Bloody Helice
With its requirements met (Str 16 · Dex 19 · Arc 17), Bloody Helice reaches 447 attack rating at +10.
Chest · Altus Plateau
- Attack rating (+10)
- 447
- Scaling (+10)
- Str E · Dex C · Arc B
- Class
- Heavy Thrusting Sword
- Weight
- 8
- Requires
- Str 16 · Dex 19 · Arc 17
- Skill
- Dynast's Finesse · FP 7
- Passive
- Causes blood loss buildup (55)
- Upgrades with
- Somber Smithing Stones (+10)
In-game description
Ominous piercing sword with a winding blade. Carried by the noble servants of the Lord of Blood.
Designed to bore into flesh, causing severe blood loss at the wound. The extracted blood trickles gracefully down the length of the blade.
Attack rating by affinity 1
At Str 16 · Dex 19 · Int 10 · Fai 10 · Arc 17 (each stat at the weapon's requirement, 10 where it has none), one-handed.
| Affinity | +0 | Max | Damage at max | Scaling at max |
|---|---|---|---|---|
| Standard | 155 | 447 +10 | Physical 447 | Str EDex CInt –Fai –Arc B |
Try your own stats, two-handing and any upgrade in the AR calculator.
Attack rating by stat (Standard, +10)
- Arcane
- Dexterity
- Strength
Show the numbers
| Stat level | Arcane | Dexterity | Strength |
|---|---|---|---|
| 16 | – | – | 447 |
| 17 | 447 | – | – |
| 19 | – | 447 | 451 |
| 20 | 465 | – | – |
| 22 | – | 456 | 453 |
| 23 | 474 | – | – |
| 25 | – | 462 | 455 |
| 26 | 484 | – | – |
| 28 | – | 469 | 457 |
| 29 | 493 | – | – |
| 31 | – | 475 | 459 |
| 32 | 502 | – | – |
| 34 | – | 482 | 460 |
| 35 | 511 | – | – |
| 37 | – | 488 | 462 |
| 38 | 519 | – | – |
| 40 | – | 494 | 464 |
| 41 | 528 | – | – |
| 43 | – | 499 | 466 |
| 44 | 536 | – | – |
| 46 | – | 505 | 467 |
| 47 | 544 | – | – |
| 49 | – | 510 | 469 |
| 50 | 551 | – | – |
| 52 | – | 515 | 470 |
| 53 | 558 | – | – |
| 55 | – | 520 | 471 |
| 56 | 565 | – | – |
| 58 | – | 524 | 473 |
| 59 | 570 | – | – |
| 61 | – | 527 | 474 |
| 62 | 575 | – | – |
| 64 | – | 532 | 475 |
| 65 | 581 | – | – |
| 67 | – | 536 | 476 |
| 68 | 587 | – | – |
| 70 | – | 540 | 477 |
| 71 | 593 | – | – |
| 73 | – | 544 | 478 |
| 74 | 599 | – | – |
| 76 | – | 548 | 480 |
| 77 | 605 | – | – |
| 79 | – | 553 | 481 |
| 80 | 611 | – | – |
| 82 | – | 555 | 482 |
| 83 | 614 | – | – |
| 85 | – | 557 | 482 |
| 86 | 616 | – | – |
| 88 | – | 558 | 482 |
| 89 | 618 | – | – |
| 91 | – | 560 | 483 |
| 92 | 621 | – | – |
| 94 | – | 562 | 483 |
| 95 | 623 | – | – |
| 97 | – | 563 | 484 |
| 98 | 625 | – | – |
| 99 | 626 | 564 | 484 |
| Stat | Soft caps | AR per point, by stretch | At 99 |
|---|---|---|---|
| Arcane | 20, 60, 80 | 17–20: +6 · 20–60: +2.65 · 60–80: +2 · 80–99: +0.79 | 626 from 447 |
| Dexterity | 20, 60, 80 | 19–20: +4 · 20–60: +1.88 · 60–80: +1.4 · 80–99: +0.53 | 564 from 447 |
| Strength | 20, 60, 80 | 16–20: +1.25 · 20–60: +0.53 · 60–80: +0.4 · 80–99: +0.16 | 484 from 447 |
Soft caps are the breakpoints of the scaling curve the game assigns this weapon; past each one a point adds less (or, for some curves, more).
Attack rating by upgrade
Show the numbers
| Upgrade level | Attack rating |
|---|---|
| 0 | 155 |
| 1 | 180 |
| 2 | 207 |
| 3 | 234 |
| 4 | 262 |
| 5 | 291 |
| 6 | 321 |
| 7 | 351 |
| 8 | 382 |
| 9 | 414 |
| 10 | 447 |
Status buildup by upgrade
Show the numbers
| Upgrade level | Buildup per hit |
|---|---|
| 0 | 56 |
| 1 | 56 |
| 2 | 57 |
| 3 | 57 |
| 4 | 57 |
| 5 | 57 |
| 6 | 57 |
| 7 | 57 |
| 8 | 58 |
| 9 | 58 |
| 10 | 58 |
#3 of 6 heavy thrusting sword weapons by attack rating
Moveset the game's own
Damage with Standard +10 at the stats above, before the enemy's defense; two-handed moves include two-handing's Strength bonus. MV (motion value) is the hit's share of attack rating (100 = all of it).
One-handed16players can parry them
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| R1 1Pierce | 100 | 447 | 5.5 | 16.4 | 0.50 s |
| R1 2Pierce | 101 | 452 | 5.5 | 16.4 | 0.50 s |
| R1 3Pierce | 102 | 456 | 5.5 | 16.4 | 0.53 s |
| R1 4Standard | 103 | 461 | 5.5 | 16.4 | 0.50 s |
| R1 5Pierce | 110 | 492 | 11 | 16.4 | 0.70 s |
| R2Pierce | 125 | 559 | 11 | 28.1 | — |
| Charged R2Pierce | 160 | 716 | 33 | 39.8 | 1.30 s |
| R2 2Pierce | 125 | 559 | 11 | 30.4 | — |
| Charged R2 2Pierce | 160 | 716 | 33 | 42.1 | 1.23 s |
| Running R1Pierce | 105 | 470 | 5.5 | 19.9 | 0.57 s |
| Running R2Pierce | 120 | 537 | 11 | 28.1 | 0.57 s |
| Rolling R1Pierce | 90 | 402 | 5.5 | 19.9 | 0.40 s |
| Backstep R1Pierce | 115 | 514 | 11 | 19.9 | 0.50 s |
| Jumping R1Pierce | 107 | 479 | 8.3 | 19.9 | 0.33 s |
| Jumping R2Pierce | 127 | 568 | 22 | 28.1 | 0.43 s |
| Guard counterPierce | 145 | 649 | 33 | 28.1 | 0.77 s |
Two-handed16players can parry them
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| R1 1Pierce | 103 | 468 | 7.2 | 16.4 | 0.57 s |
| R1 2Pierce | 104 | 473 | 7.2 | 16.4 | 0.47 s |
| R1 3Pierce | 105 | 477 | 7.2 | 16.4 | 0.53 s |
| R1 4Pierce | 106 | 482 | 7.2 | 16.4 | 0.53 s |
| R1 5Pierce | 113 | 514 | 14.3 | 16.4 | 0.67 s |
| R2Pierce | 130 | 591 | 12.1 | 28.1 | — |
| Charged R2Pierce | 165 | 750 | 36.3 | 39.8 | 1.30 s |
| R2 2Pierce | 130 | 591 | 12.1 | 30.4 | — |
| Charged R2 2Pierce | 165 | 750 | 36.3 | 42.1 | 1.30 s |
| Running R1Pierce | 110 | 500 | 7.2 | 19.9 | 0.57 s |
| Running R2Pierce | 125 | 568 | 12.1 | 28.1 | 0.57 s |
| Rolling R1Pierce | 95 | 432 | 7.2 | 19.9 | 0.43 s |
| Backstep R1Pierce | 120 | 545 | 12.1 | 19.9 | 0.57 s |
| Jumping R1Pierce | 112 | 509 | 10.7 | 19.9 | 0.33 s |
| Jumping R2Pierce | 132 | 600 | 24.2 | 28.1 | 0.50 s |
| Guard counterPierce | 150 | 682 | 36.3 | 28.1 | 0.77 s |
Criticals2
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| BackstabPierce | 220 | 985 | 0 | 22.2 | 0.47 s |
| RipostePierce | 264 | 1,182 | 0 | 22.2 | 0.80 s |
Skill: Dynast's Finesse2move names inferred
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| Skill follow-upPierce | 185 | 828 | 33 | 29.3 | 0.43 s |
| Skill follow-up 2Pierce/Standard · 2 hits | 90 + 95 | 828 | 22 | 35.1 | 0.60 s |
From the player's animation events, BehaviorParam_PC and AtkParam_Pc. First hit: seconds at normal speed from the start of the move's animation (uncharged R2s start from a released charge, so they show —). Criticals include the weapon's critical multiplier. * The elemental motion value differs from the physical one shown; the damage uses each.
By upgrade level (Standard)
| Level | AR | Physical | Cost |
|---|---|---|---|
| +0 | 155 | 155 | — |
| +1 | 180 | 180 | Somber Smithing Stone [1] × 1 |
| +2 | 207 | 207 | Somber Smithing Stone [2] × 1 |
| +3 | 234 | 234 | Somber Smithing Stone [3] × 1 |
| +4 | 262 | 262 | Somber Smithing Stone [4] × 1 |
| +5 | 291 | 291 | Somber Smithing Stone [5] × 1 |
| +6 | 321 | 321 | Somber Smithing Stone [6] × 1 |
| +7 | 351 | 351 | Somber Smithing Stone [7] × 1 |
| +8 | 382 | 382 | Somber Smithing Stone [8] × 1 |
| +9 | 414 | 414 | Somber Smithing Stone [9] × 1 |
| +10 | 447 | 447 | Somber Ancient Dragon Smithing Stone × 1 |
From +0 to +10: 1 Somber Smithing Stone [1], 1 Somber Smithing Stone [2], 1 Somber Smithing Stone [3], 1 Somber Smithing Stone [4], 1 Somber Smithing Stone [5], 1 Somber Smithing Stone [6], 1 Somber Smithing Stone [7], 1 Somber Smithing Stone [8], 1 Somber Smithing Stone [9], 1 Somber Ancient Dragon Smithing Stone.
Where to find Bloody Helice
Placed in the world 1
- Altus Plateau · Shaded Castle Ramparts
Patch history 2
Every patch that changed its numbers, version by version.
Other heavy thrusting swords with similar AR
Overview
- Class
- Heavy Thrusting Sword
- Weight
- 8
- Requires
- Str 16 · Dex 19 · Arc 17
- Affinities
- Standard
- Game ID
6000000