Wild Magic: Telekinesis
- Kind
- Buff
- Lasts
- 2 turns
You are able to use Telekinesis without expending a spell slot.
What it does
- Grants Telekinesis
Decoded from the status's boosts and functors in the game's stats files; the description above is the game's own.
How long it lasts
- 2 turns · 1 source
The duration is set by whatever applies it; the counts are the sources below.
What applies it 1
Every spell, item, feature and effect in the game data that applies it, traced through the hidden helper statuses and passives in between.
Creature and other abilities 1
- Wild Magic: Telekinesis · 2 turns
Other buffs 459
Wild Magic: Teleport (variant 2)
Wild Magic: Teleport
Wild Magic: Weapon Infusion
Word of the Absolute: Shield of Faith
Wrath
Writhing Tide
Absorb Elements: Acid Damage
Absorb Elements: Cold Damage
Absorb Elements: Fire Damage
Absorb Elements: Lightning Damage
Absorb Elements: Thunder Damage
Acid Infusion- all 460