Almanauts
Baldur's Gate 3
ClassVerified for build 25605617
Ranger icon

Ranger

Kind
Class
Hit points at level 1
10 + Constitution modifier
Hit points per level
6 + Constitution modifier
Hit die
d10
Primary ability
Dexterity
Spellcasting ability
Wisdom

Rangers are unrivalled scouts and trackers, honing a deep connection with nature in order to hunt their favoured prey.

Level progression

Level by level, from the game's progression table: what you get, what you choose, and when you pick a subclass or a feat.

  1. Level 1
    Proficiency in 3 skills

    Animal Handling, Athletics, Insight, Investigation, Nature, Perception, Stealth, Survival

    Choose 1
    • Bounty Hunter: You gain Proficiency in Investigation. Creatures you hit with Ensnaring Strike (either ranged or melee) have Disadvantage on their Saving Throw.
    • Keeper of the Veil: You specialise in hunting creatures from other planes of existence. You gain Proficiency in Arcana, and can cast Protection from Evil and Good.
    • Mage Breaker: You have a history of battling spellcasters. You gain Proficiency in Arcana and can cast True Strike.
    • Ranger Knight: You have sworn to serve a crown or nation and seek to bring its foes to ruin. Gain Skill Proficiency in History and Armour Proficiency with Heavy Armour.
    • Sanctified Stalker: You swore to hunt the enemies of a holy or druidic order. You gain Proficiency in Religion and can cast Sacred Flame.
    Choose 1
    • Beast Tamer: You have cultivated a strong bond with animals. You can cast Find Familiar without expending a spell slot.
    • Urban Tracker: An expert at navigating the wild within the city, you gain Proficiency in Sleight of Hand.
    • Wasteland Wanderer: Cold: You have spent endless days surviving desolate tundras. You gain Resistance to Cold damage.
    • Wasteland Wanderer: Fire: You have spent endless days surviving forbidding deserts. You gain Resistance to Fire damage.
    • Wasteland Wanderer: Poison: You have spent endless days surviving fetid swamps. You gain Resistance to Poison damage.
    Ability bonuses at character creation (+2 and +1)

    Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma

    Proficiency in Strength saving throws · Proficiency in Dexterity saving throws · Proficiency with light armour · Proficiency with medium armour · Proficiency with shields · Proficiency with simple weapons · Proficiency with martial weapons

  2. Level 2
    Choose 1
    • Archery: You gain a +2 bonus to ranged weapon attacks.
    • Defence: You gain a +1 bonus to Armour Class while wearing armour.
    • Duelling: When you are wielding a melee weapon that is not Two-Handed in one hand, and no weapon in the other, you deal an additional 2 damage with that weapon.
    • Two-Weapon Fighting: When you make an attack with your off-hand weapon, you can add your Ability Modifier to the damage of the attack.

    +2 1st-level spell slots

  3. Level 3
  4. Level 4
  5. Level 5
    Extra Attack

    Can make an additional free attack after making an unarmed or weapon attack. If you gain the Extra Attack feature from more than one class, they don't add together.

    +1 1st-level spell slot · +2 2nd-level spell slots

  6. Level 6
    Choose 1
    • Bounty Hunter: You gain Proficiency in Investigation. Creatures you hit with Ensnaring Strike (either ranged or melee) have Disadvantage on their Saving Throw.
    • Keeper of the Veil: You specialise in hunting creatures from other planes of existence. You gain Proficiency in Arcana, and can cast Protection from Evil and Good.
    • Mage Breaker: You have a history of battling spellcasters. You gain Proficiency in Arcana and can cast True Strike.
    • Ranger Knight: You have sworn to serve a crown or nation and seek to bring its foes to ruin. Gain Skill Proficiency in History and Armour Proficiency with Heavy Armour.
    • Sanctified Stalker: You swore to hunt the enemies of a holy or druidic order. You gain Proficiency in Religion and can cast Sacred Flame.
    Choose 1
    • Beast Tamer: You have cultivated a strong bond with animals. You can cast Find Familiar without expending a spell slot.
    • Urban Tracker: An expert at navigating the wild within the city, you gain Proficiency in Sleight of Hand.
    • Wasteland Wanderer: Cold: You have spent endless days surviving desolate tundras. You gain Resistance to Cold damage.
    • Wasteland Wanderer: Fire: You have spent endless days surviving forbidding deserts. You gain Resistance to Fire damage.
    • Wasteland Wanderer: Poison: You have spent endless days surviving fetid swamps. You gain Resistance to Poison damage.
  7. Level 7
  8. Level 8
    Land's Stride: Difficult Terrain

    You have become an expert at moving through the wilderness. Difficult Terrain no longer slows you down.

    Immune to Difficult terrain effects

    Feat (Ability Improvement or another feat)

  9. Level 9
  10. Level 10
    Gains a spell

    Hide in Plain Sight

    Choose 1
    • Bounty Hunter: You gain Proficiency in Investigation. Creatures you hit with Ensnaring Strike (either ranged or melee) have Disadvantage on their Saving Throw.
    • Keeper of the Veil: You specialise in hunting creatures from other planes of existence. You gain Proficiency in Arcana, and can cast Protection from Evil and Good.
    • Mage Breaker: You have a history of battling spellcasters. You gain Proficiency in Arcana and can cast True Strike.
    • Ranger Knight: You have sworn to serve a crown or nation and seek to bring its foes to ruin. Gain Skill Proficiency in History and Armour Proficiency with Heavy Armour.
    • Sanctified Stalker: You swore to hunt the enemies of a holy or druidic order. You gain Proficiency in Religion and can cast Sacred Flame.
    Choose 1
    • Beast Tamer: You have cultivated a strong bond with animals. You can cast Find Familiar without expending a spell slot.
    • Urban Tracker: An expert at navigating the wild within the city, you gain Proficiency in Sleight of Hand.
    • Wasteland Wanderer: Cold: You have spent endless days surviving desolate tundras. You gain Resistance to Cold damage.
    • Wasteland Wanderer: Fire: You have spent endless days surviving forbidding deserts. You gain Resistance to Fire damage.
    • Wasteland Wanderer: Poison: You have spent endless days surviving fetid swamps. You gain Resistance to Poison damage.
  11. Level 11
  12. Level 12

Spell slots by level

Level1st2nd3rd
1———
22——
33——
43——
542—
642—
743—
843—
9432
10432
11433
12434

Running totals of the slots each level adds in the progression table, for a single-class character.

Hit points by level

LevelCon +0Con +1Con +2Con +3
110111213
216182022
322252831
428323640
534394449
640465258
746536067
852606876
958677685
1064748494
11708192103
127688100112

10 at level 1, then 6 per level, plus the Constitution modifier at every level (single-class).

Subclasses 4

Spells 23

Always known or prepared

Can pick