Almanauts
Star Trek: Outposts Unknown
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Tech tree

Every tech tree upgrade with its tier, cost, prerequisites and effect. Open a row for everything the game lists for it.

Basic Laboratory Upgrade Unlock1Tier 1

Unlocks an efficiency upgrade for the research laboratory.

Tier
1
Cost
1 Tech Data
Crew Quarters Expansion 1Tier 1

Increase amount of quarters for crew on the ship.

Tier
1
Cost
3 Tech Data

Effects

  • Crew Quarters Capacity Modifier +5
  • Crew Quarters Upgrade Level +1
Crew Quarters ImprovementTier 1

Improves all crew quarters on the ship, which will grant the crew more comfort.

Tier
1
Cost
3 Tech Data
Requires
Crew Quarters Expansion 1

Effects

  • Crew Quarter Quality Tier +1
  • Crew Quarters Upgrade Level +1
Exploration Point Bonus 1Tier 1

Increases the chance of a bonus data output from exploration points.

Tier
1
Cost
3 Tech Data

Effects

  • Science POI Upgrade Modifier +0.1
Exploration Reach 1Tier 1

Increases the radius of fog that is cleared by crew.

Tier
1
Cost
3 Tech Data

Effects

  • Fog Clear Radius Meters Modifier +10
Hypospray Efficiency 1Tier 1

Increases how many health points each hypospray can recover.

Tier
1
Cost
3 Tech Data
Requires
Medkit Efficiency 1

Effects

  • Health Restore Per Restore Item Modifier +15
Laboratory Regulation 1Tier 1

Increases the amount of research laboratories that can be built in a outpost.

Tier
1
Cost
1 Tech Data

Effects

  • Planet Research Building Limit +1
Medkit Efficiency 1Tier 1

Increases how many crew can be healed per medkit.

Tier
1
Cost
3 Tech Data

Effects

  • Injury Restore Per Restore Item Modifier +1
Metal Bonus 1Tier 1

Increases the chance of crew getting an additional output when working at metal resource buildings.

Tier
1
Cost
5 Tech Data

Effects

  • Metal Upgrade Modifier +0.1
Night Shift UnlockTier 1

Unlocks a night shift for all buildings that require workers.

Tier
1
Cost
3 Tech Data

Effects

  • Second Shift Unlocked +1
Organic Bonus 1Tier 1

Increases the chance of crew getting an additional output when working at organic resource buildings.

Tier
1
Cost
5 Tech Data
Requires
Metal Bonus 1

Effects

  • Organic Upgrade Modifier +0.1
Organic Regrowth Upgrade UnlockTier 1

Unlocks the regrowth upgrade to the organics collector, which enables crew to replant organic sources.

Tier
1
Cost
1 Tech Data
Phaser Mod 1Tier 1

Increases the power of phasers used by security crew.

Tier
1
Cost
3 Tech Data

Effects

  • Security Damage Modifier +0.25
Protective Gear 1Tier 1

Increases the maximum health points of all crew.

Tier
1
Cost
5 Tech Data
Requires
Phaser Mod 1

Effects

  • Crew Health Max Modifier +0.2
Rapid Care 1Tier 1

Increases the speed with which injuries are healed.

Tier
1
Cost
3 Tech Data
Requires
Synthesizer Efficiency 1

Effects

  • Ship Injury Restore Rate Per Second Modifier +0.001
Research Bonus 1Tier 1

Increases the chance of bonus outputs on all research buildings.

Tier
1
Cost
5 Tech Data
Requires
Basic Laboratory Upgrade Unlock1

Effects

  • UpgradeBonusChanceModifier +0.1
Security Office Upgrade Unlock 1Tier 1

Unlocks a range upgrade to the security office.

Tier
1
Cost
1 Tech Data
Ship Storage Expansion 1Tier 1

Increase ship's storage capacity.

Tier
1
Cost
3 Tech Data

Effects

  • Max Inventory +100
  • Ship Storage Upgrade Level +1
Shuttle Expansion 1Tier 1

Increases the shuttle's crew capacity.

Tier
1
Cost
3 Tech Data

Effects

  • Shuttle Base Capacity Modifier +3
Shuttle Regulation 1Tier 1

Increases the limit of how many shuttle pads can be built in a outpost.

Tier
1
Cost
1 Tech Data
Requires
Shuttle Expansion 1

Effects

  • Shuttle Placement Limit +1
Small Storage Upgrade UnlockTier 1

Unlocks a capacity upgrade for all small storage pads.

Tier
1
Cost
1 Tech Data
Synthesizer Efficiency 1Tier 1

Increases the number of crew you can feed with each food resource.

Tier
1
Cost
3 Tech Data

Effects

  • Mod Hunger Restore Per Restore Item +10
Alloy Refinery Upgrade UnlockTier 2

Unlocks an efficiency upgrade for the alloy refinery.

Tier
2
Cost
3 Tech Data
Requires
Metal Recovery Unit Upgrade Unlock
Basic Equipment Crafting Upgrade Unlock 1Tier 2

Unlocks an efficiency upgrade for the basic equipment crafting building.

Tier
2
Cost
3 Tech Data
Requires
Exploration Point Bonus 1
Basic Laboratory Upgrade Unlock 2Tier 2

Unlocks an efficiency upgrade for the research laboratory.

Tier
2
Cost
3 Tech Data
Requires
Research Bonus 1
Basic Tricorder TechnologyTier 2

Unlocks basic tricorder production at the basic equipment crafting facility.

Tier
2
Cost
5 Tech Data
Requires
Laboratory Regulation 2
Unlocks recipe
Basic Tricorder Production
Biomass Synthesizer Upgrade UnlockTier 2

Unlocks an efficiency upgrade for the biomass synthesizer.

Tier
2
Cost
3 Tech Data
Requires
Organic Collector Upgrade Unlock
Cargo Landing Pad RegulationTier 2

Increases the amount of cargo landing pads that can be built in a outpost.

Tier
2
Cost
3 Tech Data
Requires
Shuttle Regulation 1

Effects

  • Cargo Landing Pad Placement Limit +2
Cargo Shuttle Upgrade Unlock 1Tier 2

Unlocks a capacity upgrade for the cargo landing pad.

Tier
2
Cost
3 Tech Data
Requires
Ground Vehicles Regulation 1
Crew Quarters Expansion 2Tier 2

Increase amount of quarters for crew on the ship.

Tier
2
Cost
5 Tech Data
Requires
Crew Quarters Improvement

Effects

  • Crew Quarters Capacity Modifier +5
  • Crew Quarters Upgrade Level +1
Crystal Works Bonus ITier 2

Increases the chance of crew getting an additional output when working at crystal resource buildings.

Tier
2
Cost
7 Tech Data
Requires
Organic Bonus 1

Effects

  • Crystal Upgrade Modifier +0.25
Dilithium Extraction TechnologyTier 2

Unlocks the dilithium extraction functionality on the crystal extractor.

Tier
2
Cost
3 Tech Data
Requires
Crystal Works Bonus I
Unlocks recipe
Collect Dilithium Crystals
Duranium TechnologyTier 2

Unlocks duranium production at the alloy refinery.

Tier
2
Cost
5 Tech Data
Requires
Alloy Refinery Upgrade Unlock
Unlocks recipe
Duranium Processing
Energy Supplements 1Tier 2

Increases the maximum stamina points of all crew.

Tier
2
Cost
5 Tech Data
Requires
Protective Gear 1
Enhanced Food Protein TechnologyTier 2

Unlocks enhanced food protein production at the biomass synthesizer.

Tier
2
Cost
5 Tech Data
Requires
Organic Regrowth Upgrade Unlock
Unlocks recipe
Enhanced Food Protein Recipe
Grav LiftTier 2

Unlocks the grav lift, a floating platform that follows crew when they need to carry extra resources.

Tier
2
Cost
7 Tech Data
Requires
Night Shift Unlock

Effects

  • Max Inventory Size Adjustment +5
Ground Vehicles Regulation 1Tier 2

Increases the amount of cargo transport bays and passenger transport bays that can be built in a outpost.

Tier
2
Cost
3 Tech Data
Requires
Cargo Landing Pad Regulation

Effects

  • Cargo Transport Bay Placement Limit +2
  • Passenger Transport Bay Placement Limit +2
Habitat Unit Upgrade UnlockTier 2

Unlocks a capacity upgrade for the habitat unit.

Tier
2
Cost
3 Tech Data
Requires
Hypospray Efficiency 1
Laboratory Regulation 2Tier 2

Increases the amount of research laboratories that can be built in a outpost.

Tier
2
Cost
3 Tech Data
Requires
Laboratory Regulation 1

Effects

  • Planet Research Building Limit +1
Medical Facility Upgrade Unlock 1Tier 2

Unlocks a capacity upgrade for the medical facility.

Tier
2
Cost
3 Tech Data
Requires
Enhanced Food Protein Technology
Medkit Efficiency 2Tier 2

Increases how many crew can be healed per medkit.

Tier
2
Cost
5 Tech Data
Requires
Habitat Unit Upgrade Unlock

Effects

  • Injury Restore Per Restore Item Modifier +1
Metal Recovery Unit Upgrade UnlockTier 2

Unlocks an efficiency upgrade for the metal recovery unit.

Tier
2
Cost
3 Tech Data
Requires
Small Storage Upgrade Unlock
Organic Collector Upgrade UnlockTier 2

Unlocks a range increase upgrade to the organic collector.

Tier
2
Cost
3 Tech Data
Requires
Rapid Care 1
Protective Gear 2Tier 2

Increases the maximum health points of all crew.

Tier
2
Cost
5 Tech Data
Requires
Energy Supplements 1

Effects

  • Crew Health Max Modifier +0.2
Quick Fix 1Tier 2

Increases repair efficiency, making repairs faster.

Tier
2
Cost
5 Tech Data
Requires
Requisitions Platforms Regulation 1

Effects

  • Buliding Repair Contribution Amount Modifier +1
Requisitions Platforms Regulation 1Tier 2

Increases the limit of how many Starfleet requisitions platforms can be built in a outpost.

Tier
2
Cost
1 Tech Data
Requires
Grav Lift

Effects

  • Requisition Platform Placement Limit +1
Scientific Sample Collector Upgrade UnlockTier 2

Unlocks an efficiency upgrade for the scientific sample collector.

Tier
2
Cost
3 Tech Data
Requires
Basic Laboratory Upgrade Unlock 2
Security Office Regulation 1Tier 2

Increases the limit of how many security offices can be built in a outpost.

Tier
2
Cost
3 Tech Data
Requires
Shield Emitter Upgrade Unlock

Effects

  • Security Office Placement Limit +1
Shield Emitter Upgrade UnlockTier 2

Unlocks the tetryon shield upgrade to the shield emitter.

Tier
2
Cost
3 Tech Data
Requires
Security Office Upgrade Unlock 1
Ship Storage Expansion 2Tier 2

Increases ship's storage capacity.

Tier
2
Cost
5 Tech Data
Requires
Ship Storage Expansion 1

Effects

  • Max Inventory +200
  • Ship Storage Upgrade Level +1
Tetryon Blockers 1Tier 2

Improves the crew's uniform by increasing resistance to tetryon radiation.

Tier
2
Cost
7 Tech Data
Requires
Exploration Reach 1

Effects

  • Crew Temporal Radiation Mod −0.1
Trauma Ward Expansion 1Tier 2

Increases the ship's trauma ward capacity.

Tier
2
Cost
5 Tech Data
Requires
Ship Storage Expansion 2

Effects

  • Trauma Ward Crew Capacity Modifer +15
  • Trauma Ward Upgrade Level +1
Advanced Research Regulation 1Tier 3

Increases the limit of how many advanced laboratories can be built in a outpost.

Tier
3
Cost
6 Tech Data, 1 Advanced Tech Point
Requires
Basic Tricorder Technology

Effects

  • Advaced Lab Placement Limit +1
Basic Laboratory Upgrade Unlock 3Tier 3

Unlocks an efficiency upgrade for the research laboratory.

Tier
3
Cost
6 Tech Data, 1 Advanced Tech Point
Requires
Scientific Sample Collector Upgrade Unlock
Basic Phaser TechnologyTier 3

Unlocks the basic phaser production on the basic equipment crafting facility.

Tier
3
Cost
3 Tech Data
Requires
Exploration Point Bonus 2
Unlocks recipe
Basic Phaser Production
Cargo Vehicle Storage Upgrade UnlockTier 3

Unlocks a capacity upgrade for the transport vehicle.

Tier
3
Cost
6 Tech Data, 1 Advanced Tech Point
Requires
Ship Storage Expansion 3
Crew Quarters Expansion 3Tier 3

Increase amount of quarters for crew on the ship.

Tier
3
Cost
8 Tech Data, 3 Advanced Tech Point
Requires
Crew Quarters Expansion 2

Effects

  • Crew Quarters Capacity Modifier +5
  • Crew Quarters Upgrade Level +1
Crystal Extractor Upgrade UnlockTier 3

Unlocks an efficiency upgrade for the crystal extractor.

Tier
3
Cost
6 Tech Data, 1 Advanced Tech Point
Requires
Metal Bonus 2
Crystal Processor Upgrade UnlockTier 3

Unlocks an efficiency upgrade for the crystal processor.

Tier
3
Cost
6 Tech Data, 1 Advanced Tech Point
Requires
Requisitions Platforms Regulation 2
Data Storage TechnologyTier 3

Unlocks the data storage production on the basic equipment crafting facility.

Tier
3
Cost
8 Tech Data, 3 Advanced Tech Point
Requires
Advanced Research Regulation 1
Unlocks recipe
Data Storage Production
Dilithium Refinery Upgrade Unlock 1Tier 3

Unlocks an efficiency upgrade for the dilithium refinery.

Tier
3
Cost
6 Tech Data, 1 Advanced Tech Point
Requires
Large Storage Pad Upgrade Unlock
Exotic Points TechnologyTier 3

Unlock the exotic tech points production on the advanced laboratory.

Tier
3
Cost
8 Tech Data, 3 Advanced Tech Point
Requires
Data Storage Technology
Unlocks recipe
research-exotic-tech-point
Exploration Point Bonus 2Tier 3

Increases the chance of a bonus data output from exploration points.

Tier
3
Cost
8 Tech Data, 3 Advanced Tech Point
Requires
Basic Equipment Crafting Upgrade Unlock 1

Effects

  • Science POI Upgrade Modifier +0.2
Exploration Reach 2Tier 3

Increases the radius of fog that is cleared by crew.

Tier
3
Cost
8 Tech Data, 3 Advanced Tech Point
Requires
Tetryon Blockers 1

Effects

  • Fog Clear Radius Meters Modifier +10
Ground Vehicles Regulation 2Tier 3

Increases the amount of cargo transport bays and passenger transport bays that can be built in a outpost.

Tier
3
Cost
6 Tech Data, 1 Advanced Tech Point
Requires
Shuttle Expansion 2

Effects

  • Cargo Transport Bay Placement Limit +3
  • Passenger Transport Bay Placement Limit +3
High Quality Meal TechnologyTier 3

Unlocks high quality meal production at the planetary kitchen.

Tier
3
Cost
8 Tech Data, 3 Advanced Tech Point
Requires
Medical Facility Upgrade Unlock 1
Unlocks recipe
Prepare High Quality Meals
High Tech Factory Upgrade UnlockTier 3

Unlocks an efficiency upgrade for the high tech factory.

Tier
3
Cost
6 Tech Data, 1 Advanced Tech Point
Requires
Crystal Processor Upgrade Unlock
Hypospray Efficiency 2Tier 3

Increases how many health points each hypospray can heal.

Tier
3
Cost
8 Tech Data, 3 Advanced Tech Point
Requires
Planetary Kitchen Upgrade Unlock

Effects

  • Health Restore Per Restore Item Modifier +15
Large Storage Pad Upgrade UnlockTier 3

Unlocks a capacity upgrade for all large storage pads.

Tier
3
Cost
6 Tech Data, 1 Advanced Tech Point
Requires
Memory Banks Technology
Medical Processor Upgrade Unlock 1Tier 3

Unlocks an efficiency upgrade for the medical supply processor.

Tier
3
Cost
6 Tech Data, 1 Advanced Tech Point
Requires
Synthesizer Efficiency 2
Medkit Efficiency 3Tier 3

Increases how many crew can be healed per medkit.

Tier
3
Cost
8 Tech Data, 3 Advanced Tech Point
Requires
Medkit Efficiency 2

Effects

  • Injury Restore Per Restore Item Modifier +1
Memory Banks TechnologyTier 3

Unlocks the memory banks production on the high tech factory.

Tier
3
Cost
8 Tech Data, 3 Advanced Tech Point
Requires
Duranium Technology
Unlocks recipe
Craft Memory Banks
Metal Bonus 2Tier 3

Increases the chance of crew getting an additional output when working at metal resource buildings.

Tier
3
Cost
10 Tech Data, 5 Advanced Tech Point
Requires
Dilithium Extraction Technology

Effects

  • Metal Upgrade Modifier +0.2
Officer Quarters ConstructionTier 3

Unlocks the officer quarters in the ship.

Tier
3
Cost
8 Tech Data, 3 Advanced Tech Point
Requires
Crew Quarters Expansion 3

Effects

  • Officer Quarters Capacity Modifier +5
Organic Bonus 2Tier 3

Increases the chance of crew getting an additional output when working at organic resource buildings.

Tier
3
Cost
10 Tech Data, 5 Advanced Tech Point
Requires
Crystal Extractor Upgrade Unlock

Effects

  • Organic Upgrade Modifier +0.2
Phaser Mod 2Tier 3

Increases the power of phasers used by security crew.

Tier
3
Cost
8 Tech Data, 3 Advanced Tech Point
Requires
Protective Gear 2

Effects

  • Security Damage Modifier +0.25
Planetary Kitchen Upgrade UnlockTier 3

Unlocks an efficiency upgrade for the planetary kitchen.

Tier
3
Cost
6 Tech Data, 1 Advanced Tech Point
Requires
Medkit Efficiency 3
Protective Gear 3Tier 3

Increases the maximum health points of all crew.

Tier
3
Cost
8 Tech Data, 3 Advanced Tech Point
Requires
Thermal Gear

Effects

  • Crew Health Max Modifier +0.2
Rapid Care 2Tier 3

Increases the speed with which injuries are healed.

Tier
3
Cost
8 Tech Data, 3 Advanced Tech Point
Requires
Medical Processor Upgrade Unlock 1

Effects

  • Ship Injury Restore Rate Per Second Modifier +0.001
Requisitions Platforms Regulation 2Tier 3

Increases the limit of how many Starfleet requisitions platforms can be built in a outpost.

Tier
3
Cost
6 Tech Data, 1 Advanced Tech Point
Requires
Quick Fix 1

Effects

  • Requisition Platform Placement Limit +1
Research Bonus 2Tier 3

Increases the chance of bonus outputs on all research buildings.

Tier
3
Cost
10 Tech Data, 5 Advanced Tech Point
Requires
Basic Laboratory Upgrade Unlock 3

Effects

  • UpgradeBonusChanceModifier +0.2
Security Office Upgrade Unlock 2Tier 3

Unlocks an range increase upgrade to the security office.

Tier
3
Cost
3 Tech Data
Requires
Sensor Upgrade Unlock 1
Sensor Upgrade Unlock 1Tier 3

Unlocks the tier 3 exploration point locator upgrade to the planetary sensor.

Tier
3
Cost
3 Tech Data
Requires
Security Office Regulation 1
Ship Storage Expansion 3Tier 3

Increases ship's storage capacity.

Tier
3
Cost
8 Tech Data, 3 Advanced Tech Point
Requires
Trauma Ward Expansion 1

Effects

  • Max Inventory +200
  • Ship Storage Upgrade Level +1
Shuttle Expansion 2Tier 3

Increases the shuttle's crew capacity.

Tier
3
Cost
8 Tech Data, 3 Advanced Tech Point
Requires
Cargo Shuttle Upgrade Unlock 1

Effects

  • Shuttle Base Capacity Modifier +6
Shuttle Regulation 2Tier 3

Increases the limit of how many shuttle pads can be built in a outpost.

Tier
3
Cost
6 Tech Data, 1 Advanced Tech Point
Requires
Ground Vehicles Regulation 2

Effects

  • Shuttle Placement Limit +1
Synthesizer Efficiency 2Tier 3

Increases the number of crew you can feed with each food resource.

Tier
3
Cost
8 Tech Data, 3 Advanced Tech Point
Requires
Biomass Synthesizer Upgrade Unlock

Effects

  • Mod Hunger Restore Per Restore Item +15
Thermal GearTier 3

Unlocks the thermal gear, which can be worn by crew to increase their cold resistance.

Tier
3
Cost
10 Tech Data, 5 Advanced Tech Point
Requires
Phaser Mod 2

Effects

  • Unlocked Uniform +1
  • Cold Tolerance −10
  • Crew Heat Tolerance Modifier +10
Advanced Laboratory Upgrade Unlock 1Tier 4

Unlocks an efficiency upgrade for the advanced laboratory.

Tier
4
Cost
6 Tech Data, 1 Exotic Tech Point, 3 Advanced Tech Point
Requires
Research Bonus 2
Advanced Parts TechnologyTier 4

Unlocks the advanced parts production on the metal parts factory.

Tier
4
Cost
6 Tech Data, 1 Exotic Tech Point, 3 Advanced Tech Point
Requires
Dilithium Refinery Upgrade Unlock 1
Unlocks recipe
Advanced Parts Production
Advanced Research Regulation 2Tier 4

Increases the limit of how many advanced laboratories can be built in a outpost.

Tier
4
Cost
6 Tech Data, 1 Exotic Tech Point, 3 Advanced Tech Point
Requires
Advanced Research Regulation 1

Effects

  • Advaced Lab Placement Limit +1
Air Vehicles Regulation 1Tier 4

Increases the amount of cargo aircraft hangars and passenger aircraft hangars that can be built in a outpost.

Tier
4
Cost
6 Tech Data, 1 Exotic Tech Point, 3 Advanced Tech Point
Requires
Shuttle Expansion 2

Effects

  • Cargo Aircraft Hangar Placement Limit +2
  • Passenger Aircraft Hangar Placement Limit +2
Basic Equipment Upgrade Unlock 2Tier 4

Unlocks an efficiency upgrade for the basic equipment crafting building.

Tier
4
Cost
6 Tech Data, 1 Exotic Tech Point, 3 Advanced Tech Point
Requires
Exploration Point Bonus 2
Basic Equipment Upgrade Unlock 3Tier 4

Unlocks an efficiency upgrade for the basic equipment crafting building.

Tier
4
Cost
6 Tech Data, 1 Exotic Tech Point, 3 Advanced Tech Point
Requires
Basic Equipment Upgrade Unlock 2
Biomatter Purification TechnologyTier 4

Unlocks hazardous biomatter purification at the biomass synthesizer.

Tier
4
Cost
6 Tech Data, 1 Exotic Tech Point, 3 Advanced Tech Point
Requires
Rapid Care 2
Unlocks recipe
Purify Hazardous Biomatter
Cargo Shuttle Upgrade Unlock 2Tier 4

Unlocks a capacity upgrade for the cargo landing pad.

Tier
4
Cost
6 Tech Data, 1 Exotic Tech Point, 3 Advanced Tech Point
Requires
Air Vehicles Regulation 1
Crew Quarters Expansion 4Tier 4

Increase amount of quarters for crew on the ship.

Tier
4
Cost
8 Tech Data, 3 Exotic Tech Point, 5 Advanced Tech Point
Requires
Officer Quarters Construction

Effects

  • Crew Quarters Capacity Modifier +10
  • Crew Quarters Upgrade Level +1
Crystal Bonus 2Tier 4

Increases the chance of crew getting an additional output when working at crystal resource buildings.

Tier
4
Cost
10 Tech Data, 5 Exotic Tech Point, 7 Advanced Tech Point
Requires
Organic Bonus 2

Effects

  • Crystal Upgrade Modifier +0.25
Energy Supplements 1Tier 4

Increases the maximum stamina points of all crew.

Tier
4
Cost
8 Tech Data, 3 Exotic Tech Point, 5 Advanced Tech Point
Requires
Protective Gear 3
Heavy Containment Unit TechnologyTier 4

Unlocks heavy containment unit production on the basic equipment crafting facility.

Tier
4
Cost
8 Tech Data, 3 Exotic Tech Point, 5 Advanced Tech Point
Requires
Advanced Research Regulation 2
Unlocks recipe
Heavy Containment Unit Production