Morning Star
With its requirements met (Str 12 · Dex 8), Morning Star reaches 338 attack rating at +25; the strongest affinities at those stats are Flame Art and Sacred at 501.
Chest · Weeping Peninsula
- Attack rating (+25)
- 338
- Scaling (+25)
- Str C · Dex D
- Item ID
11050000- Class
- Hammer
- Weight
- 5
- Requires
- Str 12 · Dex 8
- Skill
- Kick
- Passive
- Causes blood loss buildup (50)
- Upgrades with
- Smithing Stones (+25), takes Ashes of War
Critical and customization
Critical 100. Backstab/riposte multiplier, not final damage.
| Affinity | Greases and spell buffs | Change Ash of War |
|---|---|---|
| Standard | Yes | Yes |
| Heavy | Yes | Yes |
| Keen | Yes | Yes |
| Quality | Yes | Yes |
| Fire | No | Yes |
| Flame Art | No | Yes |
| Lightning | No | Yes |
| Sacred | No | Yes |
| Magic | No | Yes |
| Cold | No | Yes |
| Poison | No | Yes |
| Blood | No | Yes |
| Occult | No | Yes |
Buffs depend on affinity and spell/grease requirements; skill effects follow their own rules.
In-game description
Battle hammer comprised of a globe attached to a handle. Though a bludgeon dealing strike damage, the appellative star is covered in spikes which cause blood loss.
Ironic given its graceful name, this weapon often reeks of blood.
Attack rating by affinity 13
At Str 12 · Dex 10 · Int 10 · Fai 10 · Arc 10 (each stat at the weapon's requirement, 10 where it has none), one-handed.
| Affinity | +0 | Max | Damage at max | Scaling at max |
|---|---|---|---|---|
| Standard | 131 | 338 +25 | Physical 338 | Str CDex DInt –Fai –Arc – |
| Heavy | 123 | 329 +25 | Physical 329 | Str BDex –Int –Fai –Arc – |
| Keen | 120 | 319 +25 | Physical 319 | Str EDex BInt –Fai –Arc – |
| Quality | 119 | 308 +25 | Physical 308 | Str BDex BInt –Fai –Arc – |
| Fire | 195 | 439 +25 | Physical 215Fire 224 | Str CDex EInt –Fai –Arc – |
| Flame Art | 200 | 501 +25 | Physical 234Fire 267 | Str EDex EInt –Fai BArc – |
| Lightning | 193 | 440 +25 | Physical 216Lightning 224 | Str EDex CInt –Fai –Arc – |
| Sacred | 177 | 501 +25 | Physical 234Holy 267 | Str EDex EInt –Fai BArc – |
| Magic | 176 | 498 +25 | Physical 230Magic 268 | Str EDex EInt BFai –Arc – |
| Cold | 186 | 426 +25 | Physical 242Magic 184 | Str CDex CInt CFai –Arc – |
| Poison | 109 | 301 +25 | Physical 301 | Str CDex CInt –Fai –Arc D |
| Blood | 109 | 301 +25 | Physical 301 | Str CDex CInt –Fai –Arc D |
| Occult | 116 | 320 +25 | Physical 320 | Str DDex EInt –Fai –Arc B |
Try your own stats, two-handing and any upgrade in the AR calculator.
Guarded damage negation (+0)
| Physical | Magic | Fire | Lightning | Holy | Guard Boost |
|---|---|---|---|---|---|
| 47% | 31% | 31% | 31% | 31% | 31 |
Damage negation reduces damage taken while blocking. Guard Boost reduces the stamina used by a successful block.
Attack rating by stat (Standard, +25)
- Strength
- Dexterity
Show the numbers
| Stat level | Strength | Dexterity |
|---|---|---|
| 10 | – | 338 |
| 12 | 338 | – |
| 13 | – | 345 |
| 15 | 348 | – |
| 16 | – | 353 |
| 18 | 358 | – |
| 19 | – | 361 |
| 21 | 367 | – |
| 22 | – | 368 |
| 24 | 375 | – |
| 25 | – | 375 |
| 27 | 384 | – |
| 28 | – | 381 |
| 30 | 392 | – |
| 31 | – | 388 |
| 33 | 400 | – |
| 34 | – | 394 |
| 36 | 408 | – |
| 37 | – | 400 |
| 39 | 416 | – |
| 40 | – | 406 |
| 42 | 423 | – |
| 43 | – | 412 |
| 45 | 431 | – |
| 46 | – | 418 |
| 48 | 437 | – |
| 49 | – | 423 |
| 51 | 444 | – |
| 52 | – | 428 |
| 54 | 450 | – |
| 55 | – | 433 |
| 57 | 456 | – |
| 58 | – | 437 |
| 60 | 460 | – |
| 61 | – | 440 |
| 63 | 465 | – |
| 64 | – | 444 |
| 66 | 469 | – |
| 67 | – | 448 |
| 69 | 474 | – |
| 70 | – | 451 |
| 72 | 479 | – |
| 73 | – | 455 |
| 75 | 483 | – |
| 76 | – | 458 |
| 78 | 488 | – |
| 79 | – | 462 |
| 81 | 491 | – |
| 82 | – | 464 |
| 84 | 493 | – |
| 85 | – | 466 |
| 87 | 495 | – |
| 88 | – | 467 |
| 90 | 497 | – |
| 91 | – | 468 |
| 93 | 498 | – |
| 94 | – | 470 |
| 96 | 500 | – |
| 97 | – | 471 |
| 99 | 502 | 472 |
| Stat | Soft caps | AR per point, by stretch | At 99 |
|---|---|---|---|
| Strength | 18, 60, 80 | 12–18: +3.33 · 18–60: +2.43 · 60–80: +1.55 · 80–99: +0.58 | 502 from 338 |
| Dexterity | 18, 60, 80 | 10–18: +2.63 · 18–60: +1.9 · 60–80: +1.2 · 80–99: +0.47 | 472 from 338 |
Soft caps are the breakpoints of the scaling curve the game assigns this weapon; past each one a point adds less (or, for some curves, more).
Attack rating by upgrade, by affinity
- Standard
- Flame Art
- Sacred
- Magic
Show the numbers
| Upgrade level | Standard | Flame Art | Sacred | Magic |
|---|---|---|---|---|
| 0 | 131 | 200 | 177 | 176 |
| 1 | 139 | 212 | 190 | 189 |
| 2 | 147 | 224 | 202 | 201 |
| 3 | 155 | 235 | 215 | 214 |
| 4 | 163 | 247 | 228 | 226 |
| 5 | 171 | 259 | 240 | 239 |
| 6 | 179 | 271 | 253 | 252 |
| 7 | 187 | 283 | 266 | 265 |
| 8 | 195 | 295 | 279 | 278 |
| 9 | 203 | 307 | 292 | 290 |
| 10 | 211 | 320 | 305 | 303 |
| 11 | 219 | 331 | 318 | 316 |
| 12 | 228 | 344 | 331 | 329 |
| 13 | 236 | 355 | 344 | 342 |
| 14 | 244 | 368 | 357 | 354 |
| 15 | 253 | 380 | 370 | 367 |
| 16 | 261 | 392 | 384 | 381 |
| 17 | 269 | 404 | 397 | 394 |
| 18 | 278 | 417 | 410 | 407 |
| 19 | 286 | 429 | 422 | 419 |
| 20 | 295 | 442 | 436 | 433 |
| 21 | 303 | 453 | 449 | 446 |
| 22 | 312 | 465 | 462 | 459 |
| 23 | 320 | 477 | 475 | 472 |
| 24 | 329 | 489 | 488 | 485 |
| 25 | 338 | 501 | 501 | 498 |
Status buildup by upgrade
- Cold · Frost
- Poison · Poison
- Blood · Blood loss
- Occult · Blood loss
Show the numbers
| Upgrade level | Cold · Frost | Poison · Poison | Blood · Blood loss | Occult · Blood loss |
|---|---|---|---|---|
| 0 | 66 | 66 | 57 | 46 |
| 1 | 67 | 67 | 58 | 46 |
| 2 | 69 | 68 | 59 | 46 |
| 3 | 70 | 69 | 60 | 46 |
| 4 | 72 | 70 | 61 | 46 |
| 5 | 73 | 71 | 62 | 46 |
| 6 | 75 | 73 | 63 | 46 |
| 7 | 77 | 75 | 64 | 46 |
| 8 | 78 | 76 | 65 | 46 |
| 9 | 80 | 77 | 66 | 46 |
| 10 | 81 | 78 | 67 | 46 |
| 11 | 83 | 80 | 69 | 46 |
| 12 | 85 | 81 | 70 | 46 |
| 13 | 86 | 82 | 71 | 46 |
| 14 | 88 | 83 | 72 | 46 |
| 15 | 89 | 84 | 73 | 46 |
| 16 | 91 | 86 | 74 | 46 |
| 17 | 92 | 87 | 75 | 46 |
| 18 | 94 | 88 | 76 | 46 |
| 19 | 96 | 89 | 77 | 47 |
| 20 | 97 | 90 | 78 | 47 |
| 21 | 99 | 91 | 79 | 47 |
| 22 | 100 | 93 | 80 | 47 |
| 23 | 102 | 94 | 81 | 47 |
| 24 | 104 | 95 | 82 | 47 |
| 25 | 105 | 96 | 83 | 47 |
#10 of 16 hammer weapons by attack rating
Moveset the game's own
Damage with Standard +25 at the stats above, before the enemy's defense; two-handed moves include two-handing's Strength bonus. MV (motion value) is the hit's share of attack rating (100 = all of it).
One-handed16players can parry them
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| R1 1Strike | 100 | 338 | 6.5 | 12.4 | 0.47 s |
| R1 2Strike | 101 | 341 | 6.5 | 12.4 | 0.50 s |
| R1 3Strike | 102 | 344 | 6.5 | 12.4 | 0.50 s |
| R1 4Strike | 103 | 348 | 6.5 | 12.4 | 0.50 s |
| R1 5Pierce | 110 | 371 | 13 | 12.4 | 0.60 s |
| R2Strike | 125 | 422 | 13 | 20.6 | — |
| Charged R2Strike | 160 | 540 | 36.4 | 30.9 | 1.17 s |
| R2 2Strike | 125 | 422 | 13 | 20.6 | — |
| Charged R2 2Strike | 160 | 540 | 36.4 | 30.9 | 1.23 s |
| Running R1Strike | 105 | 354 | 6.5 | 15.5 | 0.63 s |
| Running R2Pierce | 120 | 405 | 13 | 20.6 | 0.60 s |
| Rolling R1Pierce | 90 | 304 | 6.5 | 10.3 | 0.43 s |
| Backstep R1Pierce | 95 | 321 | 6.5 | 10.3 | 0.60 s |
| Jumping R1Strike | 107 | 361 | 9.8 | 10.3 | 0.50 s |
| Jumping R2Strike | 127 | 429 | 24.1 | 20.6 | 0.50 s |
| Guard counterStrike | 125 | 422 | 36.4 | 20.6 | 0.63 s |
Two-handed16players can parry them
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| R1 1Strike | 103 | 369 | 8.5 | 15.5 | 0.50 s |
| R1 2Strike | 104 | 373 | 8.5 | 15.5 | 0.47 s |
| R1 3Strike | 105 | 376 | 8.5 | 15.5 | 0.47 s |
| R1 4Strike | 106 | 380 | 8.5 | 15.5 | 0.47 s |
| R1 5Pierce | 113 | 405 | 16.9 | 15.5 | 0.53 s |
| R2Strike | 130 | 466 | 14.3 | 24.7 | — |
| Charged R2Strike | 165 | 591 | 39.7 | 37.1 | 1.20 s |
| R2 2Strike | 130 | 466 | 14.3 | 24.7 | — |
| Charged R2 2Strike | 165 | 591 | 39.7 | 37.1 | 1.23 s |
| Running R1Strike | 110 | 394 | 8.5 | 18.5 | 0.60 s |
| Running R2Pierce | 125 | 448 | 14.3 | 24.7 | 0.60 s |
| Rolling R1Pierce | 95 | 340 | 8.5 | 13.4 | 0.43 s |
| Backstep R1Pierce | 100 | 358 | 8.5 | 13.4 | 0.60 s |
| Jumping R1Strike | 112 | 401 | 9.8 | 12.4 | 0.50 s |
| Jumping R2Strike | 132 | 473 | 26 | 24.7 | 0.53 s |
| Guard counterStrike | 140 | 502 | 39.7 | 24.7 | 0.67 s |
Criticals2
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| BackstabStrike · 2 hits | 55 + 192 | 834 | 0 | 17.5 | 0.53 s |
| RiposteStrike · 2 hits | 55 + 303 | 1,210 | 0 | 17.5 | 0.97 s |
From the player's animation events, BehaviorParam_PC and AtkParam_Pc. First hit: seconds at normal speed from the start of the move's animation (uncharged R2s start from a released charge, so they show —). Criticals include the weapon's critical multiplier. * The elemental motion value differs from the physical one shown; the damage uses each.
By upgrade level (Standard)
| Level | AR | Physical | Cost |
|---|---|---|---|
| +0 | 131 | 131 | — |
| +1 | 139 | 139 | Smithing Stone [1] × 2 |
| +2 | 147 | 147 | Smithing Stone [1] × 4 |
| +3 | 155 | 155 | Smithing Stone [1] × 6 |
| +4 | 163 | 163 | Smithing Stone [2] × 2 |
| +5 | 171 | 171 | Smithing Stone [2] × 4 |
| +6 | 179 | 179 | Smithing Stone [2] × 6 |
| +7 | 187 | 187 | Smithing Stone [3] × 2 |
| +8 | 195 | 195 | Smithing Stone [3] × 4 |
| +9 | 203 | 203 | Smithing Stone [3] × 6 |
| +10 | 211 | 211 | Smithing Stone [4] × 2 |
| +11 | 219 | 219 | Smithing Stone [4] × 4 |
| +12 | 228 | 228 | Smithing Stone [4] × 6 |
| +13 | 236 | 236 | Smithing Stone [5] × 2 |
| +14 | 244 | 244 | Smithing Stone [5] × 4 |
| +15 | 253 | 253 | Smithing Stone [5] × 6 |
| +16 | 261 | 261 | Smithing Stone [6] × 2 |
| +17 | 269 | 269 | Smithing Stone [6] × 4 |
| +18 | 278 | 278 | Smithing Stone [6] × 6 |
| +19 | 286 | 286 | Smithing Stone [7] × 2 |
| +20 | 295 | 295 | Smithing Stone [7] × 4 |
| +21 | 303 | 303 | Smithing Stone [7] × 6 |
| +22 | 312 | 312 | Smithing Stone [8] × 2 |
| +23 | 320 | 320 | Smithing Stone [8] × 4 |
| +24 | 329 | 329 | Smithing Stone [8] × 6 |
| +25 | 338 | 338 | Ancient Dragon Smithing Stone × 1 |
From +0 to +25: 12 Smithing Stone [1], 12 Smithing Stone [2], 12 Smithing Stone [3], 12 Smithing Stone [4], 12 Smithing Stone [5], 12 Smithing Stone [6], 12 Smithing Stone [7], 12 Smithing Stone [8], 1 Ancient Dragon Smithing Stone.
Where to find Morning Star
Placed in the world 1
- Weeping Peninsula · Beside the Crater-Pocked Glade
Attack rating, patch by patch
At max upgrade, Standard affinity, every stat at 40: 478 in 1.02.1 → 487 in 1.17.3, changed by 1 patch.
Rebuilt from the weapon's own patch history; upgrade and scaling-curve tables are taken as they are today.
Patch history 4
Every patch that changed its numbers, version by version.
- 1.07from 1.06
- Stance damage6→6.5
- 1.08from 1.07.1
Every changed value (1)
Value Before to After Change Defence and poise 1 Poise ×0.018 ×0.052 +0.034+189% - 1.09from 1.08.1
- Strength scaling45→47StandardHeavy
- Dexterity scaling35→37Standard
- Dexterity scaling44→46Keen
- Strength scaling54→57Quality
- Dexterity scaling54→57Quality
- Strength scaling33→35Fire
- Faith scaling40→42Flame ArtSacred
- Dexterity scaling33→35Lightning
- Strength scaling6→7Magic
- Intelligence scaling40→42Magic
- Strength scaling40→42ColdPoisonBlood
- Dexterity scaling31→33ColdPoisonBlood
- Intelligence scaling36→37Cold
- Arcane scaling68→71Occult
- 1.12.1from 1.10
Every changed value (1)
Value Before to After Change Health, stamina and weight 1 Weapon Regain HP Amount 40 60 +20+50%
Other hammers with similar AR
- Curved Club 333
- Mace 333
- Spiked Club 333
- Hammer 366
- Monk's Flamemace 369
- Warpick 305
- Ringed Finger 375
- Stone Club 379
Overview
- Class
- Hammer
- Weight
- 5
- Requires
- Str 12 · Dex 8
- Affinities
- Standard, Heavy, Keen, Quality, Fire, Flame Art, Lightning, Sacred, Magic, Cold, Poison, Blood, Occult
- Game ID
11050000