Almanauts
Slay the Spire 2
CardRegentReward oddsVerified for build 23811903
Solar Strike art

Solar Strike

Deal 9 damage.
Gain 1 Stars.

In numbers

Per playBaseUpgradedPer Energy
Energy cost11
Damage9109 → 10
Stars121 → 2
  • Against a Vulnerable enemy: 13 (15 upgraded). Each point of Strength adds 1 damage.

Damage: #17 of 26 Regent cards with damage

  1. Guiding Star12 1 Energy · 13 upgraded
  2. Collision Course11 0 Energy · 15 upgraded
  3. Photon Cut10 1 Energy · 13 upgraded
  4. Dying Star9 1 Energy · 11 upgraded
  5. Solar Strike9 1 Energy · 10 upgraded
  6. Falling Star8 0 Energy · 12 upgraded
  7. Kingly Punch8 1 Energy · 10 upgraded
  8. Shining Strike8 1 Energy · 11 upgraded
  9. Crush Under7 1 Energy · 8 upgraded
Damage per play (base), with Energy cost and upgraded value. Per Energy it ranks #8 of 21.

X cost, per Energy spent: Heavenly Drill 8, Stardust 5.

Stars: #3 of 7 Regent cards with Stars

  1. Shining Strike2 1 Energy
  2. Venerate2 1 Energy · 3 upgraded
  3. Big Bang1 0 Energy
  4. Gather Light1 1 Energy
  5. Glow1 1 Energy · 2 upgraded
  6. Hidden Cache1 1 Energy
  7. Solar Strike1 1 Energy · 2 upgraded
Stars per play (base), with Energy cost and upgraded value. Per Energy it ranks #3 of 6.

Chance it's offered

Chance this card is one of the cards in a single Regent reward, with every card unlocked. It's one of 20 common Regent cards, and each card's rarity rolls against a hidden offset that grows until a rare shows up.

RewardRight after a rareRun average
Regular fight · 3 cards9.6%8.49%
Elite fight · 3 cards8.11%7.37%
  • About one regular reward in 12 offers it over a run.
  • From act 2 on, it can come already upgraded (25% per act after the first, half at Ascension 7).

See the odds for your exact situation in the card reward odds calculator.

Upgraded

Deal 10 damage. Gain 2 Stars.

  • Damage +1
  • Stars +1

Overview

Character
Regent
Rarity
common
Type
Attack
Energy cost
1
Target
Any Enemy
Shop price
48–53
Game ID
SolarStrike

Same odds: the other common Regent cards 19

Raw game dataAs the game defines it
  • cost1
  • kindAttack
  • rarityCommon
  • targetAnyEnemy
  • poolRegent
  • keywords[]
  • vars{2}
    • Damage9
    • Stars1
  • upgrade{4}
    • vars{2}
      • Damage1
      • Stars1
    • addKeywords[]
    • removeKeywords[]
    • descDeal 10 damage. Gain 2 Stars.
  • shopPrice{2}
    • min48
    • max53
  • tags[Strike]
  • shopChance0.13111111111111112
  • shopPool{3}
    • Common9
    • Rare9
    • Uncommon11