Greathorn Hammer
With its requirements met (Str 22 · Dex 10), Greathorn Hammer reaches 433 attack rating at +25; the strongest affinities at those stats are Flame Art and Sacred at 593.
Drop: Ancestral Follower (2%) · Nokron, Eternal City (4), Siofra River (3)
- Attack rating (+25)
- 433
- Scaling (+25)
- Str C · Dex D
- Class
- Great Hammer
- Weight
- 10
- Requires
- Str 22 · Dex 10
- Skill
- Barbaric Roar · FP 16
- Upgrades with
- Smithing Stones (+25), takes Ashes of War
In-game description
Huge thick horn carved with tree ring-like markings adapted into a bludgeoning weapon. Wielded by ancestral follower warriors.
The ancient horn is imbued with the power of ancestral spirits. A small amount of HP is restored upon defeating an enemy.
Attack rating by affinity 13
At Str 22 · Dex 10 · Int 10 · Fai 10 · Arc 10 (each stat at the weapon's requirement, 10 where it has none), one-handed.
| Affinity | +0 | Max | Damage at max | Scaling at max |
|---|---|---|---|---|
| Standard | 162 | 433 +25 | Physical 433 | Str CDex DInt –Fai –Arc – |
| Heavy | 167 | 474 +25 | Physical 474 | Str ADex –Int –Fai –Arc – |
| Keen | 141 | 383 +25 | Physical 383 | Str EDex BInt –Fai –Arc – |
| Quality | 149 | 408 +25 | Physical 408 | Str BDex BInt –Fai –Arc – |
| Fire | 246 | 575 +25 | Physical 278Fire 297 | Str CDex EInt –Fai –Arc – |
| Flame Art | 233 | 593 +25 | Physical 286Fire 307 | Str DDex EInt –Fai BArc – |
| Lightning | 223 | 513 +25 | Physical 253Lightning 260 | Str EDex CInt –Fai –Arc – |
| Sacred | 206 | 593 +25 | Physical 286Holy 307 | Str DDex EInt –Fai BArc – |
| Magic | 205 | 587 +25 | Physical 278Magic 309 | Str EDex EInt BFai –Arc – |
| Cold | 212 | 490 +25 | Physical 316Magic 174 | Str BDex CInt –Fai –Arc – |
| Poison | 135 | 398 +25 | Physical 398 | Str BDex CInt –Fai –Arc D |
| Blood | 135 | 398 +25 | Physical 398 | Str BDex CInt –Fai –Arc D |
| Occult | 138 | 394 +25 | Physical 394 | Str DDex EInt –Fai –Arc A |
Try your own stats, two-handing and any upgrade in the AR calculator.
Attack rating by stat (Standard, +25)
- Strength
- Dexterity
Show the numbers
| Stat level | Strength | Dexterity |
|---|---|---|
| 10 | – | 433 |
| 13 | – | 442 |
| 16 | – | 452 |
| 19 | – | 462 |
| 22 | 433 | 470 |
| 25 | 445 | 478 |
| 28 | 456 | 486 |
| 31 | 466 | 493 |
| 34 | 477 | 501 |
| 37 | 488 | 508 |
| 40 | 498 | 515 |
| 43 | 508 | 522 |
| 46 | 517 | 529 |
| 49 | 526 | 536 |
| 52 | 535 | 542 |
| 55 | 543 | 547 |
| 58 | 550 | 552 |
| 61 | 555 | 556 |
| 64 | 561 | 561 |
| 67 | 568 | 565 |
| 70 | 574 | 569 |
| 73 | 580 | 574 |
| 76 | 586 | 578 |
| 79 | 592 | 582 |
| 82 | 595 | 585 |
| 85 | 598 | 586 |
| 88 | 600 | 588 |
| 91 | 602 | 590 |
| 94 | 605 | 591 |
| 97 | 607 | 593 |
| 99 | 609 | 594 |
| Stat | Soft caps | AR per point, by stretch | At 99 |
|---|---|---|---|
| Strength | 60, 80 | 22–60: +3.16 · 60–80: +2.05 · 80–99: +0.79 | 609 from 433 |
| Dexterity | 18, 60, 80 | 10–18: +3.25 · 18–60: +2.29 · 60–80: +1.45 · 80–99: +0.53 | 594 from 433 |
Soft caps are the breakpoints of the scaling curve the game assigns this weapon; past each one a point adds less (or, for some curves, more).
Attack rating by upgrade, by affinity
- Standard
- Flame Art
- Sacred
- Magic
Show the numbers
| Upgrade level | Standard | Flame Art | Sacred | Magic |
|---|---|---|---|---|
| 0 | 162 | 233 | 206 | 205 |
| 1 | 172 | 246 | 221 | 220 |
| 2 | 182 | 261 | 236 | 235 |
| 3 | 193 | 274 | 251 | 250 |
| 4 | 203 | 288 | 266 | 264 |
| 5 | 213 | 303 | 281 | 279 |
| 6 | 223 | 317 | 296 | 294 |
| 7 | 234 | 330 | 312 | 309 |
| 8 | 244 | 345 | 327 | 325 |
| 9 | 255 | 360 | 342 | 341 |
| 10 | 266 | 374 | 359 | 356 |
| 11 | 276 | 389 | 374 | 371 |
| 12 | 287 | 403 | 389 | 386 |
| 13 | 298 | 418 | 405 | 402 |
| 14 | 309 | 433 | 420 | 417 |
| 15 | 320 | 447 | 436 | 432 |
| 16 | 331 | 462 | 452 | 448 |
| 17 | 342 | 477 | 467 | 463 |
| 18 | 353 | 492 | 484 | 478 |
| 19 | 364 | 507 | 499 | 494 |
| 20 | 376 | 522 | 516 | 510 |
| 21 | 387 | 536 | 531 | 525 |
| 22 | 399 | 551 | 547 | 540 |
| 23 | 410 | 564 | 562 | 556 |
| 24 | 422 | 578 | 578 | 572 |
| 25 | 433 | 593 | 593 | 587 |
Status buildup by upgrade
- Cold · Frost
- Poison · Poison
- Blood · Blood loss
Show the numbers
| Upgrade level | Cold · Frost | Poison · Poison | Blood · Blood loss |
|---|---|---|---|
| 0 | 80 | 80 | 69 |
| 1 | 81 | 81 | 70 |
| 2 | 83 | 82 | 71 |
| 3 | 85 | 85 | 72 |
| 4 | 87 | 86 | 73 |
| 5 | 89 | 88 | 75 |
| 6 | 91 | 89 | 77 |
| 7 | 93 | 90 | 78 |
| 8 | 95 | 92 | 79 |
| 9 | 96 | 93 | 81 |
| 10 | 98 | 95 | 82 |
| 11 | 100 | 96 | 83 |
| 12 | 102 | 97 | 84 |
| 13 | 104 | 99 | 86 |
| 14 | 106 | 100 | 87 |
| 15 | 108 | 102 | 88 |
| 16 | 110 | 103 | 89 |
| 17 | 111 | 104 | 91 |
| 18 | 113 | 106 | 92 |
| 19 | 115 | 107 | 93 |
| 20 | 117 | 109 | 94 |
| 21 | 119 | 110 | 96 |
| 22 | 121 | 111 | 97 |
| 23 | 123 | 113 | 98 |
| 24 | 125 | 114 | 99 |
| 25 | 127 | 116 | 101 |
#14 of 16 great hammer weapons by attack rating
Moveset the game's own
Damage with Standard +25 at the stats above, before the enemy's defense; two-handed moves include two-handing's Strength bonus. MV (motion value) is the hit's share of attack rating (100 = all of it).
One-handed15can't be parried
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| R1 1Strike | 100 | 433 | 13 | 16.6 | 0.53 s |
| R1 2Strike | 101 | 438 | 13 | 16.6 | 0.60 s |
| R1 3Strike | 102 | 442 | 13 | 16.6 | 0.57 s |
| R1 4Strike | 110 | 477 | 14 | 16.6 | 0.73 s |
| R2Strike | 120 | 520 | 16.8 | 27 | — |
| Charged R2Strike | 160 | 693 | 39.2 | 37.4 | 1.57 s |
| R2 2Strike | 125 | 542 | 16.8 | 27 | — |
| Charged R2 2Strike | 165 | 715 | 39.2 | 37.4 | 1.60 s |
| Running R1Strike | 105 | 455 | 13 | 19.8 | 0.60 s |
| Running R2Strike | 125 | 542 | 14 | 27 | 0.77 s |
| Rolling R1Strike | 90 | 390 | 13 | 13.5 | 0.53 s |
| Backstep R1Strike | 90 | 390 | 13 | 13.5 | 0.60 s |
| Jumping R1Strike | 107 | 464 | 13 | 13.5 | 0.50 s |
| Jumping R2Strike | 130 | 563 | 25.9 | 27 | 0.53 s |
| Guard counterStrike | 125 | 542 | 42 | 27 | 0.90 s |
Two-handed15can't be parried
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| R1 1Strike | 103 | 488 | 16.8 | 19.8 | 0.60 s |
| R1 2Strike | 104 | 493 | 16.8 | 19.8 | 0.63 s |
| R1 3Strike | 105 | 497 | 16.8 | 19.8 | 0.63 s |
| R1 4Strike | 115 | 545 | 18.2 | 19.8 | 0.77 s |
| R2Strike | 125 | 592 | 18.5 | 33.3 | — |
| Charged R2Strike | 165 | 782 | 42.7 | 43.7 | 1.57 s |
| R2 2Strike | 125 | 592 | 18.5 | 33.3 | — |
| Charged R2 2Strike | 165 | 782 | 42.7 | 43.7 | 1.60 s |
| Running R1Strike | 110 | 521 | 16.8 | 23.9 | 0.67 s |
| Running R2Strike | 130 | 616 | 15.4 | 33.3 | 0.77 s |
| Rolling R1Strike | 95 | 450 | 16.8 | 16.6 | 0.37 s |
| Backstep R1Strike | 95 | 450 | 16.8 | 16.6 | 0.63 s |
| Jumping R1Strike | 112 | 531 | 16.8 | 16.6 | 0.50 s |
| Jumping R2Strike | 135 | 640 | 30.8 | 33.3 | 0.53 s |
| Guard counterStrike | 130 | 616 | 42.7 | 33.3 | 0.87 s |
Criticals2
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| BackstabStrike · 2 hits | 55 + 176 | 1,001 | 0 | 20.8 | 0.53 s |
| RiposteStrike · 2 hits | 55 + 220 | 1,192 | 0 | 20.8 | 0.83 s |
From the player's animation events, BehaviorParam_PC and AtkParam_Pc. First hit: seconds at normal speed from the start of the move's animation (uncharged R2s start from a released charge, so they show —). Criticals include the weapon's critical multiplier. * The elemental motion value differs from the physical one shown; the damage uses each.
By upgrade level (Standard)
| Level | AR | Physical | Cost |
|---|---|---|---|
| +0 | 162 | 162 | — |
| +1 | 172 | 172 | Smithing Stone [1] × 2 |
| +2 | 182 | 182 | Smithing Stone [1] × 4 |
| +3 | 193 | 193 | Smithing Stone [1] × 6 |
| +4 | 203 | 203 | Smithing Stone [2] × 2 |
| +5 | 213 | 213 | Smithing Stone [2] × 4 |
| +6 | 223 | 223 | Smithing Stone [2] × 6 |
| +7 | 234 | 234 | Smithing Stone [3] × 2 |
| +8 | 244 | 244 | Smithing Stone [3] × 4 |
| +9 | 255 | 255 | Smithing Stone [3] × 6 |
| +10 | 266 | 266 | Smithing Stone [4] × 2 |
| +11 | 276 | 276 | Smithing Stone [4] × 4 |
| +12 | 287 | 287 | Smithing Stone [4] × 6 |
| +13 | 298 | 298 | Smithing Stone [5] × 2 |
| +14 | 309 | 309 | Smithing Stone [5] × 4 |
| +15 | 320 | 320 | Smithing Stone [5] × 6 |
| +16 | 331 | 331 | Smithing Stone [6] × 2 |
| +17 | 342 | 342 | Smithing Stone [6] × 4 |
| +18 | 353 | 353 | Smithing Stone [6] × 6 |
| +19 | 364 | 364 | Smithing Stone [7] × 2 |
| +20 | 376 | 376 | Smithing Stone [7] × 4 |
| +21 | 387 | 387 | Smithing Stone [7] × 6 |
| +22 | 399 | 399 | Smithing Stone [8] × 2 |
| +23 | 410 | 410 | Smithing Stone [8] × 4 |
| +24 | 422 | 422 | Smithing Stone [8] × 6 |
| +25 | 433 | 433 | Ancient Dragon Smithing Stone × 1 |
From +0 to +25: 12 Smithing Stone [1], 12 Smithing Stone [2], 12 Smithing Stone [3], 12 Smithing Stone [4], 12 Smithing Stone [5], 12 Smithing Stone [6], 12 Smithing Stone [7], 12 Smithing Stone [8], 1 Ancient Dragon Smithing Stone.
Where to find Greathorn Hammer
Dropped by 1
- Enemies the game gives no name, up to 2% per kill · Nokron, Eternal City, Siofra River
At Discovery 100. "Once" drops stop after the first (the game sets a flag).
Source not yet traced: we don't know yet where or how you get this item in the game.
Attack rating, patch by patch
At max upgrade, Standard affinity, every stat at 40: 569 in 1.02.1 → 580 in 1.17.3, changed by 1 patch.
Rebuilt from the weapon's own patch history; upgrade and scaling-curve tables are taken as they are today.
Patch history 7
Every patch that changed its numbers, version by version.
- 1.03.1from 1.02.1
Every changed value (1)
Value Before to After Change Linked data 1 Level Sync Correction ID 330 310 changed - 1.04.1from 1.03.3
- Physical guard negation50→65
- Guard boost35→42
- 1.07from 1.06
- Stance damage6.5→7.5
Every changed value (2)
Value Before to After Change Key changes 1 Stance damage 6.5 7.5 +1+15% Defence and poise 1 Poise ×0.062 ×0.072 +0.01+16% - 1.08from 1.07.1
- Stance damage7.5→7
- 1.09from 1.08.1
- Strength scaling51→55Standard
- Strength scaling52→54Heavy
- Strength scaling13→14Keen
- Dexterity scaling47→49Keen
- Strength scaling58→61Quality
- Dexterity scaling58→61Quality
- Strength scaling38→40Fire
- Strength scaling15→16Flame ArtSacredMagic
- Faith scaling42→44Flame ArtSacred
- Dexterity scaling38→40Lightning
- Intelligence scaling43→45Magic
- Strength scaling45→49Cold
- Strength scaling48→52PoisonBlood
- Strength scaling20→22Occult
- Arcane scaling76→79Occult
- 1.10from 1.09.1
Every changed value (1)
Value Before to After Change Defence and poise 1 Poise ×0.072 ×0.077 +0.005+6.9% - 1.12.1from 1.10
- Stamina damage86→91
Every changed value (2)
Value Before to After Change Key changes 1 Stamina damage 86 91 +5+5.8% Health, stamina and weight 1 Weapon Regain HP Amount 60 90 +30+50%
Other great hammers with similar AR
- Large Club 430
- Great Stars 438
- Celebrant's Skull 422
- Smithscript Greathammer 447
- Rotten Battle Hammer 449
- Pickaxe 457
- Curved Great Club 464
- Battle Hammer 466
Overview
- Class
- Great Hammer
- Weight
- 10
- Requires
- Str 22 · Dex 10
- Affinities
- Standard, Heavy, Keen, Quality, Fire, Flame Art, Lightning, Sacred, Magic, Cold, Poison, Blood, Occult
- Game ID
12010000