Mad Pumpkin Head (Hammer)
A fight of 2 at Caelid · Caelem Ruins: Mad Pumpkin Head (Hammer) (2,800 HP) and Mad Pumpkin Head (Flail) (2,800 HP). It takes the most damage from Lightning and the least from Strike.
- HP (NG)
- 2,800
- HP in NG+7
- 5,971
- Stance
- 65
- Weakest to
- Lightning -20%
- Resists most
- Strike 10%
- Nearest grace
- Caelem Ruins
Where you fight it
Its stats where it stands, with that area's scaling (first playthrough, offline).
Caelid
Caelem Ruins
The fight 2 to defeat
- Mad Pumpkin Head (Hammer)2,800 HP
- Mad Pumpkin Head (Flail)2,800 HP
- HP
- 2,800
- NG+7 HP
- 5,971
- Stance
- 65
- Weakest to
- Lightning −20%
- Resists most
- Strike 10%
Negation, defense and status buildup
Damage negation
Flat defense
Physical 109 · Magic 109 · Fire 109 · Lightning 109 · Holy 109
Status buildup to proc
| Status | 1st proc | 2nd | 3rd | 4th |
|---|---|---|---|---|
| Poison | 238 | 280 | 378 | 668 |
| Scarlet Rot | 238 | 280 | 378 | 668 |
| Bleed | 178 | 206 | 248 | 346 |
| Frost | 178 | 206 | 248 | 346 |
| Sleep | 327 | 425 | 715 | 1,172 |
| Madness | Immune | |||
| Death Blight | Immune | |||
HP in each journey
- NG2,800
- +14,265
- +24,691
- +34,905
- +45,118
- +55,544
- +65,758
- +75,971
Other bosses in Caelid
- Omenkiller 429 HP
- Kindred of Rot 753 HP
- Cemetery Shade 1,467 HP
- Mad Pumpkin Head 1,564 HP
- Nox Monk 1,631 HP
- Nox Swordstress 1,631 HP
How Mad Pumpkin Head (Hammer) fights
At Caelid · Caelem Ruins, its toughest placement: 2,800 HP.
Attacks partly traced
The attacks it picks on its own, most used first. Damage is the attack power of its strongest hit at this placement, before your defense and negation.
| Attack | Parry | Block | Damage |
|---|---|---|---|
| 2-hit strike combo (1)2 hits · first hit after 0.8 s | No | Yes | 329strike |
| 2-hit strike combo (2)2 hits · first hit after 2.1 s | No | Yes | 329strike |
| Strike + projectile (1)2 hits · first hit after 1.2 s | No | Yes | 366strike |
| 2-hit strike combo (3)2 hits · first hit after 1.8 s | No | Yes | 457strike |
| Strike (1)1 hit · first hit after 1.1 s | No | Yes | 457strike |
| Strike (2)1 hit · first hit after 0.9 s | No | Yes | 329strike |
| Strike + projectile (2)2 hits · first hit after 0.9 s | No | Yes | 366strike |
| Strike + projectile (3)2 hits · first hit after 4.3 s | No | Yes | 366strike |
| Strike + projectile (4)2 hits · first hit after 1.0 s | No | Yes | 366strike |
| Strike + projectile (5)2 hits · first hit after 0.6 s | No | Yes | 366strike |
| Strike + projectile (6)2 hits · first hit after 1.2 s | No | Yes | 366strike |
| Strike + projectile (7)2 hits · first hit after 1.2 s | No | Yes | 366strike |
4 more attacks it chains after another one
| Attack | Parry | Block | Damage |
|---|---|---|---|
| 2-hit strike combo (4)2 hits · first hit after 1.3 s · after Strike + projectile (2) and Strike (1) | No | Yes | 329strike |
| Strike (3)1 hit · first hit after 2.2 s · after Strike + projectile (1) | No | Yes | 457strike |
| Strike (4)1 hit · first hit after 1.1 s · after 2-hit strike combo (1) and 2-hit strike combo (4) or 1 more | No | Yes | 494strike |
| Strike (5)1 hit · first hit after 0.9 s | Yes | Yes | 256strike |
Parry: whether a parry works on it (for combos, which hits). Block: whether a shield stops it; grabs go through. Its moveset also names 1 animation its model doesn't have; it isn't listed.
Attack choice by distance the boss's own
How often it opens with each attack at each range, from its main weight tables (it switches between 3 sets of tables by state; the main one is shown).
- 2-hit strike combo (1)
- 2-hit strike combo (2)
- Strike + projectile (1)
- 2-hit strike combo (3)
- Strike (1)
- Other attacks and moves
Show as a table
| Distance | Most likely picks |
|---|---|
| under 3 m | Strike + projectile (1) 50% · 2-hit strike combo (1) 25% · Strike (2) 25% |
| 3–6 m | 2-hit strike combo (3) 45% · 2-hit strike combo (1) 25% · Strike + projectile (2) 20% |
| 6 m + | 2-hit strike combo (2) 40% · 2-hit strike combo (1) 30% · Strike (1) 30% |
- Attacks
- 16
- With a cooldown
- 5 10–30 s
- Walk in before attacking
- 7 from up to 7.3 m
What hurts it most
- Lightning-20% +20%
- Slash-10% +10%
- Standard0%
- Pierce0% ±0
- Magic0% ±0
- Fire0% ±0
- Holy0% ±0
- Strike10% −10%
Negation (lower lets more through), and how much more or less damage that type deals than Standard does.
Status procs to kill it
| Status | 1st proc | HP per proc | Procs to kill |
|---|---|---|---|
| Bleed | 178 | 520 | 62,707 buildup |
| Frost | 178 | 310 | 107,079 buildup |
| Poison | 238 | 806 | 41,564 buildup |
| Scarlet Rot | 238 | 1,804 | 2518 buildup |
From full HP with that status alone; thresholds grow after each proc. Frostbite's extra 20% damage taken isn't counted.
Weapons that hit it hardest
Attack rating that gets through its negations at max upgrade with every stat at 50, best affinity per weapon (flat defense left out). Try your own build in the build planner →
Attacks, their hits, parry and block, grabs and damage are the boss's own; so is when it picks them. Attack names follow the names players commonly use; the rest are described from their hits.
Patch history 4
Every patch that changed its numbers, version by version.
- 1.02.1from 1.00
- Slash negation-20%→-10%
- Strike negation20%→10%
- Pierce negation-20%→0%
- Sleep resistance84→154
Every changed value (10)
Value Before to After Change Key changes 4 Slash negation -20% -10% +10 pts Strike negation 20% 10% −10 pts Pierce negation -20% 0% +20 pts Sleep resistance 84 154 +70+83% Status effects 1 Resist Correction - Sleep 6,001 6,003 +2+0% Linked data 5 SpEffect ID [14] 90,200 0 changed SpEffect ID [21] -1 13,245 changed SpEffect ID [23] -1 5,890 changed SpEffect ID [29] 4,301 -1 changed SpEffect ID [31] -1 4,301 changed - 1.03.1from 1.02.1
Every changed value (2)
Value Before to After Change Linked data 2 SpEffect ID [16] 0 5,890 changed SpEffect ID [23] 5,890 -1 changed - 1.04.1from 1.03.3
Every changed value (1)
Value Before to After Change Linked data 1 SpEffect ID [22] -1 13,244 changed - 1.12.1from 1.10
Every changed value (3)
Value Before to After Change Damage 1 HP Burn Damage % 0 100 +100 Linked data 2 SpEffect ID [19] -1 102,304 changed DLC Completion SpEffect ID 0 -1 changed