Cobalt Shield
Overview
- Quality
- rare
- Item level
- 35
- Category
- Weapons
- Kind
- Item
- Game ID
Weapon_Shield_Cobalt
Damage per attack
| Attack | Physical |
|---|---|
| Guard Bash | 0 |
Base damage before armor and buffs.
How to get it
Craft
Need several? The crafting calculator expands this recipe down to raw materials.
Other loot tables 3
Chests, structures and events use these tables; the game doesn't say which ones on their own.
| Loot table | Chance | Average |
|---|---|---|
| Zone4 Encounters Tier4 | 0.67% | 0.01 |
| Zone4 Undead Tier3 | 0.47% | 0 |
| Zone4 Encounters Tier3 | 0.47% | 0 |
Full cost in raw materials
One Cobalt Shield takes 3 crafts in all and 3 min 52 s of crafting time, starting from:
| Step | Bench | Crafts | Makes | Time |
|---|---|---|---|---|
| Cobalt Ingot | Furnace | 6 | 6 | 1 min 48 s |
| Heavy Leather | Tannery | 3 | 3 | 2 min |
| Cobalt Shield | Armor Bench | 1 | 1 | 4 s |
In crafting order, ingredients first; time is each recipe's craft time × crafts (benches can work side by side). For several at once, use the crafting calculator.
Every shield by tier
#8 of 16 by strongest hit.
| Item | Level | Strongest hit | Weakest hit |
|---|---|---|---|
| Copper Shield | 10 | 0 | 0 |
| Rusty Shield | 15 | 0 | 0 |
| Scrap Shield | 15 | 0 | 0 |
| Spiked Scrap Shield | 15 | 0 | 0 |
| Iron Shield | 20 | 0 | 0 |
| Doomed Outlander Shield | 30 | 0 | 0 |
| Thorium Shield | 30 | 0 | 0 |
| Cobalt Shield | 35 | 0 | 0 |
| Adamantite Shield | 40 | 0 | 0 |
| Ancient Knight's Incandescent Shield | 40 | 0 | 0 |
| Ancient Knight's Shield | 40 | 0 | 0 |
| Giant Ruined Shield | 40 | 0 | 0 |
| Praetorian Shield | 40 | 0 | 0 |
| Wooden Shield | 40 | 0 | 0 |
| Mithril Shield | 50 | 0 | 0 |
| Onyxium Shield | 50 | 0 | 0 |
Base values before buffs and enchantments.
Salvages into
Raw game dataEvery value as the game defines it, with what it inherits from its parents filled in
- qualityRare
- level35
- categoryItems.Weapons
- categories[Items.Weapons]
- iconIcons/ItemsGenerated/Weapon_Shield_Cobalt.png
damage{1}
Guard_Bash{1}
- Physical0
recipe{4}
inputs[3]
0{2}
- idIngredient_Bar_Cobalt
- qty6
1{2}
- idIngredient_Leather_Heavy
- qty3
2{2}
- idIngredient_Fabric_Scrap_Shadoweave
- qty3
outputs[1]
0{2}
- idWeapon_Shield_Cobalt
- qty1
bench{4}
- idArmor_Bench
- typeCrafting
- categories[Weapon_Shield]
- tier2
- time4
- hasIcontrue