Hand Axe
With its requirements met (Str 9 · Dex 8), Hand Axe reaches 329 attack rating at +25; the strongest affinity at those stats is Magic at 493.
- Merchant: Nomadic Merchant, 600 runes 2 in Limgrave
- Merchant: Twin Maiden Husks, 600 runes Roundtable Hold
- Attack rating (+25)
- 329
- Scaling (+25)
- Str D · Dex C
- Class
- Axe
- Weight
- 3.5
- Requires
- Str 9 · Dex 8
- Skill
- Quickstep · FP 3
- Upgrades with
- Smithing Stones (+25), takes Ashes of War
In-game description
Commonly known as a hatchet, this smaller variety of axe is an everyday work tool.
Despite its short reach, it is easy to handle, exceling in successive attacks.
Attack rating by affinity 13
At Str 10 · Dex 10 · Int 10 · Fai 10 · Arc 10 (each stat at the weapon's requirement, 10 where it has none), one-handed.
| Affinity | +0 | Max | Damage at max | Scaling at max |
|---|---|---|---|---|
| Standard | 128 | 329 +25 | Physical 329 | Str DDex CInt –Fai –Arc – |
| Heavy | 120 | 315 +25 | Physical 315 | Str ADex –Int –Fai –Arc – |
| Keen | 120 | 318 +25 | Physical 318 | Str EDex BInt –Fai –Arc – |
| Quality | 115 | 294 +25 | Physical 294 | Str BDex BInt –Fai –Arc – |
| Fire | 191 | 424 +25 | Physical 208Fire 216 | Str CDex EInt –Fai –Arc – |
| Flame Art | 198 | 492 +25 | Physical 231Fire 261 | Str EDex EInt –Fai CArc – |
| Lightning | 191 | 434 +25 | Physical 213Lightning 221 | Str EDex CInt –Fai –Arc – |
| Sacred | 175 | 492 +25 | Physical 231Holy 261 | Str EDex EInt –Fai CArc – |
| Magic | 175 | 493 +25 | Physical 232Magic 261 | Str EDex EInt CFai –Arc – |
| Cold | 183 | 414 +25 | Physical 235Magic 179 | Str DDex BInt DFai –Arc – |
| Poison | 107 | 295 +25 | Physical 295 | Str DDex BInt –Fai –Arc D |
| Blood | 107 | 295 +25 | Physical 295 | Str DDex BInt –Fai –Arc D |
| Occult | 115 | 316 +25 | Physical 316 | Str EDex DInt –Fai –Arc B |
Try your own stats, two-handing and any upgrade in the AR calculator.
Attack rating by stat (Standard, +25)
- Dexterity
- Strength
Show the numbers
| Stat level | Dexterity | Strength |
|---|---|---|
| 10 | 329 | 329 |
| 13 | 340 | 335 |
| 16 | 352 | 341 |
| 19 | 364 | 348 |
| 22 | 374 | 353 |
| 25 | 384 | 359 |
| 28 | 393 | 364 |
| 31 | 403 | 369 |
| 34 | 412 | 374 |
| 37 | 421 | 379 |
| 40 | 430 | 384 |
| 43 | 439 | 389 |
| 46 | 447 | 393 |
| 49 | 455 | 398 |
| 52 | 462 | 402 |
| 55 | 469 | 405 |
| 58 | 475 | 409 |
| 61 | 480 | 411 |
| 64 | 486 | 414 |
| 67 | 491 | 417 |
| 70 | 496 | 420 |
| 73 | 502 | 423 |
| 76 | 507 | 426 |
| 79 | 512 | 429 |
| 82 | 515 | 431 |
| 85 | 517 | 432 |
| 88 | 519 | 433 |
| 91 | 521 | 434 |
| 94 | 523 | 435 |
| 97 | 526 | 436 |
| 99 | 527 | 437 |
| Stat | Soft caps | AR per point, by stretch | At 99 |
|---|---|---|---|
| Dexterity | 18, 60, 80 | 10–18: +3.88 · 18–60: +2.83 · 60–80: +1.75 · 80–99: +0.68 | 527 from 329 |
| Strength | 18, 60, 80 | 10–18: +2.13 · 18–60: +1.52 · 60–80: +1 · 80–99: +0.37 | 437 from 329 |
Soft caps are the breakpoints of the scaling curve the game assigns this weapon; past each one a point adds less (or, for some curves, more).
Attack rating by upgrade, by affinity
- Standard
- Magic
- Flame Art
- Sacred
Show the numbers
| Upgrade level | Standard | Magic | Flame Art | Sacred |
|---|---|---|---|---|
| 0 | 128 | 175 | 198 | 175 |
| 1 | 136 | 187 | 210 | 187 |
| 2 | 144 | 200 | 221 | 200 |
| 3 | 151 | 212 | 232 | 212 |
| 4 | 159 | 225 | 244 | 224 |
| 5 | 167 | 237 | 255 | 236 |
| 6 | 175 | 249 | 267 | 249 |
| 7 | 183 | 262 | 279 | 262 |
| 8 | 190 | 275 | 290 | 275 |
| 9 | 198 | 288 | 303 | 288 |
| 10 | 206 | 301 | 314 | 300 |
| 11 | 214 | 313 | 326 | 312 |
| 12 | 222 | 326 | 338 | 325 |
| 13 | 230 | 338 | 349 | 338 |
| 14 | 238 | 351 | 362 | 351 |
| 15 | 246 | 364 | 373 | 364 |
| 16 | 255 | 377 | 386 | 377 |
| 17 | 263 | 390 | 397 | 389 |
| 18 | 271 | 403 | 409 | 402 |
| 19 | 279 | 416 | 421 | 415 |
| 20 | 287 | 429 | 433 | 429 |
| 21 | 296 | 441 | 445 | 441 |
| 22 | 304 | 454 | 457 | 454 |
| 23 | 312 | 467 | 469 | 467 |
| 24 | 320 | 480 | 480 | 480 |
| 25 | 329 | 493 | 492 | 492 |
Status buildup by upgrade
- Cold · Frost
- Poison · Poison
- Blood · Blood loss
Show the numbers
| Upgrade level | Cold · Frost | Poison · Poison | Blood · Blood loss |
|---|---|---|---|
| 0 | 66 | 66 | 57 |
| 1 | 67 | 67 | 58 |
| 2 | 69 | 68 | 59 |
| 3 | 70 | 69 | 60 |
| 4 | 72 | 70 | 61 |
| 5 | 73 | 71 | 62 |
| 6 | 75 | 73 | 63 |
| 7 | 77 | 75 | 64 |
| 8 | 78 | 76 | 65 |
| 9 | 80 | 77 | 66 |
| 10 | 81 | 78 | 67 |
| 11 | 83 | 80 | 69 |
| 12 | 85 | 81 | 70 |
| 13 | 86 | 82 | 71 |
| 14 | 88 | 83 | 72 |
| 15 | 89 | 84 | 73 |
| 16 | 91 | 86 | 74 |
| 17 | 92 | 87 | 75 |
| 18 | 94 | 88 | 76 |
| 19 | 96 | 89 | 77 |
| 20 | 97 | 90 | 78 |
| 21 | 99 | 91 | 79 |
| 22 | 100 | 93 | 80 |
| 23 | 102 | 94 | 81 |
| 24 | 104 | 95 | 82 |
| 25 | 105 | 96 | 83 |
#17 of 17 axe weapons by attack rating
Moveset the game's own
Damage with Standard +25 at the stats above, before the enemy's defense; two-handed moves include two-handing's Strength bonus. MV (motion value) is the hit's share of attack rating (100 = all of it).
One-handed16players can parry them
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| R1 1Standard | 100 | 329 | 5 | 12.6 | 0.50 s |
| R1 2Standard | 101 | 332 | 5 | 12.6 | 0.43 s |
| R1 3Standard | 102 | 335 | 5 | 12.6 | 0.47 s |
| R1 4Standard | 103 | 339 | 5 | 12.6 | 0.33 s |
| R1 5Standard | 110* | 362 | 10 | 12.6 | 0.57 s |
| R2Standard | 130 | 428 | 10 | 19.4 | — |
| Charged R2Standard | 183 | 602 | 30 | 29.1 | 1.40 s |
| R2 2Standard | 130 | 428 | 10 | 24.3 | — |
| Charged R2 2Standard | 183 | 602 | 30 | 33.9 | 1.40 s |
| Running R1Standard | 105 | 345 | 5 | 14.6 | 0.53 s |
| Running R2Standard | 120 | 395 | 10 | 19.4 | 0.70 s |
| Rolling R1Standard | 90 | 296 | 5 | 14.6 | 0.40 s |
| Backstep R1Standard | 90 | 296 | 5 | 14.6 | 0.57 s |
| Jumping R1Standard | 107 | 352 | 7.5 | 14.6 | 0.47 s |
| Jumping R2Standard | 127 | 418 | 20 | 19.4 | 0.50 s |
| Guard counterStandard | 125 | 411 | 30 | 19.4 | 0.67 s |
Two-handed16players can parry them
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| R1 1Standard | 105 | 356 | 6.5 | 13.6 | 0.47 s |
| R1 2Standard | 106 | 360 | 6.5 | 13.6 | 0.43 s |
| R1 3Standard | 107 | 363 | 6.5 | 13.6 | 0.47 s |
| R1 4Standard | 108 | 366 | 6.5 | 13.6 | 0.33 s |
| R1 5Standard | 115* | 390 | 13 | 13.6 | 0.57 s |
| R2Standard | 135 | 458 | 11 | 24.3 | — |
| Charged R2Standard | 185 | 628 | 33 | 35.9 | 1.43 s |
| R2 2Standard | 135 | 458 | 11 | 30.1 | — |
| Charged R2 2Standard | 185 | 628 | 33 | 41.7 | 1.40 s |
| Running R1Standard | 110 | 373 | 6.5 | 17.5 | 0.53 s |
| Running R2Standard | 125 | 424 | 11 | 24.3 | 0.67 s |
| Rolling R1Standard | 95 | 322 | 6.5 | 17.5 | 0.40 s |
| Backstep R1Standard | 95 | 322 | 6.5 | 17.5 | 0.53 s |
| Jumping R1Standard | 112 | 380 | 9.8 | 17.5 | 0.47 s |
| Jumping R2Standard | 132 | 448 | 22 | 24.3 | 0.50 s |
| Guard counterStandard | 130 | 441 | 33 | 24.3 | 0.67 s |
Criticals2
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| BackstabStandard · 2 hits | 55 + 192 | 813 | 0 | 17.5 | 0.53 s |
| RiposteStandard · 2 hits | 55 + 303 | 1,178 | 0 | 17.5 | 0.97 s |
From the player's animation events, BehaviorParam_PC and AtkParam_Pc. First hit: seconds at normal speed from the start of the move's animation (uncharged R2s start from a released charge, so they show —). Criticals include the weapon's critical multiplier. * The elemental motion value differs from the physical one shown; the damage uses each.
By upgrade level (Standard)
| Level | AR | Physical | Cost |
|---|---|---|---|
| +0 | 128 | 128 | — |
| +1 | 136 | 136 | Smithing Stone [1] × 2 |
| +2 | 144 | 144 | Smithing Stone [1] × 4 |
| +3 | 151 | 151 | Smithing Stone [1] × 6 |
| +4 | 159 | 159 | Smithing Stone [2] × 2 |
| +5 | 167 | 167 | Smithing Stone [2] × 4 |
| +6 | 175 | 175 | Smithing Stone [2] × 6 |
| +7 | 183 | 183 | Smithing Stone [3] × 2 |
| +8 | 190 | 190 | Smithing Stone [3] × 4 |
| +9 | 198 | 198 | Smithing Stone [3] × 6 |
| +10 | 206 | 206 | Smithing Stone [4] × 2 |
| +11 | 214 | 214 | Smithing Stone [4] × 4 |
| +12 | 222 | 222 | Smithing Stone [4] × 6 |
| +13 | 230 | 230 | Smithing Stone [5] × 2 |
| +14 | 238 | 238 | Smithing Stone [5] × 4 |
| +15 | 246 | 246 | Smithing Stone [5] × 6 |
| +16 | 255 | 255 | Smithing Stone [6] × 2 |
| +17 | 263 | 263 | Smithing Stone [6] × 4 |
| +18 | 271 | 271 | Smithing Stone [6] × 6 |
| +19 | 279 | 279 | Smithing Stone [7] × 2 |
| +20 | 287 | 287 | Smithing Stone [7] × 4 |
| +21 | 296 | 296 | Smithing Stone [7] × 6 |
| +22 | 304 | 304 | Smithing Stone [8] × 2 |
| +23 | 312 | 312 | Smithing Stone [8] × 4 |
| +24 | 320 | 320 | Smithing Stone [8] × 6 |
| +25 | 329 | 329 | Ancient Dragon Smithing Stone × 1 |
From +0 to +25: 12 Smithing Stone [1], 12 Smithing Stone [2], 12 Smithing Stone [3], 12 Smithing Stone [4], 12 Smithing Stone [5], 12 Smithing Stone [6], 12 Smithing Stone [7], 12 Smithing Stone [8], 1 Ancient Dragon Smithing Stone.
Where to find Hand Axe
Sold by 3
- A merchant · 600 runes · stock 1
- A merchant · 800 runes · stock 1
- A merchant · 800 runes · stock 1
Attack rating, patch by patch
At max upgrade, Standard affinity, every stat at 40: 457 in 1.02.1 → 485 in 1.17.3, changed by 2 patches.
Rebuilt from the weapon's own patch history; upgrade and scaling-curve tables are taken as they are today.
Patch history 3
Every patch that changed its numbers, version by version.
- 1.08from 1.07.1
- Physical attack113→117Standard
- Physical attack108→112HeavyKeenQualityFireFlame ArtLightningSacredMagicColdPoisonBloodOccult
- Fire attack108→112FireFlame Art
- Lightning attack108→112Lightning
- Holy attack108→112Sacred
- Magic attack108→112Magic
- Magic attack86→90Cold
- 1.09from 1.08.1
- Dexterity scaling50→55Standard
- Strength scaling47→50Heavy
- Dexterity scaling46→49Keen
- Strength scaling52→55Quality
- Dexterity scaling52→55Quality
- Strength scaling32→34Fire
- Dexterity scaling10→11Flame ArtSacred
- Faith scaling36→38Flame ArtSacred
- Dexterity scaling32→34Lightning
- Dexterity scaling15→16Magic
- Intelligence scaling36→38Magic
- Dexterity scaling45→49Cold
- Intelligence scaling28→29Cold
- Dexterity scaling47→52PoisonBlood
- Dexterity scaling20→22Occult
- Arcane scaling68→72Occult
- 1.12.1from 1.10
Every changed value (1)
Value Before to After Change Health, stamina and weight 1 Weapon Regain HP Amount 50 75 +25+50%
Other axes with similar AR
- Forked Hatchet 336
- Celebrant's Cleaver 356
- Forked-Tongue Hatchet 357
- Icerind Hatchet 360
- Highland Axe 362
- Battle Axe 365
- Ripple Blade 366
- Jawbone Axe 382
Overview
- Class
- Axe
- Weight
- 3.5
- Requires
- Str 9 · Dex 8
- Affinities
- Standard, Heavy, Keen, Quality, Fire, Flame Art, Lightning, Sacred, Magic, Cold, Poison, Blood, Occult
- Game ID
14020000