Battle Master
- Kind
- Subclass
- Hit points at level 1
- 10 + Constitution modifier
- Hit die
- d10
- Primary ability
- Strength
As a paragon of tactical superiority, you employ a wide array of combat manoeuvres to dominate every fight.
Level progression
What this subclass adds at each Fighter level, from the game's progression table: what you get, what you choose.
- Level 3Choose 3
- Commander's Strike: Direct an ally to strike a foe. The ally uses a reaction on their next turn to make a weapon attack.
- Disarming Attack: Spend a superiority die to make an attack that deals an additional 1d8 damage and possibly forces the target to drop the weapons they are holding.
- Distracting Strike: Distract your target, giving your allies Advantage on their next Attack Roll against the target.
- Evasive Footwork: You can evade attacks by imposing Disadvantage on melee attacks against you for a round.
- Feinting Attack: You can use both your action and bonus action on a turn to attack a target with Advantage and deal an additional 1d8 damage.
- Goading Attack: Deal an additional 1d8 and attempt to goad the target into attacking you. Target receives Disadvantage on attacking any other creature.
- Manoeuvring Attack: Spend a superiority die to make an attack that deals an additional 1d8 damage. On hit, select which friendly creature will gain half its movement speed. It will not provoke attacks of opportunity.
- Menacing Attack: Spend a superiority die to make an attack that deals an additional 1d8 damage and possibly Frightens the target.
- Precision Attack: You can spend a Superiority Die to add it to the result to an Attack Roll.
- Pushing Attack: Spend a superiority die to make an attack that deals an additional 1d8 damage and possibly pushes the target back 4.5 m.
- Rally: Expend a superiority die to grant an ally 8 temporary hit points, bolstering their resolve.
- Riposte: When a hostile creature misses you with a melee attack, expend a superiority die to retaliate with a powerful strike that deals an additional 1d8 damage.
- Sweeping Attack: Swing your weapon in a rapid, sweeping arc to attack multiple enemies at once. Roll your superiority die for damage.
- Trip Attack: Spend a superiority die to make an attack that deals an additional 1d8 damage and possibly knocks the target Prone.
+4 Superiority Die
- Level 3Choose 3
- Commander's Strike: Direct an ally to strike a foe. The ally uses a reaction on their next turn to make a weapon attack.
- Disarming Attack: Spend a superiority die to make an attack that deals an additional 1d8 damage and possibly forces the target to drop the weapons they are holding.
- Distracting Strike: Distract your target, giving your allies Advantage on their next Attack Roll against the target.
- Evasive Footwork: You can evade attacks by imposing Disadvantage on melee attacks against you for a round.
- Feinting Attack: You can use both your action and bonus action on a turn to attack a target with Advantage and deal an additional 1d8 damage.
- Goading Attack: Deal an additional 1d8 and attempt to goad the target into attacking you. Target receives Disadvantage on attacking any other creature.
- Manoeuvring Attack: Spend a superiority die to make an attack that deals an additional 1d8 damage. On hit, select which friendly creature will gain half its movement speed. It will not provoke attacks of opportunity.
- Menacing Attack: Spend a superiority die to make an attack that deals an additional 1d8 damage and possibly Frightens the target.
- Precision Attack: You can spend a Superiority Die to add it to the result to an Attack Roll.
- Pushing Attack: Spend a superiority die to make an attack that deals an additional 1d8 damage and possibly pushes the target back 4.5 m.
- Rally: Expend a superiority die to grant an ally 8 temporary hit points, bolstering their resolve.
- Riposte: When a hostile creature misses you with a melee attack, expend a superiority die to retaliate with a powerful strike that deals an additional 1d8 damage.
- Sweeping Attack: Swing your weapon in a rapid, sweeping arc to attack multiple enemies at once. Roll your superiority die for damage.
- Trip Attack: Spend a superiority die to make an attack that deals an additional 1d8 damage and possibly knocks the target Prone.
+4 Superiority Die
- Level 7Choose 2
- Commander's Strike: Direct an ally to strike a foe. The ally uses a reaction on their next turn to make a weapon attack.
- Disarming Attack: Spend a superiority die to make an attack that deals an additional 1d8 damage and possibly forces the target to drop the weapons they are holding.
- Distracting Strike: Distract your target, giving your allies Advantage on their next Attack Roll against the target.
- Evasive Footwork: You can evade attacks by imposing Disadvantage on melee attacks against you for a round.
- Feinting Attack: You can use both your action and bonus action on a turn to attack a target with Advantage and deal an additional 1d8 damage.
- Goading Attack: Deal an additional 1d8 and attempt to goad the target into attacking you. Target receives Disadvantage on attacking any other creature.
- Manoeuvring Attack: Spend a superiority die to make an attack that deals an additional 1d8 damage. On hit, select which friendly creature will gain half its movement speed. It will not provoke attacks of opportunity.
- Menacing Attack: Spend a superiority die to make an attack that deals an additional 1d8 damage and possibly Frightens the target.
- Precision Attack: You can spend a Superiority Die to add it to the result to an Attack Roll.
- Pushing Attack: Spend a superiority die to make an attack that deals an additional 1d8 damage and possibly pushes the target back 4.5 m.
- Rally: Expend a superiority die to grant an ally 8 temporary hit points, bolstering their resolve.
- Riposte: When a hostile creature misses you with a melee attack, expend a superiority die to retaliate with a powerful strike that deals an additional 1d8 damage.
- Sweeping Attack: Swing your weapon in a rapid, sweeping arc to attack multiple enemies at once. Roll your superiority die for damage.
- Trip Attack: Spend a superiority die to make an attack that deals an additional 1d8 damage and possibly knocks the target Prone.
+1 Superiority Die
- Level 10Improved Combat Superiority
The size of your Superiority Dice increases to 1d10.
Choose 2- Commander's Strike: Direct an ally to strike a foe. The ally uses a reaction on their next turn to make a weapon attack.
- Disarming Attack: Spend a superiority die to make an attack that deals an additional 1d8 damage and possibly forces the target to drop the weapons they are holding.
- Distracting Strike: Distract your target, giving your allies Advantage on their next Attack Roll against the target.
- Evasive Footwork: You can evade attacks by imposing Disadvantage on melee attacks against you for a round.
- Feinting Attack: You can use both your action and bonus action on a turn to attack a target with Advantage and deal an additional 1d8 damage.
- Goading Attack: Deal an additional 1d8 and attempt to goad the target into attacking you. Target receives Disadvantage on attacking any other creature.
- Manoeuvring Attack: Spend a superiority die to make an attack that deals an additional 1d8 damage. On hit, select which friendly creature will gain half its movement speed. It will not provoke attacks of opportunity.
- Menacing Attack: Spend a superiority die to make an attack that deals an additional 1d8 damage and possibly Frightens the target.
- Precision Attack: You can spend a Superiority Die to add it to the result to an Attack Roll.
- Pushing Attack: Spend a superiority die to make an attack that deals an additional 1d8 damage and possibly pushes the target back 4.5 m.
- Rally: Expend a superiority die to grant an ally 8 temporary hit points, bolstering their resolve.
- Riposte: When a hostile creature misses you with a melee attack, expend a superiority die to retaliate with a powerful strike that deals an additional 1d8 damage.
- Sweeping Attack: Swing your weapon in a rapid, sweeping arc to attack multiple enemies at once. Roll your superiority die for damage.
- Trip Attack: Spend a superiority die to make an attack that deals an additional 1d8 damage and possibly knocks the target Prone.
Class resources by level
| Level | Superiority Die |
|---|---|
| 1 | — |
| 2 | — |
| 3 | 4 |
| 4 | 4 |
| 5 | 4 |
| 6 | 4 |
| 7 | 5 |
| 8 | 5 |
| 9 | 5 |
| 10 | 5 |
| 11 | 5 |
| 12 | 5 |