About to ExplodeThis grenade will explode at the end of its turn! Effect — 1 Ambushing BiteThe creature's next bite may Ambush its target. Effect — 1 A Arrow of IlmaterCannot regain hit points. Debuff Can't regain hit points 1 Avatar of Tyranny Full page → Bane has come to Gortash's aid! Gortash has 150 temporary hit points, advantage to Strength Saving Throws and… Buff +4 Strength; 150 temporary hit points 1 Bane's BrutalityAffected entity gains +1 to its Strength ability. This effect can stack. Buff +1 Strength 1 Bound WeaponRitually bound to its wielder. The weapon can't be knocked out of the wielder's hand, and automatically retur… Debuff Can't be disarmed 1 Chain of TyrannyAffected entity has only half its movement speed. When the chain breaks, it'll take 8d8 Force damage. Effect — 1 Clown Face-PaintYou are unaffected by Hideous Laughter. Debuff Can't be Hideous Laughter 1 Clown Face-Paint (variant 2)You are unaffected by Hideous Laughter. Debuff Can't be Hideous Laughter — Eight Legged Waltz: ActiveThis round, the entity has extra movement speed and is resistant to poison damage. Buff Resistant to Poison damage; +4.5 m movement speed — Enwebbed Full page → Cannot move. Attack Rolls against the affected entity have Advantage, while its Attack Rolls have Disadvantag… Debuff Attacks against it have Advantage; Disadvantage on attack rolls 1 Githyanki War MagicCan make a weapon attack using a bonus action. Buff Grants Main Hand Attack; Grants Ranged Attack — H Hoots' Hooch: Bad BreathCharacters attacking you in melee become Nauseous. Effect — 1 Hoots' Hooch: Beast TongueYou're pretty sure you could speak to animals if you tried. Debuff Disadvantage on Charisma checks; Disadvantage on Animal Handling checks 1 Hoots' Hooch: BlackoutCharacter is unconscious. Condition Automatically fails Strength saving throws; Automatically fails Dexterity saving throws 1 Hoots' Hooch: GiftedYou can read minds, but become Vulnerable to Psychic damage. Debuff Vulnerable to Psychic damage 1 H Hoots' Hooch: Size InstabilityReduce and Enlarge each turn. Effect — 1 Hoots' Hooch: Stoned Full page → Temporarily Petrified - perhaps with lingering side-effects. Condition Resistant to Piercing damage; Resistant to Bludgeoning damage 1 Improved Warding Flare AuraDebuff Attacks against it have Disadvantage — Incineration Caster: ChargingAt the end of its turn, this device will deal 10d6 Fire damage to creatures within the designated area. Effect — — Love ProtectsYour beloved is close: your Armour Class is increased by 1. Effect — 1 Lycanthropic Fury Full page → Your Strength is increased by 4 and Armour Class is reduced by 2. Rage +4 Strength; −2 Armour Class — Malfunctioning Shell of Resistance Full page → The Micromodron Force Curtain malfunctioned, making this character vulnerable to elemental damage for one tur… Debuff Vulnerable to Fire damage; Vulnerable to Cold damage 1 Mating Frenzy Full page → The alioramus has detected mating pheromones and is understandably a bit feral. It deals 5 Main Melee Weapon… Buff Immune to Frightened effects; Immune to Charmed effects 1 MenacedThe next attack against this creature will be a Critical Hit. Effect Hits against it are critical hits within 30 m 1 Phase Optimiser ActiveThe affected entity gains an additional action. Buff +1 Action 1 Raging Vortex Full page → Affected entity is Silenced and is being dealt 2d8 Bludgeoning damage per turn while remaining in the vortex. Debuff 2d8 Bludgeoning damage each turn 1 Raging Vortex AuraAffected entity is Silenced and takes 2d8 Bludgeoning damage per turn while remaining in the vortex. Effect — 1 Reflectoguard ActiveAny projectile fired at this character is sent back to where it came from. Effect Deflects projectiles 1 RegenerationThe wood woad regains 10 hit points if it starts its turn on twisting vines unless it recently took Fire dama… Buff — — Regeneration BrokenThe wood woad was damaged by Fire and will not regenerate. Debuff Can't regain hit points — Shell of Resistance Full page → Gortash has Immunity to Thunder damage, Resistance to physical and elemental damage for one turn, an extra bo… Buff +1 Bonus Action; +3 m movement speed 1 Shredded ArmourArmour Class has been reduced by 2. Removed by healing. Debuff −2 Armour Class 1 ShroudedThis painting is obscured while within 6 m of the Judge. Curse — 1 S Starry Form: ArcherIn Starry Form. As a Bonus Action, you can cast Luminous Arrow. Shapeshift Grants Dismiss Wild Shape; Grants Luminous Arrow 2 S Starry Form: ChaliceIn Starry Form. Whenever you cast a healing spell that consumes a spell slot, you can cast Chalice Healing. Shapeshift Grants Dismiss Wild Shape; Grants Chalice Healing 2 S Starry Form: Dragon Full page → In Starry Form. When you make a Saving Throw to maintain Concentration on a spell, a roll result of 9 or lowe… Shapeshift Grants Dismiss Wild Shape; Grants Dazzling Breath 2 Vow of EnmitySpellcaster has Advantage on Attack Rolls against the affected entity. Debuff Whoever applied it has Advantage on attacks against it 1 Wall of Fire: AuraEngulfed in a wall of blazing flames. The affected entity takes 5d8 Fire damage per turn it stays within 3 m… Effect — 3 Wall of Fire: Aura (variant 2)Engulfed in a wall of blazing flames. The affected entity takes 6d8 Fire damage per turn it stays within 3 m… Effect — 2 Wall of Fire: Aura (variant 3)Engulfed in a wall of blazing flames. The affected entity takes 7d8 Fire damage per turn it stays within 3 m… Effect — 1 Wall of IceA pillar made of solid ice. When the ice is broken, it leaves behind a cloud of frigid air that deals 10d6 Co… Effect — 2 Wall of Thorns Full page → Walking through a wall of pliable, twisted thorns. While within the wall, the affected entity's movement spee… Effect — 2 Wall of Thorns (variant 2)Giant, twisted thorns have sprouted from the ground. They deal 7d8 Piercing damage per turn, and quarter the… Effect — — War Gods BlessingThe first attack roll has a +10 bonus. Buff +10 to attack rolls 1 Warding Bond Full page → Affected entity has a +1 bonus to Armour Class and Saving Throws, and Resistance to all damage. Each time it… Buff +1 Armour Class; +1 to saving throws 3 Warding Bond (Effect) Full page → Creature is bound to an ally. Each time the ally takes damage, the creature takes the same amount of damage. Effect — 3 Warding FlareThe next attack against this creature has Disadvantage. Debuff Attacks against it have Disadvantage 1 Water Layer ProtectionPrevented from Burning. Resistant to Fire damage but Vulnerable to Lightning and Cold damage. Buff +2 Armour Class; +2 to saving throws 1 Wet Full page → Prevented from Burning. Resistant to Fire damage but Vulnerable to Lightning and Cold damage. Debuff Can't be Burning; Can't be Wild Magic: Burning 14 WhirlwindCreatures in this whirlwind may become Restrained. Effect — 1 Wholeness of BodyAffected entity has an extra bonus action and recovers 1 Ki Point every turn. Buff +1 Bonus Action 1 Wild Magic: Burning Full page → Takes 1d6 Fire damage at the start of each turn. Debuff 1d6 Fire damage each turn 1 Wild Magic: Cat FormFlickering, unreliable magic has polymorphed you into a cat. Shapeshift — 1 Wild Magic: Dark TendrilsSurrounded by tendrils of wild, shadowy magic. Gained 1d12 temporary hit points. Effect 1d12 temporary hit points 1 Wild Magic: Dog FormFlickering, unreliable magic has polymorphed you into a dog. Shapeshift — 1 Wild Magic: Enchant WeaponsThe next attack with your main weapon is a Critical Hit and deals an additional 1d4 Force damage. Buff +1d4 Force damage with weapon attacks 2 Wild Magic: Enchant Weapons (Effect) Full page → The next attack with this weapon is a Critical Hit and deals an additional 1d4 Force damage. Effect Every hit it lands is a critical hit (under a condition) 1 Wild Magic: Explosive HealingYour spells of Level 1 and higher heal all creatures in a 3 m radius for 1d4 hit points per spell slot level. Effect — 1 Wild Magic: Intangible SpiritCan summon an Intangible Spirit each turn, until the end of their Rage. Buff Grants Wild Magic: Intangible Spirit 1 Wild Magic: Light BoltCan shoot a Bolt of Light from their chest each turn, until the end of their Rage. Buff Grants Wild Magic: Bolt of Light 1 Wild Magic: Magic RetributionProtected by a wild, vengeful magic. Until the end of the barbarian's Rage, enemies that hit them take 1d6 Fo… Effect — 1 Wild Magic: Protective LightsProtected by multicoloured lights. Until the end of the barbarian's Rage, the barbarian and any allies within… Buff +1 Armour Class 1 Wild Magic: Protective Lights (variant 2)Surrounded by a barbarian's wild magic. Has a +1 bonus to Armour Class until the end of the barbarian's Rage. Buff +1 Armour Class 1 Wild Magic: Sorcery PointsEach spell you cast restores Sorcery Points equal to its spell slot level. Effect — 1 Wild Magic: SwapCasting a spell or cantrip makes you switch positions with a targeted creature. Effect — 1 Wild Magic: TelekinesisYou are able to use Telekinesis without expending a spell slot. Buff Grants Telekinesis 1 Wild Magic: TeleportCan use a bonus action to teleport up to 9 m. Buff Grants Wild Magic: Teleport 1 Wild Magic: Teleport (variant 2)Can Teleport each turn, until the end of their Rage. Buff Grants Wild Magic: Teleport 1 Wild Magic: Turn MagicAt the start of each turn, triggers a random magical effect. Effect — 1 Wild Magic: Vine GrowthSurrounded by flowers and vines. Until the end of the barbarian's Rage, the ground within 5 m of them is Diff… Effect — 1 Wild Magic: Weapon InfusionMagic infuses this weapon. Until the end of the barbarian's Rage, it deals an additional 1d6 Force damage and… Buff Weapon property: Thrown; Weapon property: Light 1 Wild Shape: Air MyrmidonShapeshift Darkvision 18 m; Can't cast spells 2 Wild Shape: BadgerShapeshift Darkvision 12 m; Can't cast spells 2 Wild Shape: Badger (variant 2)Shapeshift Darkvision 12 m; Can't cast spells 1 Wild Shape: BearShapeshift Can't cast spells 1 Wild Shape: Black BearShapeshift Can't cast spells 1 Wild Shape: BoarShapeshift Can't cast spells 1 Wild Shape: CatShapeshift Darkvision 12 m; Can't cast spells 2 Wild Shape: Deep RothéShapeshift Darkvision 24 m; Can't cast spells 2 Wild Shape: Deep Rothé (variant 2)Shapeshift Darkvision 24 m; Can't cast spells 1 Wild Shape: DilophosaurusShapeshift Darkvision 12 m; Can't cast spells 2 Wild Shape: Dire RavenShapeshift Can't cast spells; Grants Dismiss Wild Shape 2 Wild Shape: Dire Raven (No fall damage)Shapeshift Can't cast spells; No fall damage 1 Wild Shape: Dire Wolf Full page → Shapeshift Can't cast spells; Grants Dismiss Wild Shape 2 Wild Shape: Dire Wolf (variant 2)Shapeshift Can't cast spells 1 Wild Shape: Earth MyrmidonShapeshift Darkvision 18 m; Can't cast spells 2 Wild Shape: Fire Myrmidon Full page → Shapeshift Darkvision 18 m; Can't cast spells 3 Wild Shape: Fire Myrmidon (variant 2)Shapeshift Darkvision 18 m; Can't cast spells 1 Wild Shape: Giant SpiderShapeshift Darkvision 24 m; Can't be Enwebbed 2 Wild Shape: Grey BearShapeshift Can't cast spells 1 Wild Shape: OwlbearShapeshift Darkvision 12 m; Can't cast spells 2 Wild Shape: PantherShapeshift Darkvision 12 m; Can't cast spells 2 Wild Shape: Polar BearShapeshift Can't cast spells; Grants Dismiss Wild Shape 2 Wild Shape: Polar Bear (variant 2)Shapeshift Can't cast spells 1 Wild Shape: Sabre-Toothed Tiger Full page → Shapeshift Darkvision 12 m; Can't cast spells 2 Wild Shape: Water MyrmidonShapeshift Darkvision 18 m; Can't cast spells 2 Wild Shape: WolfShapeshift Can't cast spells 1 Witch BoltThe spellcaster can activate the arc linking it to this creature to automatically deal 1d12 Lightning damage. Effect — 4 Writhing TideYour swarm is protecting you from surface effects. Buff Grants Writhing Tide: Fly 2