 289 | 288 |
| 5 | 236 | 327 | 305 | 304 |
| 6 | 248 | 343 | 321 | 320 |
| 7 | 259 | 358 | 338 | 337 |
| 8 | 271 | 374 | 354 | 353 |
| 9 | 283 | 389 | 371 | 370 |
| 10 | 295 | 405 | 388 | 387 |
| 11 | 307 | 421 | 404 | 403 |
| 12 | 319 | 436 | 421 | 419 |
| 13 | 331 | 452 | 437 | 436 |
| 14 | 343 | 467 | 454 | 452 |
| 15 | 355 | 483 | 471 | 468 |
| 16 | 368 | 499 | 488 | 485 |
| 17 | 380 | 515 | 505 | 502 |
| 18 | 392 | 530 | 522 | 518 |
| 19 | 405 | 546 | 539 | 535 |
| 20 | 418 | 562 | 556 | 552 |
| 21 | 430 | 578 | 573 | 569 |
| 22 | 443 | 593 | 589 | 586 |
| 23 | 456 | 609 | 607 | 603 |
| 24 | 469 | 624 | 623 | 620 |
| 25 | 482 | 640 | 640 | 636 |
Status buildup by upgrade
- Cold · Frost
- Poison · Poison
- Blood · Blood loss
Show the numbers
| Upgrade level | Cold · Frost | Poison · Poison | Blood · Blood loss |
|---|---|---|---|
| 0 | 80 | 80 | 69 |
| 1 | 81 | 81 | 70 |
| 2 | 83 | 82 | 71 |
| 3 | 85 | 85 | 72 |
| 4 | 87 | 86 | 73 |
| 5 | 89 | 88 | 75 |
| 6 | 91 | 89 | 77 |
| 7 | 93 | 90 | 78 |
| 8 | 95 | 92 | 79 |
| 9 | 96 | 93 | 81 |
| 10 | 98 | 95 | 82 |
| 11 | 100 | 96 | 83 |
| 12 | 102 | 97 | 84 |
| 13 | 104 | 99 | 86 |
| 14 | 106 | 100 | 87 |
| 15 | 108 | 102 | 88 |
| 16 | 110 | 103 | 89 |
| 17 | 111 | 104 | 91 |
| 18 | 113 | 106 | 92 |
| 19 | 115 | 107 | 93 |
| 20 | 117 | 109 | 94 |
| 21 | 119 | 110 | 96 |
| 22 | 121 | 111 | 97 |
| 23 | 123 | 113 | 98 |
| 24 | 125 | 114 | 99 |
| 25 | 127 | 116 | 101 |
#9 of 14 greataxe weapons by attack rating
Moveset the game's own
Damage with Standard +25 at the stats above, before the enemy's defense; two-handed moves include two-handing's Strength bonus. MV (motion value) is the hit's share of attack rating (100 = all of it).
One-handed15can't be parried
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| R1 1Standard | 100 | 482 | 10.2 | 16.5 | 0.57 s |
| R1 2Standard | 101 | 487 | 10.2 | 16.5 | 0.63 s |
| R1 3Standard | 102 | 492 | 10.2 | 16.5 | 0.60 s |
| R1 4Standard | 110 | 530 | 11 | 16.5 | 0.77 s |
| R2Standard | 130 | 627 | 13.2 | 26.8 | — |
| Charged R2Standard | 173 | 834 | 33 | 41.2 | 1.87 s |
| R2 2Standard | 130 | 627 | 13.2 | 26.8 | — |
| Charged R2 2Standard | 182 | 878 | 33 | 41.2 | 2.10 s |
| Running R1Standard | 105 | 506 | 10.2 | 19.6 | 0.67 s |
| Running R2Standard | 120 | 579 | 11 | 26.8 | 0.70 s |
| Rolling R1Standard | 90 | 434 | 10.2 | 13.4 | 0.47 s |
| Backstep R1Standard | 90 | 434 | 10.2 | 13.4 | 0.60 s |
| Jumping R1Standard | 107 | 516 | 10.2 | 13.4 | 0.53 s |
| Jumping R2Standard | 130 | 627 | 22 | 26.8 | 0.53 s |
| Guard counterStandard | 125 | 603 | 33 | 26.8 | 0.87 s |
Two-handed15can't be parried
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| R1 1Standard | 103 | 531 | 13.2 | 19.6 | 0.57 s |
| R1 2Standard | 104 | 536 | 13.2 | 19.6 | 0.60 s |
| R1 3Standard | 105 | 541 | 13.2 | 19.6 | 0.57 s |
| R1 4Standard | 115 | 593 | 14.3 | 19.6 | 0.73 s |
| R2Standard | 135 | 696 | 14.5 | 33 | — |
| Charged R2Standard | 178 | 918 | 36.3 | 49.4 | 1.73 s |
| R2 2Standard | 135 | 696 | 14.5 | 33 | — |
| Charged R2 2Standard | 187 | 964 | 36.3 | 49.4 | 1.93 s |
| Running R1Standard | 110 | 567 | 13.2 | 23.7 | 0.60 s |
| Running R2Standard | 125 | 644 | 12.1 | 33 | 0.70 s |
| Rolling R1Standard | 95 | 490 | 13.2 | 16.5 | 0.50 s |
| Backstep R1Standard | 95 | 490 | 13.2 | 16.5 | 0.60 s |
| Jumping R1Standard | 112 | 577 | 13.2 | 16.5 | 0.50 s |
| Jumping R2Standard | 135 | 696 | 24.2 | 33 | 0.50 s |
| Guard counterStandard | 130 | 670 | 36.3 | 33 | 0.87 s |
Criticals2
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| BackstabStandard · 2 hits | 55 + 176 | 1,114 | 0 | 20.6 | 0.53 s |
| RiposteStandard · 2 hits | 55 + 220 | 1,327 | 0 | 20.6 | 0.83 s |
From the player's animation events, BehaviorParam_PC and AtkParam_Pc. First hit: seconds at normal speed from the start of the move's animation (uncharged R2s start from a released charge, so they show —). Criticals include the weapon's critical multiplier. * The elemental motion value differs from the physical one shown; the damage uses each.
By upgrade level (Standard)
| Level | AR | Physical | Cost |
|---|---|---|---|
| +0 | 179 | 179 | — |
| +1 | 191 | 191 | Smithing Stone [1] × 2 |
| +2 | 202 | 202 | Smithing Stone [1] × 4 |
| +3 | 213 | 213 | Smithing Stone [1] × 6 |
| +4 | 225 | 225 | Smithing Stone [2] × 2 |
| +5 | 236 | 236 | Smithing Stone [2] × 4 |
| +6 | 248 | 248 | Smithing Stone [2] × 6 |
| +7 | 259 | 259 | Smithing Stone [3] × 2 |
| +8 | 271 | 271 | Smithing Stone [3] × 4 |
| +9 | 283 | 283 | Smithing Stone [3] × 6 |
| +10 | 295 | 295 | Smithing Stone [4] × 2 |
| +11 | 307 | 307 | Smithing Stone [4] × 4 |
| +12 | 319 | 319 | Smithing Stone [4] × 6 |
| +13 | 331 | 331 | Smithing Stone [5] × 2 |
| +14 | 343 | 343 | Smithing Stone [5] × 4 |
| +15 | 355 | 355 | Smithing Stone [5] × 6 |
| +16 | 368 | 368 | Smithing Stone [6] × 2 |
| +17 | 380 | 380 | Smithing Stone [6] × 4 |
| +18 | 392 | 392 | Smithing Stone [6] × 6 |
| +19 | 405 | 405 | Smithing Stone [7] × 2 |
| +20 | 418 | 418 | Smithing Stone [7] × 4 |
| +21 | 430 | 430 | Smithing Stone [7] × 6 |
| +22 | 443 | 443 | Smithing Stone [8] × 2 |
| +23 | 456 | 456 | Smithing Stone [8] × 4 |
| +24 | 469 | 469 | Smithing Stone [8] × 6 |
| +25 | 482 | 482 | Ancient Dragon Smithing Stone × 1 |
From +0 to +25: 12 Smithing Stone [1], 12 Smithing Stone [2], 12 Smithing Stone [3], 12 Smithing Stone [4], 12 Smithing Stone [5], 12 Smithing Stone [6], 12 Smithing Stone [7], 12 Smithing Stone [8], 1 Ancient Dragon Smithing Stone.
Where to find Crescent Moon Axe
Dropped by 1
- Enemies the game gives no name, up to 4% per kill · Stormveil Castle, Mountaintops of the Giants
At Discovery 100. "Once" drops stop after the first (the game sets a flag).
Source not yet traced: we don't know yet where or how you get this item in the game.
Attack rating, patch by patch
At max upgrade, Standard affinity, every stat at 40: 603 in 1.02.1 → 614 in 1.17.3, changed by 1 patch.
Rebuilt from the weapon's own patch history; upgrade and scaling-curve tables are taken as they are today.
Patch history 5
Every patch that changed its numbers, version by version.
- 1.03.1from 1.02.1
Every changed value (1)
Value Before to After Change Linked data 1 Level Sync Correction ID 330 310 changed - 1.04.1from 1.03.3
- Physical guard negation52→68
- Guard boost36→44
- 1.07from 1.06
Every changed value (1)
Value Before to After Change Defence and poise 1 Poise ×0.03 ×0.059 +0.029+97% - 1.09from 1.08.1
- Strength scaling38→39Standard
- Dexterity scaling46→49Standard
- Strength scaling48→51Heavy
- Strength scaling12→13Keen
- Dexterity scaling45→47Keen
- Strength scaling55→58Quality
- Dexterity scaling55→58Quality
- Strength scaling35→36Fire
- Dexterity scaling13→14Flame ArtSacredMagic
- Faith scaling33→35Flame ArtSacred
- Dexterity scaling35→36Lightning
- Intelligence scaling37→39Magic
- Strength scaling34→35ColdPoisonBlood
- Dexterity scaling41→44ColdPoisonBlood
- Intelligence scaling29→30Cold
- Dexterity scaling18→19Occult
- Arcane scaling71→74Occult
- 1.12.1from 1.10
- Stamina damage78→84
Every changed value (2)
Value Before to After Change Key changes 1 Stamina damage 78 84 +6+7.7% Health, stamina and weight 1 Weapon Regain HP Amount 60 90 +30+50%
Other greataxes with similar AR
Overview
- Class
- Greataxe
- Weight
- 12.5
- Requires
- Str 25 · Dex 15
- Affinities
- Standard, Heavy, Keen, Quality, Fire, Flame Art, Lightning, Sacred, Magic, Cold, Poison, Blood, Occult
- Game ID
15030000