Mithril Ore
Can be smelted into a Mithril Ingot at a Furnace.
Overview
- Item level
- 10
- Category
- Ores
- Stack size
- 25
- Kind
- Item
- Game ID
Ore_Mithril
How to get it
Craft
- 1×Any salvage mithril
- →
- 1×Mithril Ore
Need several? The crafting calculator expands this recipe down to raw materials.
Drops 1
| Source | How | Chance | Average | Range |
|---|---|---|---|---|
| Mithril Ore - Stone | Mine or break | 100% | 1 | 1 |
Chance of at least one per kill or break, computed from the drop tables. How we compute it.
Salvage 13
Salvaging these at a Salvage bench gives this item back:
How much goes into each item 12
Mithril Ore per craft of each item, counted through every step of its recipe tree (12 of 12 use it through an intermediate such as an ingot or leather).
Expected effort
How many kills or breaks it takes on average, and the chance of getting at least one, from each source's exact odds.
| Source | Tries per item | Tries for 10 | ≥1 in 1 | ≥1 in 5 | ≥1 in 10 |
|---|---|---|---|---|---|
| Mithril Ore - Stone | 1 | 10 | 100% | 100% | 100% |
"Tries for 10" is the long-run average (10 ÷ the average amount per try); actual runs vary.
Craft or farm?
Farm one
About 1 breaks of Mithril Ore - Stone (mine or break), the source with the most per try.
Used to make 1
Raw game dataEvery value as the game defines it, with what it inherits from its parents filled in
- level10
- categoryBlocks.Ores
- categories[Blocks.Ores]
- maxStack25
- iconIcons/ItemsGenerated/Ore_Mithril.png
recipe{4}
inputs[1]
0{3}
- idSalvage_Mithril
- qty1
- resourcetrue
outputs[1]
0{2}
- idOre_Mithril
- qty1
bench{2}
- idSalvagebench
- typeProcessing
- time4
- hasIcontrue