At the start of each combat, gain 8 Vigor. | uncommon | Shared | 191–259 |
Upon pickup, gain 4 potion slots filled with random potions. | ancient | Event | — |
Enemies drop 15 additional Gold. | common | Shared | 149–201 |
Start each combat with 10 Block. | common | Shared | 149–201 |
Start each combat with 4 Block. | event | Event | — |
Upon pickup, obtain a random Rare Card to add to your Deck. | ancient | Event | — |
Upon pickup, Transform a starter card into an ancient version. | ancient | Event | — |
If you do not play any Attacks during your turn, gain an additional 1 Energy next turn. | rare | Shared | 234–316 |
Upon pickup, Transform 3 cards, then Upgrade them. | ancient | Event | — |
At the start of each combat, apply 1 Vulnerable to ALL enemies. | common | Shared | 149–201 |
At the start of each combat, draw 2 additional cards. | common | Shared | 149–201 |
You cannot lose more than 20 HP in a single turn. | rare | Shared | 234–316 |
Upon pickup, choose 3 cards in your Deck. Enchant them with Swift 3. | ancient | Event | — |
The first Hand you draw each combat is Upgraded. | rare | Shared | 234–316 |
While you have no potions, you have 2 additional Dexterity. | shop | Shared | 170–230 |
At the start of each combat, add 2 random Ethereal cards into your Hand. | rare | Necrobinder | 234–316 |
Upon pickup, raise your Max HP by 20. At the start of each combat, draw 2 fewer cards. | event | Event | — |
Upon pickup, remove 4 cards from your Deck. Whenever you shuffle your Draw Pile, add a Soot into your Draw Pi… | ancient | Event | — |
Whenever you add a card to your Deck, add one additional copy. | event | Event | — |
At the end of combat, heal 12 HP. | starter | Event | — |
Elites drop an additional Relic when defeated. | ancient | Event | — |
Gain 1 Energy at the start of each turn. At the start of each combat, shuffle 3 Dazed into your Draw Pile. | ancient | Event | — |
At the start of each combat, heal 2 HP. | common | Shared | 149–201 |
At the start of each combat, heal 1 HP. | event | Event | — |
Upon pickup, add 1 Enthralled to your Deck. Gain 1 Energy at the start of each turn. | ancient | Event | — |
Whenever Osty attacks, gain 2 Block. | common | Necrobinder | 149–201 |
At the start of the next X combats, Upgrade your starting hand. | event | Event | — |
Every 5 cards you add to your Deck, heal 20 HP. | common | Shared | 149–201 |
Whenever a non-Minion enemy dies to Doom, heal 3 HP. | uncommon | Necrobinder | 191–259 |
At the end of each turn, lower the cost of a random Retained card by 1 until played. | rare | Necrobinder | 234–316 |
At the start of Elite combats, draw 2 additional cards and gain 1 Energy. | ancient | Event | — |
At the start of your turn, Summon 1. | starter | Necrobinder | — |
Gain 1.25%% additional Gold. | uncommon | Shared | 191–259 |
At the start of your first turn, lose 2 Energy. At the start of all other turns, gain 1 Energy. | shop | Shared | 170–230 |
The 5th card you play from your hand each turn is free. | ancient | Event | — |
At the start of your turn, gain 2 Strength and ALL enemies gain 1 Strength. | shop | Ironclad | 170–230 |
Start each combat with 3 Thorns. | common | Shared | 149–201 |
At the end of combat, heal 6 HP. | starter | Ironclad | — |
The first time each combat you Exhaust a Skill, add a copy of it into your Hand. | shop | Shared | 170–230 |
Upon pickup, gain the card Byrd Swoop. A Byrdpip will accompany you in battles. | event | Event | — |
Upon pickup, obtain a unique Curse and 3 Relics. | ancient | Event | — |
At the start of your 2nd turn, gain 2 Energy. | uncommon | Shared | 191–259 |
At the start of your 3rd turn, gain 18 Block. | rare | Shared | 234–316 |
Upon pickup, brews 5 random potions. | shop | Shared | 170–230 |
The first time you lose HP each combat, draw 3 cards. | common | Shared | 149–201 |
At the start of your 3rd turn, gain 3 Energy. | rare | Shared | 234–316 |
Whenever you Exhaust a card, deal 3 damage to ALL enemies. | rare | Ironclad | 234–316 |
The effects of your cost X cards are increased by 2. | shop | Shared | 170–230 |
At the start of each combat, add 1 of 5 random cards into your Hand. Add Retain to the chosen card. | ancient | Event | — |
It's a circlet. | — | Fallback | — |
Upon pickup, Transform up to 6 cards into Maul. | ancient | Event | — |
At the end of your turn, gain 1 Block for each card in your Hand. | rare | Shared | 234–316 |
At the start of each combat, Channel 1 Lightning. | starter | Defect | — |
At the start of your turn, add a random Attack into your Hand. It's free to play this turn. | ancient | Event | — |
Upon pickup, receive Greed. Gain 333 Gold. | ancient | Event | — |
Whenever you obtain a Curse, raise your Max HP by 6. | event | Event | — |
Start each combat with 1 Focus. | common | Defect | 149–201 |
Whenever you play an Attack, gain 1 Block. | event | Event | — |
At the start of each combat, fill all empty potion slots with random potions. | ancient | Event | — |
The first time you lose HP on your turn, heal HP equal to the amount lost. | rare | Ironclad | 234–316 |
Whenever you play 2 or fewer cards in a turn, take half damage from enemies. | ancient | Event | — |
Card rewards can now contain Colorless cards. | shop | Shared | 170–230 |
Upon pickup, lose 9 Max HP. Add 3 Apparitions to your Deck. | ancient | Event | — |
At the start of each combat, gain 6 Stars. | starter | Event | — |
At the start of each combat, gain 3 Stars. | starter | Regent | — |
Upon pickup, obtain an additional copy of a card in your Deck. | shop | Shared | 170–230 |
Whenever you gain Gold, raise your Max HP by 1. | shop | Shared | 170–230 |
Whenever you Rest, you may add a card to your Deck. | event | Event | — |
You may reroll each card reward once. | ancient | Event | — |
Upon pickup, obtain an Ancient Card. | ancient | Event | — |
You can no longer gain Gold. Gain 1 Energy at the start of each turn. | ancient | Event | — |
Upon pickup, Enchant a Skill with Imbued. | ancient | Event | — |
At the start of the next X combats, gain 2 Strength. | event | Event | — |
If you lost HP during the previous turn, trigger the passive ability of all Orbs at the start of your turn. | rare | Defect | 234–316 |
Upon pickup, remove 2 cards from your Deck. | ancient | Event | — |
For every 5 cards in your Deck, heal 3 HP whenever you enter a Rest Site. | uncommon | Shared | 191–259 |
At the start of each combat, Forge 10. | common | Regent | 149–201 |
At the start of each combat, deal 9 damage to ALL enemies. | common | Shared | 149–201 |
At the start of each turn, draw 2 additional cards. You may not draw cards during your turn. | ancient | Event | — |
| FEvery 3 normal combats, Upgrade a random card in your Deck. | ancient | Event | — |
| FWhenever you Exhaust a card, deal 1 damage to a random enemy. | event | Event | — |
Upon pickup, lose 15 HP and Upgrade 2 random cards. | event | Event | — |
Whenever you add a card that gains Block to your Deck, Enchant it with Nimble 2. | event | Shared | — |
Whenever you add a Power into your Deck, Upgrade it. | rare | Shared | 234–316 |
At the start of each combat, add 3 Souls into your Draw Pile. | uncommon | Necrobinder | 191–259 |
Upon pickup, mark 7 random combats. Enemies in those rooms have 1 HP. | ancient | Event | — |
For every 10 X spent, gain 10 Block. | uncommon | Regent | 191–259 |
At the start of each combat, discard any number of cards then draw that many. | rare | Shared | 234–316 |
Whenever you play a Power, draw 1 card. | rare | Shared | 234–316 |
Strikes and Defends gain Ethereal. | shop | Shared | 170–230 |
You can now gain Strength at Rest Sites. (3 times max) | rare | Shared | 234–316 |
Upon pickup, obtain 2 Common cards, 2 Uncommon cards, and 1 Rare card. | ancient | Event | — |
Enchant all card rewards with Glam. | ancient | Event | — |
Upon pickup, Enchant up to 3 Attacks with Sharp 3. | shop | Shared | 170–230 |
Your rightmost Orb triggers its passive an additional time. | uncommon | Defect | 191–259 |
Upon pickup, replace the Act 2 Map with a single special path. | ancient | Event | — |
Upon pickup, gain 150 Gold. | ancient | Event | — |
At the start of each combat, gain 4 Plating. | common | Shared | 149–201 |
Whenever an enemy dies, gain 1 Energy and draw 1 card. | uncommon | Shared | 191–259 |
Whenever you break an enemy's Block, apply 2 Vulnerable. | event | Event | — |