At level 99, the lowest level it's fought at: the archetype table's row at that level × the enemy's own multipliers, rounded, as the game's scaling code does. Break bar: 80% of HP, stunned 1 turns when broken.
Where it's fought 1
Area
Level
HP
Hard
Attack
Scripted fight
99
4,018,040
7,533,825
8,280
The level is the area's own level, or the encounter's when it sets one. HP and Attack on Normal, HP on Hard; Easy has Normal's HP. Placed enemies can carry a level offset of their own on top (not included yet).
HP by encounter level
Normal
Hard
The Boss archetype's HP at each level × this enemy's HP multiplier (×1), rounded. Marked: the levels it is fought at. The numbers below are the levels around its fights.Show the numbers
Encounter level
Normal
Hard
87
2.5M
4.6M
90
2.8M
5.2M
93
3.2M
5.9M
96
3.6M
6.7M
99
4M
7.5M
100
4.1M
7.8M
New Game+
Run
Level
HP
Hard
Attack
First run
99
4,018,040
7,533,825
8,280
NG+1
159
8,255,624
15,479,295
16,967
NG+2
189
10,685,623
20,035,548
21,952
NG+3
209
12,418,458
23,284,599
25,506
NG+4
229
14,236,313
26,693,082
29,236
NG+5
249
16,135,379
30,253,841
33,131
NG+1 to NG+5 add +60, +90, +110, +130, +150 levels to every encounter. HP on Normal and Hard, Attack on Normal.