Almanauts
Slay the Spire 2
Verified for build 23811903296 entries

Relics · page 2

Every relic with its rarity, who can find it and its shop price range.

296 entries
Every 3 turns, gain 1 Energy.commonShared149–201
Every 5 turns, gain 1 Energy.eventEvent—
Upon pickup, choose 1 of 3 Rare cards to add to your Deck, and add 1 Injury to your Deck.ancientEvent—
Whenever you play a Shiv, gain 1 Dexterity this turn.rareSilent234–316
At the start of your turn, play a copy of your last played Attack or Skill.eventEvent—
At the start of your 2nd turn, gain 14 Block.uncommonShared191–259
Energy is now conserved between turns.rareShared234–316
At the start of each combat, Channel 3 Lightning. Lightning deals 1 additional damage.starterEvent—
Whenever you play a card that costs 2 Energy or more, gain 4 Block.rareShared234–316
Every 4 cards you play, draw 1 card.ancientEvent—
Whenever you play a card that costs 3 Energy or more, gain 1 Energy.rareNecrobinder234–316
At the start of each combat, put a random Power from your Draw Pile into your Hand. It's free to play this co…ancientEvent—
Upon pickup, add 1 Apotheosis to your Deck.ancientEvent—
Every 5 times you Exhaust a card, draw 1 card.uncommonShared191–259
Regular enemy combats are no longer encountered in ? rooms.commonShared149–201
Upon pickup, obtain 2 card rewards from other characters.ancientEvent—
Upon pickup, Enchant up to 3 cards with Adroit.shopShared170–230
Every time you play 3 Attacks in a single turn, gain 1 Dexterity.rareShared234–316
Every time you play 3 Attacks in a single turn, deal 6 damage to a random enemy.uncommonShared191–259
Start each combat with an additional 1 Energy.commonShared149–201
Upon pickup, obtain 2 random Relics. Add an additional Strike and Defend to your Deck.ancientEvent—
Every other combat, your card rewards gain an additional Power.uncommonEvent191–259
At the end of combat, Upgrade all card rewards if you took no damage.shopShared170–230
The Act 1 Boss drops 2 Relics.ancientEvent—
Upon pickup, choose 1 of 2 Colorless cards to add to your Deck.ancientEvent—
Upon pickup, Transform 1 of your Strikes and 1 of your Defends and lose 12 Max HP.ancientEvent—
Upon pickup, raise your Max HP by 7 and heal all of your HP.shopShared170–230
Upon pickup, heal 10% of your HP.eventEvent—
Every time you play 3 Skills in a single turn, deal 5 damage to ALL enemies.uncommonShared191–259
When your HP would be reduced to 0, heal to 50% of your Max HP instead (works once).rareShared234–316
Upon pickup, raise your Max HP by 31.ancientShared—
When you encounter the Merchant, immediately obtain EVERYTHING he sells.ancientEvent—
Upon pickup, gain 1 card reward and procure 1 random potion.ancientEvent—
Whenever you play a Power, deal 8 damage to ALL enemies.eventEvent—
Whenever you add a card to your Deck, gain 15 Gold.uncommonShared191–259
At the end of your turn, gain 1 Stars.rareRegent234–316
Upon pickup, raise your Max HP by 14.rareShared234–316
Upon pickup, raise your Max HP by 3.eventEvent—
Upon pickup, choose 1 of 3 Multiplayer Cards to add to your Deck.ancientEvent—
Whenever you climb a floor, gain 12 Gold. No longer works when you spend any Gold at the shop.eventEvent—
Whenever you enter a shop room, heal 15 HP.commonShared149–201
You may Cook at Rest Sites.ancientEvent—
If your HP is at or below 50% at the end of combat, heal 12 HP.rareShared234–316
50% discount on all products!shopShared170–230
At the start of your turn, deal 3 damage to ALL enemies.uncommonShared191–259
The first time you Channel 7 Orbs each combat, deal 30 damage to ALL enemies.rareDefect234–316
The first time you spend X each turn, gain 1 Strength.rareRegent234–316
Upgraded Attacks deal 3 additional damage.uncommonShared191–259
You may choose any number of options at Rest Sites.shopShared170–230
Whenever you add an Attack card to your Deck, Upgrade it.rareShared234–316
At the start of your turn, deal damage equal to the turn number to ALL enemies.eventEvent—
Whenever you play a Power, a random card in your Hand is free to play that turn.rareShared234–316
Create an Ethereal copy of the first Attack you play each turn.ancientEvent—
Enchanted Attacks deal 9 additional damage.shopShared170–230
Upon pickup, gain 2 random Neow Relics. Add 1 random Curse to your Deck.ancientEvent—
Upon pickup, Upgrade 1 of your Strikes and 1 of your Defends.ancientEvent—
Upon pickup, add 1 Neow's Fury to your Deck.ancientEvent—
Upon pickup, Transform 1 card.ancientEvent—
At the start of each combat, add 3 Shivs into your Hand.shopSilent170–230
Every time you play 10 Attacks, gain 1 Energy.uncommonShared191–259
Upon pickup, raise your Max HP by 11.ancientEvent—
Upon pickup, Enchant all Strikes in your Deck with Tezcatara's Ember.ancientEvent—
Start each combat with 1 Dexterity.commonShared149–201
Upon pickup, gain 300 Gold.rareShared234–316
At the start of each combat, add 2 random Colorless cards into your Hand.rareRegent234–316
If you end your turn without Block, gain 6 Block.uncommonShared191–259
If you end your turn without Block, gain 3 Block.eventEvent—
Every time you play 3 Attacks in a single turn, gain 4 Block.uncommonShared191–259
Upon pickup, gain 5 card rewards.shopShared170–230
At the start of your turn, draw 1 additional card.ancientEvent—
Upon pickup, Enchant all Defends with Goopy.ancientEvent—
The first time each combat you end your turn without playing cards, Exhaust your Hand, and take an extra turn.ancientEvent—
Gain an additional 1 Energy at the start of your 3rd turn, and every turn after that.ancientEvent—
Upon pickup, Enchant a card with Clone.ancientEvent—
Upon pickup, add 2 Relax to your Deck.ancientEvent—
Doubles Block gained from a card, then goes to sleep for 2 turns.ancientEvent—
If you end your turn with unspent 1 Energy, gain an additional 2 Energy next turn.ancientEvent—
Upon pickup, remove 5 cards from your Deck. After each combat, randomly add 1 back Upgraded.ancientEvent—
You may sacrifice card rewards to Pael. Every 2 sacrifices, obtain a Relic.ancientEvent—
Transform ALL Strikes and Defends.ancientEvent—
At the start of each Boss combat, heal 25 HP.uncommonShared191–259
Enemies with Weak deal 40% less damage to you rather than 25%.rareSilent234–316
Enemies with Vulnerable take 75% more damage rather than 50%.uncommonIronclad191–259
If you end a turn with at least 10 Block, deal 6 damage to a random enemy.uncommonShared191–259
Upon pickup, raise your Max HP by 10.uncommonShared191–259
Every 10th Attack you play deals double damage.uncommonShared191–259
Every 3 turns, draw 1 card.commonShared149–201
The first time you play a Power each combat, gain 7 Block.uncommonShared191–259
At the start of each combat, procure a Potion-Shaped Rock.uncommonShared191–259
Upon pickup, gain 1 potion slot and procure 2 random potions.ancientEvent—
Gain 1 Energy at the start of each turn. ALL enemies start combat with 1 Strength.ancientEvent—
At the start of each combat, Summon 5. At the start of your turn, Summon 2.starterEvent—
Whenever you enter a ? room, heal 5 HP.uncommonShared191–259
Whenever you play 3 or fewer cards during your turn, draw 3 additional cards at the start of your next turn.rareShared234–316
Every 4 turns, draw 2 additional cards.eventEvent—
Upon pickup, Upgrade a card.ancientEvent—
Upon pickup, gain 2 potion slots.commonShared149–201
At the start of each combat, add 2 zero-cost cards from your Draw Pile into your Hand.rareDefect234–316
Normal enemies drop an additional card reward.rareShared234–316
Upon pickup, remove 2 cards from your Deck and lose 16 HP.ancientEvent—