Almanauts
Baldur's Gate 3
Verified for build 256056171,505 entries

Conditions · page 15

Every condition and status effect with exactly what it does, how long it lasts and what ends it, its damage each turn, and every spell, item and feature that applies, removes or prevents it.

1,505 entries
This grenade will explode at the end of its turn!Effect—1
The creature's next bite may Ambush its target.Effect—1
Cannot regain hit points.DebuffCan't regain hit points1
Full page →Bane has come to Gortash's aid! Gortash has 150 temporary hit points, advantage to Strength Saving Throws and…Buff+4 Strength; 150 temporary hit points1
Affected entity gains +1 to its Strength ability. This effect can stack.Buff+1 Strength1
Ritually bound to its wielder. The weapon can't be knocked out of the wielder's hand, and automatically retur…DebuffCan't be disarmed1
Affected entity has only half its movement speed. When the chain breaks, it'll take 8d8 Force damage.Effect—1
You are unaffected by Hideous Laughter.DebuffCan't be Hideous Laughter1
You are unaffected by Hideous Laughter.DebuffCan't be Hideous Laughter—
This round, the entity has extra movement speed and is resistant to poison damage.BuffResistant to Poison damage; +4.5 m movement speed—
Full page →Cannot move. Attack Rolls against the affected entity have Advantage, while its Attack Rolls have Disadvantag…DebuffAttacks against it have Advantage; Disadvantage on attack rolls1
Can make a weapon attack using a bonus action.BuffGrants Main Hand Attack; Grants Ranged Attack—
Characters attacking you in melee become Nauseous.Effect—1
You're pretty sure you could speak to animals if you tried.DebuffDisadvantage on Charisma checks; Disadvantage on Animal Handling checks1
Character is unconscious.ConditionAutomatically fails Strength saving throws; Automatically fails Dexterity saving throws1
You can read minds, but become Vulnerable to Psychic damage.DebuffVulnerable to Psychic damage1
Reduce and Enlarge each turn.Effect—1
Full page →Temporarily Petrified - perhaps with lingering side-effects.ConditionResistant to Piercing damage; Resistant to Bludgeoning damage1
DebuffAttacks against it have Disadvantage—
At the end of its turn, this device will deal 10d6 Fire damage to creatures within the designated area.Effect——
Your beloved is close: your Armour Class is increased by 1.Effect—1
Full page →Your Strength is increased by 4 and Armour Class is reduced by 2.Rage+4 Strength; −2 Armour Class—
Full page →The Micromodron Force Curtain malfunctioned, making this character vulnerable to elemental damage for one tur…DebuffVulnerable to Fire damage; Vulnerable to Cold damage1
Full page →The alioramus has detected mating pheromones and is understandably a bit feral. It deals 5 Main Melee Weapon…BuffImmune to Frightened effects; Immune to Charmed effects1
The next attack against this creature will be a Critical Hit.EffectHits against it are critical hits within 30 m1
The affected entity gains an additional action.Buff+1 Action1
Full page →Affected entity is Silenced and is being dealt 2d8 Bludgeoning damage per turn while remaining in the vortex.Debuff2d8 Bludgeoning damage each turn1
Affected entity is Silenced and takes 2d8 Bludgeoning damage per turn while remaining in the vortex.Effect—1
Any projectile fired at this character is sent back to where it came from.EffectDeflects projectiles1
The wood woad regains 10 hit points if it starts its turn on twisting vines unless it recently took Fire dama…Buff——
The wood woad was damaged by Fire and will not regenerate.DebuffCan't regain hit points—
Full page →Gortash has Immunity to Thunder damage, Resistance to physical and elemental damage for one turn, an extra bo…Buff+1 Bonus Action; +3 m movement speed1
Armour Class has been reduced by 2. Removed by healing.Debuff−2 Armour Class1
This painting is obscured while within 6 m of the Judge.Curse—1
In Starry Form. As a Bonus Action, you can cast Luminous Arrow.ShapeshiftGrants Dismiss Wild Shape; Grants Luminous Arrow2
In Starry Form. Whenever you cast a healing spell that consumes a spell slot, you can cast Chalice Healing.ShapeshiftGrants Dismiss Wild Shape; Grants Chalice Healing2
Full page →In Starry Form. When you make a Saving Throw to maintain Concentration on a spell, a roll result of 9 or lowe…ShapeshiftGrants Dismiss Wild Shape; Grants Dazzling Breath2
Spellcaster has Advantage on Attack Rolls against the affected entity.DebuffWhoever applied it has Advantage on attacks against it1
Engulfed in a wall of blazing flames. The affected entity takes 5d8 Fire damage per turn it stays within 3 m…Effect—3
Engulfed in a wall of blazing flames. The affected entity takes 6d8 Fire damage per turn it stays within 3 m…Effect—2
Engulfed in a wall of blazing flames. The affected entity takes 7d8 Fire damage per turn it stays within 3 m…Effect—1
A pillar made of solid ice. When the ice is broken, it leaves behind a cloud of frigid air that deals 10d6 Co…Effect—2
Full page →Walking through a wall of pliable, twisted thorns. While within the wall, the affected entity's movement spee…Effect—2
Giant, twisted thorns have sprouted from the ground. They deal 7d8 Piercing damage per turn, and quarter the…Effect——
The first attack roll has a +10 bonus.Buff+10 to attack rolls1
Full page →Affected entity has a +1 bonus to Armour Class and Saving Throws, and Resistance to all damage. Each time it…Buff+1 Armour Class; +1 to saving throws3
Full page →Creature is bound to an ally. Each time the ally takes damage, the creature takes the same amount of damage.Effect—3
The next attack against this creature has Disadvantage.DebuffAttacks against it have Disadvantage1
Prevented from Burning. Resistant to Fire damage but Vulnerable to Lightning and Cold damage.Buff+2 Armour Class; +2 to saving throws1
Full page →Prevented from Burning. Resistant to Fire damage but Vulnerable to Lightning and Cold damage.DebuffCan't be Burning; Can't be Wild Magic: Burning14
Creatures in this whirlwind may become Restrained.Effect—1
Affected entity has an extra bonus action and recovers 1 Ki Point every turn.Buff+1 Bonus Action1
Full page →Takes 1d6 Fire damage at the start of each turn.Debuff1d6 Fire damage each turn1
Flickering, unreliable magic has polymorphed you into a cat.Shapeshift—1
Surrounded by tendrils of wild, shadowy magic. Gained 1d12 temporary hit points.Effect1d12 temporary hit points1
Flickering, unreliable magic has polymorphed you into a dog.Shapeshift—1
The next attack with your main weapon is a Critical Hit and deals an additional 1d4 Force damage.Buff+1d4 Force damage with weapon attacks2
Full page →The next attack with this weapon is a Critical Hit and deals an additional 1d4 Force damage.EffectEvery hit it lands is a critical hit (under a condition)1
Your spells of Level 1 and higher heal all creatures in a 3 m radius for 1d4 hit points per spell slot level.Effect—1
Can summon an Intangible Spirit each turn, until the end of their Rage.BuffGrants Wild Magic: Intangible Spirit1
Can shoot a Bolt of Light from their chest each turn, until the end of their Rage.BuffGrants Wild Magic: Bolt of Light1
Protected by a wild, vengeful magic. Until the end of the barbarian's Rage, enemies that hit them take 1d6 Fo…Effect—1
Protected by multicoloured lights. Until the end of the barbarian's Rage, the barbarian and any allies within…Buff+1 Armour Class1
Surrounded by a barbarian's wild magic. Has a +1 bonus to Armour Class until the end of the barbarian's Rage.Buff+1 Armour Class1
Each spell you cast restores Sorcery Points equal to its spell slot level.Effect—1
Casting a spell or cantrip makes you switch positions with a targeted creature.Effect—1
You are able to use Telekinesis without expending a spell slot.BuffGrants Telekinesis1
Can use a bonus action to teleport up to 9 m.BuffGrants Wild Magic: Teleport1
Can Teleport each turn, until the end of their Rage.BuffGrants Wild Magic: Teleport1
At the start of each turn, triggers a random magical effect.Effect—1
Surrounded by flowers and vines. Until the end of the barbarian's Rage, the ground within 5 m of them is Diff…Effect—1
Magic infuses this weapon. Until the end of the barbarian's Rage, it deals an additional 1d6 Force damage and…BuffWeapon property: Thrown; Weapon property: Light1
ShapeshiftDarkvision 18 m; Can't cast spells2
ShapeshiftDarkvision 12 m; Can't cast spells2
ShapeshiftDarkvision 12 m; Can't cast spells1
ShapeshiftCan't cast spells1
ShapeshiftCan't cast spells1
ShapeshiftCan't cast spells1
ShapeshiftDarkvision 12 m; Can't cast spells2
ShapeshiftDarkvision 24 m; Can't cast spells2
ShapeshiftDarkvision 24 m; Can't cast spells1
ShapeshiftDarkvision 12 m; Can't cast spells2
ShapeshiftCan't cast spells; Grants Dismiss Wild Shape2
ShapeshiftCan't cast spells; No fall damage1
Full page →ShapeshiftCan't cast spells; Grants Dismiss Wild Shape2
ShapeshiftCan't cast spells1
ShapeshiftDarkvision 18 m; Can't cast spells2
Full page →ShapeshiftDarkvision 18 m; Can't cast spells3
ShapeshiftDarkvision 18 m; Can't cast spells1
ShapeshiftDarkvision 24 m; Can't be Enwebbed2
ShapeshiftCan't cast spells1
ShapeshiftDarkvision 12 m; Can't cast spells2
ShapeshiftDarkvision 12 m; Can't cast spells2
ShapeshiftCan't cast spells; Grants Dismiss Wild Shape2
ShapeshiftCan't cast spells1
Full page →ShapeshiftDarkvision 12 m; Can't cast spells2
ShapeshiftDarkvision 18 m; Can't cast spells2
ShapeshiftCan't cast spells1
The spellcaster can activate the arc linking it to this creature to automatically deal 1d12 Lightning damage.Effect—4
Your swarm is protecting you from surface effects.BuffGrants Writhing Tide: Fly2