Axe of Godfrey
With its requirements met (Str 42 · Dex 14), Axe of Godfrey reaches 638 attack rating at +10.
Trade: Finger Reader Enia, 1 × Remembrance of Hoarah Loux · Roundtable Hold
- Attack rating (+10)
- 638
- Scaling (+10)
- Str C · Dex D
- Class
- Colossal Weapon
- Weight
- 18
- Requires
- Str 42 · Dex 14
- Skill
- Regal Roar · FP 25
- Upgrades with
- Somber Smithing Stones (+10)
In-game description
Weapon of Godfrey, Elden Lord. It was broken in a battle fought as leader of the Tarnished during the Long March. This weapon is symbolic of Godfrey's vow to conduct himself as a lord, later becoming an emblem of the golden lineage. In the days of the past, a crown was warranted with strength.
Attack rating by affinity 1
At Str 42 · Dex 14 · Int 10 · Fai 10 · Arc 10 (each stat at the weapon's requirement, 10 where it has none), one-handed.
| Affinity | +0 | Max | Damage at max | Scaling at max |
|---|---|---|---|---|
| Standard | 218 | 638 +10 | Physical 638 | Str CDex DInt –Fai –Arc – |
Try your own stats, two-handing and any upgrade in the AR calculator.
Attack rating by stat (Standard, +10)
- Strength
- Dexterity
Show the numbers
| Stat level | Strength | Dexterity |
|---|---|---|
| 14 | – | 638 |
| 17 | – | 649 |
| 20 | – | 659 |
| 23 | – | 668 |
| 26 | – | 677 |
| 29 | – | 686 |
| 32 | – | 695 |
| 35 | – | 704 |
| 38 | – | 712 |
| 41 | – | 720 |
| 42 | 638 | – |
| 44 | – | 728 |
| 45 | 650 | – |
| 47 | – | 735 |
| 48 | 662 | – |
| 50 | – | 743 |
| 51 | 673 | – |
| 53 | – | 749 |
| 54 | 683 | – |
| 56 | – | 756 |
| 57 | 693 | – |
| 59 | – | 761 |
| 60 | 700 | – |
| 62 | – | 765 |
| 63 | 707 | – |
| 65 | – | 770 |
| 66 | 715 | – |
| 68 | – | 775 |
| 69 | 723 | – |
| 71 | – | 780 |
| 72 | 731 | – |
| 74 | – | 785 |
| 75 | 738 | – |
| 77 | – | 790 |
| 78 | 746 | – |
| 80 | – | 795 |
| 81 | 752 | – |
| 83 | – | 797 |
| 84 | 755 | – |
| 86 | – | 799 |
| 87 | 758 | – |
| 89 | – | 800 |
| 90 | 761 | – |
| 92 | – | 802 |
| 93 | 764 | – |
| 95 | – | 804 |
| 96 | 767 | – |
| 98 | – | 806 |
| 99 | 770 | 807 |
| Stat | Soft caps | AR per point, by stretch | At 99 |
|---|---|---|---|
| Strength | 60, 80 | 42–60: +3.44 · 60–80: +2.55 · 80–99: +1 | 770 from 638 |
| Dexterity | 18, 60, 80 | 14–18: +3.75 · 18–60: +2.6 · 60–80: +1.65 · 80–99: +0.63 | 807 from 638 |
Soft caps are the breakpoints of the scaling curve the game assigns this weapon; past each one a point adds less (or, for some curves, more).
Attack rating by upgrade
Show the numbers
| Upgrade level | Attack rating |
|---|---|
| 0 | 218 |
| 1 | 254 |
| 2 | 292 |
| 3 | 331 |
| 4 | 371 |
| 5 | 412 |
| 6 | 455 |
| 7 | 499 |
| 8 | 544 |
| 9 | 590 |
| 10 | 638 |
#13 of 20 colossal weapon weapons by attack rating
Moveset the game's own
Damage with Standard +10 at the stats above, before the enemy's defense; two-handed moves include two-handing's Strength bonus. MV (motion value) is the hit's share of attack rating (100 = all of it).
One-handed14can't be parried
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| R1 1Standard | 100 | 638 | 14.4 | 20 | 0.77 s |
| R1 2Standard | 102 | 651 | 14.4 | 20 | 0.87 s |
| R1 3Standard | 108 | 689 | 14.4 | 20 | 0.93 s |
| R2Standard | 130 | 829 | 14.4 | 30 | — |
| Charged R2Standard | 173 | 1,104 | 36 | 40 | 1.90 s |
| R2 2Standard | 130 | 829 | 14.4 | 30 | — |
| Charged R2 2Standard | 173 | 1,104 | 36 | 40 | 1.60 s |
| Running R1Standard | 105 | 670 | 14.4 | 24 | 0.77 s |
| Running R2Standard | 120 | 766 | 14.4 | 30 | 0.73 s |
| Rolling R1Standard | 90 | 574 | 14.4 | 16 | 0.63 s |
| Backstep R1Standard | 95 | 606 | 14.4 | 16 | 0.77 s |
| Jumping R1Standard | 107 | 683 | 14.4 | 16 | 0.53 s |
| Jumping R2Standard | 130 | 829 | 24 | 30 | 0.63 s |
| Guard counterStandard | 125 | 798 | 36 | 30 | 0.93 s |
Two-handed14can't be parried
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| R1 1Standard | 114 | 807 | 18.7 | 24 | 0.73 s |
| R1 2Standard | 117 | 828 | 18.7 | 24 | 0.83 s |
| R1 3Standard | 125 | 884 | 18.7 | 24 | 0.90 s |
| R2Standard | 145 | 1,026 | 18.7 | 36 | — |
| Charged R2Standard | 186 | 1,316 | 36 | 48 | 1.93 s |
| R2 2Standard | 145 | 1,026 | 18.7 | 36 | — |
| Charged R2 2Standard | 193 | 1,366 | 36 | 48 | 1.90 s |
| Running R1Standard | 124 | 877 | 18.7 | 28 | 0.73 s |
| Running R2Standard | 137 | 969 | 18.7 | 36 | 0.80 s |
| Rolling R1Standard | 112 | 792 | 18.7 | 20 | 0.63 s |
| Backstep R1Standard | 113 | 800 | 18.7 | 20 | 0.77 s |
| Jumping R1Standard | 112 | 792 | 18.7 | 20 | 0.53 s |
| Jumping R2Standard | 135 | 955 | 26.4 | 36 | 0.63 s |
| Guard counterStandard | 143 | 1,012 | 39.6 | 36 | 0.87 s |
Criticals2
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| BackstabStandard · 2 hits | 52 + 168 | 1,404 | 0 | 25 | 0.53 s |
| RiposteStandard · 2 hits | 53 + 210 | 1,679 | 0 | 25 | 0.83 s |
From the player's animation events, BehaviorParam_PC and AtkParam_Pc. First hit: seconds at normal speed from the start of the move's animation (uncharged R2s start from a released charge, so they show —). Criticals include the weapon's critical multiplier. * The elemental motion value differs from the physical one shown; the damage uses each.
By upgrade level (Standard)
| Level | AR | Physical | Cost |
|---|---|---|---|
| +0 | 218 | 218 | — |
| +1 | 254 | 254 | Somber Smithing Stone [1] × 1 |
| +2 | 292 | 292 | Somber Smithing Stone [2] × 1 |
| +3 | 331 | 331 | Somber Smithing Stone [3] × 1 |
| +4 | 371 | 371 | Somber Smithing Stone [4] × 1 |
| +5 | 412 | 412 | Somber Smithing Stone [5] × 1 |
| +6 | 455 | 455 | Somber Smithing Stone [6] × 1 |
| +7 | 499 | 499 | Somber Smithing Stone [7] × 1 |
| +8 | 544 | 544 | Somber Smithing Stone [8] × 1 |
| +9 | 590 | 590 | Somber Smithing Stone [9] × 1 |
| +10 | 638 | 638 | Somber Ancient Dragon Smithing Stone × 1 |
From +0 to +10: 1 Somber Smithing Stone [1], 1 Somber Smithing Stone [2], 1 Somber Smithing Stone [3], 1 Somber Smithing Stone [4], 1 Somber Smithing Stone [5], 1 Somber Smithing Stone [6], 1 Somber Smithing Stone [7], 1 Somber Smithing Stone [8], 1 Somber Smithing Stone [9], 1 Somber Ancient Dragon Smithing Stone.
Where to find Axe of Godfrey
Sold or traded 1
- Remembrance trade: Remembrance of Hoarah Loux · stock 1
Patch history 3
Every patch that changed its numbers, version by version.
- 1.04.1from 1.03.3
- Physical guard negation60→75
- Guard boost40→50
- 1.09from 1.08.1
- Strength scaling45→47
- Dexterity scaling29→30
- 1.12.1from 1.10
- Stamina damage75→80
Every changed value (2)
Value Before to After Change Key changes 1 Stamina damage 75 80 +5+6.7% Health, stamina and weight 1 Weapon Regain HP Amount 70 105 +35+50%
Other colossal weapons with similar AR
Overview
- Class
- Colossal Weapon
- Weight
- 18
- Requires
- Str 42 · Dex 14
- Affinities
- Standard
- Game ID
23050000