With its requirements met (Str 21 · Dex 11), Sword Lance reaches 420 attack rating at +25; the strongest affinities at those stats are Flame Art and Sacred at 572.
Attack rating (+25)
420
Scaling (+25)
Str B · Dex E
Class
Heavy Thrusting Sword
Weight
9
Requires
Str 21 · Dex 11
Skill
Impaling Thrust · FP 9
Upgrades with
Smithing Stones (+25), takes Ashes of War
In-game description
Weapon once wielded by Commander Gaius. A combination of greatsword and lance.
Weighty and capable of being brought to bear with great force, this armament shows its true potential when used astride a mount. Gaius himself was never without his boar.
Attack rating by affinity 13
At Str 21 · Dex 11 · Int 10 · Fai 10 · Arc 10 (each stat at the weapon's requirement, 10 where it has none), one-handed.
Affinity
+0
Max
Damage at max
Scaling at max
Standard
158
420 +25
Physical 420
Str BDex EInt –Fai –Arc –
Heavy
168
482 +25
Physical 482
Str ADex –Int –Fai –Arc –
Keen
138
376 +25
Physical 376
Str EDex BInt –Fai –Arc –
Quality
142
383 +25
Physical 383
Str BDex BInt –Fai –Arc –
Fire
234
544 +25
Physical 265Fire 279
Str CDex EInt –Fai –Arc –
Flame Art
226
572 +25
Physical 288Fire 284
Str DDex EInt –Fai CArc –
Lightning
218
504 +25
Physical 251Lightning 253
Str EDex CInt –Fai –Arc –
Sacred
201
572 +25
Physical 288Holy 284
Str DDex EInt –Fai CArc –
Magic
198
560 +25
Physical 268Magic 292
Str EDex EInt CFai –Arc –
Cold
221
513 +25
Physical 303Magic 210
Str BDex EInt DFai –Arc –
Poison
128
371 +25
Physical 371
Str BDex EInt –Fai –Arc D
Blood
128
371 +25
Physical 371
Str BDex EInt –Fai –Arc D
Occult
137
392 +25
Physical 392
Str CDex EInt –Fai –Arc B
Try your own stats, two-handing and any upgrade in the AR calculator.
Attack rating by stat (Standard, +25)
Strength
Dexterity
Each line raises one stat from the requirement to 99 with the others held at the requirement; dashed lines are Strength's soft caps.Show the numbers
Standard affinity at max upgrade, each weapon at its own requirements. A full bar is the class's strongest (Dragon King's Cragblade, 603).
Moveset the game's own
Damage with Standard +25 at the stats above, before the enemy's defense; two-handed moves include two-handing's Strength bonus. MV (motion value) is the hit's share of attack rating (100 = all of it).
One-handed16players can parry them
Move
MV
Damage
Stance
Stamina
1st hit
R1 1Pierce
100
420
5.5
15.9
0.50 s
R1 2Pierce
101
424
5.5
15.9
0.50 s
R1 3Pierce
102
429
5.5
15.9
0.53 s
R1 4Standard
103
433
5.5
15.9
0.50 s
R1 5Pierce
110
462
11
15.9
0.70 s
R2Pierce
125
525
11
30.6
—
Charged R2Pierce
165
694
33
40.9
1.63 s
R2 2Pierce
125
525
11
30.6
—
Charged R2 2Pierce
165
694
33
40.9
1.50 s
Running R1Pierce
105
441
5.5
19.3
0.57 s
Running R2Pierce · 3 hits
45 + 45 + 110
841
9.9
31.8
0.53 s
Rolling R1Pierce
90
378
5.5
19.3
0.40 s
Backstep R1Pierce
115
483
11
19.3
0.50 s
Jumping R1Pierce
107
450
8.3
19.3
0.33 s
Jumping R2Pierce
130
547
22
30.6
0.50 s
Guard counterPierce
125
525
33
30.6
0.73 s
Two-handed16players can parry them
Move
MV
Damage
Stance
Stamina
1st hit
R1 1Pierce
103
477
7.2
15.9
0.57 s
R1 2Pierce
104
482
7.2
15.9
0.47 s
R1 3Pierce
105
487
7.2
15.9
0.53 s
R1 4Pierce
106
491
7.2
15.9
0.53 s
R1 5Pierce
113
524
14.3
15.9
0.67 s
R2Pierce
130
603
12.1
37.5
—
Charged R2Pierce
170
788
36.3
51.1
1.67 s
R2 2Pierce
130
603
12.1
37.5
—
Charged R2 2Pierce
170
788
36.3
51.1
1.53 s
Running R1Pierce
110
510
7.2
19.3
0.57 s
Running R2Pierce · 3 hits
45 + 45 + 115
951
10.9
38.6
0.53 s
Rolling R1Pierce
95
440
7.2
19.3
0.43 s
Backstep R1Pierce
120
556
12.1
19.3
0.57 s
Jumping R1Pierce
112
519
10.7
19.3
0.33 s
Jumping R2Pierce
135
626
24.2
37.5
0.50 s
Guard counterPierce
130
603
36.3
37.5
0.63 s
Criticals2
Move
MV
Damage
Stance
Stamina
1st hit
BackstabPierce
220
925
0
21.6
0.47 s
RipostePierce
264
1,110
0
21.6
0.80 s
Skill: Impaling Thrust1move names inferred
Move
MV
Damage
Stance
Stamina
1st hit
SkillPierce
187
786
33
45.4
1.03 s
From the player's animation events, BehaviorParam_PC and AtkParam_Pc. First hit: seconds at normal speed from the start of the move's animation (uncharged R2s start from a released charge, so they show —). Criticals include the weapon's critical multiplier. * The elemental motion value differs from the physical one shown; the damage uses each.
By upgrade level (Standard)
Level
AR
Physical
Cost
+0
158
158
—
+1
168
168
Smithing Stone [1] × 2
+2
178
178
Smithing Stone [1] × 4
+3
187
187
Smithing Stone [1] × 6
+4
197
197
Smithing Stone [2] × 2
+5
207
207
Smithing Stone [2] × 4
+6
217
217
Smithing Stone [2] × 6
+7
228
228
Smithing Stone [3] × 2
+8
238
238
Smithing Stone [3] × 4
+9
248
248
Smithing Stone [3] × 6
+10
258
258
Smithing Stone [4] × 2
+11
269
269
Smithing Stone [4] × 4
+12
279
279
Smithing Stone [4] × 6
+13
290
290
Smithing Stone [5] × 2
+14
300
300
Smithing Stone [5] × 4
+15
311
311
Smithing Stone [5] × 6
+16
321
321
Smithing Stone [6] × 2
+17
332
332
Smithing Stone [6] × 4
+18
343
343
Smithing Stone [6] × 6
+19
354
354
Smithing Stone [7] × 2
+20
365
365
Smithing Stone [7] × 4
+21
376
376
Smithing Stone [7] × 6
+22
387
387
Smithing Stone [8] × 2
+23
398
398
Smithing Stone [8] × 4
+24
409
409
Smithing Stone [8] × 6
+25
420
420
Ancient Dragon Smithing Stone × 1
From +0 to +25: 12 Smithing Stone [1], 12 Smithing Stone [2], 12 Smithing Stone [3], 12 Smithing Stone [4], 12 Smithing Stone [5], 12 Smithing Stone [6], 12 Smithing Stone [7], 12 Smithing Stone [8], 1 Ancient Dragon Smithing Stone.
Where to find Sword Lance
Sold or traded 1
Remembrance trade: Remembrance of the Wild Boar Rider · stock 1