Stone Club
With its requirements met (Str 16 · Dex 8), Stone Club reaches 379 attack rating at +25; the strongest affinity at those stats is Magic at 530.
Drop: Battlemage (4%) · Miquella's Haligtree (2), Liurnia of the Lakes, Altus Plateau, Greyoll's Dragonbarrow
- Attack rating (+25)
- 379
- Scaling (+25)
- Str B · Dex E
- Class
- Hammer
- Weight
- 7
- Requires
- Str 16 · Dex 8
- Skill
- Kick
- Upgrades with
- Smithing Stones (+25), takes Ashes of War
In-game description
Signature weapon of battlemages, hewn from hard glintstone. This club is much heavier than its size suggests, but has no magic power.
So that they not lose sight of the true essence of combat, battlemages prefer to feel the impact of their blows, fighting their opponents hand to hand.
Attack rating by affinity 13
At Str 16 · Dex 10 · Int 10 · Fai 10 · Arc 10 (each stat at the weapon's requirement, 10 where it has none), one-handed.
| Affinity | +0 | Max | Damage at max | Scaling at max |
|---|---|---|---|---|
| Standard | 143 | 379 +25 | Physical 379 | Str BDex EInt –Fai –Arc – |
| Heavy | 138 | 375 +25 | Physical 375 | Str ADex –Int –Fai –Arc – |
| Keen | 128 | 349 +25 | Physical 349 | Str DDex BInt –Fai –Arc – |
| Quality | 130 | 346 +25 | Physical 346 | Str BDex BInt –Fai –Arc – |
| Fire | 213 | 490 +25 | Physical 238Fire 252 | Str CDex EInt –Fai –Arc – |
| Flame Art | 209 | 529 +25 | Physical 255Fire 274 | Str DDex EInt –Fai BArc – |
| Lightning | 203 | 464 +25 | Physical 228Lightning 236 | Str EDex CInt –Fai –Arc – |
| Sacred | 186 | 529 +25 | Physical 255Holy 274 | Str DDex EInt –Fai BArc – |
| Magic | 186 | 530 +25 | Physical 249Magic 281 | Str DDex EInt BFai –Arc – |
| Cold | 199 | 463 +25 | Physical 274Magic 189 | Str BDex EInt CFai –Arc – |
| Poison | 119 | 345 +25 | Physical 345 | Str BDex DInt –Fai –Arc D |
| Blood | 119 | 345 +25 | Physical 345 | Str BDex DInt –Fai –Arc D |
| Occult | 124 | 349 +25 | Physical 349 | Str DDex EInt –Fai –Arc B |
Try your own stats, two-handing and any upgrade in the AR calculator.
Attack rating by stat (Standard, +25)
- Strength
- Dexterity
Show the numbers
| Stat level | Strength | Dexterity |
|---|---|---|
| 10 | – | 379 |
| 13 | – | 382 |
| 16 | 379 | 385 |
| 19 | 395 | 389 |
| 22 | 409 | 391 |
| 25 | 423 | 394 |
| 28 | 437 | 397 |
| 31 | 451 | 400 |
| 34 | 464 | 402 |
| 37 | 477 | 405 |
| 40 | 489 | 407 |
| 43 | 502 | 410 |
| 46 | 513 | 412 |
| 49 | 525 | 414 |
| 52 | 535 | 417 |
| 55 | 545 | 419 |
| 58 | 554 | 420 |
| 61 | 561 | 422 |
| 64 | 569 | 423 |
| 67 | 576 | 425 |
| 70 | 584 | 426 |
| 73 | 591 | 428 |
| 76 | 599 | 429 |
| 79 | 606 | 431 |
| 82 | 611 | 432 |
| 85 | 614 | 432 |
| 88 | 617 | 433 |
| 91 | 619 | 433 |
| 94 | 622 | 434 |
| 97 | 625 | 435 |
| 99 | 627 | 435 |
| Stat | Soft caps | AR per point, by stretch | At 99 |
|---|---|---|---|
| Strength | 18, 60, 80 | 16–18: +5.5 · 18–60: +4 · 60–80: +2.55 · 80–99: +0.95 | 627 from 379 |
| Dexterity | 18, 60, 80 | 10–18: +1.13 · 18–60: +0.79 · 60–80: +0.5 · 80–99: +0.21 | 435 from 379 |
Soft caps are the breakpoints of the scaling curve the game assigns this weapon; past each one a point adds less (or, for some curves, more).
Attack rating by upgrade, by affinity
- Standard
- Magic
- Flame Art
- Sacred
Show the numbers
| Upgrade level | Standard | Magic | Flame Art | Sacred |
|---|---|---|---|---|
| 0 | 143 | 186 | 209 | 186 |
| 1 | 152 | 199 | 222 | 199 |
| 2 | 161 | 212 | 234 | 213 |
| 3 | 170 | 226 | 247 | 225 |
| 4 | 179 | 239 | 259 | 238 |
| 5 | 188 | 252 | 272 | 252 |
| 6 | 197 | 267 | 284 | 266 |
| 7 | 206 | 280 | 297 | 280 |
| 8 | 215 | 293 | 310 | 293 |
| 9 | 224 | 308 | 323 | 307 |
| 10 | 234 | 321 | 336 | 321 |
| 11 | 243 | 335 | 348 | 335 |
| 12 | 252 | 349 | 361 | 348 |
| 13 | 262 | 363 | 374 | 362 |
| 14 | 271 | 376 | 387 | 377 |
| 15 | 281 | 390 | 400 | 390 |
| 16 | 290 | 404 | 413 | 404 |
| 17 | 300 | 418 | 426 | 418 |
| 18 | 310 | 432 | 439 | 432 |
| 19 | 319 | 447 | 453 | 447 |
| 20 | 329 | 461 | 466 | 460 |
| 21 | 339 | 474 | 479 | 475 |
| 22 | 349 | 489 | 491 | 489 |
| 23 | 359 | 502 | 504 | 502 |
| 24 | 369 | 517 | 517 | 516 |
| 25 | 379 | 530 | 529 | 529 |
Status buildup by upgrade
- Cold · Frost
- Poison · Poison
- Blood · Blood loss
Show the numbers
| Upgrade level | Cold · Frost | Poison · Poison | Blood · Blood loss |
|---|---|---|---|
| 0 | 66 | 66 | 57 |
| 1 | 67 | 67 | 58 |
| 2 | 69 | 68 | 59 |
| 3 | 70 | 69 | 60 |
| 4 | 72 | 70 | 61 |
| 5 | 73 | 71 | 62 |
| 6 | 75 | 73 | 63 |
| 7 | 77 | 75 | 64 |
| 8 | 78 | 76 | 65 |
| 9 | 80 | 77 | 66 |
| 10 | 81 | 78 | 67 |
| 11 | 83 | 80 | 69 |
| 12 | 85 | 81 | 70 |
| 13 | 86 | 82 | 71 |
| 14 | 88 | 83 | 72 |
| 15 | 89 | 84 | 73 |
| 16 | 91 | 86 | 74 |
| 17 | 92 | 87 | 75 |
| 18 | 94 | 88 | 76 |
| 19 | 96 | 89 | 77 |
| 20 | 97 | 90 | 78 |
| 21 | 99 | 91 | 79 |
| 22 | 100 | 93 | 80 |
| 23 | 102 | 94 | 81 |
| 24 | 104 | 95 | 82 |
| 25 | 105 | 96 | 83 |
#6 of 16 hammer weapons by attack rating
Moveset the game's own
Damage with Standard +25 at the stats above, before the enemy's defense; two-handed moves include two-handing's Strength bonus. MV (motion value) is the hit's share of attack rating (100 = all of it).
One-handed16players can parry them
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| R1 1Strike | 100 | 379 | 6.5 | 13.3 | 0.53 s |
| R1 2Strike | 102 | 386 | 6.5 | 13.3 | 0.60 s |
| R1 3Strike | 104 | 394 | 6.5 | 13.3 | 0.53 s |
| R1 4Strike | 106 | 401 | 6.5 | 13.3 | 0.60 s |
| R1 5Strike | 110 | 416 | 13 | 13.3 | 0.70 s |
| R2Strike | 125 | 473 | 13 | 22.1 | — |
| Charged R2Strike | 160 | 606 | 36.4 | 33.2 | 1.17 s |
| R2 2Strike | 125 | 473 | 13 | 22.1 | — |
| Charged R2 2Strike | 160 | 606 | 36.4 | 33.2 | 1.23 s |
| Running R1Strike | 105 | 398 | 6.5 | 16.6 | 0.63 s |
| Running R2Strike | 120 | 454 | 13 | 22.1 | 0.77 s |
| Rolling R1Strike | 90 | 341 | 6.5 | 11.1 | 0.40 s |
| Backstep R1Strike | 90 | 341 | 6.5 | 11.1 | 0.53 s |
| Jumping R1Strike | 107 | 405 | 9.8 | 11.1 | 0.50 s |
| Jumping R2Strike | 127 | 481 | 24.1 | 22.1 | 0.50 s |
| Guard counterStrike | 125 | 473 | 36.4 | 22.1 | 0.63 s |
Two-handed16players can parry them
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| R1 1Strike | 103 | 431 | 8.5 | 16.6 | 0.53 s |
| R1 2Strike | 105 | 440 | 8.5 | 16.6 | 0.60 s |
| R1 3Strike | 107 | 448 | 8.5 | 16.6 | 0.53 s |
| R1 4Strike | 109 | 456 | 8.5 | 16.6 | 0.60 s |
| R1 5Strike | 115 | 482 | 16.9 | 16.6 | 0.70 s |
| R2Strike | 130 | 544 | 14.3 | 26.5 | — |
| Charged R2Strike | 165 | 691 | 39.7 | 39.8 | 1.20 s |
| R2 2Strike | 130 | 544 | 14.3 | 26.5 | — |
| Charged R2 2Strike | 165 | 691 | 39.7 | 39.8 | 1.23 s |
| Running R1Strike | 110 | 461 | 8.5 | 19.9 | 0.60 s |
| Running R2Strike | 125 | 523 | 14.3 | 26.5 | 0.77 s |
| Rolling R1Strike | 95 | 398 | 8.5 | 14.4 | 0.40 s |
| Backstep R1Strike | 95 | 398 | 8.5 | 14.4 | 0.50 s |
| Jumping R1Strike | 112 | 469 | 9.8 | 13.3 | 0.50 s |
| Jumping R2Strike | 132 | 553 | 26 | 26.5 | 0.53 s |
| Guard counterStrike | 140 | 586 | 39.7 | 26.5 | 0.67 s |
Criticals2
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| BackstabStrike · 2 hits | 55 + 192 | 936 | 0 | 18.8 | 0.53 s |
| RiposteStrike · 2 hits | 55 + 303 | 1,357 | 0 | 18.8 | 0.97 s |
From the player's animation events, BehaviorParam_PC and AtkParam_Pc. First hit: seconds at normal speed from the start of the move's animation (uncharged R2s start from a released charge, so they show —). Criticals include the weapon's critical multiplier. * The elemental motion value differs from the physical one shown; the damage uses each.
By upgrade level (Standard)
| Level | AR | Physical | Cost |
|---|---|---|---|
| +0 | 143 | 143 | — |
| +1 | 152 | 152 | Smithing Stone [1] × 2 |
| +2 | 161 | 161 | Smithing Stone [1] × 4 |
| +3 | 170 | 170 | Smithing Stone [1] × 6 |
| +4 | 179 | 179 | Smithing Stone [2] × 2 |
| +5 | 188 | 188 | Smithing Stone [2] × 4 |
| +6 | 197 | 197 | Smithing Stone [2] × 6 |
| +7 | 206 | 206 | Smithing Stone [3] × 2 |
| +8 | 215 | 215 | Smithing Stone [3] × 4 |
| +9 | 224 | 224 | Smithing Stone [3] × 6 |
| +10 | 234 | 234 | Smithing Stone [4] × 2 |
| +11 | 243 | 243 | Smithing Stone [4] × 4 |
| +12 | 252 | 252 | Smithing Stone [4] × 6 |
| +13 | 262 | 262 | Smithing Stone [5] × 2 |
| +14 | 271 | 271 | Smithing Stone [5] × 4 |
| +15 | 281 | 281 | Smithing Stone [5] × 6 |
| +16 | 290 | 290 | Smithing Stone [6] × 2 |
| +17 | 300 | 300 | Smithing Stone [6] × 4 |
| +18 | 310 | 310 | Smithing Stone [6] × 6 |
| +19 | 319 | 319 | Smithing Stone [7] × 2 |
| +20 | 329 | 329 | Smithing Stone [7] × 4 |
| +21 | 339 | 339 | Smithing Stone [7] × 6 |
| +22 | 349 | 349 | Smithing Stone [8] × 2 |
| +23 | 359 | 359 | Smithing Stone [8] × 4 |
| +24 | 369 | 369 | Smithing Stone [8] × 6 |
| +25 | 379 | 379 | Ancient Dragon Smithing Stone × 1 |
From +0 to +25: 12 Smithing Stone [1], 12 Smithing Stone [2], 12 Smithing Stone [3], 12 Smithing Stone [4], 12 Smithing Stone [5], 12 Smithing Stone [6], 12 Smithing Stone [7], 12 Smithing Stone [8], 1 Ancient Dragon Smithing Stone.
Where to find Stone Club
Dropped by 1
- Enemies the game gives no name, up to 4% per kill · Liurnia of the Lakes, Greyoll's Dragonbarrow, Miquella's Haligtree, Altus Plateau
At Discovery 100. "Once" drops stop after the first (the game sets a flag).
Source not yet traced: we don't know yet where or how you get this item in the game.
Attack rating, patch by patch
At max upgrade, Standard affinity, every stat at 40: 506 in 1.02.1 → 518 in 1.17.3, changed by 1 patch.
Rebuilt from the weapon's own patch history; upgrade and scaling-curve tables are taken as they are today.
Patch history 6
Every patch that changed its numbers, version by version.
- 1.03.1from 1.02.1
- Guard boost36→35
- 1.04.1from 1.03.3
- Guard boost35→36
- 1.07from 1.06
- Stance damage6→6.5
- 1.08from 1.07.1
Every changed value (1)
Value Before to After Change Defence and poise 1 Poise ×0.018 ×0.052 +0.034+189% - 1.09from 1.08.1
- Strength scaling70→75Standard
- Strength scaling63→67HeavyCold
- Strength scaling21→22KeenFlame ArtSacredMagic
- Dexterity scaling46→49Keen
- Strength scaling57→61Quality
- Dexterity scaling57→61Quality
- Strength scaling39→41Fire
- Dexterity scaling8→9Fire
- Faith scaling38→40Flame ArtSacred
- Strength scaling8→9Lightning
- Dexterity scaling39→41Lightning
- Intelligence scaling44→46Magic
- Intelligence scaling29→31Cold
- Strength scaling66→71PoisonBlood
- Strength scaling28→30Occult
- Arcane scaling72→76Occult
- 1.12.1from 1.10
Every changed value (1)
Value Before to After Change Health, stamina and weight 1 Weapon Regain HP Amount 40 60 +20+50%
Other hammers with similar AR
- Ringed Finger 375
- Monk's Flamemace 369
- Flowerstone Gavel 390
- Hammer 366
- Nox Flowing Hammer 397
- Morning Star 338
- Curved Club 333
- Mace 333
Overview
- Class
- Hammer
- Weight
- 7
- Requires
- Str 16 · Dex 8
- Affinities
- Standard, Heavy, Keen, Quality, Fire, Flame Art, Lightning, Sacred, Magic, Cold, Poison, Blood, Occult
- Game ID
11140000