Almanauts
Slay the Spire 2
Verified for build 23811903296 entries

Relics · page 3

Every relic with its rarity, who can find it and its shop price range.

296 entries
Upon pickup, remove 1 card from your Deck.ancientEvent—
Upon pickup, remove 3 cards from your Deck. Add Folly to your Deck.ancientEvent—
Gain 1 Energy at the start of each turn. Card rewards now contain cards from other colors.ancientEvent—
Gain 1 Energy at the start of each turn. Extinguishes after 5 combats. Can be Kindled at Rest Sites.ancientEvent—
Upon pickup, Enchant an Attack with Momentum 5.shopShared170–230
At the start of each combat, add 1 Luminesce into your Hand.ancientEvent—
The first time you play an Attack, Skill, and Power each turn, gain 1 Strength and 1 Dexterity.rareShared234–316
Every time you play an Attack or Skill, Upgrade it for the remainder of combat.rareEvent234–316
At the start of each combat, apply 1 Weak to ALL enemies.commonShared149–201
While your HP is at or below 50%, you have 3 additional Strength.commonIronclad149–201
Whenever you Rest, heal an additional 15 HP.commonShared149–201
Whenever you create a card, gain 2 Block.uncommonRegent191–259
Whenever you use a potion, gain 3 Strength this turn.uncommonShared191–259
At the start of your first 3 turns, draw 2 additional cards.starterEvent—
At the start of each combat, draw 2 additional cards.starterSilent—
Retain your Hand on the first turn of combat.shopShared170–230
If you did not play any Attacks during your turn, gain 4 Block.uncommonShared191–259
At the start of each combat, lose 4 HP.eventEvent—
Upon pickup, choose an Attack or Skill in your Deck to Enchant with Royally Approved.shopShared170–230
The first time you gain Strength each combat, double the amount gained.rareIronclad234–316
Start each combat with 3 additional Orb Slots.shopDefect170–230
At the end of your turn, you no longer discard your Hand.ancientEvent—
At the start of your turn, gain 7 Block.ancientEvent—
Upon pickup, Upgrade 6 random cards.ancientEvent—
If you end your turn with no cards in your Hand, deal 20 damage to ALL enemies.shopShared170–230
Upon pickup, choose 1 of 2 packs of cards to add to your Deck.ancientEvent—
See 15 cards from another character. Choose any number of them to add to your Deck.ancientEvent—
At the start of your turn, spend 5 Gold to gain 1 Energy.ancientEvent—
Whenever you lose HP in combat, gain 3 Block next turn.uncommonIronclad191–259
Upon pickup, add 2 random Curses and 3 Wishes to your Deck.ancientEvent—
You can now dig at Rest Sites to obtain a random Relic.rareShared234–316
Every time you play 3 Attacks in a single turn, gain 1 Strength.rareShared234–316
Upon pickup, gain 999 Gold.ancientEvent—
Upon pickup, lose all Gold. Enchant all cards in the first card reward with Glam.ancientEvent—
The first 3 card rewards you see are Upgraded. The first Treasure Chest you open is empty.ancientEvent—
Start each Elite combat with 2 Strength.shopShared170–230
Upon pickup, obtain a random Relic.ancientEvent—
At the start of your turn, draw 2 additional cards. Start each combat Confused.ancientEvent—
Start each combat Confused.eventEvent—
Whenever you apply Poison, apply an additional 1 Poison.commonSilent149–201
Gain 1 Energy at the start of each turn. You can no longer obtain potions.ancientEvent—
At the start of your 3rd turn, gain 1 Strength and 1 Dexterity.uncommonEvent191–259
Gain 1 Energy at the start of each turn. Powers cost 1 more 1 Energy.ancientEvent—
At the end of turn 7, deal 52 damage to ALL enemies.rareShared234–316
At the start of each combat, Upgrade 2 random cards in your Draw Pile for the rest of combat.uncommonShared191–259
Whenever you Rest at a Rest Site, raise your Max HP by 5.ancientEvent—
Upon pickup, add 1 Brightest Flame to your Deck.ancientEvent—
Upon pickup, raise your Max HP by 7.commonShared149–201
Cards containing “Strike” deal 3 additional damage.commonShared149–201
Cards containing “Strike” deal 1 additional damage.eventEvent—
Up to 10 Block persists across turns.rareShared234–316
Start each combat with 3 Strength.eventEvent—
Transforms into a powerful Relic after defeating 5 Elites.eventEvent—
At the start of each combat, Channel 1 Dark.uncommonDefect191–259
Upon pickup, add 1 Whistle to your Deck.ancientEvent—
At the start of the next combat, shuffle 2 Dazed into your Draw Pile.eventEvent—
Whenever you shuffle your Draw Pile, gain 6 Block.shopShared170–230
Whenever you would deal 4 or less unblocked attack damage, increase it to 5.eventEvent—
At the end of combat, gain 1 Max HP.eventEvent—
The merchant no longer runs out of cards, relics, or potions and his prices are reduced by 20%.rareShared234–316
Poor imitation. Does nothing.eventEvent—
The first card you play each combat is played an extra time.ancientEvent—
Whenever you discard a card during your turn, deal 3 damage to a random enemy for each card discarded.uncommonSilent191–259
Whenever you Rest, procure 2 random potions.uncommonShared191–259
At the start of your turn, Exhaust the top card of your Draw Pile and gain 1 Strength.ancientEvent—
At the start of each combat, choose 1 of 3 random Colorless cards and add the chosen card into your Hand.shopShared170–230
Upon pickup, replace your starter Relic with an Ancient version.ancientEvent—
Whenever you discard a card during your turn, gain 3 Block.rareSilent234–316
Whenever you add a Skill into your Deck, Upgrade it.rareShared234–316
Upon pickup, obtain 4 Wax Relics. Every 3 combats, your left-most Wax Relic will melt away.ancientEvent—
Choose 3 Attacks in your Deck. Enchant them with Instinct.ancientEvent—
Whenever you would lose HP, lose 1 less.rareShared234–316
Every time you play 10 Skills, gain 7 Block.uncommonShared191–259
At the start of each combat, apply 4 Poison to ALL enemies.uncommonSilent191–259
Whenever you have no cards in Hand during your turn, draw a card.rareShared234–316
Enemies with at least as much Doom as HP deal 50% less damage.shopNecrobinder170–230
Each combat, the first time you play a card that Debuffs an enemy, double its effect.rareShared234–316
Start each combat with 1 Strength.commonShared149–201
The first time you gain Block from a card each combat, double the amount gained.uncommonShared191–259
Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn.ancientEvent—
Whenever you enter a Rest Site, start the next combat with an additional 2 Energy.commonShared149–201
Whenever you enter a Rest Site, start the next combat with an additional 1 Energy.eventEvent—
Start each combat with an additional 4 Energy.ancientShared—
At the start of each combat, add a random card into your Hand. It's free to play this turn.rareShared234–316
Cards containing “Minion” deal double damage and gain double Block.shopRegent170–230
Whenever you kill an Elite, Upgrade 4 random cards.ancientEvent—
Upon pickup, Upgrade 2 random Skills.commonShared149–201
Upon pickup, Upgrade 2 random Attacks.commonShared149–201
Gain 1 Energy at the start of each turn. Vakuu plays your first turn for you.ancientEvent—
Potions always appear in combat rewards.rareShared234–316
Elites drop an additional Rare card reward.rareShared234–316
A random card in each card reward is Enchanted with Swift 1.shopShared170–230
You may ignore paths when choosing the next rooms to travel to 3 times.ancientEvent—
Does nothing.eventEvent—
Receive 3 random Relics after 5 combats.eventEvent—
Upon pickup, Upgrade 4 cards.ancientEvent—