Almanauts
Hytale
ItemVerified for v0.7.2

Mithril Ore

Can be smelted into a Mithril Ingot at a Furnace.

Overview

Item level
10
Category
Ores
Stack size
25
Kind
Item
Game ID
Ore_Mithril

How to get it

Craft

SalvagebenchProcessing4 s

Need several? The crafting calculator expands this recipe down to raw materials.

Drops 1

SourceHowChanceAverageRange
Mithril Ore - StoneBlockMine or break100%11

Chance of at least one per kill or break, computed from the drop tables. How we compute it.

Salvage 13

Salvaging these at a Salvage bench gives this item back:

How much goes into each item 12

Mithril Ore per craft of each item, counted through every step of its recipe tree (12 of 12 use it through an intermediate such as an ingot or leather).

  1. Mithril Cuirass24
  2. Mithril Greaves18
  3. Mithril Helm12
  4. Mithril Battleaxe10
  5. Mithril Daggers10
  6. Mithril Mace10
  7. Mithril Hatchet9
  8. Mithril Pickaxe9
  9. Mithril Gauntlets8
  10. Mithril Shortbow6
  11. Mithril Sword6
  12. Mithril Shield4
Mithril Ore needed for one of each item.

Expected effort

How many kills or breaks it takes on average, and the chance of getting at least one, from each source's exact odds.

SourceTries per itemTries for 10≥1 in 1≥1 in 5≥1 in 10
Mithril Ore - StoneMine or break110100%100%100%

"Tries for 10" is the long-run average (10 ÷ the average amount per try); actual runs vary.

Craft or farm?

Craft one

Raw materials through 0 crafting steps.

Farm one

About 1 breaks of Mithril Ore - Stone (mine or break), the source with the most per try.

Used to make 1

Raw game dataEvery value as the game defines it, with what it inherits from its parents filled in
  • level10
  • categoryBlocks.Ores
  • categories[Blocks.Ores]
  • maxStack25
  • iconIcons/ItemsGenerated/Ore_Mithril.png
  • recipe{4}
    • inputs[1]
      • 0{3}
        • idSalvage_Mithril
        • qty1
        • resourcetrue
    • outputs[1]
      • 0{2}
        • idOre_Mithril
        • qty1
    • bench{2}
      • idSalvagebench
      • typeProcessing
    • time4
  • hasIcontrue