Upon pickup, remove 1 card from your Deck. | ancient | Event | — |
Upon pickup, remove 3 cards from your Deck. Add Folly to your Deck. | ancient | Event | — |
Gain 1 Energy at the start of each turn. Card rewards now contain cards from other colors. | ancient | Event | — |
Gain 1 Energy at the start of each turn. Extinguishes after 5 combats. Can be Kindled at Rest Sites. | ancient | Event | — |
Upon pickup, Enchant an Attack with Momentum 5. | shop | Shared | 170–230 |
At the start of each combat, add 1 Luminesce into your Hand. | ancient | Event | — |
The first time you play an Attack, Skill, and Power each turn, gain 1 Strength and 1 Dexterity. | rare | Shared | 234–316 |
Every time you play an Attack or Skill, Upgrade it for the remainder of combat. | rare | Event | 234–316 |
At the start of each combat, apply 1 Weak to ALL enemies. | common | Shared | 149–201 |
While your HP is at or below 50%, you have 3 additional Strength. | common | Ironclad | 149–201 |
Whenever you Rest, heal an additional 15 HP. | common | Shared | 149–201 |
Whenever you create a card, gain 2 Block. | uncommon | Regent | 191–259 |
Whenever you use a potion, gain 3 Strength this turn. | uncommon | Shared | 191–259 |
At the start of your first 3 turns, draw 2 additional cards. | starter | Event | — |
At the start of each combat, draw 2 additional cards. | starter | Silent | — |
Retain your Hand on the first turn of combat. | shop | Shared | 170–230 |
If you did not play any Attacks during your turn, gain 4 Block. | uncommon | Shared | 191–259 |
At the start of each combat, lose 4 HP. | event | Event | — |
Upon pickup, choose an Attack or Skill in your Deck to Enchant with Royally Approved. | shop | Shared | 170–230 |
The first time you gain Strength each combat, double the amount gained. | rare | Ironclad | 234–316 |
Start each combat with 3 additional Orb Slots. | shop | Defect | 170–230 |
At the end of your turn, you no longer discard your Hand. | ancient | Event | — |
At the start of your turn, gain 7 Block. | ancient | Event | — |
Upon pickup, Upgrade 6 random cards. | ancient | Event | — |
If you end your turn with no cards in your Hand, deal 20 damage to ALL enemies. | shop | Shared | 170–230 |
Upon pickup, choose 1 of 2 packs of cards to add to your Deck. | ancient | Event | — |
See 15 cards from another character. Choose any number of them to add to your Deck. | ancient | Event | — |
At the start of your turn, spend 5 Gold to gain 1 Energy. | ancient | Event | — |
Whenever you lose HP in combat, gain 3 Block next turn. | uncommon | Ironclad | 191–259 |
Upon pickup, add 2 random Curses and 3 Wishes to your Deck. | ancient | Event | — |
You can now dig at Rest Sites to obtain a random Relic. | rare | Shared | 234–316 |
Every time you play 3 Attacks in a single turn, gain 1 Strength. | rare | Shared | 234–316 |
Upon pickup, gain 999 Gold. | ancient | Event | — |
| SUpon pickup, lose all Gold. Enchant all cards in the first card reward with Glam. | ancient | Event | — |
The first 3 card rewards you see are Upgraded. The first Treasure Chest you open is empty. | ancient | Event | — |
Start each Elite combat with 2 Strength. | shop | Shared | 170–230 |
Upon pickup, obtain a random Relic. | ancient | Event | — |
At the start of your turn, draw 2 additional cards. Start each combat Confused. | ancient | Event | — |
Start each combat Confused. | event | Event | — |
Whenever you apply Poison, apply an additional 1 Poison. | common | Silent | 149–201 |
Gain 1 Energy at the start of each turn. You can no longer obtain potions. | ancient | Event | — |
At the start of your 3rd turn, gain 1 Strength and 1 Dexterity. | uncommon | Event | 191–259 |
Gain 1 Energy at the start of each turn. Powers cost 1 more 1 Energy. | ancient | Event | — |
At the end of turn 7, deal 52 damage to ALL enemies. | rare | Shared | 234–316 |
At the start of each combat, Upgrade 2 random cards in your Draw Pile for the rest of combat. | uncommon | Shared | 191–259 |
Whenever you Rest at a Rest Site, raise your Max HP by 5. | ancient | Event | — |
Upon pickup, add 1 Brightest Flame to your Deck. | ancient | Event | — |
Upon pickup, raise your Max HP by 7. | common | Shared | 149–201 |
Cards containing “Strike” deal 3 additional damage. | common | Shared | 149–201 |
Cards containing “Strike” deal 1 additional damage. | event | Event | — |
Up to 10 Block persists across turns. | rare | Shared | 234–316 |
Start each combat with 3 Strength. | event | Event | — |
Transforms into a powerful Relic after defeating 5 Elites. | event | Event | — |
At the start of each combat, Channel 1 Dark. | uncommon | Defect | 191–259 |
Upon pickup, add 1 Whistle to your Deck. | ancient | Event | — |
At the start of the next combat, shuffle 2 Dazed into your Draw Pile. | event | Event | — |
Whenever you shuffle your Draw Pile, gain 6 Block. | shop | Shared | 170–230 |
Whenever you would deal 4 or less unblocked attack damage, increase it to 5. | event | Event | — |
At the end of combat, gain 1 Max HP. | event | Event | — |
The merchant no longer runs out of cards, relics, or potions and his prices are reduced by 20%. | rare | Shared | 234–316 |
Poor imitation. Does nothing. | event | Event | — |
The first card you play each combat is played an extra time. | ancient | Event | — |
Whenever you discard a card during your turn, deal 3 damage to a random enemy for each card discarded. | uncommon | Silent | 191–259 |
Whenever you Rest, procure 2 random potions. | uncommon | Shared | 191–259 |
At the start of your turn, Exhaust the top card of your Draw Pile and gain 1 Strength. | ancient | Event | — |
At the start of each combat, choose 1 of 3 random Colorless cards and add the chosen card into your Hand. | shop | Shared | 170–230 |
Upon pickup, replace your starter Relic with an Ancient version. | ancient | Event | — |
Whenever you discard a card during your turn, gain 3 Block. | rare | Silent | 234–316 |
Whenever you add a Skill into your Deck, Upgrade it. | rare | Shared | 234–316 |
Upon pickup, obtain 4 Wax Relics. Every 3 combats, your left-most Wax Relic will melt away. | ancient | Event | — |
Choose 3 Attacks in your Deck. Enchant them with Instinct. | ancient | Event | — |
Whenever you would lose HP, lose 1 less. | rare | Shared | 234–316 |
Every time you play 10 Skills, gain 7 Block. | uncommon | Shared | 191–259 |
At the start of each combat, apply 4 Poison to ALL enemies. | uncommon | Silent | 191–259 |
Whenever you have no cards in Hand during your turn, draw a card. | rare | Shared | 234–316 |
Enemies with at least as much Doom as HP deal 50% less damage. | shop | Necrobinder | 170–230 |
Each combat, the first time you play a card that Debuffs an enemy, double its effect. | rare | Shared | 234–316 |
Start each combat with 1 Strength. | common | Shared | 149–201 |
The first time you gain Block from a card each combat, double the amount gained. | uncommon | Shared | 191–259 |
Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn. | ancient | Event | — |
Whenever you enter a Rest Site, start the next combat with an additional 2 Energy. | common | Shared | 149–201 |
Whenever you enter a Rest Site, start the next combat with an additional 1 Energy. | event | Event | — |
Start each combat with an additional 4 Energy. | ancient | Shared | — |
At the start of each combat, add a random card into your Hand. It's free to play this turn. | rare | Shared | 234–316 |
Cards containing “Minion” deal double damage and gain double Block. | shop | Regent | 170–230 |
Whenever you kill an Elite, Upgrade 4 random cards. | ancient | Event | — |
Upon pickup, Upgrade 2 random Skills. | common | Shared | 149–201 |
Upon pickup, Upgrade 2 random Attacks. | common | Shared | 149–201 |
Gain 1 Energy at the start of each turn. Vakuu plays your first turn for you. | ancient | Event | — |
Potions always appear in combat rewards. | rare | Shared | 234–316 |
Elites drop an additional Rare card reward. | rare | Shared | 234–316 |
A random card in each card reward is Enchanted with Swift 1. | shop | Shared | 170–230 |
You may ignore paths when choosing the next rooms to travel to 3 times. | ancient | Event | — |
Does nothing. | event | Event | — |
Receive 3 random Relics after 5 combats. | event | Event | — |
| YUpon pickup, Upgrade 4 cards. | ancient | Event | — |