Almanauts
Slay the Spire 2
Verified for build 2381190363 entries

Potions

Every potion with its rarity and shop price range.

63 entries
Exhaust any number of cards in your Hand.uncommonIronclad71–79
Choose 1 of 3 random Attack cards to add into your Hand. It's free to play this turn.commonShared48–53
Enemy's attacks deal 30% less damage for the next 4 turns.rareShared95–105
Upgrade all cards in your Hand for the rest of combat.uncommonShared71–79
Gain 12 Block.commonShared48–53
Heal for 20% of your Max HP.commonIronclad48–53
Summon 15.uncommonNecrobinder71–79
Shuffle ALL your cards into your Draw Pile. Draw 5 cards.rareShared95–105
Draw 1 card. At the start of your next 3 turns, draw 1 additional card.uncommonShared71–79
Choose 1 of 3 random Colorless cards to add into your Hand. It's free to play this turn.commonShared48–53
Add 3 Upgraded Colorless cards into your Hand.rareRegent95–105
Add 3 Upgraded Shivs into your Hand.uncommonSilent71–79
Gain 1 Energy. Draw 2 cards.uncommonShared71–79
Gain 2 Dexterity.commonShared48–53
Play the top 3 cards of your Draw Pile.rareShared95–105
Choose a card in your Draw Pile and add it into your Hand.rareShared95–105
This turn, your next card is played an extra time.uncommonShared71–79
Gain 2 Energy.commonShared48–53
Fill all your empty potion slots with random potions.rareShared95–105
Channel a Dark for each of your Orb Slots.rareDefect95–105
Deal 10 damage to ALL enemies.commonShared48–53
When your HP would be reduced to 0, instead this potion is discarded and you heal to 30% of your Max HP.rareShared95–105
Deal 20 damage.commonShared48–53
Gain 5 Strength. At the end of your turn, lose 5 Strength.commonShared48–53
Gain 2 Focus.commonDefect48–53
Triple your Block.uncommonShared71–79
Deal 12 damage to ALL players and enemies. Can be thrown at the Merchant for 100 Gold instead.eventEvent48–53
Gain 5 Max HP.rareShared95–105
Gain 1 Strength and 1 Dexterity.uncommonShared71–79
Discard any number of cards, then draw that many.uncommonShared71–79
Gain 1 Intangible.rareSilent95–105
The next Attack you play deals triple damage.rareShared95–105
Exhaust your Hand. Draw 10 cards.eventEvent48–53
Gain 7 Plating.uncommonShared71–79
Forge 15.uncommonRegent71–79
Gain 3 Thorns.uncommonShared71–79
Put a card from your Discard Pile into your Hand. It's free to play this turn.rareShared95–105
Gain 1 Buffer.rareShared95–105
Gain 1 Ritual.rareShared95–105
Add a random Attack, Skill, and Power into your Hand. They're free to play this turn.rareShared95–105
Apply 6 Poison.commonSilent48–53
Add 2 Souls into your Hand.rareNecrobinder95–105
Apply 1 Weak and 1 Vulnerable to ALL enemies.uncommonShared71–79
Gain 2 Orb Slots.uncommonDefect71–79
Apply 33 Doom.commonNecrobinder48–53
Deal 15 damage.tokenToken48–53
Enemy loses 9 HP at the end of each of its turns.uncommonShared71–79
Choose 1 of 3 random Power cards to add into your Hand. It's free to play this turn.commonShared48–53
Gain 1 Energy. Gain an additional 1 Energy at the start of your next 3 turns.uncommonShared71–79
Gain 5 Regen.uncommonShared71–79
ALL enemies lose 7 Strength this turn.rareShared95–105
Gain 10 Block. Next turn, gain 10 Block.rareShared95–105
Choose 1 of 3 random Skill cards to add into your Hand. It's free to play this turn.commonShared48–53
Draw 7 cards. Randomize the cost of cards in your Hand this turn.rareShared95–105
All cards containing Strike gain 1 Replay this combat.rareIronclad95–105
Gain 5 Dexterity. At the end of your turn, lose 5 Dexterity.commonShared48–53
Retain your Hand for 2 turns.uncommonShared71–79
Gain 3 Stars.commonRegent48–53
Gain 2 Strength.commonShared48–53
Draw 3 cards.commonShared48–53
Choose a card in your Hand. It is free to play this combat.uncommonShared71–79
Apply 3 Vulnerable.commonShared48–53
Apply 3 Weak.commonShared48–53