Almanauts
Slay the Spire 2
Verified for build 23811903296 entries

Relics

Every relic with its rarity, who can find it and its shop price range.

296 entries
At the start of each combat, gain 8 Vigor.uncommonShared191–259
Upon pickup, gain 4 potion slots filled with random potions.ancientEvent—
Enemies drop 15 additional Gold.commonShared149–201
Start each combat with 10 Block.commonShared149–201
Start each combat with 4 Block.eventEvent—
Upon pickup, obtain a random Rare Card to add to your Deck.ancientEvent—
Upon pickup, Transform a starter card into an ancient version.ancientEvent—
If you do not play any Attacks during your turn, gain an additional 1 Energy next turn.rareShared234–316
Upon pickup, Transform 3 cards, then Upgrade them.ancientEvent—
At the start of each combat, apply 1 Vulnerable to ALL enemies.commonShared149–201
At the start of each combat, draw 2 additional cards.commonShared149–201
You cannot lose more than 20 HP in a single turn.rareShared234–316
Upon pickup, choose 3 cards in your Deck. Enchant them with Swift 3.ancientEvent—
The first Hand you draw each combat is Upgraded.rareShared234–316
While you have no potions, you have 2 additional Dexterity.shopShared170–230
At the start of each combat, add 2 random Ethereal cards into your Hand.rareNecrobinder234–316
Upon pickup, raise your Max HP by 20. At the start of each combat, draw 2 fewer cards.eventEvent—
Upon pickup, remove 4 cards from your Deck. Whenever you shuffle your Draw Pile, add a Soot into your Draw Pi…ancientEvent—
Whenever you add a card to your Deck, add one additional copy.eventEvent—
At the end of combat, heal 12 HP.starterEvent—
Elites drop an additional Relic when defeated.ancientEvent—
Gain 1 Energy at the start of each turn. At the start of each combat, shuffle 3 Dazed into your Draw Pile.ancientEvent—
At the start of each combat, heal 2 HP.commonShared149–201
At the start of each combat, heal 1 HP.eventEvent—
Upon pickup, add 1 Enthralled to your Deck. Gain 1 Energy at the start of each turn.ancientEvent—
Whenever Osty attacks, gain 2 Block.commonNecrobinder149–201
At the start of the next X combats, Upgrade your starting hand.eventEvent—
Every 5 cards you add to your Deck, heal 20 HP.commonShared149–201
Whenever a non-Minion enemy dies to Doom, heal 3 HP.uncommonNecrobinder191–259
At the end of each turn, lower the cost of a random Retained card by 1 until played.rareNecrobinder234–316
At the start of Elite combats, draw 2 additional cards and gain 1 Energy.ancientEvent—
At the start of your turn, Summon 1.starterNecrobinder—
Gain 1.25%% additional Gold.uncommonShared191–259
At the start of your first turn, lose 2 Energy. At the start of all other turns, gain 1 Energy.shopShared170–230
The 5th card you play from your hand each turn is free.ancientEvent—
At the start of your turn, gain 2 Strength and ALL enemies gain 1 Strength.shopIronclad170–230
Start each combat with 3 Thorns.commonShared149–201
At the end of combat, heal 6 HP.starterIronclad—
The first time each combat you Exhaust a Skill, add a copy of it into your Hand.shopShared170–230
Upon pickup, gain the card Byrd Swoop. A Byrdpip will accompany you in battles.eventEvent—
Upon pickup, obtain a unique Curse and 3 Relics.ancientEvent—
At the start of your 2nd turn, gain 2 Energy.uncommonShared191–259
At the start of your 3rd turn, gain 18 Block.rareShared234–316
Upon pickup, brews 5 random potions.shopShared170–230
The first time you lose HP each combat, draw 3 cards.commonShared149–201
At the start of your 3rd turn, gain 3 Energy.rareShared234–316
Whenever you Exhaust a card, deal 3 damage to ALL enemies.rareIronclad234–316
The effects of your cost X cards are increased by 2.shopShared170–230
At the start of each combat, add 1 of 5 random cards into your Hand. Add Retain to the chosen card.ancientEvent—
It's a circlet.—Fallback—
Upon pickup, Transform up to 6 cards into Maul.ancientEvent—
At the end of your turn, gain 1 Block for each card in your Hand.rareShared234–316
At the start of each combat, Channel 1 Lightning.starterDefect—
At the start of your turn, add a random Attack into your Hand. It's free to play this turn.ancientEvent—
Upon pickup, receive Greed. Gain 333 Gold.ancientEvent—
Whenever you obtain a Curse, raise your Max HP by 6.eventEvent—
Start each combat with 1 Focus.commonDefect149–201
Whenever you play an Attack, gain 1 Block.eventEvent—
At the start of each combat, fill all empty potion slots with random potions.ancientEvent—
The first time you lose HP on your turn, heal HP equal to the amount lost.rareIronclad234–316
Whenever you play 2 or fewer cards in a turn, take half damage from enemies.ancientEvent—
Card rewards can now contain Colorless cards.shopShared170–230
Upon pickup, lose 9 Max HP. Add 3 Apparitions to your Deck.ancientEvent—
At the start of each combat, gain 6 Stars.starterEvent—
At the start of each combat, gain 3 Stars.starterRegent—
Upon pickup, obtain an additional copy of a card in your Deck.shopShared170–230
Whenever you gain Gold, raise your Max HP by 1.shopShared170–230
Whenever you Rest, you may add a card to your Deck.eventEvent—
You may reroll each card reward once.ancientEvent—
Upon pickup, obtain an Ancient Card.ancientEvent—
You can no longer gain Gold. Gain 1 Energy at the start of each turn.ancientEvent—
Upon pickup, Enchant a Skill with Imbued.ancientEvent—
At the start of the next X combats, gain 2 Strength.eventEvent—
If you lost HP during the previous turn, trigger the passive ability of all Orbs at the start of your turn.rareDefect234–316
Upon pickup, remove 2 cards from your Deck.ancientEvent—
For every 5 cards in your Deck, heal 3 HP whenever you enter a Rest Site.uncommonShared191–259
At the start of each combat, Forge 10.commonRegent149–201
At the start of each combat, deal 9 damage to ALL enemies.commonShared149–201
At the start of each turn, draw 2 additional cards. You may not draw cards during your turn.ancientEvent—
Every 3 normal combats, Upgrade a random card in your Deck.ancientEvent—
Whenever you Exhaust a card, deal 1 damage to a random enemy.eventEvent—
Upon pickup, lose 15 HP and Upgrade 2 random cards.eventEvent—
Whenever you add a card that gains Block to your Deck, Enchant it with Nimble 2.eventShared—
Whenever you add a Power into your Deck, Upgrade it.rareShared234–316
At the start of each combat, add 3 Souls into your Draw Pile.uncommonNecrobinder191–259
Upon pickup, mark 7 random combats. Enemies in those rooms have 1 HP.ancientEvent—
For every 10 X spent, gain 10 Block.uncommonRegent191–259
At the start of each combat, discard any number of cards then draw that many.rareShared234–316
Whenever you play a Power, draw 1 card.rareShared234–316
Strikes and Defends gain Ethereal.shopShared170–230
You can now gain Strength at Rest Sites. (3 times max)rareShared234–316
Upon pickup, obtain 2 Common cards, 2 Uncommon cards, and 1 Rare card.ancientEvent—
Enchant all card rewards with Glam.ancientEvent—
Upon pickup, Enchant up to 3 Attacks with Sharp 3.shopShared170–230
Your rightmost Orb triggers its passive an additional time.uncommonDefect191–259
Upon pickup, replace the Act 2 Map with a single special path.ancientEvent—
Upon pickup, gain 150 Gold.ancientEvent—
At the start of each combat, gain 4 Plating.commonShared149–201
Whenever an enemy dies, gain 1 Energy and draw 1 card.uncommonShared191–259
Whenever you break an enemy's Block, apply 2 Vulnerable.eventEvent—