Tech tree
Every tech tree upgrade with its tier, cost, prerequisites and effect. Open a row for everything the game lists for it.
Basic Laboratory Upgrade Unlock1Tier 1
Unlocks an efficiency upgrade for the research laboratory.
- Tier
- 1
- Cost
- 1 Tech Data
Crew Quarters Expansion 1Tier 1
Increase amount of quarters for crew on the ship.
- Tier
- 1
- Cost
- 3 Tech Data
Effects
- Crew Quarters Capacity Modifier +5
- Crew Quarters Upgrade Level +1
Crew Quarters ImprovementTier 1
Improves all crew quarters on the ship, which will grant the crew more comfort.
- Tier
- 1
- Cost
- 3 Tech Data
- Requires
- Crew Quarters Expansion 1
Effects
- Crew Quarter Quality Tier +1
- Crew Quarters Upgrade Level +1
Exploration Point Bonus 1Tier 1
Increases the chance of a bonus data output from exploration points.
- Tier
- 1
- Cost
- 3 Tech Data
Effects
- Science POI Upgrade Modifier +0.1
Exploration Reach 1Tier 1
Increases the radius of fog that is cleared by crew.
- Tier
- 1
- Cost
- 3 Tech Data
Effects
- Fog Clear Radius Meters Modifier +10
Hypospray Efficiency 1Tier 1
Increases how many health points each hypospray can recover.
- Tier
- 1
- Cost
- 3 Tech Data
- Requires
- Medkit Efficiency 1
Effects
- Health Restore Per Restore Item Modifier +15
Laboratory Regulation 1Tier 1
Increases the amount of research laboratories that can be built in a outpost.
- Tier
- 1
- Cost
- 1 Tech Data
Effects
- Planet Research Building Limit +1
Medkit Efficiency 1Tier 1
Increases how many crew can be healed per medkit.
- Tier
- 1
- Cost
- 3 Tech Data
Effects
- Injury Restore Per Restore Item Modifier +1
Metal Bonus 1Tier 1
Increases the chance of crew getting an additional output when working at metal resource buildings.
- Tier
- 1
- Cost
- 5 Tech Data
Effects
- Metal Upgrade Modifier +0.1
Night Shift UnlockTier 1
Unlocks a night shift for all buildings that require workers.
- Tier
- 1
- Cost
- 3 Tech Data
Effects
- Second Shift Unlocked +1
Organic Bonus 1Tier 1
Increases the chance of crew getting an additional output when working at organic resource buildings.
- Tier
- 1
- Cost
- 5 Tech Data
- Requires
- Metal Bonus 1
Effects
- Organic Upgrade Modifier +0.1
Organic Regrowth Upgrade UnlockTier 1
Unlocks the regrowth upgrade to the organics collector, which enables crew to replant organic sources.
- Tier
- 1
- Cost
- 1 Tech Data
Phaser Mod 1Tier 1
Increases the power of phasers used by security crew.
- Tier
- 1
- Cost
- 3 Tech Data
Effects
- Security Damage Modifier +0.25
Protective Gear 1Tier 1
Increases the maximum health points of all crew.
- Tier
- 1
- Cost
- 5 Tech Data
- Requires
- Phaser Mod 1
Effects
- Crew Health Max Modifier +0.2
Rapid Care 1Tier 1
Increases the speed with which injuries are healed.
- Tier
- 1
- Cost
- 3 Tech Data
- Requires
- Synthesizer Efficiency 1
Effects
- Ship Injury Restore Rate Per Second Modifier +0.001
Research Bonus 1Tier 1
Increases the chance of bonus outputs on all research buildings.
- Tier
- 1
- Cost
- 5 Tech Data
- Requires
- Basic Laboratory Upgrade Unlock1
Effects
- UpgradeBonusChanceModifier +0.1
Security Office Upgrade Unlock 1Tier 1
Unlocks a range upgrade to the security office.
- Tier
- 1
- Cost
- 1 Tech Data
Ship Storage Expansion 1Tier 1
Increase ship's storage capacity.
- Tier
- 1
- Cost
- 3 Tech Data
Effects
- Max Inventory +100
- Ship Storage Upgrade Level +1
Shuttle Expansion 1Tier 1
Increases the shuttle's crew capacity.
- Tier
- 1
- Cost
- 3 Tech Data
Effects
- Shuttle Base Capacity Modifier +3
Shuttle Regulation 1Tier 1
Increases the limit of how many shuttle pads can be built in a outpost.
- Tier
- 1
- Cost
- 1 Tech Data
- Requires
- Shuttle Expansion 1
Effects
- Shuttle Placement Limit +1
Small Storage Upgrade UnlockTier 1
Unlocks a capacity upgrade for all small storage pads.
- Tier
- 1
- Cost
- 1 Tech Data
Synthesizer Efficiency 1Tier 1
Increases the number of crew you can feed with each food resource.
- Tier
- 1
- Cost
- 3 Tech Data
Effects
- Mod Hunger Restore Per Restore Item +10
Alloy Refinery Upgrade UnlockTier 2
Unlocks an efficiency upgrade for the alloy refinery.
- Tier
- 2
- Cost
- 3 Tech Data
- Requires
- Metal Recovery Unit Upgrade Unlock
Basic Equipment Crafting Upgrade Unlock 1Tier 2
Unlocks an efficiency upgrade for the basic equipment crafting building.
- Tier
- 2
- Cost
- 3 Tech Data
- Requires
- Exploration Point Bonus 1
Basic Laboratory Upgrade Unlock 2Tier 2
Unlocks an efficiency upgrade for the research laboratory.
- Tier
- 2
- Cost
- 3 Tech Data
- Requires
- Research Bonus 1
Basic Tricorder TechnologyTier 2
Unlocks basic tricorder production at the basic equipment crafting facility.
- Tier
- 2
- Cost
- 5 Tech Data
- Requires
- Laboratory Regulation 2
- Unlocks recipe
- Basic Tricorder Production
Biomass Synthesizer Upgrade UnlockTier 2
Unlocks an efficiency upgrade for the biomass synthesizer.
- Tier
- 2
- Cost
- 3 Tech Data
- Requires
- Organic Collector Upgrade Unlock
Cargo Landing Pad RegulationTier 2
Increases the amount of cargo landing pads that can be built in a outpost.
- Tier
- 2
- Cost
- 3 Tech Data
- Requires
- Shuttle Regulation 1
Effects
- Cargo Landing Pad Placement Limit +2
Cargo Shuttle Upgrade Unlock 1Tier 2
Unlocks a capacity upgrade for the cargo landing pad.
- Tier
- 2
- Cost
- 3 Tech Data
- Requires
- Ground Vehicles Regulation 1
Crew Quarters Expansion 2Tier 2
Increase amount of quarters for crew on the ship.
- Tier
- 2
- Cost
- 5 Tech Data
- Requires
- Crew Quarters Improvement
Effects
- Crew Quarters Capacity Modifier +5
- Crew Quarters Upgrade Level +1
Crystal Works Bonus ITier 2
Increases the chance of crew getting an additional output when working at crystal resource buildings.
- Tier
- 2
- Cost
- 7 Tech Data
- Requires
- Organic Bonus 1
Effects
- Crystal Upgrade Modifier +0.25
Dilithium Extraction TechnologyTier 2
Unlocks the dilithium extraction functionality on the crystal extractor.
- Tier
- 2
- Cost
- 3 Tech Data
- Requires
- Crystal Works Bonus I
- Unlocks recipe
- Collect Dilithium Crystals
Duranium TechnologyTier 2
Unlocks duranium production at the alloy refinery.
- Tier
- 2
- Cost
- 5 Tech Data
- Requires
- Alloy Refinery Upgrade Unlock
- Unlocks recipe
- Duranium Processing
Energy Supplements 1Tier 2
Increases the maximum stamina points of all crew.
- Tier
- 2
- Cost
- 5 Tech Data
- Requires
- Protective Gear 1
Enhanced Food Protein TechnologyTier 2
Unlocks enhanced food protein production at the biomass synthesizer.
- Tier
- 2
- Cost
- 5 Tech Data
- Requires
- Organic Regrowth Upgrade Unlock
- Unlocks recipe
- Enhanced Food Protein Recipe
Grav LiftTier 2
Unlocks the grav lift, a floating platform that follows crew when they need to carry extra resources.
- Tier
- 2
- Cost
- 7 Tech Data
- Requires
- Night Shift Unlock
Effects
- Max Inventory Size Adjustment +5
Ground Vehicles Regulation 1Tier 2
Increases the amount of cargo transport bays and passenger transport bays that can be built in a outpost.
- Tier
- 2
- Cost
- 3 Tech Data
- Requires
- Cargo Landing Pad Regulation
Effects
- Cargo Transport Bay Placement Limit +2
- Passenger Transport Bay Placement Limit +2
Habitat Unit Upgrade UnlockTier 2
Unlocks a capacity upgrade for the habitat unit.
- Tier
- 2
- Cost
- 3 Tech Data
- Requires
- Hypospray Efficiency 1
Laboratory Regulation 2Tier 2
Increases the amount of research laboratories that can be built in a outpost.
- Tier
- 2
- Cost
- 3 Tech Data
- Requires
- Laboratory Regulation 1
Effects
- Planet Research Building Limit +1
Medical Facility Upgrade Unlock 1Tier 2
Unlocks a capacity upgrade for the medical facility.
- Tier
- 2
- Cost
- 3 Tech Data
- Requires
- Enhanced Food Protein Technology
Medkit Efficiency 2Tier 2
Increases how many crew can be healed per medkit.
- Tier
- 2
- Cost
- 5 Tech Data
- Requires
- Habitat Unit Upgrade Unlock
Effects
- Injury Restore Per Restore Item Modifier +1
Metal Recovery Unit Upgrade UnlockTier 2
Unlocks an efficiency upgrade for the metal recovery unit.
- Tier
- 2
- Cost
- 3 Tech Data
- Requires
- Small Storage Upgrade Unlock
Organic Collector Upgrade UnlockTier 2
Unlocks a range increase upgrade to the organic collector.
- Tier
- 2
- Cost
- 3 Tech Data
- Requires
- Rapid Care 1
Protective Gear 2Tier 2
Increases the maximum health points of all crew.
- Tier
- 2
- Cost
- 5 Tech Data
- Requires
- Energy Supplements 1
Effects
- Crew Health Max Modifier +0.2
Quick Fix 1Tier 2
Increases repair efficiency, making repairs faster.
- Tier
- 2
- Cost
- 5 Tech Data
- Requires
- Requisitions Platforms Regulation 1
Effects
- Buliding Repair Contribution Amount Modifier +1
Requisitions Platforms Regulation 1Tier 2
Increases the limit of how many Starfleet requisitions platforms can be built in a outpost.
- Tier
- 2
- Cost
- 1 Tech Data
- Requires
- Grav Lift
Effects
- Requisition Platform Placement Limit +1
Scientific Sample Collector Upgrade UnlockTier 2
Unlocks an efficiency upgrade for the scientific sample collector.
- Tier
- 2
- Cost
- 3 Tech Data
- Requires
- Basic Laboratory Upgrade Unlock 2
Security Office Regulation 1Tier 2
Increases the limit of how many security offices can be built in a outpost.
- Tier
- 2
- Cost
- 3 Tech Data
- Requires
- Shield Emitter Upgrade Unlock
Effects
- Security Office Placement Limit +1
Shield Emitter Upgrade UnlockTier 2
Unlocks the tetryon shield upgrade to the shield emitter.
- Tier
- 2
- Cost
- 3 Tech Data
- Requires
- Security Office Upgrade Unlock 1
Ship Storage Expansion 2Tier 2
Increases ship's storage capacity.
- Tier
- 2
- Cost
- 5 Tech Data
- Requires
- Ship Storage Expansion 1
Effects
- Max Inventory +200
- Ship Storage Upgrade Level +1
Tetryon Blockers 1Tier 2
Improves the crew's uniform by increasing resistance to tetryon radiation.
- Tier
- 2
- Cost
- 7 Tech Data
- Requires
- Exploration Reach 1
Effects
- Crew Temporal Radiation Mod −0.1
Trauma Ward Expansion 1Tier 2
Increases the ship's trauma ward capacity.
- Tier
- 2
- Cost
- 5 Tech Data
- Requires
- Ship Storage Expansion 2
Effects
- Trauma Ward Crew Capacity Modifer +15
- Trauma Ward Upgrade Level +1
Advanced Research Regulation 1Tier 3
Increases the limit of how many advanced laboratories can be built in a outpost.
- Tier
- 3
- Cost
- 6 Tech Data, 1 Advanced Tech Point
- Requires
- Basic Tricorder Technology
Effects
- Advaced Lab Placement Limit +1
Basic Laboratory Upgrade Unlock 3Tier 3
Unlocks an efficiency upgrade for the research laboratory.
- Tier
- 3
- Cost
- 6 Tech Data, 1 Advanced Tech Point
- Requires
- Scientific Sample Collector Upgrade Unlock
Basic Phaser TechnologyTier 3
Unlocks the basic phaser production on the basic equipment crafting facility.
- Tier
- 3
- Cost
- 3 Tech Data
- Requires
- Exploration Point Bonus 2
- Unlocks recipe
- Basic Phaser Production
Cargo Vehicle Storage Upgrade UnlockTier 3
Unlocks a capacity upgrade for the transport vehicle.
- Tier
- 3
- Cost
- 6 Tech Data, 1 Advanced Tech Point
- Requires
- Ship Storage Expansion 3
Crew Quarters Expansion 3Tier 3
Increase amount of quarters for crew on the ship.
- Tier
- 3
- Cost
- 8 Tech Data, 3 Advanced Tech Point
- Requires
- Crew Quarters Expansion 2
Effects
- Crew Quarters Capacity Modifier +5
- Crew Quarters Upgrade Level +1
Crystal Extractor Upgrade UnlockTier 3
Unlocks an efficiency upgrade for the crystal extractor.
- Tier
- 3
- Cost
- 6 Tech Data, 1 Advanced Tech Point
- Requires
- Metal Bonus 2
Crystal Processor Upgrade UnlockTier 3
Unlocks an efficiency upgrade for the crystal processor.
- Tier
- 3
- Cost
- 6 Tech Data, 1 Advanced Tech Point
- Requires
- Requisitions Platforms Regulation 2
Data Storage TechnologyTier 3
Unlocks the data storage production on the basic equipment crafting facility.
- Tier
- 3
- Cost
- 8 Tech Data, 3 Advanced Tech Point
- Requires
- Advanced Research Regulation 1
- Unlocks recipe
- Data Storage Production
Dilithium Refinery Upgrade Unlock 1Tier 3
Unlocks an efficiency upgrade for the dilithium refinery.
- Tier
- 3
- Cost
- 6 Tech Data, 1 Advanced Tech Point
- Requires
- Large Storage Pad Upgrade Unlock
Exotic Points TechnologyTier 3
Unlock the exotic tech points production on the advanced laboratory.
- Tier
- 3
- Cost
- 8 Tech Data, 3 Advanced Tech Point
- Requires
- Data Storage Technology
- Unlocks recipe
- research-exotic-tech-point
Exploration Point Bonus 2Tier 3
Increases the chance of a bonus data output from exploration points.
- Tier
- 3
- Cost
- 8 Tech Data, 3 Advanced Tech Point
- Requires
- Basic Equipment Crafting Upgrade Unlock 1
Effects
- Science POI Upgrade Modifier +0.2
Exploration Reach 2Tier 3
Increases the radius of fog that is cleared by crew.
- Tier
- 3
- Cost
- 8 Tech Data, 3 Advanced Tech Point
- Requires
- Tetryon Blockers 1
Effects
- Fog Clear Radius Meters Modifier +10
Ground Vehicles Regulation 2Tier 3
Increases the amount of cargo transport bays and passenger transport bays that can be built in a outpost.
- Tier
- 3
- Cost
- 6 Tech Data, 1 Advanced Tech Point
- Requires
- Shuttle Expansion 2
Effects
- Cargo Transport Bay Placement Limit +3
- Passenger Transport Bay Placement Limit +3
High Quality Meal TechnologyTier 3
Unlocks high quality meal production at the planetary kitchen.
- Tier
- 3
- Cost
- 8 Tech Data, 3 Advanced Tech Point
- Requires
- Medical Facility Upgrade Unlock 1
- Unlocks recipe
- Prepare High Quality Meals
High Tech Factory Upgrade UnlockTier 3
Unlocks an efficiency upgrade for the high tech factory.
- Tier
- 3
- Cost
- 6 Tech Data, 1 Advanced Tech Point
- Requires
- Crystal Processor Upgrade Unlock
Hypospray Efficiency 2Tier 3
Increases how many health points each hypospray can heal.
- Tier
- 3
- Cost
- 8 Tech Data, 3 Advanced Tech Point
- Requires
- Planetary Kitchen Upgrade Unlock
Effects
- Health Restore Per Restore Item Modifier +15
Large Storage Pad Upgrade UnlockTier 3
Unlocks a capacity upgrade for all large storage pads.
- Tier
- 3
- Cost
- 6 Tech Data, 1 Advanced Tech Point
- Requires
- Memory Banks Technology
Medical Processor Upgrade Unlock 1Tier 3
Unlocks an efficiency upgrade for the medical supply processor.
- Tier
- 3
- Cost
- 6 Tech Data, 1 Advanced Tech Point
- Requires
- Synthesizer Efficiency 2
Medkit Efficiency 3Tier 3
Increases how many crew can be healed per medkit.
- Tier
- 3
- Cost
- 8 Tech Data, 3 Advanced Tech Point
- Requires
- Medkit Efficiency 2
Effects
- Injury Restore Per Restore Item Modifier +1
Memory Banks TechnologyTier 3
Unlocks the memory banks production on the high tech factory.
- Tier
- 3
- Cost
- 8 Tech Data, 3 Advanced Tech Point
- Requires
- Duranium Technology
- Unlocks recipe
- Craft Memory Banks
Metal Bonus 2Tier 3
Increases the chance of crew getting an additional output when working at metal resource buildings.
- Tier
- 3
- Cost
- 10 Tech Data, 5 Advanced Tech Point
- Requires
- Dilithium Extraction Technology
Effects
- Metal Upgrade Modifier +0.2
Officer Quarters ConstructionTier 3
Unlocks the officer quarters in the ship.
- Tier
- 3
- Cost
- 8 Tech Data, 3 Advanced Tech Point
- Requires
- Crew Quarters Expansion 3
Effects
- Officer Quarters Capacity Modifier +5
Organic Bonus 2Tier 3
Increases the chance of crew getting an additional output when working at organic resource buildings.
- Tier
- 3
- Cost
- 10 Tech Data, 5 Advanced Tech Point
- Requires
- Crystal Extractor Upgrade Unlock
Effects
- Organic Upgrade Modifier +0.2
Phaser Mod 2Tier 3
Increases the power of phasers used by security crew.
- Tier
- 3
- Cost
- 8 Tech Data, 3 Advanced Tech Point
- Requires
- Protective Gear 2
Effects
- Security Damage Modifier +0.25
Planetary Kitchen Upgrade UnlockTier 3
Unlocks an efficiency upgrade for the planetary kitchen.
- Tier
- 3
- Cost
- 6 Tech Data, 1 Advanced Tech Point
- Requires
- Medkit Efficiency 3
Protective Gear 3Tier 3
Increases the maximum health points of all crew.
- Tier
- 3
- Cost
- 8 Tech Data, 3 Advanced Tech Point
- Requires
- Thermal Gear
Effects
- Crew Health Max Modifier +0.2
Rapid Care 2Tier 3
Increases the speed with which injuries are healed.
- Tier
- 3
- Cost
- 8 Tech Data, 3 Advanced Tech Point
- Requires
- Medical Processor Upgrade Unlock 1
Effects
- Ship Injury Restore Rate Per Second Modifier +0.001
Requisitions Platforms Regulation 2Tier 3
Increases the limit of how many Starfleet requisitions platforms can be built in a outpost.
- Tier
- 3
- Cost
- 6 Tech Data, 1 Advanced Tech Point
- Requires
- Quick Fix 1
Effects
- Requisition Platform Placement Limit +1
Research Bonus 2Tier 3
Increases the chance of bonus outputs on all research buildings.
- Tier
- 3
- Cost
- 10 Tech Data, 5 Advanced Tech Point
- Requires
- Basic Laboratory Upgrade Unlock 3
Effects
- UpgradeBonusChanceModifier +0.2
Security Office Upgrade Unlock 2Tier 3
Unlocks an range increase upgrade to the security office.
- Tier
- 3
- Cost
- 3 Tech Data
- Requires
- Sensor Upgrade Unlock 1
Sensor Upgrade Unlock 1Tier 3
Unlocks the tier 3 exploration point locator upgrade to the planetary sensor.
- Tier
- 3
- Cost
- 3 Tech Data
- Requires
- Security Office Regulation 1
Ship Storage Expansion 3Tier 3
Increases ship's storage capacity.
- Tier
- 3
- Cost
- 8 Tech Data, 3 Advanced Tech Point
- Requires
- Trauma Ward Expansion 1
Effects
- Max Inventory +200
- Ship Storage Upgrade Level +1
Shuttle Expansion 2Tier 3
Increases the shuttle's crew capacity.
- Tier
- 3
- Cost
- 8 Tech Data, 3 Advanced Tech Point
- Requires
- Cargo Shuttle Upgrade Unlock 1
Effects
- Shuttle Base Capacity Modifier +6
Shuttle Regulation 2Tier 3
Increases the limit of how many shuttle pads can be built in a outpost.
- Tier
- 3
- Cost
- 6 Tech Data, 1 Advanced Tech Point
- Requires
- Ground Vehicles Regulation 2
Effects
- Shuttle Placement Limit +1
Synthesizer Efficiency 2Tier 3
Increases the number of crew you can feed with each food resource.
- Tier
- 3
- Cost
- 8 Tech Data, 3 Advanced Tech Point
- Requires
- Biomass Synthesizer Upgrade Unlock
Effects
- Mod Hunger Restore Per Restore Item +15
Thermal GearTier 3
Unlocks the thermal gear, which can be worn by crew to increase their cold resistance.
- Tier
- 3
- Cost
- 10 Tech Data, 5 Advanced Tech Point
- Requires
- Phaser Mod 2
Effects
- Unlocked Uniform +1
- Cold Tolerance −10
- Crew Heat Tolerance Modifier +10
Advanced Laboratory Upgrade Unlock 1Tier 4
Unlocks an efficiency upgrade for the advanced laboratory.
- Tier
- 4
- Cost
- 6 Tech Data, 1 Exotic Tech Point, 3 Advanced Tech Point
- Requires
- Research Bonus 2
Advanced Parts TechnologyTier 4
Unlocks the advanced parts production on the metal parts factory.
- Tier
- 4
- Cost
- 6 Tech Data, 1 Exotic Tech Point, 3 Advanced Tech Point
- Requires
- Dilithium Refinery Upgrade Unlock 1
- Unlocks recipe
- Advanced Parts Production
Advanced Research Regulation 2Tier 4
Increases the limit of how many advanced laboratories can be built in a outpost.
- Tier
- 4
- Cost
- 6 Tech Data, 1 Exotic Tech Point, 3 Advanced Tech Point
- Requires
- Advanced Research Regulation 1
Effects
- Advaced Lab Placement Limit +1
Air Vehicles Regulation 1Tier 4
Increases the amount of cargo aircraft hangars and passenger aircraft hangars that can be built in a outpost.
- Tier
- 4
- Cost
- 6 Tech Data, 1 Exotic Tech Point, 3 Advanced Tech Point
- Requires
- Shuttle Expansion 2
Effects
- Cargo Aircraft Hangar Placement Limit +2
- Passenger Aircraft Hangar Placement Limit +2
Basic Equipment Upgrade Unlock 2Tier 4
Unlocks an efficiency upgrade for the basic equipment crafting building.
- Tier
- 4
- Cost
- 6 Tech Data, 1 Exotic Tech Point, 3 Advanced Tech Point
- Requires
- Exploration Point Bonus 2
Basic Equipment Upgrade Unlock 3Tier 4
Unlocks an efficiency upgrade for the basic equipment crafting building.
- Tier
- 4
- Cost
- 6 Tech Data, 1 Exotic Tech Point, 3 Advanced Tech Point
- Requires
- Basic Equipment Upgrade Unlock 2
Biomatter Purification TechnologyTier 4
Unlocks hazardous biomatter purification at the biomass synthesizer.
- Tier
- 4
- Cost
- 6 Tech Data, 1 Exotic Tech Point, 3 Advanced Tech Point
- Requires
- Rapid Care 2
- Unlocks recipe
- Purify Hazardous Biomatter
Cargo Shuttle Upgrade Unlock 2Tier 4
Unlocks a capacity upgrade for the cargo landing pad.
- Tier
- 4
- Cost
- 6 Tech Data, 1 Exotic Tech Point, 3 Advanced Tech Point
- Requires
- Air Vehicles Regulation 1
Crew Quarters Expansion 4Tier 4
Increase amount of quarters for crew on the ship.
- Tier
- 4
- Cost
- 8 Tech Data, 3 Exotic Tech Point, 5 Advanced Tech Point
- Requires
- Officer Quarters Construction
Effects
- Crew Quarters Capacity Modifier +10
- Crew Quarters Upgrade Level +1
Crystal Bonus 2Tier 4
Increases the chance of crew getting an additional output when working at crystal resource buildings.
- Tier
- 4
- Cost
- 10 Tech Data, 5 Exotic Tech Point, 7 Advanced Tech Point
- Requires
- Organic Bonus 2
Effects
- Crystal Upgrade Modifier +0.25
Energy Supplements 1Tier 4
Increases the maximum stamina points of all crew.
- Tier
- 4
- Cost
- 8 Tech Data, 3 Exotic Tech Point, 5 Advanced Tech Point
- Requires
- Protective Gear 3
Heavy Containment Unit TechnologyTier 4
Unlocks heavy containment unit production on the basic equipment crafting facility.
- Tier
- 4
- Cost
- 8 Tech Data, 3 Exotic Tech Point, 5 Advanced Tech Point
- Requires
- Advanced Research Regulation 2
- Unlocks recipe
- Heavy Containment Unit Production