Crude Axe
Overview
- Quality
- common
- Item level
- 5
- Category
- Weapons
- Kind
- Item
- Game ID
Weapon_Axe_Crude
Damage per attack
| Attack | Physical |
|---|---|
| Axe Swing Down Left | 8 |
| Axe Swing Up Right | 8 |
| Axe Swing Left Charged | 16 |
Base damage before armor and buffs.
How to get it
Craft
Need several? The crafting calculator expands this recipe down to raw materials.
Every axe by tier
#13 of 13 by strongest hit.
| Item | Level | Strongest hit | Weakest hit | Durability |
|---|---|---|---|---|
| Crude Axe | 5 | 16 | 8 | — |
| Copper Axe | 10 | 24 | 12 | 90 |
| Rusty Iron Axe | 15 | 38 | 19 | 81 |
| Tribal Axe | 15 | 34 | 17 | 120 |
| Iron Axe | 20 | 34 | 17 | 120 |
| Feran Bone Axe | 25 | 28 | 14 | 75 |
| Stone Trork Axe | 25 | 20 | 10 | 45 |
| Doomed Outlander Axe | 30 | 86 | 43 | 135 |
| Thorium Axe | 30 | 48 | 24 | 130 |
| Cobalt Axe | 35 | 72 | 36 | 140 |
| Adamantite Axe | 40 | 104 | 52 | 150 |
| Mithril Axe | 50 | 150 | 75 | 160 |
| Onyxium Axe | 50 | 216 | 108 | 170 |
Base values before buffs and enchantments.
Salvages into
Raw game dataEvery value as the game defines it, with what it inherits from its parents filled in
- qualityCommon
- level5
- categoryItems.Weapons
- categories[Items.Weapons]
- iconIcons/ItemsGenerated/Weapon_Axe_Crude.png
damage{3}
Axe_Swing_Down_Left{1}
- Physical8
Axe_Swing_Up_Right{1}
- Physical8
Axe_Swing_Left_Charged{1}
- Physical16
damageSpread{3}
- Axe_Swing_Down_Left0.2
- Axe_Swing_Up_Right0.2
- Axe_Swing_Left_Charged0.2
recipe{3}
inputs[4]
0{2}
- idIngredient_Stick
- qty2
1{2}
- idRubble_Stone
- qty3
2{2}
- idIngredient_Fibre
- qty3
3{2}
- idIngredient_Tree_Sap
- qty2
outputs[1]
0{2}
- idWeapon_Axe_Crude
- qty1
- time3
- hasIcontrue