Mace
With its requirements met (Str 12 · Dex 7), Mace reaches 333 attack rating at +25; the strongest affinities at those stats are Flame Art and Sacred at 492.
Merchant: Twin Maiden Husks, 800 runes · Roundtable Hold
- Attack rating (+25)
- 333
- Scaling (+25)
- Str C · Dex D
- Class
- Hammer
- Weight
- 4.5
- Requires
- Str 12 · Dex 7
- Skill
- Kick
- Upgrades with
- Smithing Stones (+25), takes Ashes of War
In-game description
An iron bludgeon with sharp protrusions.
Striking attacks have few drawbacks, potent as they are at breaking through guards and stances. Most suited to head on slugging matches.
Attack rating by affinity 13
At Str 12 · Dex 10 · Int 10 · Fai 10 · Arc 10 (each stat at the weapon's requirement, 10 where it has none), one-handed.
| Affinity | +0 | Max | Damage at max | Scaling at max |
|---|---|---|---|---|
| Standard | 129 | 333 +25 | Physical 333 | Str CDex DInt –Fai –Arc – |
| Heavy | 122 | 329 +25 | Physical 329 | Str ADex –Int –Fai –Arc – |
| Keen | 118 | 314 +25 | Physical 314 | Str EDex BInt –Fai –Arc – |
| Quality | 117 | 305 +25 | Physical 305 | Str BDex BInt –Fai –Arc – |
| Fire | 192 | 432 +25 | Physical 211Fire 221 | Str CDex EInt –Fai –Arc – |
| Flame Art | 196 | 492 +25 | Physical 229Fire 263 | Str EDex EInt –Fai BArc – |
| Lightning | 189 | 432 +25 | Physical 212Lightning 220 | Str EDex CInt –Fai –Arc – |
| Sacred | 173 | 492 +25 | Physical 229Holy 263 | Str EDex EInt –Fai BArc – |
| Magic | 172 | 489 +25 | Physical 225Magic 264 | Str EDex EInt BFai –Arc – |
| Cold | 184 | 423 +25 | Physical 238Magic 185 | Str BDex DInt BFai –Arc – |
| Poison | 106 | 297 +25 | Physical 297 | Str BDex DInt –Fai –Arc D |
| Blood | 106 | 297 +25 | Physical 297 | Str BDex DInt –Fai –Arc D |
| Occult | 114 | 318 +25 | Physical 318 | Str DDex EInt –Fai –Arc B |
Try your own stats, two-handing and any upgrade in the AR calculator.
Attack rating by stat (Standard, +25)
- Strength
- Dexterity
Show the numbers
| Stat level | Strength | Dexterity |
|---|---|---|
| 10 | – | 333 |
| 12 | 333 | – |
| 13 | – | 340 |
| 15 | 345 | – |
| 16 | – | 348 |
| 18 | 357 | – |
| 19 | – | 355 |
| 21 | 366 | – |
| 22 | – | 361 |
| 24 | 376 | – |
| 25 | – | 367 |
| 27 | 386 | – |
| 28 | – | 373 |
| 30 | 395 | – |
| 31 | – | 379 |
| 33 | 404 | – |
| 34 | – | 385 |
| 36 | 413 | – |
| 37 | – | 391 |
| 39 | 422 | – |
| 40 | – | 396 |
| 42 | 431 | – |
| 43 | – | 402 |
| 45 | 439 | – |
| 46 | – | 407 |
| 48 | 447 | – |
| 49 | – | 412 |
| 51 | 455 | – |
| 52 | – | 417 |
| 54 | 462 | – |
| 55 | – | 421 |
| 57 | 468 | – |
| 58 | – | 425 |
| 60 | 473 | – |
| 61 | – | 428 |
| 63 | 478 | – |
| 64 | – | 431 |
| 66 | 483 | – |
| 67 | – | 434 |
| 69 | 489 | – |
| 70 | – | 438 |
| 72 | 494 | – |
| 73 | – | 441 |
| 75 | 499 | – |
| 76 | – | 444 |
| 78 | 504 | – |
| 79 | – | 448 |
| 81 | 508 | – |
| 82 | – | 450 |
| 84 | 510 | – |
| 85 | – | 451 |
| 87 | 512 | – |
| 88 | – | 452 |
| 90 | 514 | – |
| 91 | – | 453 |
| 93 | 516 | – |
| 94 | – | 455 |
| 96 | 518 | – |
| 97 | – | 456 |
| 99 | 520 | 457 |
| Stat | Soft caps | AR per point, by stretch | At 99 |
|---|---|---|---|
| Strength | 18, 60, 80 | 12–18: +4 · 18–60: +2.76 · 60–80: +1.75 · 80–99: +0.63 | 520 from 333 |
| Dexterity | 18, 60, 80 | 10–18: +2.5 · 18–60: +1.76 · 60–80: +1.1 · 80–99: +0.42 | 457 from 333 |
Soft caps are the breakpoints of the scaling curve the game assigns this weapon; past each one a point adds less (or, for some curves, more).
Attack rating by upgrade, by affinity
- Standard
- Flame Art
- Sacred
- Magic
Show the numbers
| Upgrade level | Standard | Flame Art | Sacred | Magic |
|---|---|---|---|---|
| 0 | 129 | 196 | 173 | 172 |
| 1 | 136 | 207 | 186 | 185 |
| 2 | 144 | 218 | 197 | 196 |
| 3 | 152 | 230 | 210 | 209 |
| 4 | 160 | 242 | 222 | 221 |
| 5 | 168 | 253 | 235 | 233 |
| 6 | 176 | 265 | 248 | 246 |
| 7 | 184 | 277 | 260 | 259 |
| 8 | 192 | 288 | 273 | 271 |
| 9 | 200 | 301 | 286 | 284 |
| 10 | 208 | 312 | 299 | 297 |
| 11 | 216 | 325 | 312 | 309 |
| 12 | 224 | 336 | 324 | 322 |
| 13 | 232 | 348 | 337 | 335 |
| 14 | 241 | 360 | 350 | 347 |
| 15 | 249 | 372 | 363 | 360 |
| 16 | 257 | 385 | 376 | 372 |
| 17 | 265 | 396 | 388 | 385 |
| 18 | 274 | 408 | 401 | 398 |
| 19 | 282 | 421 | 415 | 411 |
| 20 | 290 | 433 | 428 | 424 |
| 21 | 299 | 445 | 441 | 437 |
| 22 | 307 | 456 | 454 | 449 |
| 23 | 316 | 468 | 467 | 462 |
| 24 | 324 | 480 | 479 | 475 |
| 25 | 333 | 492 | 492 | 489 |
Status buildup by upgrade
- Cold · Frost
- Poison · Poison
- Blood · Blood loss
Show the numbers
| Upgrade level | Cold · Frost | Poison · Poison | Blood · Blood loss |
|---|---|---|---|
| 0 | 66 | 66 | 57 |
| 1 | 67 | 67 | 58 |
| 2 | 69 | 68 | 59 |
| 3 | 70 | 69 | 60 |
| 4 | 72 | 70 | 61 |
| 5 | 73 | 71 | 62 |
| 6 | 75 | 73 | 63 |
| 7 | 77 | 75 | 64 |
| 8 | 78 | 76 | 65 |
| 9 | 80 | 77 | 66 |
| 10 | 81 | 78 | 67 |
| 11 | 83 | 80 | 69 |
| 12 | 85 | 81 | 70 |
| 13 | 86 | 82 | 71 |
| 14 | 88 | 83 | 72 |
| 15 | 89 | 84 | 73 |
| 16 | 91 | 86 | 74 |
| 17 | 92 | 87 | 75 |
| 18 | 94 | 88 | 76 |
| 19 | 96 | 89 | 77 |
| 20 | 97 | 90 | 78 |
| 21 | 99 | 91 | 79 |
| 22 | 100 | 93 | 80 |
| 23 | 102 | 94 | 81 |
| 24 | 104 | 95 | 82 |
| 25 | 105 | 96 | 83 |
#11 of 16 hammer weapons by attack rating
Moveset the game's own
Damage with Standard +25 at the stats above, before the enemy's defense; two-handed moves include two-handing's Strength bonus. MV (motion value) is the hit's share of attack rating (100 = all of it).
One-handed16players can parry them
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| R1 1Strike | 100 | 333 | 6.5 | 12 | 0.47 s |
| R1 2Strike | 101 | 336 | 6.5 | 12 | 0.50 s |
| R1 3Strike | 102 | 340 | 6.5 | 12 | 0.50 s |
| R1 4Strike | 103 | 343 | 6.5 | 12 | 0.50 s |
| R1 5Strike | 110 | 366 | 13 | 12 | 0.67 s |
| R2Strike | 125 | 416 | 13 | 21 | — |
| Charged R2Strike | 160 | 533 | 36.4 | 32 | 1.30 s |
| R2 2Strike | 125 | 416 | 13 | 21 | — |
| Charged R2 2Strike | 160 | 533 | 36.4 | 32 | 1.30 s |
| Running R1Strike | 105 | 350 | 6.5 | 15 | 0.63 s |
| Running R2Strike | 120 | 400 | 13 | 20 | 0.77 s |
| Rolling R1Strike | 90 | 300 | 6.5 | 10 | 0.37 s |
| Backstep R1Strike | 90 | 300 | 6.5 | 10 | 0.53 s |
| Jumping R1Strike | 107 | 356 | 9.8 | 10 | 0.50 s |
| Jumping R2Strike | 127 | 423 | 24.1 | 20 | 0.50 s |
| Guard counterStrike | 125 | 416 | 36.4 | 20 | 0.63 s |
Two-handed16players can parry them
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| R1 1Strike | 103 | 367 | 8.5 | 15 | 0.50 s |
| R1 2Strike | 104 | 371 | 8.5 | 15 | 0.47 s |
| R1 3Strike | 105 | 374 | 8.5 | 15 | 0.47 s |
| R1 4Strike | 106 | 378 | 8.5 | 15 | 0.47 s |
| R1 5Strike | 113 | 403 | 16.9 | 15 | 0.77 s |
| R2Strike | 130 | 464 | 14.3 | 25 | — |
| Charged R2Strike | 165 | 589 | 39.7 | 38 | 1.30 s |
| R2 2Strike | 130 | 464 | 14.3 | 25 | — |
| Charged R2 2Strike | 165 | 589 | 39.7 | 38 | 1.27 s |
| Running R1Strike | 110 | 392 | 8.5 | 18 | 0.60 s |
| Running R2Strike | 125 | 446 | 14.3 | 24 | 0.77 s |
| Rolling R1Strike | 95 | 339 | 8.5 | 13 | 0.40 s |
| Backstep R1Strike | 95 | 339 | 8.5 | 13 | 0.50 s |
| Jumping R1Strike | 112 | 399 | 9.8 | 12 | 0.50 s |
| Jumping R2Strike | 132 | 471 | 26 | 24 | 0.53 s |
| Guard counterStrike | 140 | 499 | 39.7 | 24 | 0.67 s |
Criticals2
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| BackstabStrike · 2 hits | 55 + 192 | 823 | 0 | 17 | 0.53 s |
| RiposteStrike · 2 hits | 55 + 303 | 1,193 | 0 | 17 | 0.97 s |
From the player's animation events, BehaviorParam_PC and AtkParam_Pc. First hit: seconds at normal speed from the start of the move's animation (uncharged R2s start from a released charge, so they show —). Criticals include the weapon's critical multiplier. * The elemental motion value differs from the physical one shown; the damage uses each.
By upgrade level (Standard)
| Level | AR | Physical | Cost |
|---|---|---|---|
| +0 | 129 | 129 | — |
| +1 | 136 | 136 | Smithing Stone [1] × 2 |
| +2 | 144 | 144 | Smithing Stone [1] × 4 |
| +3 | 152 | 152 | Smithing Stone [1] × 6 |
| +4 | 160 | 160 | Smithing Stone [2] × 2 |
| +5 | 168 | 168 | Smithing Stone [2] × 4 |
| +6 | 176 | 176 | Smithing Stone [2] × 6 |
| +7 | 184 | 184 | Smithing Stone [3] × 2 |
| +8 | 192 | 192 | Smithing Stone [3] × 4 |
| +9 | 200 | 200 | Smithing Stone [3] × 6 |
| +10 | 208 | 208 | Smithing Stone [4] × 2 |
| +11 | 216 | 216 | Smithing Stone [4] × 4 |
| +12 | 224 | 224 | Smithing Stone [4] × 6 |
| +13 | 232 | 232 | Smithing Stone [5] × 2 |
| +14 | 241 | 241 | Smithing Stone [5] × 4 |
| +15 | 249 | 249 | Smithing Stone [5] × 6 |
| +16 | 257 | 257 | Smithing Stone [6] × 2 |
| +17 | 265 | 265 | Smithing Stone [6] × 4 |
| +18 | 274 | 274 | Smithing Stone [6] × 6 |
| +19 | 282 | 282 | Smithing Stone [7] × 2 |
| +20 | 290 | 290 | Smithing Stone [7] × 4 |
| +21 | 299 | 299 | Smithing Stone [7] × 6 |
| +22 | 307 | 307 | Smithing Stone [8] × 2 |
| +23 | 316 | 316 | Smithing Stone [8] × 4 |
| +24 | 324 | 324 | Smithing Stone [8] × 6 |
| +25 | 333 | 333 | Ancient Dragon Smithing Stone × 1 |
From +0 to +25: 12 Smithing Stone [1], 12 Smithing Stone [2], 12 Smithing Stone [3], 12 Smithing Stone [4], 12 Smithing Stone [5], 12 Smithing Stone [6], 12 Smithing Stone [7], 12 Smithing Stone [8], 1 Ancient Dragon Smithing Stone.
Where to find Mace
Sold by 3
- Twin Maiden Husks · 800 runes · stock 1
- A merchant · 800 runes · stock 1
- A merchant · 800 runes · stock 1
Attack rating, patch by patch
At max upgrade, Standard affinity, every stat at 40: 477 in 1.02.1 → 488 in 1.17.3, changed by 1 patch.
Rebuilt from the weapon's own patch history; upgrade and scaling-curve tables are taken as they are today.
Patch history 4
Every patch that changed its numbers, version by version.
- 1.07from 1.06
- Stance damage6→6.5
- 1.08from 1.07.1
Every changed value (1)
Value Before to After Change Defence and poise 1 Poise ×0.018 ×0.052 +0.034+189% - 1.09from 1.08.1
- Strength scaling50→55Standard
- Strength scaling51→54Heavy
- Strength scaling8→9KeenLightning
- Dexterity scaling46→49Keen
- Strength scaling57→61Quality
- Dexterity scaling57→61Quality
- Strength scaling36→38Fire
- Dexterity scaling8→9Fire
- Strength scaling10→11Flame ArtSacred
- Faith scaling43→45Flame ArtSacred
- Dexterity scaling36→38Lightning
- Strength scaling7→8Magic
- Intelligence scaling43→45Magic
- Strength scaling45→49ColdPoisonBlood
- Intelligence scaling42→45Cold
- Strength scaling20→22Occult
- Arcane scaling72→76Occult
- 1.12.1from 1.10
Every changed value (1)
Value Before to After Change Health, stamina and weight 1 Weapon Regain HP Amount 40 60 +20+50%
Other hammers with similar AR
- Curved Club 333
- Spiked Club 333
- Morning Star 338
- Warpick 305
- Hammer 366
- Monk's Flamemace 369
- Club 292
- Ringed Finger 375
Overview
- Class
- Hammer
- Weight
- 4.5
- Requires
- Str 12 · Dex 7
- Affinities
- Standard, Heavy, Keen, Quality, Fire, Flame Art, Lightning, Sacred, Magic, Cold, Poison, Blood, Occult
- Game ID
11000000