Lance
With its requirements met (Str 20 · Dex 14), Lance reaches 397 attack rating at +25; the strongest affinities at those stats are Flame Art and Sacred at 536.
Pickup · Stormhill
- Attack rating (+25)
- 397
- Scaling (+25)
- Str C · Dex C
- Class
- Great Spear
- Weight
- 9
- Requires
- Str 20 · Dex 14
- Skill
- Charge Forth · FP 16
- Upgrades with
- Smithing Stones (+25), takes Ashes of War
In-game description
Considered a type of greatspear, this weapon has no blade, but instead features a long, conical body designed to pierce.
Though heavy and hard to wield, this weapon displays its worth in horseback combat whether mounted or even on foot.
Attack rating by affinity 13
At Str 20 · Dex 14 · Int 10 · Fai 10 · Arc 10 (each stat at the weapon's requirement, 10 where it has none), one-handed.
| Affinity | +0 | Max | Damage at max | Scaling at max |
|---|---|---|---|---|
| Standard | 149 | 397 +25 | Physical 397 | Str CDex CInt –Fai –Arc – |
| Heavy | 148 | 418 +25 | Physical 418 | Str ADex –Int –Fai –Arc – |
| Keen | 136 | 381 +25 | Physical 381 | Str EDex BInt –Fai –Arc – |
| Quality | 139 | 386 +25 | Physical 386 | Str BDex BInt –Fai –Arc – |
| Fire | 221 | 516 +25 | Physical 250Fire 266 | Str CDex EInt –Fai –Arc – |
| Flame Art | 212 | 536 +25 | Physical 253Fire 283 | Str EDex EInt –Fai BArc – |
| Lightning | 211 | 492 +25 | Physical 241Lightning 251 | Str EDex CInt –Fai –Arc – |
| Sacred | 188 | 536 +25 | Physical 253Holy 283 | Str EDex EInt –Fai BArc – |
| Magic | 187 | 531 +25 | Physical 248Magic 283 | Str EDex EInt BFai –Arc – |
| Cold | 205 | 487 +25 | Physical 289Magic 198 | Str CDex CInt BFai –Arc – |
| Poison | 122 | 358 +25 | Physical 358 | Str CDex CInt –Fai –Arc D |
| Bloody | 122 | 358 +25 | Physical 358 | Str CDex CInt –Fai –Arc D |
| Occult | 126 | 359 +25 | Physical 359 | Str DDex EInt –Fai –Arc B |
Try your own stats, two-handing and any upgrade in the AR calculator.
Attack rating by stat (Standard, +25)
- Strength
- Dexterity
Show the numbers
| Stat level | Strength | Dexterity |
|---|---|---|
| 14 | – | 397 |
| 17 | – | 406 |
| 20 | 397 | 414 |
| 23 | 406 | 422 |
| 26 | 415 | 429 |
| 29 | 425 | 437 |
| 32 | 434 | 444 |
| 35 | 442 | 451 |
| 38 | 451 | 458 |
| 41 | 459 | 464 |
| 44 | 468 | 471 |
| 47 | 475 | 477 |
| 50 | 483 | 483 |
| 53 | 490 | 489 |
| 56 | 496 | 494 |
| 59 | 502 | 498 |
| 62 | 507 | 502 |
| 65 | 512 | 506 |
| 68 | 517 | 510 |
| 71 | 522 | 514 |
| 74 | 527 | 518 |
| 77 | 532 | 522 |
| 80 | 537 | 527 |
| 83 | 539 | 528 |
| 86 | 541 | 530 |
| 89 | 543 | 531 |
| 92 | 545 | 533 |
| 95 | 547 | 534 |
| 98 | 549 | 536 |
| 99 | 549 | 536 |
| Stat | Soft caps | AR per point, by stretch | At 99 |
|---|---|---|---|
| Strength | 60, 80 | 20–60: +2.65 · 60–80: +1.7 · 80–99: +0.63 | 549 from 397 |
| Dexterity | 18, 60, 80 | 14–18: +3 · 18–60: +2.14 · 60–80: +1.4 · 80–99: +0.47 | 536 from 397 |
Soft caps are the breakpoints of the scaling curve the game assigns this weapon; past each one a point adds less (or, for some curves, more).
Attack rating by upgrade, by affinity
- Standard
- Flame Art
- Sacred
- Magic
Show the numbers
| Upgrade level | Standard | Flame Art | Sacred | Magic |
|---|---|---|---|---|
| 0 | 149 | 212 | 188 | 187 |
| 1 | 158 | 224 | 201 | 200 |
| 2 | 167 | 237 | 214 | 213 |
| 3 | 176 | 249 | 228 | 227 |
| 4 | 186 | 262 | 241 | 240 |
| 5 | 195 | 275 | 254 | 253 |
| 6 | 205 | 288 | 269 | 267 |
| 7 | 214 | 301 | 282 | 281 |
| 8 | 224 | 314 | 297 | 294 |
| 9 | 233 | 327 | 310 | 309 |
| 10 | 243 | 340 | 325 | 322 |
| 11 | 253 | 353 | 338 | 336 |
| 12 | 263 | 366 | 353 | 349 |
| 13 | 273 | 379 | 366 | 364 |
| 14 | 283 | 392 | 381 | 377 |
| 15 | 293 | 405 | 395 | 391 |
| 16 | 303 | 418 | 409 | 405 |
| 17 | 313 | 431 | 423 | 419 |
| 18 | 323 | 445 | 438 | 433 |
| 19 | 334 | 458 | 452 | 447 |
| 20 | 344 | 471 | 467 | 461 |
| 21 | 354 | 484 | 480 | 475 |
| 22 | 365 | 497 | 494 | 489 |
| 23 | 375 | 510 | 508 | 503 |
| 24 | 386 | 523 | 522 | 517 |
| 25 | 397 | 536 | 536 | 531 |
Status buildup by upgrade
- Cold · Frost
- Poison · Poison
- Bloody · Blood loss
Show the numbers
| Upgrade level | Cold · Frost | Poison · Poison | Bloody · Blood loss |
|---|---|---|---|
| 0 | 80 | 80 | 69 |
| 1 | 81 | 81 | 70 |
| 2 | 83 | 82 | 71 |
| 3 | 85 | 85 | 72 |
| 4 | 87 | 86 | 73 |
| 5 | 89 | 88 | 75 |
| 6 | 91 | 89 | 77 |
| 7 | 93 | 90 | 78 |
| 8 | 95 | 92 | 79 |
| 9 | 96 | 93 | 81 |
| 10 | 98 | 95 | 82 |
| 11 | 100 | 96 | 83 |
| 12 | 102 | 97 | 84 |
| 13 | 104 | 99 | 86 |
| 14 | 106 | 100 | 87 |
| 15 | 108 | 102 | 88 |
| 16 | 110 | 103 | 89 |
| 17 | 111 | 104 | 91 |
| 18 | 113 | 106 | 92 |
| 19 | 115 | 107 | 93 |
| 20 | 117 | 109 | 94 |
| 21 | 119 | 110 | 96 |
| 22 | 121 | 111 | 97 |
| 23 | 123 | 113 | 98 |
| 24 | 125 | 114 | 99 |
| 25 | 127 | 116 | 101 |
#8 of 10 great spear weapons by attack rating
Moveset the game's own
Damage with Standard +25 at the stats above, before the enemy's defense; two-handed moves include two-handing's Strength bonus. MV (motion value) is the hit's share of attack rating (100 = all of it).
One-handed14players can parry them
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| R1 1Standard/Pierce · 2 hits | 200 + 100* | 1,191 | 15.7 | 19.3 | 0.60 s |
| R1 2Standard/Pierce · 2 hits | 300 + 102* | 1,596 | 21.2 | 19.3 | 0.70 s |
| R1 3Standard/Pierce · 2 hits | 410 + 108* | 2,056 | 27.5 | 19.3 | 0.80 s |
| R2Pierce | 125 | 496 | 11 | 28.9 | — |
| Charged R2Pierce | 165 | 655 | 33 | 38.5 | 1.63 s |
| R2 2Pierce | 125 | 496 | 11 | 28.9 | — |
| Charged R2 2Pierce | 165 | 655 | 33 | 38.5 | 1.50 s |
| Running R1Standard/Pierce · 2 hits | 200 + 105* | 1,210 | 15.7 | 23.5 | 0.57 s |
| Running R2Standard/Pierce · 6 hits | 200 + 45 + 200 + 45 + 300 + 110* | 3,573 | 31.9 | 30 | 0.53 s |
| Rolling R1Standard | 85 | 337 | 10.2 | 15 | 0.40 s |
| Backstep R1Standard/Pierce · 2 hits | 200 + 90* | 1,151 | 15.7 | 15 | 0.53 s |
| Jumping R1Standard/Pierce · 2 hits | 200 + 107* | 1,218 | 15.7 | 15 | 0.40 s |
| Jumping R2Pierce | 130 | 516 | 22 | 28.9 | 0.50 s |
| Guard counterStandard/Pierce · 2 hits | 300 + 125* | 1,687 | 44 | 28.9 | 0.73 s |
Two-handed14players can parry them
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| R1 1Standard/Pierce · 2 hits | 250 + 103* | 1,511 | 18.7 | 22.5 | 0.60 s |
| R1 2Standard/Pierce · 2 hits | 350 + 105* | 1,948 | 24.2 | 22.5 | 0.73 s |
| R1 3Standard/Pierce · 2 hits | 460 + 112* | 2,449 | 30.8 | 22.5 | 0.80 s |
| R2Pierce | 130 | 556 | 12.1 | 35.3 | — |
| Charged R2Pierce | 170 | 727 | 36.3 | 48.2 | 1.67 s |
| R2 2Pierce | 130 | 556 | 12.1 | 35.3 | — |
| Charged R2 2Pierce | 170 | 727 | 36.3 | 48.2 | 1.53 s |
| Running R1Standard/Pierce · 2 hits | 250 + 110* | 1,541 | 18.7 | 26.8 | 0.57 s |
| Running R2Standard/Pierce · 6 hits | 250 + 45 + 250 + 45 + 350 + 115* | 4,517 | 32.9 | 36.4 | 0.53 s |
| Rolling R1Standard | 90 | 385 | 10.2 | 18.2 | 0.40 s |
| Backstep R1Standard/Pierce · 2 hits | 250 + 95* | 1,477 | 15.7 | 18.2 | 0.53 s |
| Jumping R1Standard/Pierce · 2 hits | 250 + 112* | 1,549 | 15.7 | 18.2 | 0.40 s |
| Jumping R2Pierce | 135 | 578 | 24.2 | 35.3 | 0.50 s |
| Guard counterStandard/Pierce · 2 hits | 350 + 130* | 2,055 | 47.3 | 35.3 | 0.73 s |
Criticals2
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| BackstabPierce | 225 | 893 | 0 | 24.6 | 0.47 s |
| RipostePierce | 276 | 1,095 | 0 | 24.6 | 0.80 s |
Skill: Charge Forth2move names inferred
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| Skill (charged)Pierce · 5 hits | 35 + 35 + 35 + 35 + 145 | 1,131 | 22 | 77 | 1.07 s |
| Skill (uncharged)Pierce · 2 hits | 35 + 145 | 714 | 11 | 40.7 | — |
From the player's animation events, BehaviorParam_PC and AtkParam_Pc. First hit: seconds at normal speed from the start of the move's animation (uncharged R2s start from a released charge, so they show —). Criticals include the weapon's critical multiplier. * The elemental motion value differs from the physical one shown; the damage uses each.
By upgrade level (Standard)
| Level | AR | Physical | Cost |
|---|---|---|---|
| +0 | 149 | 149 | — |
| +1 | 158 | 158 | Smithing Stone [1] × 2 |
| +2 | 167 | 167 | Smithing Stone [1] × 4 |
| +3 | 176 | 176 | Smithing Stone [1] × 6 |
| +4 | 186 | 186 | Smithing Stone [2] × 2 |
| +5 | 195 | 195 | Smithing Stone [2] × 4 |
| +6 | 205 | 205 | Smithing Stone [2] × 6 |
| +7 | 214 | 214 | Smithing Stone [3] × 2 |
| +8 | 224 | 224 | Smithing Stone [3] × 4 |
| +9 | 233 | 233 | Smithing Stone [3] × 6 |
| +10 | 243 | 243 | Smithing Stone [4] × 2 |
| +11 | 253 | 253 | Smithing Stone [4] × 4 |
| +12 | 263 | 263 | Smithing Stone [4] × 6 |
| +13 | 273 | 273 | Smithing Stone [5] × 2 |
| +14 | 283 | 283 | Smithing Stone [5] × 4 |
| +15 | 293 | 293 | Smithing Stone [5] × 6 |
| +16 | 303 | 303 | Smithing Stone [6] × 2 |
| +17 | 313 | 313 | Smithing Stone [6] × 4 |
| +18 | 323 | 323 | Smithing Stone [6] × 6 |
| +19 | 334 | 334 | Smithing Stone [7] × 2 |
| +20 | 344 | 344 | Smithing Stone [7] × 4 |
| +21 | 354 | 354 | Smithing Stone [7] × 6 |
| +22 | 365 | 365 | Smithing Stone [8] × 2 |
| +23 | 375 | 375 | Smithing Stone [8] × 4 |
| +24 | 386 | 386 | Smithing Stone [8] × 6 |
| +25 | 397 | 397 | Ancient Dragon Smithing Stone × 1 |
From +0 to +25: 12 Smithing Stone [1], 12 Smithing Stone [2], 12 Smithing Stone [3], 12 Smithing Stone [4], 12 Smithing Stone [5], 12 Smithing Stone [6], 12 Smithing Stone [7], 12 Smithing Stone [8], 1 Ancient Dragon Smithing Stone.
Where to find Lance
Placed in the world 2
- Unmapped location
- Stormhill · Warmaster's Shack
Patch history 4
Every patch that changed its numbers, version by version.
- 1.04.1from 1.03.3
- Physical guard negation52→57
- Guard boost36→44
- 1.07from 1.06
Every changed value (1)
Value Before to After Change Defence and poise 1 Poise ×0.03 ×0.059 +0.029+97% - 1.09from 1.08.1
Every changed value (1)
Value Before to After Change Linked data 1 Behavior Variation ID 1,700 1,708 changed - 1.12.1from 1.10
Every changed value (1)
Value Before to After Change Health, stamina and weight 1 Weapon Regain HP Amount 60 90 +30+50%
Other great spears with similar AR
Overview
- Class
- Great Spear
- Weight
- 9
- Requires
- Str 20 · Dex 14
- Affinities
- Standard, Heavy, Keen, Quality, Fire, Flame Art, Lightning, Sacred, Magic, Cold, Poison, Bloody, Occult
- Game ID
17060000