Almanauts
Baldur's Gate 3
ClassVerified for build 25605617

Swarmkeeper

Kind
Subclass
Hit points at level 1
10 + Constitution modifier
Hit die
d10
Primary ability
Dexterity

You have forged a deep connection with your natural surroundings and formed a magical bond with a swarm of nature spirits. This swarm serves as a helpful companion and a potent force in battle.

Level progression

What this subclass adds at each Ranger level, from the game's progression table: what you get, what you choose.

  1. Level 3
    Prey's Scent

    Your swarm deals additional damage to creatures marked by your Hunter's Mark.

    Gains 2 spells

    Mage Hand, Faerie Fire

    Choose 1
    • Legion of Bees: You gain a swarm of bees that fights on your side. Once per round, the swarm can assist you in one of three ways after you attack an enemy: it can attack and deal additional Piercing damage, push the enemy away from you, or teleport you to a safer location.
    • Cloud of Jellyfish: You gain a swarm of jellyfish that fights on your side. Once per round, the swarm can assist you in one of three ways after you attack an enemy: it can attack and deal additional Lightning damage, Shock your enemy, or teleport you to a safer location.
    • Flurry of Moths: You gain a swarm of moths that fights on your side. Once per round, the swarm can assist you in one of three ways after you attack an enemy: it can attack and deal additional Psychic damage, Blind your enemy, or teleport you to a safer location.

    +1 SwarmCharge

  2. Level 4
    Replace up to 1
    • Legion of Bees: You gain a swarm of bees that fights on your side. Once per round, the swarm can assist you in one of three ways after you attack an enemy: it can attack and deal additional Piercing damage, push the enemy away from you, or teleport you to a safer location.
    • Cloud of Jellyfish: You gain a swarm of jellyfish that fights on your side. Once per round, the swarm can assist you in one of three ways after you attack an enemy: it can attack and deal additional Lightning damage, Shock your enemy, or teleport you to a safer location.
    • Flurry of Moths: You gain a swarm of moths that fights on your side. Once per round, the swarm can assist you in one of three ways after you attack an enemy: it can attack and deal additional Psychic damage, Blind your enemy, or teleport you to a safer location.
  3. Level 5
    Gains a spell

    Web

    Replace up to 1
    • Legion of Bees: You gain a swarm of bees that fights on your side. Once per round, the swarm can assist you in one of three ways after you attack an enemy: it can attack and deal additional Piercing damage, push the enemy away from you, or teleport you to a safer location.
    • Cloud of Jellyfish: You gain a swarm of jellyfish that fights on your side. Once per round, the swarm can assist you in one of three ways after you attack an enemy: it can attack and deal additional Lightning damage, Shock your enemy, or teleport you to a safer location.
    • Flurry of Moths: You gain a swarm of moths that fights on your side. Once per round, the swarm can assist you in one of three ways after you attack an enemy: it can attack and deal additional Psychic damage, Blind your enemy, or teleport you to a safer location.
  4. Level 6
    Replace up to 1
    • Legion of Bees: You gain a swarm of bees that fights on your side. Once per round, the swarm can assist you in one of three ways after you attack an enemy: it can attack and deal additional Piercing damage, push the enemy away from you, or teleport you to a safer location.
    • Cloud of Jellyfish: You gain a swarm of jellyfish that fights on your side. Once per round, the swarm can assist you in one of three ways after you attack an enemy: it can attack and deal additional Lightning damage, Shock your enemy, or teleport you to a safer location.
    • Flurry of Moths: You gain a swarm of moths that fights on your side. Once per round, the swarm can assist you in one of three ways after you attack an enemy: it can attack and deal additional Psychic damage, Blind your enemy, or teleport you to a safer location.
  5. Level 7
    Writhing Tide

    You can condense part of your swarm into a focused mass that lifts you up, granting you a flying speed of 3 m and protecting you from surface effects.

    Replace up to 1
    • Legion of Bees: You gain a swarm of bees that fights on your side. Once per round, the swarm can assist you in one of three ways after you attack an enemy: it can attack and deal additional Piercing damage, push the enemy away from you, or teleport you to a safer location.
    • Cloud of Jellyfish: You gain a swarm of jellyfish that fights on your side. Once per round, the swarm can assist you in one of three ways after you attack an enemy: it can attack and deal additional Lightning damage, Shock your enemy, or teleport you to a safer location.
    • Flurry of Moths: You gain a swarm of moths that fights on your side. Once per round, the swarm can assist you in one of three ways after you attack an enemy: it can attack and deal additional Psychic damage, Blind your enemy, or teleport you to a safer location.

    +3 Writhing Current

  6. Level 8
    Replace up to 1
    • Legion of Bees: You gain a swarm of bees that fights on your side. Once per round, the swarm can assist you in one of three ways after you attack an enemy: it can attack and deal additional Piercing damage, push the enemy away from you, or teleport you to a safer location.
    • Cloud of Jellyfish: You gain a swarm of jellyfish that fights on your side. Once per round, the swarm can assist you in one of three ways after you attack an enemy: it can attack and deal additional Lightning damage, Shock your enemy, or teleport you to a safer location.
    • Flurry of Moths: You gain a swarm of moths that fights on your side. Once per round, the swarm can assist you in one of three ways after you attack an enemy: it can attack and deal additional Psychic damage, Blind your enemy, or teleport you to a safer location.
  7. Level 9
    Gains a spell

    Gaseous Form

    Replace up to 1
    • Legion of Bees: You gain a swarm of bees that fights on your side. Once per round, the swarm can assist you in one of three ways after you attack an enemy: it can attack and deal additional Piercing damage, push the enemy away from you, or teleport you to a safer location.
    • Cloud of Jellyfish: You gain a swarm of jellyfish that fights on your side. Once per round, the swarm can assist you in one of three ways after you attack an enemy: it can attack and deal additional Lightning damage, Shock your enemy, or teleport you to a safer location.
    • Flurry of Moths: You gain a swarm of moths that fights on your side. Once per round, the swarm can assist you in one of three ways after you attack an enemy: it can attack and deal additional Psychic damage, Blind your enemy, or teleport you to a safer location.

    +1 Writhing Current

  8. Level 10
    Replace up to 1
    • Legion of Bees: You gain a swarm of bees that fights on your side. Once per round, the swarm can assist you in one of three ways after you attack an enemy: it can attack and deal additional Piercing damage, push the enemy away from you, or teleport you to a safer location.
    • Cloud of Jellyfish: You gain a swarm of jellyfish that fights on your side. Once per round, the swarm can assist you in one of three ways after you attack an enemy: it can attack and deal additional Lightning damage, Shock your enemy, or teleport you to a safer location.
    • Flurry of Moths: You gain a swarm of moths that fights on your side. Once per round, the swarm can assist you in one of three ways after you attack an enemy: it can attack and deal additional Psychic damage, Blind your enemy, or teleport you to a safer location.
  9. Level 11
    Mighty Swarm

    Your swarm has grown stronger. The swarm's regular attack now deals 1d8 damage, its special attack has one additional feature, and teleporting with your swarm now also increases your Armour Class for the rest of the round.

    Replace up to 1
    • Legion of Bees: You gain a swarm of bees that fights on your side. Once per round, the swarm can assist you in one of three ways after you attack an enemy: it can attack and deal additional Piercing damage, push the enemy away from you, or teleport you to a safer location.
    • Cloud of Jellyfish: You gain a swarm of jellyfish that fights on your side. Once per round, the swarm can assist you in one of three ways after you attack an enemy: it can attack and deal additional Lightning damage, Shock your enemy, or teleport you to a safer location.
    • Flurry of Moths: You gain a swarm of moths that fights on your side. Once per round, the swarm can assist you in one of three ways after you attack an enemy: it can attack and deal additional Psychic damage, Blind your enemy, or teleport you to a safer location.
  10. Level 12
    Replace up to 1
    • Legion of Bees: You gain a swarm of bees that fights on your side. Once per round, the swarm can assist you in one of three ways after you attack an enemy: it can attack and deal additional Piercing damage, push the enemy away from you, or teleport you to a safer location.
    • Cloud of Jellyfish: You gain a swarm of jellyfish that fights on your side. Once per round, the swarm can assist you in one of three ways after you attack an enemy: it can attack and deal additional Lightning damage, Shock your enemy, or teleport you to a safer location.
    • Flurry of Moths: You gain a swarm of moths that fights on your side. Once per round, the swarm can assist you in one of three ways after you attack an enemy: it can attack and deal additional Psychic damage, Blind your enemy, or teleport you to a safer location.

Class resources by level

LevelSwarmChargeWrithing Current
1——
2——
31—
41—
51—
61—
713
813
914
1014
1114
1214

Subclass of

Spells 5

Always known or prepared