Tribal Battleaxe
Overview
- Quality
- common
- Item level
- 15
- Category
- Weapons
- Durability
- 120
- Kind
- Item
- Game ID
Weapon_Battleaxe_Tribal
Damage per attack
| Attack | Physical |
|---|---|
| Signature Whirlwind | 12 |
Base damage before armor and buffs.
How to get it
Craft
- 6×Iron Ingot
- 3×Any wood trunk
- 4×Light Leather
- →
- 1×Tribal Battleaxe
Need several? The crafting calculator expands this recipe down to raw materials.
Full cost in raw materials
One Tribal Battleaxe takes 3 crafts in all and 2 min 44 s of crafting time, starting from:
- 6×Iron Ore
- 4×Light Hide
- 3×Any wood trunk
| Step | Bench | Crafts | Makes | Time |
|---|---|---|---|---|
| Iron Ingot | Furnace | 6 | 6 | 1 min 24 s |
| Light Leather | Tannery | 4 | 4 | 1 min 20 s |
| Tribal Battleaxe | By hand | 1 | 1 | — |
In crafting order, ingredients first; time is each recipe's craft time × crafts (benches can work side by side). For several at once, use the crafting calculator.
Every battleaxe by tier
#13 of 13 by strongest hit.
| Item | Level | Strongest hit | Weakest hit | Durability |
|---|---|---|---|---|
| Crude Battleaxe | 7 | 23 | 9 | 120 |
| Copper Battleaxe | 10 | 29 | 11 | 200 |
| Rusty Steel Halberd | 15 | 33 | 12 | 120 |
| Tribal Battleaxe | 15 | 12 | 12 | 120 |
| Iron Battleaxe | 20 | 36 | 14 | 250 |
| Stone Trork Battleaxe | 25 | 41 | 16 | 60 |
| Doomed Outlander Battleaxe | 30 | 46 | 18 | 75 |
| Thorium Battleaxe | 30 | 46 | 18 | 350 |
| Void Scythe | 30 | 224 | 112 | 120 |
| Cobalt Battleaxe | 35 | 46 | 18 | 350 |
| Adamantite Battleaxe | 40 | 58 | 23 | 500 |
| Mithril Battleaxe | 50 | 73 | 29 | 220 |
| Onyxium Battleaxe | 50 | 73 | 29 | 220 |
Base values before buffs and enchantments.
Salvages into
Raw game dataEvery value as the game defines it, with what it inherits from its parents filled in
- qualityCommon
- level15
- categoryItems.Weapons
- categories[Items.Weapons]
- maxDurability120
- iconIcons/ItemsGenerated/Weapon_Battleaxe_Tribal.png
damage{1}
Signature_Whirlwind{1}
- Physical12
recipe{2}
inputs[3]
0{2}
- idIngredient_Bar_Iron
- qty6
1{3}
- idWood_Trunk
- qty3
- resourcetrue
2{2}
- idIngredient_Leather_Light
- qty4
outputs[1]
0{2}
- idWeapon_Battleaxe_Tribal
- qty1
- hasIcontrue