Ranger
- Kind
- Class
- Hit points at level 1
- 10 + Constitution modifier
- Hit points per level
- 6 + Constitution modifier
- Hit die
- d10
- Primary ability
- Dexterity
- Spellcasting ability
- Wisdom
Rangers are unrivalled scouts and trackers, honing a deep connection with nature in order to hunt their favoured prey.
Level progression
Level by level, from the game's progression table: what you get, what you choose, and when you pick a subclass or a feat.
- Level 1Proficiency in 3 skills
Animal Handling, Athletics, Insight, Investigation, Nature, Perception, Stealth, Survival
Choose 1- Bounty Hunter: You gain Proficiency in Investigation. Creatures you hit with Ensnaring Strike (either ranged or melee) have Disadvantage on their Saving Throw.
- Keeper of the Veil: You specialise in hunting creatures from other planes of existence. You gain Proficiency in Arcana, and can cast Protection from Evil and Good.
- Mage Breaker: You have a history of battling spellcasters. You gain Proficiency in Arcana and can cast True Strike.
- Ranger Knight: You have sworn to serve a crown or nation and seek to bring its foes to ruin. Gain Skill Proficiency in History and Armour Proficiency with Heavy Armour.
- Sanctified Stalker: You swore to hunt the enemies of a holy or druidic order. You gain Proficiency in Religion and can cast Sacred Flame.
Choose 1- Beast Tamer: You have cultivated a strong bond with animals. You can cast Find Familiar without expending a spell slot.
- Urban Tracker: An expert at navigating the wild within the city, you gain Proficiency in Sleight of Hand.
- Wasteland Wanderer: Cold: You have spent endless days surviving desolate tundras. You gain Resistance to Cold damage.
- Wasteland Wanderer: Fire: You have spent endless days surviving forbidding deserts. You gain Resistance to Fire damage.
- Wasteland Wanderer: Poison: You have spent endless days surviving fetid swamps. You gain Resistance to Poison damage.
Ability bonuses at character creation (+2 and +1)Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma
Proficiency in Strength saving throws · Proficiency in Dexterity saving throws · Proficiency with light armour · Proficiency with medium armour · Proficiency with shields · Proficiency with simple weapons · Proficiency with martial weapons
- Level 2Learn 2 spells
Animal Friendship, Cure Wounds, Ensnaring Strike, Fog Cloud, Goodberry, Hail of Thorns, Hunter's Mark, Enhance Leap, Longstrider, Speak with Animals
Choose 1- Archery: You gain a +2 bonus to ranged weapon attacks.
- Defence: You gain a +1 bonus to Armour Class while wearing armour.
- Duelling: When you are wielding a melee weapon that is not Two-Handed in one hand, and no weapon in the other, you deal an additional 2 damage with that weapon.
- Two-Weapon Fighting: When you make an attack with your off-hand weapon, you can add your Ability Modifier to the damage of the attack.
+2 1st-level spell slots
- Level 3Learn 1 spell
Animal Friendship, Cure Wounds, Ensnaring Strike, Fog Cloud, Goodberry, Hail of Thorns, Hunter's Mark, Enhance Leap, Longstrider, Speak with Animals
+1 1st-level spell slot
Choose a subclass
- Level 4
- Level 5Extra Attack
Can make an additional free attack after making an unarmed or weapon attack. If you gain the Extra Attack feature from more than one class, they don't add together.
Learn 1 spellBarkskin, Darkvision, Lesser Restoration, Pass Without Trace, Protection from Poison, Silence, Spike Growth, Animal Friendship, Cure Wounds, Ensnaring Strike, Fog Cloud, Goodberry, Hail of Thorns, Hunter's Mark, Enhance Leap, Longstrider, Speak with Animals
+1 1st-level spell slot · +2 2nd-level spell slots
- Level 6Learn 1 spell
Barkskin, Darkvision, Lesser Restoration, Pass Without Trace, Protection from Poison, Silence, Spike Growth, Animal Friendship, Cure Wounds, Ensnaring Strike, Fog Cloud, Goodberry, Hail of Thorns, Hunter's Mark, Enhance Leap, Longstrider, Speak with Animals
Choose 1- Bounty Hunter: You gain Proficiency in Investigation. Creatures you hit with Ensnaring Strike (either ranged or melee) have Disadvantage on their Saving Throw.
- Keeper of the Veil: You specialise in hunting creatures from other planes of existence. You gain Proficiency in Arcana, and can cast Protection from Evil and Good.
- Mage Breaker: You have a history of battling spellcasters. You gain Proficiency in Arcana and can cast True Strike.
- Ranger Knight: You have sworn to serve a crown or nation and seek to bring its foes to ruin. Gain Skill Proficiency in History and Armour Proficiency with Heavy Armour.
- Sanctified Stalker: You swore to hunt the enemies of a holy or druidic order. You gain Proficiency in Religion and can cast Sacred Flame.
Choose 1- Beast Tamer: You have cultivated a strong bond with animals. You can cast Find Familiar without expending a spell slot.
- Urban Tracker: An expert at navigating the wild within the city, you gain Proficiency in Sleight of Hand.
- Wasteland Wanderer: Cold: You have spent endless days surviving desolate tundras. You gain Resistance to Cold damage.
- Wasteland Wanderer: Fire: You have spent endless days surviving forbidding deserts. You gain Resistance to Fire damage.
- Wasteland Wanderer: Poison: You have spent endless days surviving fetid swamps. You gain Resistance to Poison damage.
- Level 7Learn 1 spell
Barkskin, Darkvision, Lesser Restoration, Pass Without Trace, Protection from Poison, Silence, Spike Growth, Animal Friendship, Cure Wounds, Ensnaring Strike, Fog Cloud, Goodberry, Hail of Thorns, Hunter's Mark, Enhance Leap, Longstrider, Speak with Animals
+1 2nd-level spell slot
- Level 8Land's Stride: Difficult Terrain
You have become an expert at moving through the wilderness. Difficult Terrain no longer slows you down.
Immune to Difficult terrain effects
- Level 9Learn 1 spell
Conjure Barrage, Daylight, Lightning Arrow, Plant Growth, Protection from Energy, Barkskin, Darkvision, Lesser Restoration, Pass Without Trace, Protection from Poison, Silence, Spike Growth, Animal Friendship, Cure Wounds, Ensnaring Strike, Fog Cloud, Goodberry, Hail of Thorns, Hunter's Mark, Enhance Leap, Longstrider, Speak with Animals
+2 3rd-level spell slots
- Level 10Gains a spellLearn 1 spell
Conjure Barrage, Daylight, Lightning Arrow, Plant Growth, Protection from Energy, Barkskin, Darkvision, Lesser Restoration, Pass Without Trace, Protection from Poison, Silence, Spike Growth, Animal Friendship, Cure Wounds, Ensnaring Strike, Fog Cloud, Goodberry, Hail of Thorns, Hunter's Mark, Enhance Leap, Longstrider, Speak with Animals
Choose 1- Bounty Hunter: You gain Proficiency in Investigation. Creatures you hit with Ensnaring Strike (either ranged or melee) have Disadvantage on their Saving Throw.
- Keeper of the Veil: You specialise in hunting creatures from other planes of existence. You gain Proficiency in Arcana, and can cast Protection from Evil and Good.
- Mage Breaker: You have a history of battling spellcasters. You gain Proficiency in Arcana and can cast True Strike.
- Ranger Knight: You have sworn to serve a crown or nation and seek to bring its foes to ruin. Gain Skill Proficiency in History and Armour Proficiency with Heavy Armour.
- Sanctified Stalker: You swore to hunt the enemies of a holy or druidic order. You gain Proficiency in Religion and can cast Sacred Flame.
Choose 1- Beast Tamer: You have cultivated a strong bond with animals. You can cast Find Familiar without expending a spell slot.
- Urban Tracker: An expert at navigating the wild within the city, you gain Proficiency in Sleight of Hand.
- Wasteland Wanderer: Cold: You have spent endless days surviving desolate tundras. You gain Resistance to Cold damage.
- Wasteland Wanderer: Fire: You have spent endless days surviving forbidding deserts. You gain Resistance to Fire damage.
- Wasteland Wanderer: Poison: You have spent endless days surviving fetid swamps. You gain Resistance to Poison damage.
- Level 11Learn 1 spell
Conjure Barrage, Daylight, Lightning Arrow, Plant Growth, Protection from Energy, Barkskin, Darkvision, Lesser Restoration, Pass Without Trace, Protection from Poison, Silence, Spike Growth, Animal Friendship, Cure Wounds, Ensnaring Strike, Fog Cloud, Goodberry, Hail of Thorns, Hunter's Mark, Enhance Leap, Longstrider, Speak with Animals
+1 3rd-level spell slot
- Level 12Learn 1 spell
Conjure Barrage, Daylight, Lightning Arrow, Plant Growth, Protection from Energy, Barkskin, Darkvision, Lesser Restoration, Pass Without Trace, Protection from Poison, Silence, Spike Growth, Animal Friendship, Cure Wounds, Ensnaring Strike, Fog Cloud, Goodberry, Hail of Thorns, Hunter's Mark, Enhance Leap, Longstrider, Speak with Animals
+1 3rd-level spell slot
Spell slots by level
| Level | 1st | 2nd | 3rd |
|---|---|---|---|
| 1 | — | — | — |
| 2 | 2 | — | — |
| 3 | 3 | — | — |
| 4 | 3 | — | — |
| 5 | 4 | 2 | — |
| 6 | 4 | 2 | — |
| 7 | 4 | 3 | — |
| 8 | 4 | 3 | — |
| 9 | 4 | 3 | 2 |
| 10 | 4 | 3 | 2 |
| 11 | 4 | 3 | 3 |
| 12 | 4 | 3 | 4 |
Running totals of the slots each level adds in the progression table, for a single-class character.
Hit points by level
| Level | Con +0 | Con +1 | Con +2 | Con +3 |
|---|---|---|---|---|
| 1 | 10 | 11 | 12 | 13 |
| 2 | 16 | 18 | 20 | 22 |
| 3 | 22 | 25 | 28 | 31 |
| 4 | 28 | 32 | 36 | 40 |
| 5 | 34 | 39 | 44 | 49 |
| 6 | 40 | 46 | 52 | 58 |
| 7 | 46 | 53 | 60 | 67 |
| 8 | 52 | 60 | 68 | 76 |
| 9 | 58 | 67 | 76 | 85 |
| 10 | 64 | 74 | 84 | 94 |
| 11 | 70 | 81 | 92 | 103 |
| 12 | 76 | 88 | 100 | 112 |
10 at level 1, then 6 per level, plus the Constitution modifier at every level (single-class).
Subclasses 4
Spells 23
Always known or prepared
Can pick
Animal Friendship · Level 1, from level 2
Cure Wounds · Level 1, from level 2
Enhance Leap · Level 1, from level 2
Ensnaring Strike · Level 1, from level 2
Fog Cloud · Level 1, from level 2
Goodberry · Level 1, from level 2
Hail of Thorns · Level 1, from level 2
Hunter's Mark · Level 1, from level 2
Longstrider · Level 1, from level 2
Speak with Animals · Level 1, from level 2
Barkskin · Level 2, from level 5
Darkvision · Level 2, from level 5
Lesser Restoration · Level 2, from level 5
Pass Without Trace · Level 2, from level 5
Protection from Poison · Level 2, from level 5
Silence · Level 2, from level 5
Spike Growth · Level 2, from level 5
Conjure Barrage · Level 3, from level 9
Daylight · Level 3, from level 9
Lightning Arrow · Level 3, from level 9
Plant Growth · Level 3, from level 9
Protection from Energy · Level 3, from level 9