Almanauts
Hytale
ItemrareVerified for v0.7.2

Cobalt Shield

Overview

Quality
rare
Item level
35
Category
Weapons
Kind
Item
Game ID
Weapon_Shield_Cobalt

Damage per attack

AttackPhysical
Guard Bash0

Base damage before armor and buffs.

How to get it

Craft

Need several? The crafting calculator expands this recipe down to raw materials.

Other loot tables 3

Chests, structures and events use these tables; the game doesn't say which ones on their own.

Loot tableChanceAverage
Zone4 Encounters Tier40.67%0.01
Zone4 Undead Tier30.47%0
Zone4 Encounters Tier30.47%0

Full cost in raw materials

One Cobalt Shield takes 3 crafts in all and 3 min 52 s of crafting time, starting from:

StepBenchCraftsMakesTime
Cobalt IngotFurnace661 min 48 s
Heavy LeatherTannery332 min
Cobalt ShieldArmor Bench114 s

In crafting order, ingredients first; time is each recipe's craft time × crafts (benches can work side by side). For several at once, use the crafting calculator.

Every shield by tier

#8 of 16 by strongest hit.

  1. Copper Shield0 lv 10
  2. Rusty Shield0 lv 15
  3. Scrap Shield0 lv 15
  4. Spiked Scrap Shield0 lv 15
  5. Iron Shield0 lv 20
  6. Doomed Outlander Shield0 lv 30
  7. Thorium Shield0 lv 30
  8. Cobalt Shield0 lv 35
  9. Adamantite Shield0 lv 40
  10. Ancient Knight's Incandescent Shield0 lv 40
  11. Ancient Knight's Shield0 lv 40
  12. Giant Ruined Shield0 lv 40
  13. Praetorian Shield0 lv 40
  14. Wooden Shield0 lv 40
  15. Mithril Shield0 lv 50
  16. Onyxium Shield0 lv 50
Strongest single hit, base damage.

Base values before buffs and enchantments.

Salvages into

SalvagebenchProcessing4 s
Raw game dataEvery value as the game defines it, with what it inherits from its parents filled in
  • qualityRare
  • level35
  • categoryItems.Weapons
  • categories[Items.Weapons]
  • iconIcons/ItemsGenerated/Weapon_Shield_Cobalt.png
  • damage{1}
    • Guard_Bash{1}
      • Physical0
  • recipe{4}
    • inputs[3]
      • 0{2}
        • idIngredient_Bar_Cobalt
        • qty6
      • 1{2}
        • idIngredient_Leather_Heavy
        • qty3
      • 2{2}
        • idIngredient_Fabric_Scrap_Shadoweave
        • qty3
    • outputs[1]
      • 0{2}
        • idWeapon_Shield_Cobalt
        • qty1
    • bench{4}
      • idArmor_Bench
      • typeCrafting
      • categories[Weapon_Shield]
      • tier2
    • time4
  • hasIcontrue