At level 93, the lowest level it's fought at: the archetype table's row at that level × the enemy's own multipliers, rounded, as the game's scaling code does. Break bar: 60% of HP, stunned 1 turns when broken.
Where it's fought 1
Area
Level
HP
Hard
Attack
Scripted fight
93
3,169,270
5,942,391
6,894
The level is the area's own level, or the encounter's when it sets one. HP and Attack on Normal, HP on Hard; Easy has Normal's HP. Placed enemies can carry a level offset of their own on top (not included yet).
HP by encounter level
Normal
Hard
The Boss archetype's HP at each level × this enemy's HP multiplier (×1), rounded. Marked: the levels it is fought at. The numbers below are the levels around its fights.Show the numbers
Encounter level
Normal
Hard
81
1.9M
3.5M
84
2.2M
4M
87
2.5M
4.6M
90
2.8M
5.2M
93
3.2M
5.9M
96
3.6M
6.7M
99
4M
7.5M
100
4.1M
7.8M
New Game+
Run
Level
HP
Hard
Attack
First run
93
3,169,270
5,942,391
6,894
NG+1
153
7,795,307
14,616,206
16,024
NG+2
183
10,182,991
19,093,113
20,921
NG+3
203
11,889,488
22,292,790
24,421
NG+4
223
13,682,266
25,654,239
28,099
NG+5
243
15,557,334
29,170,011
31,945
NG+1 to NG+5 add +60, +90, +110, +130, +150 levels to every encounter. HP on Normal and Hard, Attack on Normal.